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ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 20-06-2005 19:34 Visit ForesterSOF's homepage!
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Needle Jets could be called "Penetrators" and a aircraft number added to each one.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 26-06-2005 12:03
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The 2177 is in. Just some proposals. A screenie of the territory with formers moves, proposed base sites, two crawler placement.

- Crawler near SH relocate to the forest and get minerals. Place worker on 3-1-0
- New crawler from KP to the mine. We get ecodamage high, but I would next turn relocate that crawler to MP for better growth.

New buildings:
Geomatrix - Network node, we need to get rid of doctor
Kahlua Probing - rec commons. We still have nutrients problem. We can even hurry it cheap for completion next turn
RPS - rec commons. drone problem in the base.

Attachment: acdg3_2177_01a.jpg
This has been downloaded 37 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 26-06-2005 12:17
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And proposed changes in bases, as for workers.

Ops, sorry Fungal Heights, put on river forest

Attachment: 77_bases.jpg
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Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 26-06-2005 21:31
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I have opened the turn and it is pretty uneventful.

I think Marts suggestions make good sense.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 26-06-2005 21:46
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I have sent you the mid turn 2177 save.

Mart's suggestions implemented but of course can be changed. Some formers movements are on hold, for instance the second former near Gemka's Loft. Should it join the other former to make a road to Gooliplex and then some foresting or move to blow Gemka loft to prepare a road to a new base site.

Also the Former near Geomatrix. Should we also upgrade it to a Fungy?

The former below EM, I think it should move north to help with forest and things around Delirium Camp.

Note also we have uncovered two more seapods near Mart Pact.

Next turn we should be able to rush a number of builds but you may wish to rush a recycling tank or something this turn.

I am keeping an eye on the CP from Gaians Lily of the valley. I think we should think about moving our foil probe west to hide in sea fungus but nearer to what Gaians call their placeholders. Just in case we get a window of opportunity to infiltrate.

Morgans are 2 turns from NG and Gaians 4/6 ? from Intel Integ. Should we think of trading ? Morgans have not got PE as far as I can see.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 26-06-2005 21:53
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I would be careful with approaching Morgans.
Did they inform us of their intent for NG trading? If not, we might possibly uncover fact of infiltration by asking them directly about NG.

Good idea with Gaian foil probe. Also have you noticed one more Gaian base established this turn? However, how drop works for probes? Do they loose all move poits after landing? If yes, we might need to land somewhere behind the base radius and then infiltrate next turn

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 26-06-2005 22:15
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Yeah The drop probes lose all movement points.

Oh Yeah I forgot about the Morgans not knowing.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 26-06-2005 22:17
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We couldn't know even with pactinfo from Gaians?

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 26-06-2005 22:17
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I 'll Put Covski on the mailing list and supply password when he contacts us.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 27-06-2005 01:38
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As this is a fairly non controversial turn and most main changes and plays have been made, I would hope to end the turn and send it to Andid soon.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 27-06-2005 07:34
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Some changes to mid save:

  • Change doctor to thinker in EM
  • I would also hurry aerospace complex in EM for 58 EC. Let us start planes sooner.
  • KP hurry rec commons anything between 6 and 26. 26 EC is better for the next build
  • MP may attempt to build something in it coz of unity pod near transport foil, which I would pop that one to the north. I think maybe network node or tree farm even more preferably. However that's for long run, but I think base will grow very fast, especially with Tree farm


Also, I am almost done with Gaian Map from our infiltration. Also, we can read Gaian orders.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 27-06-2005 07:47
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Gaians have 3 colony pods and 2 of them have "Go" orders to tiles marked in green circles. Both are not coastal bases, and interesting is this one inside the ruins ring. Do we have a chance to infiltrate it? There is a lot of fungus there, but it also might hide our unit.
Second base is north, might be easier to infiltrate, but more far away. And, yes, it will be established on a sensor. We would have to keep far from this one to avoid detection

Attachment: gaian_map_02-two-bases.zip
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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 27-06-2005 07:54
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And there is a chance of infiltrating the north base, however, we would have to risk sailing the fungus, and transport foil would be probably detected by the sensor. Anyway, Foil would enter fungus 2 tiles west from 57,63. Then probe team uses one move to disembark into fungus and the remaining move to infiltrate, provided Gaians will not come with "Gimp" unit (foot probe) or other.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 04-07-2005 15:31
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The 2178 turn is in. I have had a look but I have not moved or rushed or built anything.

Over to you Forest.

However some builds are completed so we need to decide on what to build next in KP, EM and Googlieplex.

If we rehome that SH crawler we can rush the Beaver for 21ecs. We can rush the sea former in KC for 4 ecs and the foil probe for 17ecs.

Then we can think about rushing the Rec Com in RPS or the Aerocomplex in Gemka's Loft.

Spartans have attacked Lal and there a ships either ready to attack the remaining UN bases or are covering Landing forces. I think we need to move our foil probe further east.

The Gaians have built a new inland base near the Uranium Fields.

Have they responded more fully to our proposal yet.

I wonder should we switch to FM soon to speed up our research. Otoh we need the industry to build some aircraft fast.

In KP maybe we should build a crawler to replace the one being rehomed to Mart Pact.

First I suppose we should change the production in Mart to a tree farm prior to popping the sea pod in case we get a rush finish.

I think we should build a Sioux Chopper in EM.

I wonder should we rehome the SH crawler at 34.74 to Geomatrix.

The crawler from Googlieplex can move to the Canyon Tile 18,74, I suppose. Build one more crawler to here perhaps before a Hab or tree farm. Or should we build a CP, for a new base at 19,77.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 04-07-2005 19:52 Visit ForesterSOF's homepage!
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S may have made one extra play.

KP,EM and G. - Beavers in each so we can get some air power going.

Rush Aero in GL for 68.

Have not heard a thing form the G and nothing in the diplo box either.

I would not go to FM. the Economy would be better but police and planet would take to big of a hit IMHO.

We could take the former at 2165 and make a farm on the food square by EM then change a drone in EM to Doctor after the farm is done. this way we could get rid of drone problems in EM for now.

Pop pod a 767

Chopper at GL to HG

What do others have to say.

tick tock, tick tock, tick tock

Last edited by ForesterSOF on 04-07-2005 at 20:30

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 04-07-2005 21:55
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Wait one!

Near Temple of sol a spartan probe cruiser is near. Must have tried to scout our coast. And just outside Aid Station a spartan impact cruiser is stationed.

With the Spartans trying to conquer all those UN bases, I think we have an opportunity here to drop probe them. I say let Kahlua Probing and Googlieplex start constructing drop probes now, perhaps even hurry them and drop them from around Hercules Station in the fungus near an UN base.

Air units are better produced in bases with AC's anyway.

O yes, I suggest moving the LIT to that former constructing a sensor. In two turns it could be moved then when the sensor is finished.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 05-07-2005 07:56
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I fully agree with drop probing Spartans.

Also, I would build air units in bases having Aerospace complexes already. And I would keep decent number of air superiority firghters. So maybe F-6 might slip in. Aerocomplexes are in SH and EM so far. Googlieplex may build aerospace complex now.

We may soon have chaos gun also. So new prototype of bomber B-8 as soon as we get it. I have to take a closer look into the turn.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 05-07-2005 08:11
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Do we really have a drone problem in EM? We have 2 talents, 2 drones and 2 thinkers and 0 nutrients growth. It is ok. tile 21,65 is better with forest, since it is flat, only 278 altitude and can cause growth of forest on fungus to the east.
I would rather move the former two tiles along the road to 24,66 and start farm, and after farm the solar collector or maybe Echelon mirror ??? we might finally get some echelon mirrors.

Yes, pop the pod at 7,67. What to possibly hurry in Mart Pact? Network node? tree farm? Switch to it before popping, and return to COP if no minerals pod would pop out.

And important note, notice that GL has production of 17, and only 10 minerals can be forwarded to the next turn. Thus paying full 68 EC will be wasting 7 minerals, which is 14 EC. Thus hurrying Aerospace cmplx in Gemka's Loft should be for 68 - 14 EC = 54 EC. No more than that. And, yes - hurrying that complex in GL is a good idea. We need air power ASAP. Conquering of PK by Spartans will place them directly near our coast. Extremely dangerous situation.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 05-07-2005 14:41 Visit ForesterSOF's homepage!
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54 EC put twords Aero in GL
SH and EM doing B6
MP - change to TF then pop pod at 7,67. Got manufatering supplies (75) so back to COP.
KP has a drop unit after the former. 1 turn for former and 2 for drop.
Googlyplex will have a drop in 2 turns.
Foil at 7,67 now move twords 11,65 to pop that one.
Former to 24,66 to start a farm next turn.
Chopper in GL to RPS this turn and HG the next.

Questions:
Hurry network in Geomatrix this turn and drops next turn.
Formers to do what else.
Have 208 left to hurry if need be.

Attachment: acdg3-angels-2178b.zip
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GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 05-07-2005 15:29
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We need drop probes now, not in 3-4 turns. It will probably be too late then or we should use 2-3 at one city then.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 05-07-2005 16:26 Visit ForesterSOF's homepage!
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With the ECs we could make SH, EM and KP make Drops now and hurry them.

That would let us make b6 in SH and EM next turn for a cost of 37 at KP, 37 at Googlieplex and Kody would be 11.

25 to do the beaver at SH.

Leaving us with 98.

Now to the formers and crawlers.

Last edited by ForesterSOF on 05-07-2005 at 16:38

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 05-07-2005 17:06
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After checking the b-save:

Snowflakes Haven: change thinker to doctor, and worker on fungus to rainy rolling tile NE of city. Otherwise riots due to pop growth next turn. Hurry beaver production with 20 ec's.
Googlieplex: NO DROP GARRISON, a drop probe team instead! Crawler in the base goes south along the road to harvest 2 minerals for the base.
Mart Pact: back to COP production. Put the worker on the monolith (see Kahlua probing proposal).
Former on 29.67 to 26.66 for solar collector production.
Former on 21.65 to 26.66 as well for aiding the collector there?
Kodycryptor hurry production with 4 ec's.
Kahlua Probing: Start a drop probe team there (not a drop garrison!). Remove workers from the monolith and the fungus and place them on the free forests. If that Thinker in the base is not really necessary, make it a worker then. Growth is zero then instead of decreasing.
Hurry Heavens Gate production with 15 ec's.

These are my most immediate concerns. For the rest no real opinion, but personally I prefer to rush production as much as possible.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 05-07-2005 21:38 Visit ForesterSOF's homepage!
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Hope I did not screw up to bad.

Turn sent.

Next time will remember an End.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 05-07-2005 21:49
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Well, you can always replay from the b save and give us that endsave with scoutshonor that it's almost exactly the same.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 05-07-2005 22:28
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Well done

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 06-07-2005 12:41
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I would have this one remark. Fungy MKI has fungicidal tanks and is supposed to remove fungus. It was placed on fungus tile in 2177. Now it will have to return to fungus tile again loosing 2 turns. What I meant is that former, which currently stands on 21,65 can travel 2 tiles along road to 24,66, by which it will be able use this very turn for terraforming. I proposed that tile 21,65 is not changed to farm, since forest is still useful there. Instead of changing tiles already terraformed, we could use formers for terraforming tiles that do not have yet useful installations on them. Boreholes and echelon mirrors including.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 10-07-2005 17:17
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I won't be able to participate in the planning this turn. I'm out of town for at least the next day, and probably longer.

And by next turn my holidays have started, so guess I'll see you guys next month then.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 10-07-2005 17:30
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Put an end to popups!

Well turn just arrived as you were posting, Geo

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 10-07-2005 17:46
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* Grumble *

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 10-07-2005 17:47
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I opened the turn and was immediatley confronted with new tech choice. ? The choices were/are
Chaos: Pre-Sent, Plan Econ, Cent Empathy, Doc: Ini and Advanced Sub Atomic.
We have acquired Bio Engineeering and AMA.

 
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