 |
|
GAZ082
|
 |
Buenos Aires, Argentina
Jul 2004 time: 02:20
|
|
Ive seen in the 13 min. video that the enemy city conversion is just a 'send missionary and click' operation, the convertion is automatically!
WTF?
Last edited by GAZ082 on 21-05-2005 at 07:58
|
|
|  |
 |
|
Wise Ass
|
|
Your Mom's House... Why?
Aug 2001 time: 00:20
|
|
I read through this entire thread tonight and developed a couple questions....
First, will there be custom leaders for example they could use a generic leaderhead and you select your bonus? I'm pretty sure that I wont be able to have Mao lead the Americans to get the specific bonus he offers so it would make more sense to have custom leaders... But I'm not too hopefull because you could just play as that civ anyway.
The second is a tad more likely... Since there are what 26 leaders and 18 civs (I wonder who got dropped because there were 19) can I have two of a civ in a game with each leader? It seems as though you start diplomacy with the leader not the nation per say, if so it would make it like there were 26 civs in the game right from the start and they would all play differently. I don't see it being a problem either because they do it in RTS games.
|
|
|  |
 |
|
The_Aussie_Lurker
|
|
Adelaide, South Australia, Australia
May 2001 time: 05:20
|
|
Well, even though there are currently only around 28 leader heads in the game-as is-I reckon that this will be up to around 80 or more within around 6 months of its release ! For instance, it wouldn't be too hard to give England Henry V, Richard the Lionheart, Edward the Confessor, Winston Churchill or even Margaret Thatcher-which would give England over 7 total leaders-each with their own specific traits.
With Italy/Rome-aside from the Emporers (Augustus, Marcus Aurelius, Constantine etc), you also have almost a dozen Medieval and Renaissance leaders you could add. Same with America, Germany (both before and After unification) and the list goes on and on. All that is required is a good modding community-which I know from past experience this site has !\
Yours,
Aussie_Lurker.
|
|
|  |
 |
|  |
 |
|
wrylachlan
|
|
quote: Originally posted by hexagonian
Artillery inflicting hits on all units in a stack???? Hopefully this will not prove to be overpowering. (but it is the means to cut down on the tedium of single-unit combat...)
| Since one of the beefs a lot of people had was with giant stacks of death, this should help a lot as it is sort of a soft cap on unit stacks. Who would want to stack 50 units if you know that you are multiplying the enemies firepower?
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|