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vovan
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quote: Originally posted by alva
You didn't see the videos T-man?
4 HP = 4 units (on the same tile)
3 HP = 3 units
1HP = 1 unit |
Err, it's not really 4 units for 4 HP -- it's four guys representing the same unit. I believe he was asking like suppose you have a swordsman and an archer on the same tile, what'd you see then?
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:20
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quote: Originally posted by vovan
Which makes me wonder if there even will be stacks of 20 units around... One of the interviews, IIRC, said something like this on promotions: moving hundreds of identical units around the map is not fun, moving one hundred unique units is fun. So that seems to hint your armies will be far smaller than before, due to the use of promotions to make the units stronger and diversify the army. |
Face it, moving massive amounts of units, be they the same type, or unique, is not fun. It would be fine if the tools are there to allow the player to efficiently move them with minimum mouse clicking (i.e. locking group commands, a grouping command that is not merely tied into unit type and the ability to maintain that locked grouping from turn to turn)
If there are less total number of units in the game, this would greatly help make single-unit vs single-unit combat tolerable. My assumption is that unit costs and upkeep may be made higher to keep those numbers down.
However, having more total number of units in the game does help the AI be more competitive
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