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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:20
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Most probably, the SDK will be something like what Valve did with Half-Life and Half-Life 2. That is, the engine code is not released, but the entire code to the game itself, including all game systems and AI, is released. In that case, the game essentially consists of an exe file that is the engine and calls the DLL for all game-related functions. But you can compile an entirely different DLL and create a different game (there have been racing games built on the Half-Life engine with the SDK).
The main reason I don't believe Firaxis will be releasing the full source code is the Gamebryo engine, which is also used for Pirates. It's a somewhat new engine, and it does not seem plausible to me right now that someone would give away the code to a new engine. Granted, Gamebryo is not the Source Engine or Unreal Engine3, but still...
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Psycho Billy
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quote: Originally posted by Solver
The main reason I don't believe Firaxis will be releasing the full source code is the Gamebryo engine, which is also used for Pirates. It's a somewhat new engine, and it does not seem plausible to me right now that someone would give away the code to a new engine. Granted, Gamebryo is not the Source Engine or Unreal Engine3, but still... |
And more importantly, Firaxis doesn't own it...
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GAZ082
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Buenos Aires, Argentina
Jul 2004 time: 02:20
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The 3D engine has nothing to do with source code. The 'engine' is a set of libraries.
But if you mean about the grahics, man, i bet because the graphics and music the game is being delayed, otherwise it would be gold now.
Oops, i forgot: "and thats why they will never release the graphics in 3D Studio or whatever program they are using, it is a lot of work and money invested in artists."
Last edited by GAZ082 on 20-05-2005 at 20:49
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Maniac
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Gent, Belgium
Jul 1999 time: 06:20
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I like most of the info, but I dislike the info given about civics:
quote:
"In the labor area, for instance, you can choose to allow slavery in your empire. This means that you'll be able to sacrifice population to hasten the completion of improvements. If you make the jump to serfdom, you'll have to pay to hurry improvements but you'll find that mines are much easier to make. The emancipation option under labor doesn't give you any specific benefits but it adds to the general unhappiness all other unemancipated civs suffer." |
If that's all what those civics option will affect, I'm gonna be disappointed. They could do much more with them. For instance, SMAC Social Engineering affected a whole bunch of things, such as your industry, population growth, research, unit morale... Those could perfectly fit for the mentioned civics options. For example, slavery could perhaps give a production bonus, while something like freedom of speech or emancipation could give a research and culture bonus.
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:20
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quote: Originally posted by Maniac
If that's all what those civics option will affect, I'm gonna be disappointed. They could do much more with them. For instance, SMAC Social Engineering affected a whole bunch of things, such as your industry, population growth, research, unit morale... Those could perfectly fit for the mentioned civics options. For example, slavery could perhaps give a production bonus, while something like freedom of speech or emancipation could give a research and culture bonus. |
I don't understand your disappointment. These bonuses are probably not number-munching like they were in SMAC (actually, I expect most civic effects will be number-munching, and that they advertized the spiffiest), but they are valid bonuses nonetheless. I mean, the choice between pop-rushing and cash-rushing projects is a big strategic difference. Creating unhappiness among your neighbours can considerably weaken their economy (unhappy workers stop working)
So, in short, each Civics looks like it can strongly affect the game. In my opinion, it is what really matters
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vovan
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quote: Originally posted by joncnunn
With as many possible combo settings as Civ IV is listing, I wouldn't be surprized if in some settings you could both pop rush and cash rush, with the efficency in both determined by your settings. |
I imagine the two might be mutually exclusive, but it'd be cool if we could do both. Seems like too much of an advantage though...
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vovan
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quote: Originally posted by joncnunn
Such as maybe for one setting it costs 100 MC AND 2 pop points for a 100 shield rush.
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Speaking of which, they are apparently not called shields any more, but hammers.
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