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Jon Miller
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I ahve been stuck at Beacon's Perch for along while...
if anyone could help a poly member out I would appreciate it
my name is Tarna Lithith (if you need it again)
every group I get in in that location commits suicide or disbands before getting to the next town...
(commits suicide I mean goes somewhere that is much too tough for them (areas where I die in one hit))
Jon Miller
(US server)
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Jon Miller
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I like moving on with the game..
and don't like teaming with groups that suck..
so I don't know.. maybe I won't play as much for a while
JM
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Ellestar
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Russian Federation, Moscow
Feb 2003 time: 08:36
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PvP rewards are great if you're in a high-ranked guild and do a lot of GvG. Other than that, it's significantly slower than PvE in most cases. Well, everyone who wants a serious PvP in a team-based game should be in a PvP guild anyway.
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Snotty
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Wow...I wondered what those faction points I was getting this morning. But 1000 points at a minimum is going to take me a long time to get in ascalon arena..!
Best we get on with some more GvG then!
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Main_Brain
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Economic World Center
Jul 2002 time: 06:36
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I do have the parchment, yet the aint no Family Member seeking help there. :/
On the Bright Side my W/N hit Lvl 15 last nigth while my Main Necro reached Marhan’s Grotto :=) Now someone gifts me 75k Gold for that Nifty Armor? 
Last edited by Main_Brain on 30-06-2005 at 18:05
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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:36
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I posted this earlier at gwonline, but no one replied. 
I guess everyone is too busy posting about how ArenaNet sucks for continuously making great improvements to the game.
GWonline post:
First off kudos to ArenaNet on the changes, which are exactly what was needed in principle, though in practice some details will still need tweaks I'm sure.
The purpose of this thread is to discuss what further improvements could be made, particularly with regard to formulating a way for PvE players to get specific item/rune rewards without having to farm for masses of gold.
Clearly ArenaNet have pushed the bar to its highest ever level in linking PvE and PvP gameplay, but the interactions are still only 1 way - that is, PvE is a method (now one of the two methods) for unlocking things for PvP. I think there is scope for more lovin' for PvE players who want certain items, but don't want (along with ArenaNet!) to farm for the money you need to buy them. One way would be to allow the new faction system to create an actual item for PvE characters.
Now hear me out before you flame - this item would have to be customised and therefore unsaleable. The prices could also (if necessary) be tweaked so that unlocking for PvP and getting an item for PvE was dearer in faction terms. If this system was set up the PvE PvP interaction would be both ways. Those who wanted to play just PvE or just PvP could do so (true for PvP now with faction), but those playing both have more options for unlocking/getting items (half true now, but totally true under my scheme).
The 'other stories', or other method of attaining the goal of allowing PvE players (by attaining something in the game) to get items they want without farming, would be to follow the example of the faction system and make skill points 'reward' points, that could be spent on upgrades and runes for your PvE character. After all, you get these points through cooperative gameplay, which is what everyone wants right? This option would have the further advantage of rewarding people for past gameplay. This is useful as if they introduce item/rune rewards for quests you've done 3 times in PvE you might not want to do them again.
Actually, I see no reason not to do both of these in the long term. The options for unlocking/getting items would be there for any playstyle (and no farming would be necessary for any reason), and PvE and PvP would be integrated in an incredibly elegant way.
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Jon Miller
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btw
what do the different colors mean?
JM
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Main_Brain
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Economic World Center
Jul 2002 time: 06:36
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On the Boss-Monsters, they indicate the Class of the Monster (Necro...) so you can tell wheter its worthwhile to hunt for a certain Skill. Did you mean that?
Or the Colours of Items- Blue, Gold etc?
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