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Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 24-06-2005 14:04
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Well, everyone gets a little competitive in PvP.

PvP is indeed cross-district. The "nationality" of the team is determined by whether the team leader is from EU, US or Korea - normally the rest of the team are the same, having been formed in a EU, US or Korea district.

But last night I was forming teams in the International district and it was very cool and also very busy at all times of the evening. It doesn't matter where you form the team though - you're equally likely to be sent to fight against a team(s) from anywhere. Although that 6-way match where there was one EU team, 1 US team and 4 Korean teams was ugly. At least we could rely on the US team to ally with us.

Ellestar is offline Ellestar
Warlord
Russian Federation, Moscow
Feb 2003
time: 08:36
  Old Post 24-06-2005 16:38
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quote:
Originally posted by Jamski
- All the numbers are "under the hood". I want to know what my chances are of doing X damage with Y weapon vs Z armour please.
**
Ok, for a pure party healer is E/Mo (more energy), Me/Mo (faster heals) or N/Mo (Necro healing spells too) better? I'm not sure if Mo/x is the best healing class, even with Divine Favour.
What's your experience?
**
With the after-cast of .75 seconds I'd make just as much energy from NOT casting for 3 seconds (+4 energy regen x3 = 12).
**
Ok Doc, how would you counter being dead from 7 simultanious lightning spells cast the moment they come in range? That's about 1,000 points of lightning damage within half a second btw.

Game Mechanics http://www.guildwarsguru.com/conten...anics-id674.php

Mo/X is the best. You have Divine Favor and Superior Monk Runes.

Actually, 1 pip of energy regen gives 1/3 energy per second. So, caster regenerates energy at a rate of 4/3 energy/second with 4 pips of energy regeneneration.
1 pip of health regen gives 2 hp/second.

Against Air Spike Damage team - Life Barrier, Mantra of Lightning, Protective Spirit, Fertile Season, Ward against Elements, Ward agaist Harm, Spell Breaker, interrupts (they have 2-sec cast spells)

quote:
Originally posted by snoopy369
MO/E is pretty good, because of the useful Flare.
**
Also, keeping heal party on your skillbar helps a lot. It is much more energy efficient when more than two characters are hurt (or more than 3, i think 3 is where it is evenly efficient).

Crap. Conjure Flame + wand/staff gives you almost the same damage, generally there is no reason to waste 17 times more mana on Flare.

Only caster recieves a bonus from Divine Favor while casting a Heal Party, so you need to heal ~5 people to make it more energy efficient than 5-mana heals.

DrSpike is offline DrSpike
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Sep 2001
time: 05:36
  Old Post 24-06-2005 23:04
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I enjoyed that. Now try bringing that level of insight to the discussion without being an ass.

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:36
  Old Post 25-06-2005 23:00
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Uhm where is the Quest (desert) so i can change back my Second Class to Monk?

DrSpike is offline DrSpike
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Sep 2001
time: 05:36
  Old Post 26-06-2005 03:14
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You need to do Hero's Journey from Droknars first, then check Seeker's passage, Destiny's gorge and Heroes Audience.

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:36
  Old Post 26-06-2005 05:01
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Yes I already did that, switching my second Class to Mesmer, which of the 3 Outposts has the Monk Quest? Or can i change back without the Need to Quest for it? Didnt check :/

DrSpike is offline DrSpike
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Sep 2001
time: 05:36
  Old Post 26-06-2005 13:26
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You need to do the monk quest, and then you can switch as much as you want between the secondary professions you have unlocked. You cannot do the quest for your initial secondary until you change it, which is probably why you missed it.

Run around Seekers, Destinys and Heroes, I can't remember which has which.

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:36
  Old Post 26-06-2005 17:39
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Ah, its good to be Monk (again).
Seekers Journey had the Quest :=)

Snotty is offline Snotty
Prince

Dec 2002
time: 05:36
  Old Post 26-06-2005 19:59
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I got it

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 26-06-2005 21:31
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wot ur cha called dood?

Snotty is offline Snotty
Prince

Dec 2002
time: 05:36
  Old Post 26-06-2005 22:14
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Sierra oscar Lol I hate making up names......Im just trying to level him so I can play him mostly with my mates, but I will shortly be making a more er...universal character or something

Snotty is offline Snotty
Prince

Dec 2002
time: 05:36
  Old Post 26-06-2005 22:28
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So....is there anything really/useful/expensive I should save from the pre-fall/sundering noob area? Ive got limited backpack space you see...

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:36
  Old Post 26-06-2005 23:09
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Put an end to popups!

Dyes, Runes and the Memory of an Innocent Child playing the Flute. Get a Belt- Pack and load it full on Hunters Beer

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 26-06-2005 23:30
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Keep all the common crafting items appropiate for your class's armour too - i.e. leather and hides for rangers, iron and steel for warriors, cloth and glittering dust for elementalists...

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:36
  Old Post 27-06-2005 01:44
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To instantly buy the Armor at Ascalon? The C. Materials are quite cheap at the Trader?

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 27-06-2005 07:10
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Free > cheap

Snotty is offline Snotty
Prince

Dec 2002
time: 05:36
  Old Post 27-06-2005 12:58
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This noob area is huge. I hope I finish exploring it before level 10 so I can go and pvp in the first arena!

DrSpike is offline DrSpike
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Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 27-06-2005 13:17
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Got spare money?

I explored a lot in my first game. It's fun once, but there isn't much need as only the core quests and missions are polished.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:36
  Old Post 27-06-2005 13:27
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quote:
Originally posted by Snotty
This noob area is huge. I hope I finish exploring it before level 10 so I can go and pvp in the first arena!


You *could* make level 10 in the noob area (even without just melee-experiencing up the early levels), but I'd leave by 7. Level 7 is pretty much the highest I've seen anyone leave, and that's generally myself ...

About Heal Party - From what I recall (not sitting at a GW-enabled comp right now), HP does exactly the same healing as Orison, to all of the party. You have of course divine favor affects to take into account, but I'm a healspec monk - so I have a max healing, and about 2 points short of max on the DF. That means, iirc, about 80 hp/Heal Party or Orison. Add what, 12 or so DF points in, and for 3 orison's, you get 92*3=276 hp healed. HP therefore has to do 4 full heals to be technically worth it compared to Orison, EP only; assuming you're not using divine boon and assuming you don't care about casting time, distance, or the (surprisingly relevant) time it takes to target the right party members. I'd still use it, because of the time factor, to heal 3 people even if I lose the divine favor bonuses. (WoH of course is better than Orison, and I'd use it over Heal Party with 3 people, unless time was an issue).

I'm not sure what you're talking about with conjure flame + wand ... I don't use it, primarily because I can't *hit* with my wand to begin with, while Flare hits always. I honestly don't use flare much either, except when I have energy to burn (ie i'm acting as backup healer in a not-too-tough battle); but it's a nice little spell for when that comes up, or when we need a little more damage power.
Secondly, my wand casts for what, 11-17 damage, plus say 13 damage from CF at max fire, giving me 24-30 ... Flare does 16..40, so 40 hp damage, nearly double, with a 1 sec total casting time (no recharge)... that's more, even discounting the fact that I am blocked on 80% of my attacks anyway and evaded on most of the rest. Yes it's more energy-costing, but at least it hits every so often. And CF requires recasting all of my enchantments - anywhere from 1 (Divine) to 4 (Divine Boon+ Essence Bond + Balth's Spirit x2) depending on my build.
In PvP, I don't know what would happen; but in PvE, I don't bother engaging in melee at my-level combat.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 27-06-2005 16:29
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Well two issues with heal party where it is handy are time management and distance management. If there are 3+ people who NEED that heal... its a good option. If you have 2+ people need healing who are a LONG way apart, or a long way away from you... Heal Party has a wonderful infinite range.

And then its great for replying to monster skills like Giant Stomp and spells like Earthquake that knockdown and injure the whole party.

(BTW Divine Favour of 12 = 36 points of extra healing per cast)

* * * * * *

Ok, it seems aeromancers are going to be replaced by geomancers as the flavour of the month in Tombs. Earthquake + Aftershock. Whole party takes about 200 damage and is knocked down, interrputing casting. And the the second Earthquake + Aftershock is timed to hit just after you get up. And then the third. And the 4th. Devestating. I guess each geomancer starts casting his Earthquake about a second after the previous one. Unless people simply spread out, or the monks happen to remain standing by being out of the AoE and can heal through the quakes.

-Jam

Snotty is offline Snotty
Prince

Dec 2002
time: 05:36
  Old Post 27-06-2005 17:19
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I think I got offered a quest by 'Devena (sp?' that offered me a skill point as part of the reward....are there any more of those quests knocking about the noob area?

DrSpike is offline DrSpike
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Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 27-06-2005 17:42
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No.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:36
  Old Post 27-06-2005 19:58
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quote:
Originally posted by Jamski

* * * * * *

Ok, it seems aeromancers are going to be replaced by geomancers as the flavour of the month in Tombs. Earthquake + Aftershock. Whole party takes about 200 damage and is knocked down, interrputing casting. And the the second Earthquake + Aftershock is timed to hit just after you get up. And then the third. And the 4th. Devestating. I guess each geomancer starts casting his Earthquake about a second after the previous one. Unless people simply spread out, or the monks happen to remain standing by being out of the AoE and can heal through the quakes.

-Jam


Then one can expect allot of Warrior/** and **/Warrior in the comming month utilizing balanced stance?

Only logical counter to knockdown that immidiately comes to mind.

DrSpike is offline DrSpike
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Sep 2001
time: 05:36
  Old Post 27-06-2005 21:30
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There are other counters - Dolyak Signet springs to mind, and you can use that with any stance you want as long as you don't want ot run anywhere fast.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 27-06-2005 23:47
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Or simply spread out - the AoE for earthquake isn't THAT big.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:36
  Old Post 28-06-2005 00:16
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quote:
Originally posted by DrSpike
There are other counters - Dolyak Signet springs to mind, and you can use that with any stance you want as long as you don't want ot run anywhere fast.


Still needs a warrior class, though...

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:36
  Old Post 28-06-2005 05:33
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Hmm, 36 extra? Never noticed I guess... thought it was one bonus per point

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 28-06-2005 07:08
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Nope, its 3 per point

Ellestar is offline Ellestar
Warlord
Russian Federation, Moscow
Feb 2003
time: 08:36
  Old Post 28-06-2005 08:48
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quote:
Originally posted by snoopy369 I'm not sure what you're talking about with conjure flame + wand ... I don't use it, primarily because I can't *hit* with my wand to begin with, while Flare hits always. I honestly don't use flare much either, except when I have energy to burn (ie i'm acting as backup healer in a not-too-tough battle); but it's a nice little spell for when that comes up, or when we need a little more damage power.
Secondly, my wand casts for what, 11-17 damage, plus say 13 damage from CF at max fire, giving me 24-30 ... Flare does 16..40, so 40 hp damage, nearly double, with a 1 sec total casting time (no recharge)... that's more, even discounting the fact that I am blocked on 80% of my attacks anyway and evaded on most of the rest. Yes it's more energy-costing, but at least it hits every so often. And CF requires recasting all of my enchantments - anywhere from 1 (Divine) to 4 (Divine Boon+ Essence Bond + Balth's Spirit x2) depending on my build.
In PvP, I don't know what would happen; but in PvE, I don't bother engaging in melee at my-level combat.

Best staff/wand deals 11-22 damage + 13 from Conjure = 29.5 average damage, 1.75 sec refire rate
Flare - 40 damage, 1 sec casting time+0.75 spell aftercast animation = 1.75 sec refire rate
Flare is good at the start when there aren't a lot of skills around, but later i prefer to use Meteor Shower, PBAoE fire spells, Fire Storm etc. In PvP Flare deals 40- damage for 5 mana, healer heals for 100+ damage for 5 mana.
AFAIK Conjure removes enchantments that are on a caster only.
On a healer in PvE IMHO it's better to use something like Armor of Earth or one of the Wards.

Divine favor gives 3.2 HP/attribute point. Other than that, you're right about Heal Party. But it uses a valuable skill slot, so does it really worth it to heal for several HPs more when you're healing 4 people or it's better to have another skill slot free for something else?

**
Jamski, Geomancers are losing to Air Spike team and to a ranger team most of the time (that is if both parties play right). So, it loses to two most popular builds and it's hard to coordinate attacks, especially to PUGs. I doubt that anyone will use it on a constant basis. Ranger spirit spam team is THE FotM at that moment. Very easy to play so every noob can use it and it's strong.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:36
  Old Post 28-06-2005 18:51
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I'd never use flare in actual PvP combat. OTOH, the argument was that flare is a good thing to use for PvE when you have extra energy to burn, and it hits where CF+spell doesn't.
I can't use FS or MS or Meteor because ... well, that would mess up my healing pretty well, especially the meteors (exhaustion). I bring those when I'm going Firespec, though . I can't bring armor of earth because, well, I'm firespec not earth spec, and I use enough of my refund points anyway changing between 100% healing and the occasional protecting or smiting (balth's aura) that I'm asked to do ... perhaps after I finish hell's precipice and I get into that underworld fissure stuff (when I am led to understand refund points matter not) I'll look into that sort of thing.

Heal Party is worth the spot because of time+distance considerations, energy aside ... so yes, it's worth it to heal those 4 players.

 
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