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E_T
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Orlando, Florida
Mar 2001 time: 00:37
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To keep things together and not to be too fragmented in the various Turnthreads, this thread is being opened for that very purpose.
Just to get it started, what we know as of turn 1 (4000BC):

We are going to be REXing like Mad very soon, so we need to also scout out potenial city sites. As we are Agri, we do best with Fresh water. So, I propose that we first move along the river, up to where it enters the ocean, then move around to locate other things (clockwise, maybe). Inital cource would be 8-8.
Or better yet, go 7-7, then circle around to the river and follow from there, on North side, then circle clockwise around.
As we aren't far from the top of the map (you can see our top of view area when scrolled all the way north) we will have some Turndra to our North. There also might be Furs.
Our Second Explorer can go SW or maybe first go to the Mountain that is 4-4-1 and then travel south from there.
E_T
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sirleif
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Berlin
Jun 2005 time: 05:37
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Hmm
2+1 ist one way rigth..but i thougth our second enkidu go this way and use than a street.
For what purpose did we want to use the explorer?
To see the land around our starting position?
To get contact and to get the risk that some trigger our ga?
I thougth to the see the land around us and with that i would send the first1 up to the hills 7->7 the 2nd than 2+1 with using the street and a 3rd 6+6+9
and than all using to explore the area around us.
sirleif
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ormuzd
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I have a mod where the bonus resources are easily see (e.g I know where we could find second gem around our capital)
If it is legal to use this information I will publish a screenshot. But I'm not quite sure and that is why I don't give exploration suggestions
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ormuzd
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the only mod I use and find partially cheating is the one which gives me information about a bonus on a tile I have not explored. This can only happen if the tile NE of that is explored.
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