 |
|  |
 |
|  |
 |
|
Spiffor
|
 |
CPA - Evil Clone brigade
Nov 2001 time: 06:37
|
|
Yin:
Firaxis has significantly changed since Civ3 vanilla came out. You left this forum after being disappointed by Civ3 vanilla, and you missed what happened in the way Firaxis does things:
1. The most important thing is that Firaxis has finally acknowledged how fricking useful betatesting is. Civ3 was rushed, some patches were unbalanced because they weren't thoroughly playtested before being released. Firaxis has learned from it, and it used a betatest team for Civ3 Conquests. It happens that Civ3 Conquests is the most polished product of the whole Civ3 series.
2. The Civ franchise doesn't benefit from an automatic goodwill from the press anymore. Play the World has gotten mediocre marks. This has forced Firaxis to improve the quality of the product, as has been seen by Conquests (which also shipped with Play the World included in it).
3. The Firaxians have learned from the disappointment in Civ3, and they are now avoiding to hype the product with false promises. Before Civ3, they mentioned every project they expected to be in the game - and many eventually weren't part of the game (such as a fully functional editor - which happened only once Conquests came out). After Civ3 came out, they completely changed their strategy: when talking about future patches or expansions, everything was "no comment" until they were sure the feature would be in.
4. Firaxis wasn't abandoned by one half of the team in mid-development this time.
5. Infogreed has finally stopped being the editor of the Civ franchise. It's Rockstar now, and they make a point at having high quality games.
Overall, your point (that the game should wait a few extra monthes in order to be polished) would be valid if you had written after Civ3 vanilla came out. However, it's completely outdated now.
|
|
|  |
 |
|
Sabre2th
|
|
quote: Originally posted by SpencerH
My biggest hope is that they've changed MP so that games dont have to be played 'all at once', but instead can be saved and continued later (which they seem to have done). My worst fear is that they will pull 'a CIV3' and remove MP. |
Go read the previews at Gamespot and other major sites. That was among the first issues they addressed when they sat down to talk about cIV.
quote: http://www.gamespot.com/pc/strategy/civilizationiv/preview_6129411.html
For Civ IV, Firaxis went ahead and designed a multiplayer game first, which has paid off dividends for the single-player game. "We got all the rules set using the multiplayer engine, and then by using that, we learned what players would do. And that helped us write the AI," Briggs said. |
korn: Wonder movies are definitely back.
quote: http://pc.ign.com/articles/614/614551p3.html
Barry Caudill: We have definitely ramped up the production values in this version. The new 3D world and all that it brings will certainly up the ante over any previous version of the game, we're hiring voice talent for various parts, and I am happy to announce the return of wonder movies...we'll have over 45 spectacular movies in the game. |
|
|
|  |
 |
|  |
 |
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:37
|
|
I don't want it delayed til easter, what if I'm dead by then. Not that I'm planning on it, but I would rather get a few months of joy out of it, than wait in anticipation only to pass away before an easter release. You never know when you'll be hit by a bus.
|
|
|  |
 |
|  |
 |
|
yin26
|
 |
This space reserved for Darkstar.
Apr 1999 time: 14:37
|
|
Nah, I'm not going to engage in flame wars. Not my style. Like I said, I think I've made my arguments, and those who read them, I'm sure, will at least understand the spirit in which they were posted: I want a great Civ 4, not Civ 2.7 -- Still, MP from the ground up and good modding are quite nice.
Imran: There was an awful lot I liked about SMAC, though the color scheme made my head hurt. Don't know. Maybe I'm just very sensitive visually...and I mean in a medical way. If I don't have certain lighting and resolution at work, I can't work for more than a few hours without getting a bad headache. I know most people aren't like that, so I'm cursed, I guess.
Specifically, I was making SMAC *the* game for me to play until Yang had his infinite range missiles (a huge bug that killed play on huge maps). Indeed, this is where the name Yin came from because I so detested that problem with Yang.
That said, I enjoyed the role play elements (even inspiring books). I like the idea of terraforming, even if it became tedious. I like the idea of the planet revolting if you mistreat it (though that, too, could have been done perhaps a little less heavy handed). The workshop was a neat idea if cumbersome at times. Of course, since I never look for an MP angle (I tried a few PBEM games), it wasn't long before I discovered the AI's weaknesses and the whole thing (especially with the inifinite range missile bug) lost me. Overall, though, I felt it had some really bold elements, and even if some of them weren't all that great in the end, it was at least a great effort.
|
|
|  |
 |
|
Sirian
|
|
Pennsylvania, USA
Dec 2001 time: 00:37
|
|
quote: Originally posted by yin26
Dr Zoidberg: Don't get me wrong...I don't begrudge anybody's right to enjoy Civ 4, and I do think you know a good game when you see one. At the same time, I don't feel the need to be quiet on such topics as warmed-over remakes, etc.
Perhaps the profits made off of Civ 4 will push Firaxis to do something far more original and engaging. Would be nice. |
Actually, if they make a serious profit, that would be incentive to change very little. On the other hand, if they don't make enough profit, publishers won't read that as Firaxis botching the details, but as customers not wanting to support the genre any more, and then we'll get NO more decent games of this type.
The best hope, then, lies in the possibility that Firaxis will do more than merely selling warmed-over meatloaf. How likely is that possibility? Who the in deuce knows.
I'd give you a Day One review but I'm probably not going to do one. On the other hand, who knows what I will do, either. Can anybody's Day One review be trusted? Don't you need to wait a month or two for folks to have enough time to test the game's legs?
I had a good time with Roller Coaster Tycoon 3, but it's got some deeply-rooted problems with the "Peeps" AI that don't become apparent until you've played half a dozen games.
quote: Originally posted by yin26
*Civ 4 will be a warmed over remake with sparkly graphics designed to fool the otherwise uncritical gamer into thinking that they actually have something new in front of them.
* Many at Poly will look at and overexaggerate any little "change" (wow, the next turn button is in the upper left now!) in an effort to justify their fanboy syndrome.
* And even though this has become such par for the course I'm numb to it now, there will be bugs that Firaxis will try to pawn off as feature and/or with sentiments to the effect of "Gamers actually enjoy bugs because it gives them something to talk about and their community would fall apart with nothing else to do were it not for the bugs." Yes, Firaxis QA has said this in the past.
* Once again we'll realize that when Sid doesn't take firm control of a project, you get mediocrity at best and total garbage at worst. I suspect Civ 4 will be mediocre in most every way. |
It's not fair to get down on folks for being starry-eyed about a game. Fanboy syndrome? It's out there. That's why "branding" is so important. Each person is their own brand name, and information consumers needs to be discerning about which brands of info they consume. Some sources are more objective or reliable than others -- and the opposite of the Fanboy is the Troll. One is optimistic beyond reason or logic, the other is pessimistic in the same way, and they tend to start flaming one another.
It's all just speculation until the game comes out.
- Sirian
|
|
|  |
 |
|
yin26
|
 |
This space reserved for Darkstar.
Apr 1999 time: 14:37
|
|
Hey, I'm only down on the starry-eyed posters who decide to attack me for posting an opposing view. And being critical of what we know so far of the game isn't trolling. You might not like it, I understand, but I've heard and seen nothing that compells me Civ 4 will be much more than Civ 2.7 -- not including good modding and MP from the ground up, which could save the game.
To some extent, the failure with Civ 3 did teach Firaxis a lot, so it seems, but I'm not going to wish Civ 4 ill. Fact is, I hope Firaxis hits a homerun with Civ 4, I just see too many signs that this is just a safe design, though.
And if that disappoints me, I'll post about it if I like. Too bad for those who find this annoying.
|
|
|  |
 |
|
Spiffor
|
 |
CPA - Evil Clone brigade
Nov 2001 time: 06:37
|
|
quote: Originally posted by yin26
Those are some good points, I grant you. Still, do you think that Civ 4 will be much more than a very polished warmed-over game? |
Well, Civ4 will be a sequel. They are using the formula "1/3 old, 1/3 improved, 1/3 new" to make it. So, it is clear that 2/3 of the game will feel "warmed-over" to you. But I think that's because you don't want a sequel.
Many posters here want more of the same. They want to feel again what they first felt with Civ2 / SMAC / Civ3. And radical differences would make them turn their back on the game.
I don't think that it would be bad if the game is "warmed over". To a large extent, Civ2 was a warm-over of Civ1. To a large extent, SMAC was a warm-over of Civ2. To a large extent Civ3 was a warm-over of Civ2 with some of the ideas coming from SMAC. None of these games differ from Civ1 nearly as much as the CtP series (and I'm not even speaking of Rise of nations or Europa Universalis, which are two empire-building games with a focus completely different from the Civ series)
If Civ4 can provide us with a better AI, a better interface, better multiplayer opportunities, a better moddability, a better balance etc. than Civ3/SMAC, then I'm all for it. If Civ4 also brings in some new features, while being recognizable, it's even better.
Civ4 looks like it is going to take the best of SMAC and the best of Civ3 (social engineering + borders + culture + trade) and even add religion to the mix. It will also remove some things that have proven tedious (polluted squares, revolting cities).
As a result, Civ4 should play in a largely different fashion than Civ2, while still having the same basic premise: build a urban civilization, with settlers, wonders, military units, and several ways to achieve victory.
If Firaxis delivers, that would be because they have spent much time learning from their past mistakes, thinking about design, and actually implementing their ideas. If they manage to do it, they'll manage to create a great sequel. But indeed, it won't be nearly as creative as an original project stemming from Sid's mind. That's because such creativity is not what is asked from a sequel.
Just remember how many people complained at the beginning of Civ3 that so and so were different in Civ2 
As an aside, i'd love it if Sid created a new concept for an empire-building game, different from Civ. But I think he has moved on, as his latest projects were completely different.
|
|
|  |
 |
|
yin26
|
 |
This space reserved for Darkstar.
Apr 1999 time: 14:37
|
|
Dr Zoidberg: Sorry about that! Truth be told, I lack any kind of programming experience (well, I can manipulate scripts like other people), and despite apperances here at times, I'm a fairly modest person who wouldn't start on something that huge with so little practical skill.
That said, I've bantered around with some of the folks doing neat things, and I have been asked here and there to review side projects. Here, too, I've often found life a bit overwhelming and couldn't make the time.
I am, however, about to do some in-depth reviews of the Age of Man mod, again by invitation. I'm quite flattered at the opportunity, frankly. And if I end up getting Civ 4, I will work very hard to give my style of review. To see what I'm talking about, look here: http://apolyton.net/forums/showthre...+review+machine
I think that way of reviewing a game is unique (?) and respects individual differences between gamers. It's quite hard overall to do that kind of review, but I wish more places did it that way.
This is a long way of saying that while I've never embarked on making a game, I hope that my reviews are of better than average use to people. And expanding on that, I do enjoy giving feedback to games in progress.
|
|
|  |
 |
|
Dr Zoidberg

|
 |
Communist Party of Apolyton
Jan 2002 time: 06:37
|
|
quote: Originally posted by yin26
Dr Zoidberg: Sorry about that! Truth be told, I lack any kind of programming experience (well, I can manipulate scripts like other people), and despite apperances here at times, I'm a fairly modest person who wouldn't start on something that huge with so little practical skill. |
But you have the ideas. That´s equally important. You can easily find someone wo´ll do the coding for you. You´ll be the brains/marketing and someone else does the actual work.
quote: I am, however, about to do some in-depth reviews of the Age of Man mod, again by invitation. I'm quite flattered at the opportunity, frankly. And if I end up getting Civ 4, I will work very hard to give my style of review. To see what I'm talking about, look here: http://apolyton.net/forums/showthre...+review+machine
I think that way of reviewing a game is unique (?) and respects individual differences between gamers. It's quite hard overall to do that kind of review, but I wish more places did it that way. |
That is a most innovative way of reviewing I must say. 
|
|
|  |
 |
|
Aro
|
 |
Ipanema
Jul 2002 time: 02:37
|
|
quote: Originally posted by yin26
Aro: By the way, you crack me up!
I'm going to try to adopt more of your positive energy. It's catchy. |
Well, thanks... 
I'm not really so optimistic, and I don't have so much of that "positive energy"
I have a band called "Os Optimistas" (that means "The Optimistics", of course . It's a kind of joke, but for some of my bandmates isn't). Although, I am a pessimistic person in RL... Being a journalist and a political cartoonist, I'm used to the worst that the human kind produces: politicians (just kidding Arnelos!). So, when I am at Poly, I became the most optimistic person in the entire world. 
It's like a therapy! 
Btw, a game like that needs Yin... and Yang.
Attachment: 200px-yin_yang.png
This has been downloaded 61 time(s).
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|