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Is Easter a Better Release Date for Civ 4? (Time out:0 days after 23-07-2005, 02:13)
Yes. It's like getting two extra patches!
Neutral. I suppose it might help but probably not much.
No. Firaxis will lose money, and I'll lose playing time.
Bananas are already beta testing.
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Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:37
  Old Post 25-07-2005 07:22
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quote:
Originally posted by Imran Siddiqui


Oh, bollocks . Remember, I've known you since pre-Civ3. You'll make some concillatory statements during production and then its Defcon 5 right before release or soon after. And you'll yo-yo between Defcon levels all the way until release.



He just has to cover all of his bases so he can claim he's right, no matter what happens

yin26 is offline yin26
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This space reserved for Darkstar.
Apr 1999
time: 14:37
  Old Post 25-07-2005 07:25
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Sabre2th: That would be clever. But do you think I can proclaim the game pure genius now and get away with it? I've made my bed. Let's see how well I sleep.

Dale is offline Dale
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Sir! Why do you keep clicking on me?
Dec 2000
time: 15:37
  Old Post 25-07-2005 08:06
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quote:
Originally posted by yin26
My plan actually is to drop from the boards for a while, let the optimists take back over. I've said my peace.


Goodbye, seeya, au revior! Don't let the door hit your ass on the way out.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:37
  Old Post 25-07-2005 10:02
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quote:
Originally posted by yin26
Sabre2th: That would be clever. But do you think I can proclaim the game pure genius now and get away with it? I've made my bed. Let's see how well I sleep.


Genius? No, but you've left yourself a couple of back doors in your more recent posts in case you do actually like the game. If it doesn't come out well, I suspect you'll just revert to your posts from the week or two prior

Edit: Grammar

Last edited by Sabre2th on 25-07-2005 at 13:43

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:37
  Old Post 25-07-2005 13:59
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quote:
Originally posted by yin26

Dr Zoidberg: Do you know any desperate coders?


Unfortunately no. Otherwise I would´ve realized a few ideas of my own...

Sir Ralph is offline Sir Ralph
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Dec 2001
time: 06:37
  Old Post 25-07-2005 14:33
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Wholeheartly signed, although I am aware, that it is just wishful thinking.

Other than Yin I think, that Civ4 has a big potential to become the ultimative turn based strategy game, if the announced features come true. While it does not break very far from the tradition (it is still Civ as we know it), it has some elements reminding SMAC (civics - adding some elements of social engineering, unit promotions - allowing to customize units, although not quite as much as with the unit workshop), and it is at least as moddable as CTP1/2, which is awesome if it comes true as announced.

In short - it could be THE civ game we all dreamed of. If there was not that devil, that puts bugs in computer games. Remember Conquests. It could have been THE perfect Civ3 expansion, making the absolutely best of what Civ3 was, if it was not for the presence of said devil. He completely and utterly ruined Conquests into something not worth to play.

Please, both developers and publishers, take your time. Go through the code and find that damn devil of bugs. Exterminate every sign of his presence. Every horn, every hair, every claw, every hoof. Find and wipe off his footprints.

Charge what you must, and if it costs twice or thrice as much as a normal game, so be it. This is not a normal game. It is Civ. I play normal games perhaps for three, at most four weeks. But this game I intend to play three or four years!

Don't let Civ4 become a second Conquests. Easter sounds ok, summer 2006 would be even better.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:37
  Old Post 25-07-2005 15:42
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I'm all for a bug free Civ and of course want as many features (within reason) as possible, but I don't understand why people are so convinced the game is going to have so many issues when released. Granted, it's happened in the past, but under very different circumstances. I'm willing to believe that Firaxis can learn from the past.

Think of it this way:
If Firaxis pulls off Civ4, which it's starting to look like they might, they'll have at least partially redeemed themselves after the Civ3 fiasco (which wasn't completely their fault). If they mess this up too, then they risk losing the majority of their long-time fans. If they're smart, they know that and won't take any chances with this one.

Sir Ralph is offline Sir Ralph
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Dec 2001
time: 06:37
  Old Post 25-07-2005 17:45
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What concerns Firaxis, I believe, that they learnt their lesson. And the Conquests disaster was not Firaxis' fault. That expansion was given to Breakaway Games. Nomen est omen.

The developers are not what I am afraid of. The publishers are. Granted, their name is not Infogrames anymore (I still refuse to call that greedy lot with the noble and well-sounding name Atari). But what publisher could resist the temptation to cash in as early as possible?

I have high expectations for Civ4, just as I had for Conquests. And I know, if they blow this sequel, the franchise will be either dead or finally hit the shelves of cheap mass entertainment (which is where Civ3 happened to be most of the time, just that it was hardly to be called cheap).

Please don't blow it. You have only one shot left. You'd better take your time to aim this time, instead of shooting quick and missing.

Aro is offline Aro
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Ipanema
Jul 2002
time: 02:37
  Old Post 25-07-2005 18:19 Visit Aro's homepage!
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quote:
Originally posted by Sabre2th

..............the Civ3 fiasco .....................



I do not agree. I knew this game when Civ III cames out, and I started to play Civ II (yes, I bought it! ) and SMAC because Civ III...
I've played Civ since for the last years, and definetely it's not a fiasco.
IMHO (and I know I'll wake up the lions here), Civ III is so much better than Civ II...

SpencerH is offline SpencerH
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Feb 2002
time: 23:37
  Old Post 25-07-2005 19:46
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CIV3 conquests was the first firaxian 'CIV-type' game that I didnt buy (or even demo). I've broken the addiction cycle and am prepared to 'wait and see' what happens (till easter if need be).

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:37
  Old Post 25-07-2005 20:00
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quote:
Originally posted by Sabre2th
Genius? No, but you've left yourself a couple of back doors in your more recent posts in case you do actually like the game. If it doesn't come out well, I suspect you'll just revert to your posts from the week or two prior


My point exactly

I've seen it before (from Yin, I mean) .

AeonOfTime is offline AeonOfTime
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Nov 2000
time: 06:37
  Old Post 25-07-2005 21:44 Visit AeonOfTime's homepage!
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quote:
@Sir Ralph: The Conquests disaster was not Firaxis' fault. That expansion was given to Breakaway Games. Nomen est omen.


I'm confused. In another thread recently (can't remember which one right now) someone said that the conquests expansion was actually the best expansion of the two, and that a lot more time went into betatesting and balacing it, elevating the game to a level where it is really good.

I know for a fact I cannot go back to Play the World or vanilla Civ3 since I have tasted Conquests - and I just keep playing and playing the game. I would tend to say it is a very good expansion too - why do you refer to it as a disaster?

Sabre2th is offline Sabre2th
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Nov 2000
time: 00:37
  Old Post 26-07-2005 02:04
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quote:
Originally posted by Aro
I do not agree. I knew this game when Civ III cames out, and I started to play Civ II (yes, I bought it! ) and SMAC because Civ III...
I've played Civ since for the last years, and definetely it's not a fiasco.
IMHO (and I know I'll wake up the lions here), Civ III is so much better than Civ II...

If your first taste of Civ was Civ3, then I don't expect you to fully grasp what people mean by "Civ3 fiasco." For people that knew Civ before Civ3, there were major issues. Firaxis lost half the team in the middle of development and had to make sweeping changes to the game. They never had a chance to make up that lost time. People that played Civ1/2 religiously know that there was a level of immersiveness in them that Civ3 just did not have. It lacked the polish of the previous versions and was just plain riddled with bugs.

Whether or not you like the game has nothing to do with problems that occurred. I like Civ3 too and can't play Civ2 anymore without getting bored, but for its time, Civ3 was nowhere near the level of 1 and 2.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:37
  Old Post 26-07-2005 02:15
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quote:
Originally posted by Sir Ralph
In short - it could be THE civ game we all dreamed of. If there was not that devil, that puts bugs in computer games. Remember Conquests. It could have been THE perfect Civ3 expansion, making the absolutely best of what Civ3 was, if it was not for the presence of said devil. He completely and utterly ruined Conquests into something not worth to play.



What bugs? I don't remember anything that made Conquests unplayable.

Aro is offline Aro
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  Old Post 26-07-2005 02:16 Visit Aro's homepage!
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quote:
Originally posted by Sabre2th

If your first taste of Civ was Civ3, then I don't expect you to fully grasp what people mean by "Civ3 fiasco." ........................................




I'm tempted to not agree....

"If your first taste of Music was rock'n'roll, then I don't expect you to fully grasp what people mean by "decadence of Music"

You see, this is an statement very interesting, but not necessarely true.

Aro is offline Aro
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  Old Post 26-07-2005 02:17 Visit Aro's homepage!
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quote:
Originally posted by Spiffor



What bugs? I don't remember anything that made Conquests unplayable.


Same here.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 26-07-2005 12:09 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Spiffor



What bugs? I don't remember anything that made Conquests unplayable.



same here as well

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:37
  Old Post 26-07-2005 12:37
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I have played civilization since the beginning.
I have never played civilization anymore after cIIv got released.
I have never played cIIv anymore after cIIIv got released.

Civilization III got some issues, most of them were addressed in patches and of course later in c3c.
But cIIIv was a great game from the beginning on. Of course you have to get used to it. It was a different game then civilization II. Different graphics, you have to learn new key-codes, new rules, new strategies.
For some people that may have been too much. Which is not that strange. If people are really deep into a game (cIIv) it may be hard for them to accept a new incarnation of that game (cIIIv)
I'm a more flexible gamer myself, fortunately. Eventhough I was such a 'reliously cIIv player' I never came back to it after cIIIv.

Please don't say that all civ / cIIv fans disliked cIIIv vanilla or liked it less then cIIv.

About Yin: apparantly he is mellowing right now on his opinion on cIV.
Which shows more how he is pessimistic and negative from scratch on. He posts a PETITION TO DELAY THE GAME while he hardly knows anything about the game. (like he said himself!!)
And of course he is mellowing down now he has had to face nummerous arguments why the release of cIV looks bright.

Of course he deserves credit for being brave enough to mellow his feelings. Though it shows (again) that his prejustice and meaning are worthless. Like this poll is worthless.

And it's really really a simple game to now suddenly say the poll is tongue in cheek.

Yin, be a man and admit that your prejustice about cIV was wrong and based on nothing.
Of course you may still have issues. We all have issues. The perfect game does not exist. And it's never possible to satisfy everybody.

You know that.
Now be a man and admit that you were wrong.

Sir Ralph is offline Sir Ralph
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Long live teh Schwampel!
Dec 2001
time: 06:37
  Old Post 26-07-2005 12:54
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quote:
Originally posted by Spiffor


What bugs? I don't remember anything that made Conquests unplayable.


Did I say unplayable? I am terribly sorry for this mistake. My bad. I correct myself. Conquests is playable. What I meant to say was, that it is not worth to be played. But that is of course me. Your quality standards may vary.

What concerns the bugs, there has been a long list, both here and at CFC. I am sure you can dig it out. So I will repeat only the most annoying.

First, the AI in PTW had been improved throughout patches. It did a better city spacing, it went away from checkerboard irrigation but made tile improvements better suiting the economy of the particular government, it did not waste production as often in order to build settlers, and more. All these tweaks and changes were abandonned in Conquests, because Breakaway apparently got the AI code of vanilla PTW. Or even worse: It happens often, that the Conquests AI leaves even holes in its city pattern. Something that hardly happened even in vanilla Civ3.

Second, a very annoying bug, the stealth unit bug. If one side ran by mistake into an invisible unit of another, it resulted in a declaration of war. Better known as sub bug. The standard response of the fanbois was, of course, "I don't care, I don't build subs." But it did not concern only subs. It affected all stealth units. Including those in the conquests scenarios, the bread and butter of the expansion. I have seen multiple times settler/spearman duos running into assassins, of which the AI always built an armada. Instant war, even between historical allies. Very annoying. Many players did not build stealth units because of it.

Units with hidden nationalities were treated not better. If you dared to repair an injured privateer in one of your harbors and the AI had a ship in range, it attacked instantly (mind you it can see all... in this light the stealth unit bug is even more mysterious). The loss of the privateer would be no big deal. The declaration of war bound to it however is. Now you could say, it's historically correct, privateers were hunted. True. But I doubt, that the French or Spaniards would have attacked an English privateer in the port of Plymouth. Same happened, if you tried to cover an own transport vessel with a privateer. Sigh. Another unit not worth to be built, a pity, since the enslavement thing was actually a good feature. By the way, this bug may be not Conquests specific. It was however especially visible in Conquests, due to the enslavement and the resulting number of privateers in the seas.

Next, barbarians. Kind of lame in vanilla Civ3. Very predictable. Went straight forward toward the next unit and attacked instantly. A spearman, fortified on a mountain, could take care of a whole region and be promoted to elite in no time. Place another, and have over time all your spearmen promoted to veterans and elites only thank barbarians. Now came PtW, and a great improvement in barbarian tactics. Boy, were they a nuisance. Stealthy, sneeky, avoiding the guards and going straight for the soft targets. Especially tough, after they got mounted units. Great work, Soren , I salute you, indeed! Now came Breakaway and broke it away. In Conquests, barbarians are even more lame than in Civ3. They just lump together somewhere and do nothing at all. They wait, until YOU attack them. If you approach a unit not in NW-SE direction, they will not harm it. If you approach in NW-SE direction, they will inevitably attack. Wonderful, predictability is back, even improved! Of course you will put only high defense, full health units in this direction. And no, NoAIPatrol=0 (or whatever that option was called) does not help.

There was a whole lot of other bugs and nuisances. Resource scarcity (yes, it is a bug, even though some like it). Imbalances up to uselessness with the newly introduced units. And the corruption problem the AI faced was "fixed" how? By improving the AI? Au contraire. By dumbing down the game.

Mind you, that most of these problems affect mostly the AI. For multiplayer games, Conquests is actually better than even PtW. A pity, that the gist of the expansion, the conquest scenarios were meant to be played against the AI. Most of them are horribly imbalanced for multiplayer.

But if it comes to games against the AI, PtW is the best Civ3 you can get.

Last edited by Sir Ralph on 26-07-2005 at 13:04

Modo44 is offline Modo44
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Jul 2004
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  Old Post 26-07-2005 13:24 Visit Modo44's homepage!
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You forgot the freakin' Armies that just went out of use for the AI when Conquests came around.

quote:
Originally posted by Sir Ralph
And no, NoAIPatrol=0 (or whatever that option was called) does not help.

Please explain. It seems to work, as far as I can tell.

Sir Ralph is offline Sir Ralph
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Dec 2001
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  Old Post 26-07-2005 13:38
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I "forgot" a lot of things. Mainly because I can't be bothered to write a novel here.

Yes, armies. Or the fact, that while Industrious got gimped (which is good), with Agricultural a new über trait was created. It was meant as gamble. But gamble traits like expansionist and agricultural are horrible for MP games, because they either put that player at advantage or disadvantage over others - both imbalance the particular game. And since MP is the only good purpose for C3C... I have seen restart requests in PBEM games, because some "agri" boy had no water. By the way, seafaring is also far from being balanced.

What concerns NoAIPatrol, well, they may patrol now, at least to some degree. But they still don't attack, except for that one NW-SE direction, or if an unguarded soft target is in one-turn reach (if horsemen). They are far from their PtW smartness.

Dis is offline Dis
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Feb 2000
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  Old Post 26-07-2005 13:52 Visit Dis's homepage!
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how is agricultural a gamble?

agricultural is a great trait, I agree. Almost too powerful. It's consistantly powerful, that's why it's not a gamble. You don't need to be next to water. Agricultural also works well in deserts.

CyberShy is offline CyberShy

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Mar 1999
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  Old Post 26-07-2005 13:54
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Of course you can focus on the negative things.
I'd rather focus on the positive things. cIIIv / c3c was a great game, is a great game. It has some flaws and problems (as if anything is perfect)

Some people prefer to talk about the problems all day long. I think it doesn't make your life more worthwile.

civ1 got a huge major problem.
When my civ became to big and got too much people, the map became distorted. The top of the map got covered with strange tiles with food over 99 and polution. That always happened. And it became worse and worse.

That doesn't mean that civ1 sucked.
civ1 was a great game!

civ2 had flaws as well.
When I was playing multiplayer games and one of my opponents took my capital, my entire civilization would split in two parts. That sucked big time and always was the end of the game. Losing your half empire that easily really sucks.

does that make civ2 a bad game? Should I continue to voice negative opinions on civ2 for that reason? Of course not.

Games like civ, civ2 and civ3 should receive very positive opinions, why? Because they're games that achive it to have players play it for YEARS!
I am still playing civilization III 4 years after it was released. That's amazing, and many many gamers are with me.

How many games achived that?
Why do people prefer to keep on badmouthing games for such a long time? For sure while apparantly the game proved itself?

I don't understand where this urge comes from?
I think people can't stand it that a game is well received by others and will keep on complaining about the game as long as people enjoy it.

Sir Ralph is offline Sir Ralph
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Dec 2001
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  Old Post 26-07-2005 14:01
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quote:
Originally posted by Dis
how is agricultural a gamble?

agricultural is a great trait, I agree. Almost too powerful. It's consistantly powerful, that's why it's not a gamble. You don't need to be next to water. Agricultural also works well in deserts.


In a nutshell: If you are next to fresh water, it gives you a kickstart at least as powerful as a spare settler. If you do not have water in reach, it puts you at disadvantage, because it does not give you any benefit, while other traits do. Imbalances are very bad for multiplayer.

That you can irrigate deserts for one more food is for the early game (where it matters most) useless, except for some special cases. Early cities are underpopulated and you can almost always avoid to work on deserts.

Boris Godunov is offline Boris Godunov
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Aug 2001
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  Old Post 26-07-2005 22:42
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If Civ4 si done in November, then they should release in November, simple as that. Letting it sit on the shelf until Easter would just be losing them money.

Yin: If you want a new game that isn't "warmed-over" (wtf does that really mean, anyway?), then don't buy a sequel to a game. Being a franchise, Civ has to adhere to a basic form of gameplay. Otherwise, it's not Civ any more. Whining about how the next Civ game isn't going to be a non-Civ game is nonsensical.

Sabre2th is offline Sabre2th
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Nov 2000
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  Old Post 26-07-2005 23:07
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Never did I say that nobody liked or that they shouldn't like Civ3. I didn't mean to imply that all people that played 1/2 necessarily had issues with it. All I said is that Civ3 didn't have the impact or immersiveness Civ1/2 did.

Sabre2th is offline Sabre2th
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Nov 2000
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  Old Post 26-07-2005 23:14
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quote:
Originally posted by Aro
"If your first taste of Music was rock'n'roll, then I don't expect you to fully grasp what people mean by "decadence of Music"


My music preferences not withstanding, I have no problem seeing what people mean by "decadence of music."

Because of the problems they had during development, Civ3 fell short of Firaxis's own expectations and those of much of the community. The decrease of features and the number of bugs demonstrate that. Was Civ3 a good game? Yes. Did it have as big of an impact as people wanted/Firaxis intended? No.

yin26 is offline yin26
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  Old Post 26-07-2005 23:15
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Boris:

Since you seem to have a keen sense of curiosity and attention to detail, here you go: http://www.m-w.com/cgi-bin/dictiona...&va=warmed+over

Boris Godunov is offline Boris Godunov
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  Old Post 26-07-2005 23:38
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quote:
Originally posted by yin26
Boris:

Since you seem to have a keen sense of curiosity and attention to detail, here you go: http://www.m-w.com/cgi-bin/dictiona...&va=warmed+over


The point was that it's a vague term that one can construe to mean anything that's carried over from a previous incarnation. It's an utterly useless term when discussing a franchise like Civ. If you don't want "warmed-over," then go find another franchise, simple as that.

yin26 is offline yin26
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  Old Post 26-07-2005 23:46
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http://www.m-w.com/cgi-bin/dictionary?va=groupthink

 
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