Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Files > MAP: Improved Huge Map of Earth
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (11): [ <<   4   5   6   7   8   9   10     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
lindberg-johan is offline lindberg-johan
Settler
Molkom, Sweden
Aug 2001
time: 06:16
  Old Post 29-11-2001 02:19
Edit/Delete Message Reply w/Quote
#181 Report this post to a moderator
Scandinavia Support Apolyton, buy GURPS/ Alpha Centauri

I have made a few changes in Scandinavia (not everything in my earlier message). Here is the file! This is my first time using the editor, so please check it before using it.

Bye.

Attachment: satya's world map v5.1.zip
This has been downloaded 53 time(s).

Kaptnwakky is offline Kaptnwakky
Settler

Nov 2001
time: 21:16
  Old Post 29-11-2001 15:26
Edit/Delete Message Reply w/Quote
#182 Report this post to a moderator
Support Apolyton, buy Civilization 2

Well, I Incorporated Solomyr's Changes to the Western US and Refined them Slightly - The Cascade and Sierra Nevada Ranges are now well defined - I readded a whole bunch of tundra to canada - there were just way to many plains - I also incorporated Alexandres changes to Yemen and various parts of the world - And I moved greenland 2 "squares" closer to Northamerica so Iceland is not nearly so close. I also fiddled with denmark and defined the Baltic Area much better.

Moscow is now where it should be as is mexico city - both locations were too far north
-The aztecs should have an easier time starting and also they should have reason to go south now into south america instead of into north america

-Instead of hurting china agriculturally, I took away its wheat but left grasslands - Japan just got more fish and wheat to helk out growth. Also, the area between korea and china Start is heavily forested now to discourage early cities their by china.

-The ukraine recieved wheat and the suggestion to place a few hills north of crimea with Iron and Coal was followed - this area is a major source of resources for Russia - historically and presently

-Instead of giving Russia and Germany hills where thier should be no hills, bonus grassland was added so that if it is mined they have a shot at wonder races.

-I left the Uranium in New mexico/South Utah for two reasons - #1The americas are already rather weak in quantity of early strategic resources like saltpeter and iron in my opinion and it gives them a late game trade item. ALso, there are large amounts of Uranium in those areas presently, and its where the US gets its Uranium. They should be in the desert but since you can;t place Uranium in desert, I had to put them in the mountain.

-India was weakened by adding more plains to represent the large plateau in central india and some of its wheat was taken away - however I do not think its starting location should be moved or hampered in by barbarians - India historically was not isolationist and was very much in league tradewise with Muslim countries to the west and chinese/Indochina to the east.

-With regards to North American Horses - I am just as anal as the next person with regards to historical specificity, however in the interests of gameplay and the fact that the Iroqious are supposed to represent as firaxes says in the civilopedia native peoples including the Sioux, Cheyanne etc., they should get horses. If we can believe that america starts out in the new world in 4000bc, I think the Iroquois can have a horse or two for gameplay.

Thats all, attached is map 5.2

Attachment: satya's world map v5[1].1.zip
This has been downloaded 62 time(s).

kittenOFchaos is offline kittenOFchaos
Warlord
Halifax, Calderdale, England
May 2001
time: 05:16
  Old Post 29-11-2001 15:35 Visit kittenOFchaos's homepage!
Edit/Delete Message Reply w/Quote
#183 Report this post to a moderator
Lose 30 kilos (of popups)

The strategic and luxury resources situation has turned into a nightmare...I'm sticking with the version 3.0 till I (a geology student with a keen interest in history) can sort it out...

In terms of gameplay giving France THAT much wine is ridiculous...and this sort of problem replicates itself...

As for the horses in America...I'm certainly not playing with the Iroquois and Americans on -I will have the Inca civilisation and the Spanish

Horses are a daft resource except for the purpose of removing them from India (horsies don't breed well there), the New World and Australia and much of Africa where horse culture didn't exist...

Tzar Alex III. is offline Tzar Alex III.
Settler

Nov 2001
time: 05:16
  Old Post 29-11-2001 17:27
Edit/Delete Message Reply w/Quote
#184 Report this post to a moderator
Get a bigger avatar today!

Please could someone answer ... because I already have downloaded 4 maps from this site and all crashed, because the computer always wanted to build his cities too close to the pole. I am tired of deleting the settlers from the save game so that I could continue the game.

AND BYE THE WAY WHICH IS NOW THE LAST VERSION ? AND WHERE IS IT ? Could you please delete the links with the old versions out of your answers. Would be nice, and keep the most actual version up at the top. Only edit your message THX

Have a nice day everyone

ismail cem is offline ismail cem
Settler
Ankara
Nov 2001
time: 05:16
  Old Post 29-11-2001 21:29
Edit/Delete Message Reply w/Quote
#185 Report this post to a moderator
Asia minor redefined + importance of bosphorus Support Apolyton buy from Amazon

Changes made:

- Asia minor redefined, realistic
- euphyrates and tigris now separate through northern iraq, making its land less fertile than the south
-bosphorus is reshaped, dyes are added in the area, and saltpeter is relocated to that area.
-kizilirmak river added to the north, with wheat in the inner plains.


these changes were made onto the upgrade made to scandinavia by lindberg.

Thanks to all of the contributors.

Attachment: satya's world map v5.2.zip
This has been downloaded 35 time(s).

satyajedi is offline satyajedi
Chieftain

Nov 2001
time: 05:16
  Old Post 29-11-2001 22:35
Edit/Delete Message Reply w/Quote
#186 Report this post to a moderator
Support Apolyton buy from Amazon

I'm finding in my games that there are way too many resources on this map, so much so that it limits trading and discourages competition. Are other people finding this as well?

Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:16
  Old Post 29-11-2001 23:39
Edit/Delete Message Reply w/Quote
#187 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
I'm finding in my games that there are way too many resources on this map, so much so that it limits trading and discourages competition.


There are typically a lot of horses & iron in Huge Maps since that occurs at the beginning of the game while players are scrambling to find them... typically like 22. However, it seems that there are about 40 irons on these maps & too many of the others as well.

Where to cut back would be the places in which those places are *not* the leading producers or leading geographically with those resources. My earlier posts explained along those lines why India should have coal & iron, Greece aluminum, etc. Likewise someone mentioned Scandavia having the 3rd largest source of uranium - that's a good reason. Thus, if someone wouldn't mind reviewing the old posts & writing down these "largest sources" and "largest producers" rather than those posts which only say, "NewZealand has iron". Then everything would be more accurate. Once that is done I think anything could be adjusted from there for the more important gameplay balance.

Also luxury items should be more clumped together in 1 or 2 (3 at most) groups to force trading. Most 1 spot luxury items should be removed (the same luxury item on several nearby small islands would be a good clump). Whether everyone wants to do that with some the strategic resources as well is a big question.

I don't have the time to do this right now, but if someone else doesn't do in the next few weeks or months I will make a more balanced resource map later.

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:16
  Old Post 30-11-2001 00:06
Edit/Delete Message Reply w/Quote
#188 Report this post to a moderator
Support Apolyton buy from Amazon

Ok, I added ismail cem's changes to Kaptnwakky's and made further resource changes (most I did before but someone undoed them).

Kaptnwakky, I dont see your bonus grassland addition, or you didnt add many , I added a bunch near player starting locations and a few in other places.

I changed the oil fields, again. My locations are based on another game's world map, and remember, oil is so important there can be wars because of it, dont add dozens of oil fields in the map so everyone has it. It will make the game more interesting.

I moved the English' starting location a bit south (still one square north of the coast). Ok, London is not a coastal city, but remember a single tile in the civ3 map represents a bunch of square miles , I'd rather have London as a coastal city in civ3 so it can build ships.

satyajedi, I agree with you, so I have again removed some resources from the map, or made them more seperate. Dont think a single city should have more than a single resource of one type.

I agree with all those wines in France beeing ridiculous, removed a bunch of them, added one in Portugal (you dont know Oporto Wine?).

Ok, here's 5.3, mostly resource balance. Updated from a combination of 5.1 and 5.2.

(Map updated)

Last edited by Alexandre Madeira on 30-11-2001 at 00:23

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:16
  Old Post 30-11-2001 00:26
Edit/Delete Message Reply w/Quote
#189 Report this post to a moderator
Tired of ads?

Updated 5.3 with some of Pyro's sugestions. More aluminium in Greece, Uranium in scandinavia, coal and iron in India.

I disagree with clumping luxury items together, a single city shouldnt be able to have more than one, if you want to be able to trade, expand your empire so you get more inside your borders. There may be exceptions of course.

Attachment: satya's world map v5.3.zip
This has been downloaded 71 time(s).

Dreifels is offline Dreifels
Prince
Alpha Centauri
Oct 1999
time: 06:16
  Old Post 30-11-2001 03:07 Visit Dreifels's homepage!
Edit/Delete Message Reply w/Quote
#190 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by kittenOFchaos
In terms of gameplay giving France THAT much wine is ridiculous...and this sort of problem replicates itself...

As for the horses in America...I'm certainly not playing with the Iroquois and Americans on -I will have the Inca civilisation and the Spanish

Horses are a daft resource except for the purpose of removing them from India (horsies don't breed well there), the New World and Australia and much of Africa where horse culture didn't exist...


- If you make a map of today, lot of whine is right in Kalifornia, France, Germany, Spain, Italy
- If you make a map of 5000 BC, wine ONLY has to be in Egypt at the southwest oasis and in Italy, NO other place.
- In a 5000 BC map horses on the american continent are absolute wrong, same in Africa below aequator, but in Babylon + Egypt + Persia must be a lot then !!! Also some west of China at the beginning of tundra, but not so much. Elephantes in India + mid Africa only, but enough to trade with. (If you set only 1* the recource, the owner don't trade with it)

In Germany some hills have to be at Cologne (Today also there is good whine, and there also iron + coal is, as well as near Dresden (do you have a German map ;-))?) are hills and coal, salpeter + uran
Between Germany and France also is coal + iron + salpeter where the Rhine is.

warlon is offline warlon
Chieftain
Copenhagen, Denmark
Nov 2001
time: 06:16
  Old Post 30-11-2001 04:10
Edit/Delete Message Reply w/Quote
#191 Report this post to a moderator
Enter the AD-FREE zone

Nice changes from 4.3/4.8 to 5.3

Good overall modifying with the map.

I believe though that some things still have to be considered:

Ironworks
I believe that area near Tokyo /or Kyoto, Ruhr District in western Germany. Area near London, area near New York/Washington, area near Ural, Area near Milan and area near Beijing in China should all have opportunity to build Ironworks.

Geographical placement of Mountains so close to Beijing is not accurate, there is hills there not mountains. The mountain range is also not that large surrounding China in mountains. And the highland there is hardly mountains when comparing them to the Himalayas or even the Alpes. Take a look at civ2 map of the earth or "The Times Atlas of the World". The Sinkiang province have the largest population in China. Remove some hills creating the sort of vale that is there?

It is still disheartening to see that the cattle are absent in China, Japan, England and Russia, while America have alot of them.

I think that the strait of Sicily is again uncrossable.

The Hindu Kush (mountains in Pakistan and right now also in Iran)shouldn't be so vast. I believe on line of mountains is quite sufficient, even modifying it into some hills.

IndoChina isn't all covered in jungle. There should also be plains and grassland with some hills. And the Malay Peninsuala is simply too large compared to Indochina.

Also there is no Uranium in either Yugoslavia nor Scandinavia. The "heavy water" in Norway doesn't justify two uranium resources there. Australia and Japan should have 1 more uranium each.

Etiopia is still covered in desert.

Also Western Russia should have some hills to represent the central Russian Uplands. Also the forests in Western France should be replaced by forests.

Whales should be added near Norway and so should oil in a land Square around Norway (Norway is around the top exporters in the world of Oil). More wheat in Ukraine, Japan, India and China.

THERE IS ABSOULUTELY NO GOLD IN HIMALAYAS (Not worth 3 fields of gold that is )

I shall soon start working on the latest version implenting some of these stuff if they haven't already been implented by the time I start.

lindberg-johan is offline lindberg-johan
Settler
Molkom, Sweden
Aug 2001
time: 06:16
  Old Post 30-11-2001 04:30
Edit/Delete Message Reply w/Quote
#192 Report this post to a moderator
Scandinavia and Uranium Support Apolyton, buy GURPS/ Alpha Centauri

Hi!

When I uploaded 5.1 I added Uranium in the north of Sweden. Now someone has added Uranium in the mountains between Sweden and Norway. That is wrong! First, Sweden may have Uranium, but not that much. We DO NOT have the world's third largest resource, as some people remain to say. Second, the newly found resource is completely malplaced. There is quite much Uranium where I put it, and also some in southern Sweden (though not much enough to make a resource out of it). Some people here seems to think that Sweden is a big Uranium producer, too, which is not true. The Uranium in Sweden is not mined. There are two reasons for this: First, we don't approve that much of nuclear power as other countries do (we do have some reactors, though), and second: there is much Uranium in Scandinavia, but it is so low rate (300g/ton), so it is not worth mining it. Therefore, I suggest: Remove the resource in the mountains, and perhaps the one in Lappland (northern Sweden), too.

subheat is offline subheat
Settler
NZ
Nov 2001
time: 05:16
  Old Post 30-11-2001 05:58
Edit/Delete Message Reply w/Quote
#193 Report this post to a moderator
Fixed up NZ again Put an end to popups!

I see my old changes were lost somewhere along the way, and in the latest map NZ still looks like a blob of spilt Green Oil in the South Pacific. So i readded it again onto the latest map on the thread.

Made it smaller, cause it was waaayy to big. Fixed the resources up yet again. And readded samoa and fiji (someone has to represent these guys on this thread, and I probably come closest

Subheat.

Attachment: satya's world map v5.4.zip
This has been downloaded 60 time(s).

protista is offline protista
Settler

Nov 2001
time: 00:16
  Old Post 30-11-2001 06:09
Edit/Delete Message Reply w/Quote
#194 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Awesome map!

I have a few questions.

I tried to modify some of the parameters of the map scenario, and was able to change the number of starting civilizations, but attempting to set barbarians to villages only repeatedly fails. Minor problem, I just don't like barbarian distractions! How can I set the barbarian paramater with this map?

Secondly, can I load the map (5.0) into the CIV editor and change the rules? I would like to be able to set the difficulty level to warlord. When I loaded it, the rules changes were greyed out.

Thirdly, at the very beginning screen, after I select the mod (5.0), it offers the option of modifying the map. I tried this selection, but it appeared to revert back to the computer generated random map?

I really appreciate the efforts you put into this world map! I just wanted to be able to "tweak" it a tad.

Solomyr is offline Solomyr
Warlord
Seattle
Oct 2001
time: 21:16
  Old Post 30-11-2001 07:20 Visit Solomyr's homepage!
Edit/Delete Message Reply w/Quote
#195 Report this post to a moderator
RESOUCES!! Support Apolyton, buy GURPS/ Alpha Centauri

alright, i am going through the thread and hunting down where people have said "such and such a counrty was a world leader in this resouce". but i doubt that will be enough. so how about everyone (since i know not eveyone is going to do this, let's try) got hunt down some information on which area of the world was a LEADER, not just a producer of a certain resource. this should, IMHO be measured by what kind of impact that source of whatever had on the world market at the time. let's try and work together and not against each other (not that i want to sound all fluffy about this)

SO GET TO WORK

Don Homer is offline Don Homer
Settler
Vancouver, BC, Canada
Mar 2001
time: 21:16
  Old Post 30-11-2001 10:51
Edit/Delete Message Reply w/Quote
#196 Report this post to a moderator
Support Apolyton buy from Amazon

One of the things I find annoying about civ3 is the fact that you can't cross over those oh-so-thin pieces of land with a boat. When there are two land squares across from each other, just touching by the points, and the rest is ocean. This causes a few problems in your map:

1) You can't get through the Suez Canal area, even if you build a city to get your boat through because there are two land barriers. This should be reduced to one.

2) Baffin Island shouldn't be attached to Quebec.

A few other suggestions:

3) The gold in the Rocky Mountains should be moved higher up into the Yukon/Upper BC area, not in Lower BC.

4) There should be more Uranium in Russia; in my experience Uranium is exhausted very quickly.

5) Several places on the map are extremely hard to irrigate. Add a few more rivers because there are rivers everywhere, and it is hard to start up a civ if you can't irrigate.

I love this map, it's great!

satyajedi is offline satyajedi
Chieftain

Nov 2001
time: 05:16
  Old Post 30-11-2001 14:06
Edit/Delete Message Reply w/Quote
#197 Report this post to a moderator
Support Apolyton buy from Amazon

Solomyr: I'm starting to suspect that if there were CivIII players on this board from Africa, South America and the Middle East, we would have every resource in every region of the world by now :-)

Last edited by satyajedi on 30-11-2001 at 14:33

Solomyr is offline Solomyr
Warlord
Seattle
Oct 2001
time: 21:16
  Old Post 30-11-2001 15:47 Visit Solomyr's homepage!
Edit/Delete Message Reply w/Quote
#198 Report this post to a moderator
Got spare money?

it's a shame for them that there aren't. anyways, there wasn't that much in the thread, i will post it later. i have been to busy playing the map to do much else i think there is the right amount of iron in europe...just enough so every civ can have one, but just enough so that one or two civs could get them all so the others are up sh*t creek. time for bed

Llama is offline Llama
Settler
London
Nov 2001
time: 05:16
  Old Post 30-11-2001 18:59
Edit/Delete Message Reply w/Quote
#199 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Protista:
First off, I can't remember if you can change the amount of barbarians in a pre-made map (I'm at work, so I can't check it out).
Secondly, if you want to change the rules then you'll have to load up the rules file in the editor & edit them directly (I think I might have seen some maps made by fans that have the rules included, but I might just be imagining it). The rules file is called Civ3mod.bic and it's in the Civ3 root directory (along with the civ3 exe & editor exe, if you start the editor I think that the File/Open defaults to this directory).
Thirdly, when you select the map from the load scenario screen, it always comes up with that screen asking if you want to modify the map & if you select yes, it will re-generate the map for you. If you select no then you get taken to the choose civ/difficulty screen. I think that you might be able to select the barbarian difficulty if you load the map with the editor, then one of the menu's (options ?) gives you the ability to change the level of barbarian aggressiveness, although I can't remember which menu it is (I think it's at the right-hand end of the menu bar).
Hope this helps.

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:16
  Old Post 30-11-2001 20:13
Edit/Delete Message Reply w/Quote
#200 Report this post to a moderator
Get a bigger avatar today!

Ok, here's 5.5, updated from subheat's, with most sugestions by Warlon and Don Homer.

Attachment: satya's world map v5.5.zip
This has been downloaded 67 time(s).

warlon is offline warlon
Chieftain
Copenhagen, Denmark
Nov 2001
time: 06:16
  Old Post 01-12-2001 05:35
Edit/Delete Message Reply w/Quote
#201 Report this post to a moderator
Browse Apolyton AD-FREE

Good job Alexandre

I have been working too and then shifted over to your changes and added some stuff:

Deleted gold in Northen Himalayas.

Remodifying Indochina and Malayn peninsuala.

Remodifying some mountain chains in Northen China/Fareast Russia

Given Japanese Island coal.

Given Romania Coal.

Added hills in Ruhr district.

Making Denmark more "real"

Deleting gold from places in the rockies.

Adding gold near Mexico City (Aztec gold )

Deleted uranium from Scandinavia instead adding Aluminium.

Added some hill spots in Western Russia.

Added some hill spots in Southern China.

Moved German start position slighty more east.

Moved Chinese start position slightly more south west

Moved Zulu start location slightly more north and setting cattle there instead of inititial start position.

Moved Iroquis start location more toward Chicago (eg. a bit more west).

Added rivers in Southeast Asia.





Things I am still not too happy about:

Australia is too small compared to Europe. Perhaps this is to illustrate what little impact Australia had on World History (no offense aussies ).

perhaps need a rubber in Europe to illustrate the synthenetic manufacturing of such products? Perhaps near one of the two oil fields in Europe (one in Romania, one in Norway).

Western USA is untaken and Iroquis and Americans seem to fight eachother while the Aztecs takes the spoils.

I don't know about the resource count? Is it too much?

Last edited by warlon on 14-12-2001 at 04:06

warlon is offline warlon
Chieftain
Copenhagen, Denmark
Nov 2001
time: 06:16
  Old Post 01-12-2001 08:51
Edit/Delete Message Reply w/Quote
#202 Report this post to a moderator
Full PM-box? Change here!

given romania not coal but oil

kittenOFchaos is offline kittenOFchaos
Warlord
Halifax, Calderdale, England
May 2001
time: 05:16
  Old Post 01-12-2001 17:48 Visit kittenOFchaos's homepage!
Edit/Delete Message Reply w/Quote
#203 Report this post to a moderator
Increase the size of your Attachments

WHY THE HELL HAVE YOU GIVEN JAPAN COAL???

Remember each strategic resource is enough for an entire civilisation...Japan has not got enough coal to maintain her empire...nor iron

Can we please have some research done before you slap down resources...

E.g aluminium in the USA...hmmm!

Australia produced (in 1980) 20 times as much aluminium than America, Guinea produced 10 times as much...in 1980 93% of ore for aluminium came in from abroad to america...so she is hardly deserving of that resource!

I love this map, but I really don't like the allocation of resources and luxuries and when I get my Christmas holidays (14th December) I'll be changing ALOT unless people get there ahead of me.

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:16
  Old Post 01-12-2001 20:24
Edit/Delete Message Reply w/Quote
#204 Report this post to a moderator
Help yourself to an AD-FREE life

Ok, I just deleted a few of your changes warlon:

Fixed some civ's starting locations, closer to their historic locations. Anyone wishing to change it for whatever reason should keep a seperate version of the map in your computer.

Is there Uranium in England? Anyway, I removed it, if the English colonize Australia they'll have enough Uranium

Removed the Romania oil.
Removed the coal from Japan and the Iron in the northern island so they only have 1.
Removed another oil you added in indochina.
Added one horse in England, this ok? I was playing with the english, and I still didnt have horse units in the middle ages. It better be ok

You should play a game in the map to find out too many resources take away some of the fun, cause every civilization will easily find the resources they need.

Thats it warlon, think its a good compromise
Take a look.

Attachment: satya's world map v5.7.zip
This has been downloaded 148 time(s).

warlon is offline warlon
Chieftain
Copenhagen, Denmark
Nov 2001
time: 06:16
  Old Post 01-12-2001 22:02
Edit/Delete Message Reply w/Quote
#205 Report this post to a moderator
Support Apolyton, buy Civilization 2

I think the Iron and Coal in Japan was used to represent the quick economic growth of Japan. But you are correct in that they don't have THAT much coal as some of the othe places that only have 1 coal resource.

Uranium was added to make UK get the extra trade and abillity to produce nuclear units even if cut off.

Romania got their oil due to that they supplied much of the german wehrmacht with oil in WWII.



Aye I didn't have the time to playtest 5.6


What changes are you thinking of doing with resources and luxuries for that matter?

satyajedi is offline satyajedi
Chieftain

Nov 2001
time: 05:16
  Old Post 02-12-2001 00:33
Edit/Delete Message Reply w/Quote
#206 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

It is unfortunate that with games taking as long as they do, our ability to playtest lags behind these updated maps. I am just now finishing up a game on 5.0 in which I started in Babylon. A couple interesting/odd things about that game:

-Again, the civs starting in China, India, Egypt and America were the early leaders. However, America lagged technologically because of the lack of communication with Eurasia and had a major gap to fill after the discovery of the new world. The two island nations, in Britain and Japan, were easily the most irrelevant in the game; neither has managed to do anything interesting outside of building a few decent cities on their home island. This is a concern. The crowded European civs did somewhat better. France, Germany and Russia were all competitive, although Greece and Rome were not.
-Persia, who I thought was by far the worst off, had a pretty good civilization going in the plains of central asia, until they were attacked by every civilization around them simeultaneously, and went from the largest civilization in the game to non-existent in less than 100 years.
-Babylon is a fun civ to play. The flood plains provide food but no shields, which means you're constantly in a race against your own civilization's growth. You blink and your capital city has become a 12 before you've even produced a temple.
-By the late middle ages, I had acquired just about every strategic and luxery resource there was. It didn't exactly inspire colonial ambition. There was very little by way of trading resources, either, because the AI seemed to have most things as well. There's really no doubt that resources are way to high, and need to be toned down. Also, although at no point did I have a resource dry up, 2 new resources were found during the game, which makes me suspect this happens just as much as a resource drying up.

I'm thinking that it is time to limit all the luxery resources to 16 or less total, and to bring down the strategic resources in the range of 16-20.

Obviously, the next step is to determine what are the 16-20 most significant cites for these resources. I somehow doubt Romania is going to be on the list for any particular resource.

-Satya

kittenOFchaos is offline kittenOFchaos
Warlord
Halifax, Calderdale, England
May 2001
time: 05:16
  Old Post 02-12-2001 01:23 Visit kittenOFchaos's homepage!
Edit/Delete Message Reply w/Quote
#207 Report this post to a moderator
Avatar Enlargement: We've got the solution

Japan should have access to iron and coal in nearby Manchuria...as historically was the case (at present japan imports iron ore from the USA). Thus an expansionistic Japan can quickly get hold of iron for her samuri.

Maybe changing the Chinese capital to Nanking would thus prevent China securing manchuria...or simply changing the rules to not require the japanese to have iron for her samuri unit (assuming local production is sufficient)...

Needless to say Japan has it hard and will only gain advantage fro being relatively safe on an island.


As for Britain, sufficient coal should be available and iron (though Canada becomes the major source for Britain) aswell as horses (basically horses should be plentiful for steppe and european nations but not available in india nor south africa nor the Americas -sorry iroquois but you shouldn't be in the game as with the americans. India is not a good breeding area for horses, though there is nothing to stop them like the iroquois getting hold of them via trade.


If Britain is an irrelevance is it probably more to do with the strength of the french and the fact the americas are so heavily populated 3 civs in n.america (that in my games have matched the old world for tech ) that Britain has no where to go! The problem being for the British then a source of saltpeter without which they can't seriously compete with other nations later on or build her navy.

I'll do some work on this map during the holiday...though I just want to make people think more about resource allocation and the significance of the changes they make.

warlon is offline warlon
Chieftain
Copenhagen, Denmark
Nov 2001
time: 06:16
  Old Post 02-12-2001 03:56
Edit/Delete Message Reply w/Quote
#208 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

most unsettling news Sayed.

What level are you playing on though? If it is chieftain I am sure that would be possible, but if it is on regent or king I think it might be a bit of too many resources (not that there comes more resources as chieftain, but because you have easier time securing them).

satyajedi is offline satyajedi
Chieftain

Nov 2001
time: 05:16
  Old Post 02-12-2001 09:04
Edit/Delete Message Reply w/Quote
#209 Report this post to a moderator
Support Apolyton or Terrorists Win

The move to Nanking was a change I made in an earlier version of the map for that precise reason, however, I think it got lost along the way so that is something to look into. Part of the problem, I think, is that the AI doesn't realize that Japan needs to move into Korea and Manchuria as soon as they possibly can. As a player opponent, I suspect that I could beat China to Korea / Manchuria. Perhaps the Iron will make the AI understand, or perhaps we can encourage seafaring in the editor.

As for England, I think one effective strategy to help them out would be to make them the only place that can build Ironworks. That will help them in the early industrial period, which should be their golden age. Also, anything that helps Scandenavia helps England, as by far the easiest way to get to Sweeden or Norway is by the sea.

-Satya

warlon is offline warlon
Chieftain
Copenhagen, Denmark
Nov 2001
time: 06:16
  Old Post 02-12-2001 17:21
Edit/Delete Message Reply w/Quote
#210 Report this post to a moderator
Tired of ads?

Island cultures are mostly the strongest throughout the game.

I have thought about the whole imbalance sitution and I feel that there is nothing to do about it. Some countries will be weaker than others when controlled by the AI. Countries starting in Japan will have difficulty catching up in tech since their only trade partner in the start will be China. But Japan have alot of resources compared to others, so that will weigh up in the end.

China is dominating in the far east, but they will also be having difficulties with technology and later on Uranium since the nearest is in Japan or in Central Asia, where the persians or russians should have gotten it.

The Zulu will get easy play in southern Africa and Russians will get easy play to cover the east of their lands.

The European countries should have no trouble being those mostly advanced in technology.

The computer also gangs up on those that are too big, so China, Russia and Zululand might see some heavy gangupping later on if they are too good in the start.

There will always be countries that have a dominant role. The A.I is simply not good enough to randomnize the playing of the different cultures.

Last edited by warlon on 02-12-2001 at 17:50

 
Pages (11): [ <<   4   5   6   7   8   9   10     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0784 seconds (91.00% PHP - 9.00% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net