 |
|
Elucidus
|
|
Well 2.11A is out. This fixes all known problems and a few mistakes I made, like having the engineer require iron.
Get the upgrade here.
Or download the full version here.
Let me know if you run into any problems and I'll fix them as soon as possible.
Enjoy.
|
|
|  |
 |
|
Elucidus
|
|
To anyone who would like to help us test the new combat model, send me an email.
This is still preliminary, as we want to see how the stats work out in general before we decide the exact stats.
This also tests some terrain balancing. Again just send me an email and I'll get you the file.
|
|
|  |
 |
|
Elucidus
|
|
Thanks Desert Dog, glad to hear you are enjoying it. Hope you keep enjoying it. Type at you guys later.
|
|
|  |
 |
|
Ganja
|
|
I have not checked your mod lately so excuse me if what I'm suggesting has already been implemented.
It seems later in the game the value of forests is such that everyone chops them down as mines have better advantages. Would it not be wise to some how implement an advantage to having forests but not so much as to the whole world going in a forest frenzy and everyone builds them. We look at the world today and see how valuable a forest is to the survival of the planet. Is this a good idea or not ?
|
|
|  |
 |
|
Elucidus
|
|
Well I have been considering that very concept. In fact, it has been to make all of the terrain more distinct. Given there are some types of terrain that are better than others, but I didn't want forests to be uterly useless, although with the advent of railroads I don't think there is anything I can do about that. We are still working out the balancing act of the terrain tiles, the last setting I had was a little too low, it was pretty fun but caused very slow growth and production. I think we have the growth down now, maybe an adjustment or two, but to get the production balanced is a bigger issue, because everything that has anything to do with shields is involved.
Thanks for the feedback, BTW, we do appreciate it.
|
|
|  |
 |
|
Ganja
|
|
I've been playing the latest version and have noticed each civ in my game has a huge amount of money. I'm still in the first age (500AD now) and we all have between 500 and 1000 gold. Whats the reasoning behind this ?? I'm just curious. Great mod so far.
|
|
|  |
 |
|
Elucidus
|
|
I believe that is the result of the extra food we gave. The next update (not patch fix) will change the terrain stats, so that won't be a problem. We are still working out the exact stats, but we are very close.
|
|
|  |
 |
|
Ganja
|
|
I just had a crash. I'm into the industrial age and have just built newtons college. I receive 2 free advances, I select Steam Power and then communism. After being told my scientists have researched communism the game then crashes. Is it a known issue ? or just a freak crash ?
|
|
|  |
 |
|
Elucidus
|
|
I am about to post 2.11B, if that doesn't fix your problem, send your savegame here
EDIT: You can get 2.11B here.
2.11B basically is a few fixes. It is just a patch update so no need to downoad the multiple meg file just for that. I am looking at releasing 2.12, which adds a couple of early naval units, but I am trying to finish up one of the animations for it first.
Last edited by Elucidus on 06-04-2002 at 09:37
|
|
|  |
 |
|
Ganja
|
|
I tried replaying from the last autosave point and this went through past the point of the last crash and am everything is fine. Can I use 2.11b with my 2.11a save game??
|
|
|  |
 |
|
Elucidus
|
|
yes, 2.11B should be fine with the other savegames.
Glad it cleared up for you./ Let me know if you have any other problems.
|
|
|  |
 |
|
Jaguar
|
 |
Montgomery County, MD
Apr 2000 time: 00:16
|
|
quote: Originally posted by Boris Godunov
I think there is a lot of myth about Facism tied to Mussolini "making the trains run on time." People tend to see Facism, while autocratic, as highly efficient and productive.
In reality, this is untrue. Facist Italy and Nazi Germany suffered rampant corruption, horrible inefficiency and massive economic problems. The massive military build-up and wars were the only things the leaders could do to galvanize industry and keep the countries afloat.
I would give Facism very high corruption values and very poor economic values. I really don't see a difference between it and Despotism.
|
Then please explain how England, the US, France, AND Russia all had to team up to beat just Italy and Germany?
I'd make Fascism have high corruption but democracy style commerce. Easy military support and no war weariness, but however, extra unhappy people.
|
|
|  |
 |
|
Elucidus
|
|
Chaing,
Please send you savegame here. It sounds like a corrupt icon in the Units32.pcx. I'm sorry about the problem. Do you have the latest version loaded?
|
|
|  |
 |
|
Elucidus
|
|
Bombers? Flight? No I didn't really do anything with that. Were you building a Dreadnaught or an engineer by chance?
|
|
|  |
 |
|
Elucidus
|
|
Well some of the icons for units "being built" are incorrect, but they are random and it seems it is a civ3.exe problem. I say that because it gets those icons from the same place it gets all of the other unit icons and some of the unit's icons are right some are not (meaning for example the bomber icon will display correctly in the build queue menu, but when it is being built or sitting in a city it will not). There is nothing I know of that will fix this. I guess it is a side-effect of the mod, until the exe is fixed.
|
|
|  |
 |
|
Elucidus
|
|
Slim,
I will look into that wonder image tonight and get back to you.
Chaing,
Glad everything cleared up. Let m eknow if it crops up again and when.
Tori,
Glad to hear you are enjoying it, that is the whole point afterall. As far as that prisoner thing. I will see what I can do. I probably forgot to enable it in the editor. Sorry about that. I'll let you know though.
|
|
|  |
 |
|
Elucidus
|
|
Wow. That is odd. Maybe you had a bad download. Have you installed the latest version? Either way I will check into this when I get home today. Sorry about the problems.
|
|
|  |
 |
|
Elucidus
|
|
I can build explorers no problem from your save. Maybe send me the BIC you are using and I'll check that out. Although it sounds like you have a bad unit animation. I hadn't done anything with the explorer so if you want I can send you the animations I have for it, and that should clear it up. Also before going in any goody huts save it and if it crashes when you enter send me the save file. Without that I can't troubleshoot the problem.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|