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Elucidus
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Somethings goofy. Worked great. Loaded it up and the explorer was selected and all. Try unzipping this into your art/units folder in civ3. Maybe something is wrong with your load files. Have you ever built the explorer before? Is anyone else having problems with the explorer?
here is the link:
http://balancer.topcities.com/Files/Explorer.zip - link removed
Last edited by Elucidus on 13-04-2002 at 04:02
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Elucidus
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Glad you cleared it up. Let me know if you have any other problems.
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Elucidus
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Could be my fault. Can you send your savegame here.
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Elucidus
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Hey thanks, I'll download it when I get home today. We are always looking for new/better images for what is in the game. Currently we are working on the combat balancing act, so we haven't had time to work on the graphics much lately.
We are testing the new combat values to see what kind of results we get regularly. Will keep everyone posted. Unfortunately my webmaster has gone AWOL and so the news page is out of date. Please come to either this post or the CivFanatics post for news updates until further notice.
Another piece of news is that we would like to welcome Desert Dog to the team. He has been helping extensively with the testing as well as helping us come up with new and exciting ways of doing business. He has been a great asset and I just wanted to publicly welcome him.
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Elucidus
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Guys,
I have to apologize. The construction company working on the house next door cut my phone-line. No phone-line no internet. Hopefully I will have it back tonight when I get home.
Chaing,
I did get your savegame, but I cannot download it yet. Sorry about this.
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Elucidus
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I got the problem with the strike fighter worked out. The ini file in my directory doesn't match the one in the zip file. Here is the correct one. Sorry about the problems.
EDIT: Oh yeah, just unzip into your art/units/strike fighter/
directory.
Last edited by Elucidus on 21-04-2002 at 06:02
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Elucidus
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quote: Originally posted by Allondro
If you're still looking for a picture of stonehenge, try this one out.
Cheers |
Didn't think about it, but do you have that pic in 24-bit color?
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Elucidus
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Well 2.12A is out and about. Get the upgrade here.
The full version can be found here.
I hope I didn't miss any of the fixes. It has been hard to keep track with all of the new changes made for the unreleased version. If anyone wants to help test that, just send me an email.
Well let, me know if you are having any problems with anything, and I hope you enjoy.
~The Balancer Team
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Elucidus
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Well I like the idea of a lot of Gov'ts. I am glad you fixed your problem BTW. I had thought the problem might have been the icon for the engineer. But I fixed that in the new patch anyway. So we shall see.
Like I said I like the idea of new Gov'ts, that is why I reduced the anarchy penalty a little. So now, even though you produce nothing, your people won't outright die.
If you take a look at the Theocracy Gov't you will see one I tried some new things with. I am guessing no one has really tried it though as I have yet to get much feedback on it. Essentially that government gives you buildings for free, but units cost 3 gold per. So it is a little odd. I was thinking about having an opposite version of that, but I can't increase the maint cost of buildings, so it would be too powerful.
Fascism gives 25 free units, but it's free units per city was reduced. It is to represent that it would be more effective for a smaller nation.
We have been seeing a lot of weirdness in the newer version of the mod and are trying to clear it up. Essentially the overzealous expansion by the computer is gone at first for a while. But if someone (AI or human) loses their first worker early, then they are screwed for the remainder of their game, especially if they are on plains, jungles, hills...
The goal of this was to make terrain a little more defined. After a while, the other way, everything was the same except for mountains and FPs. Now they are more defined and irrigation and mining is much more important.
As far as the new units, that has been in testing only a few days so I don't want to say too much on it, but I will email you a link to the test version in a little while, and some information about it. Anyone else interested?
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Elucidus
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Allondro,
Sounds like an icon problem fpr the crash. As far as the "being built" icon. There isn't anything I can do about that. It is related to how the program gets that icon. It does something with the FLCs and gets confused easily. So far in the test version of 2.15 we haven't run accross that.
I do have a patch, because, as Chaing, pointed out the Missile Frigate is set to be a land unit, for some stupid reason. Here is the fix for it.
Attachment: balancer212b.zip
This has been downloaded 58 time(s).
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Elucidus
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Well Egoist, for someone whose primary language isn't English you sure write it pretty well.
As far as your feedback on the units. Fear not, the version of the Mod we have been testing for the last week or so has taken all of that into consideration. Gone are the days of the almighty pikeman. Units have had a lot of changes and balancing done to them.
The tech tree is another matter. I hadn't realized the problem the banking prerequisite caused, in fact the only reason we changed that was to fix the chain of units, throughout.
As far as the sea unit icon not working, have you tried 2.12B?
Prisoner's...I haven't had too many and I usually don't automate. I usually join them to cities or settle them since they aren't as effective as my current workers, I am usually industrial BTW. So I was unfamiliar with the problem and I don't have a current solution, as of now.
Pyramids and Stonehenge was the work of a previous member that we didn't disagree with. The philosophy was that Stonehenge gave a 25% food bonus in CTP and then the pyramids needed something new. We plan on revamping the wonders aspect in the future, but as of now we aren't working on it.
As far as bashing the mod, negative feedback (constructive-type) is far more productive then praise. Praise is appreciated but it doesn't help us improve the mod very much. Thank you for the feedback and let us know if you have anything else to add.
~The Balancer Team
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Elucidus
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Yes, but currently we cannot implement that. I wanted to have a specific type of building for all of the traits, but I can't do it with the current editor. Well, unless I missed something, that is.
As far as the building you are talking about it was, I believe, implemented to offset a disadvantage of Monarchy.
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