 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:17
|
|
Well I have made 3 passes and can not make contact before turn 1xx. Last one was 109. With only std fuel you can only reach Vhe (scout killed), Borea (colony soon), Shih, Gazelle, and Musator. Without a research treaty and maybe even with one and no Sci leader, the milestone are out of reach. That is not a problem except to still be on the timeline in any fashion. Must be bad Karma or something.
Last edited by vmxa1 on 30-06-2002 at 08:57
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:17
|
|
quote: Originally posted by Garth Vader
10 got tech, reinforced hull
22 got tech, auto factories
35 got tech, hydro farms
46 got tech, research lab
58 meet Mrrshans, got a trade deal
|
well with one pop only on Industry and the min on food, I could never get AF before turn 32. On t11 I started the research for it. I am generating 9rp at that time. AF is a 150 rp tech, so I need about 14 turn appx. This is not exact as I may get more pop during this run. I could get a lucky roll and get the tech with a low %. So I could expect to hit it as early as say 2 more turns. I am not that lucky. It in fact as taken me to turn 32 every time.
At t31 I am at 26%, which is about as low a percent chance as you could normally expect. None of that matters for contact, it just never occurs for me.
Ran one more pass from t11 and in fact no more pop and rp is still 9, it never varies and I never see any leaders this early. This is why I provide data if any event occurs that has imact. In the first 150 turns or so, getting a leader is an impact. Steals and trades are an impact. I will load up and edit in a sci leader and see if that makes it work.
Last edited by vmxa1 on 30-06-2002 at 10:41
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:17
|
|
GV thanks for the post. When you list built cruiser around T118 was that a start build or a complete build? The CB was that a start around 134 or complete? Were you moving pop around, buying? I went to a short hand to denote some events to allow reproducting the run. 0,3,0 for pop allocation (#on food, # on ind, #on sci). 8,0,40,0 where it is income,food,ind,sci. Reporting all start builts or start research. The latter I only use in trials to see what effect a given build order has.
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:17
|
|
Starting with the second save file.
T107 spy done, srt cruiser, (Battle Pods Heavy Arm Class I 11 nucs ARM/FST
T110 got drive, R- pollution (146 RP) 21-B, 94-C, 11-T,10 Giz, 10 Urro
T113 starbase done on B, srt bio
T116 srt spy on B
T117 R-spce port
T121 R-robo, spy done, srt PP on B, switch PP on HW
T122 srt port on HW, redesign CA to have mirv
T125 Space Flux (happen 4/5 times
T127 R-space Acad switch from ship to robo on HW
T128 srt cruiser again
T129 R-renewer, srt robo on B
T134 missile base on B
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:17
|
|
T136 flux gone
T137 hire Grogg
T139 R-amc, Mrrs stole pow arm
T140 srt renewer on B
T143 srt spy on B, srt renwer on HW
T144 R- blaster, srt acad on HW
T145 srt spy on B, redesign CA add Pulson
(5 nucs 2 mercs 7 pulson)
sorry got sloppy and failed to note I bought the second CA after a few turns
T151 declare war took Shih got telepathic training, anties
T152 drve off 1 BB (here is where I asked why no Fast racks? If I had them I would have been able to kill BB
T153 killed a attacking BB
T155 redesign scoutfor merc, aug engines HA refit it and then srt battle station on B
T159 srt CA on HW
T162 capture Musatorgot autolab, R-micro
T163 srt autolab on B, redesign CA to have fast rack
T167 refit a CA, srt autolab on HW
R-terraform (some more sloppy note taking, it was late
T176 R-subt
T187 captured can't read the name got Grav Gen
T188 got Gazelle (undefended now have 4 CA 1 scout
-10 BC (466 saved) 0 CP 0 food 2(10) Fr 278 RP
T191 R-stock
T198 Antie show up with 4 ships. I had MB and was doing Fighter Garrison. The garrison was done in time and I sent 1 CA to add to 1 CA already there. Stomped them no lose. R-anti grav
T200 captured one planet on Minbar, klac then demand it and I gave it to them.
T201 captured the other planet on Minbar and gave it Klacs without prompting as it was poor or ultrapoor and they had a huge fleet. I proceed to give them some junk tech. R-rad shields
T202 capture got the name wrong got Z armor yahoo
T203 captured Hap Mrrs have one system left.
I have refit all CA to have fast racks and have my scout to stay behind. I have terraformed most of the early planets and now only have to see if any monster fleets can hit me before I am ready.
|
|
|  |
 |
|
MaxisDugan85
|
|
I've never had much luck with missle boats. I tend to push toward beam tech superiority as soon as possible. I also like having the best armor and shields I can get through tech trading. A Titan armored/reinforced hull loaded to the max with shield piercing/auto-fire phasers is a terror to behold for a good part of the game. Missle boats are useful for cracking planet defenses or to tie up enemy fire power though.
]
|
|
|  |
 |
|
xoham
|
|
This thread was a big help. I use MIRV nuclear missles as soon as I get them to take down space monsters. Speaking of space monsters, I had a game where the giant space amoeba came right for my home planet of Mentar, decimated the defenses then ATE THE PLANET. It was a cool animation that I have not seen in the many many years I've been playing the game. Something about my new playstyle seems to invite space monster attacks.
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|