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xoham
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sorry repeat post.
Last edited by xoham on 07-11-2002 at 06:23
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bazi643
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whats the problems with the monsters?
just build 2 or 3 battleships with missiles and blow them away.
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bazi643
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i hate small ships like cuisers and so on, because later in the game you can refit your BB many times, but to rerfit a small ship does not make very much sense, because it has not enough space to for special systems or good weapons.
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xoham
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In answer to bazi's question about "what's the big deal with monsters":
Sometimes I get hemmed in by monster planets in the very early game. Thus, knowing how to use improved nuclear missles to get a monster planet early, is a big help. Going after them with battleships is too costly in the early game. Especially if I only have one or two systems at the time.
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bazi643
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ok this is way to handle it, but i expand to other systems and wait until i got my bbs, because i dont want to have ships which are not worth to be refitted later in the game. The question is, what way is the more effective?
Hard to find out.
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bazi643
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i think if build bbs you get under threat, because the other races are afraid of them. and if you get you will be a able to blow them away with the bbs. I allways úse diplomacy to decide on my own when a war starts and build bbs to make repulsive races afraid.
If im near to a super star system i expand first to other star systems and wait for my bbs(because of the refitting and fearing other races with my fleet) to blow the monsters away.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:17
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That sounds nice, but is not always practical, that is my point. Depending on any nmber of factors, at say turn 80 or 90, you may not be able to build a BB (that is the usn designation for a battleship) for maybe 50 turns. If my neighbor shows up at turn 110, where the heck am I? If the AI does show up it will likely be with more than 1 ship and I will have only a star base (prewarp) and no other planetary defenses.
So if we are talking about a game at less than impossible forget every thing I have said. If it is at impossible, do me a favor and post a save for the first day and one for say turn 100 and one for 200. If you are willing to slap a bit of a log, that would be great. Then I could see how i is done. Thanks
Last edited by vmxa1 on 13-11-2002 at 12:35
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bazi643
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i dont look so much at the number of turns, so i dont know when i get my first bb. but if another race shows up just offer a research treaty as often as necessary and they will not attack you. at least for while.
when i play next time i will save after 100 and 200 rounds and attach the saves here.
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Zealot
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Lisboa, Portugal
Jun 2000 time: 05:17
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I usually must have a BB around turn 100. Make that before turn 100. In medium maps in multiplayer everybody usually launches a fierce attack by that turn, so only 1 BB usually isn't enough, but it's better than nothing. On simgle mode... I'm going to make an experience. Me vs 3 AIs, large map, average tech, organic rich, no rands, no ants, Impossible.
I'll let you know what I'll get around t100.
But I bet I'll probably use modded lasers than MIRV missiles, since they're quite more expensive to research than to build 2-3 modded laser BBs.
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bakalov
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Sofia
Nov 2002 time: 07:17
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And here are the promised saves & logs:
With X/Y/Z I will notify that I changed my pop assigment that turn and X is for farmers, Y for Workers, Z for scientists; The first number in the row is the stardate when that happened :-)
Log for game 1:
0.0 3/0/5
0.2 3/1/4
0.3 3/3/2
0.4 Finished Research: Electronic Computer 3/0/5
0.7 Pilot Hawk appeared, I don't like him and dismissed him w/o hiring
1.1 Finished Research: Research Labs & Started building it 3/2/4
1.3 Pilot V'larr appeared 180 BC (has Megawealth)
1.4 Bought the Research Labs
1.6 Finished Research: Construction lvl.1
1.9 3/2/4
2.3 Finished Research: Automated Factories, Bought them
2.4 Started building trade goods, 50% tax
2.7 Finished Research: Hydroponics Farms
3.1 Hired V'larr (at last!) 0% tax Started building Hydroponics 4/2/5
3.4 Bought Hydroponics 4/0/7
3.7 3/2/6
4.0 Finished Research: Cloning center & bought it
4.1 Started Building Soil enrichment
4.6 Bought Soil enrichment 4/0/9 Started building Biospheres
5.1 Finished Research: Neural Scanners, Bought Biospheres
5.3 Leader Appeared: Rash-Iki
6.2 4/2/10
6.9 Researched Supercomputer & Bought it
7.0 Started building Holo Sim.
7.3 Finished Research: Battle Pods. Bought Holo Sim. 4/1/13
7.7 Finished Research: SpacePort & Bought it
7.8 Hired Rash Iki & Assigned to Sol 4/1/14
8.4 4/12/4 (Because of research going to 100%)
8.5 Finished Research: Robo Miners & Bought it 4/8/8
8.6 Finished Research: Freighters
8.7 Finished Research: Fuel cells
8.8 Finished Research: Lasers 4/3/13
8.9 Finished Research: Colony Ships
9.0 Leader appeared: Chug, Hired him & Assigned to Sol
9.1 Finished Research: Class I Shields
9.3 Finished Research: Deuterium
9.7 Finished Research: Force Fields lvl. 2
10.4 Finished Research: Class III Shields 4/0/18
10.5 Finished Research: Fusion 4/2/16
10.7 4/13/5
10.8 Finished Research: Battle Scanner 4/0/18
10.9 Finished Research: Space Academy & Started Building it 4/18/0
11.0 Built Space Academy, Started Building BB
11.3 Pilot Jarred appeared, Bought BB (save here)
Log for game 2:
0.0 3/0/5
0.2 3/1/4
0.3 3/3/2
0.4 Finished Research: Electronic Computer 3/0/5 (Again bad luck :-( )
0.9 3/2/3
1.1 3/2/4
1.3 Finished Research: Research Labs & Bought it 3/0/6
1.6 Finished Research: Biospheres (I don't know why I started this first, my mistake)
1.9 Finished Research: Constrction lvl.1
2.0 Pilot V'larr appeared (again :-) )
2.5 Finished Research: Automated Factories & Started Building it
3.0 Built Automated Factories. Started Building Hydroponics.
3.1 Hired V'larr 4/2/5
3.4 Bought Hydroponics
3.6 3/2/6 (should have done it at 3.5)
3.9 Appeared Pilot Jarred
4.0 Finished Research: Clonning Center & Bought it
4.1 Started building Soil Enrichment
4.5 Bought Soil Enrichment & Dismissed Jarred w/o hiring - decided that I cannot afford him
4.6 3/2/8
4.8 Bought Biospheres 3/0/10
5.0 Finished Research: Neural Scanner
5.7 Jarred Appeared again (this time he's better and for 300BC)
6.1 4/2/10
6.3 Finished Research: Supercomputer & Bought it
6.4 Started building holo simulator
6.6 Finished Research: Battle Pods
6.8 Bought Holo Sim.
7.1 Finished Research: Spaceport & Bought it
7.7 Finished Research: Robo Miners & Bought it 4/7/8
7.8 Finished Research: Freighters
7.9 Finished Research: Fuel Cells
8.0 Finished Research: Lasers 4/2/13
8.1 Finished Research: Colony Ship 4/0/15
(this game I am doing it a bit faster :-))
8.3 4/10/6
8.4 Finished Research: Class I Shield
8.6 Hired Jarred (on the last turn possible)
9.0 Finished Research: Force Fields lvl.2
9.4 Gnolams contacted me. Made trade & Research with them
9.6 Leader Khunagg appeared & Hired him & assigned to Sol
Somewhere here my planet became Ultra rich :-) Did someone say that a player cannot get lucky :-) I was sooooo happy that I forgot to log the exact star date of this event :-)
9.8 Sakkra contacted me (they are repulsive, duh ....)
9.9 Finished Research: Class III Shield
10.1 4/15/3
10.2 Finished Research: Deuterium Fuel Cells 4/0/18
10.3 Finished Research: Fusion
10.4 Finished Research: Space Academy & Started building it 10/0/18
10.5 Built Space Academy
10.6 4/16/2
10.7 Finished Research: Battle Scanner, Started Building BB
10.8 Bought BB, Made Non Agression with Gnolam (save here)
Now Jarred will go to hunt some Sakkras :-) Many colonies with large pops ...
They are tolerant too and I will make them excellent workers.
--------------
I played it a bit further: Jarred first killed an eel (not even a treat :-) & by 14.5 there was Sakkra Empire no more ....
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