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MagyarCrusader
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Fascist
Jan 1970 time: 21:18
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I love Case's idea for a PBEM scenario! Hell, if that's what's decided to be done, I might join in the fun myself! Lately I've been toying with the idea of making a multiplayer scenario based on Europe between 1000AD-1200AD, or one for the Afrika Korps.
Concerning Techumseh's comments:
quote: Too much. You may not get enough submissions in each category to make a good contest. Better to pick one theme, after thorough discussion, to ensure there's enough interest. Also, don't underestimate the work involved in administering the contest. |
I fully agree. Let's just go with PBEM. As Case said, they are popular right now so lets capitalize off of that. Couldn't hurt to have more scenarios specifically designed for PBEM floating around.
quote: I think it needs a theme though, Warvoid. Otherwise any nearly complete scenario someone is working on (I have a number) could be torqued up and submitted, while other contestants would have to start from scratch. Besides, arguing over the theme is part of the fun. |
I disagree. A scenario is a scenario. It doesn't matter if someone submits a scenario they were working on long before the contest theme was decided upon, they still put as much effort into the scenario as everyone else. The only difference is they get it finished quicker, which doesn't matter. I don't think there should be a theme other than just being PBEM. If there is the theme, it should be incredibly broad. The amount of active scenario designers are significantly less than the last scenario contest, which in my opinion barely had any participants. Only 4 for the ToT platform and 2 for MGE... I know that if a topic gets picked that I'm not interested in, I'm not going to create a scenario just for the sake of winning a contest. I create scenarios for my enjoyment of making it and playing it when it's finished. I think many others will agree with me. The contest is just an added bonus, sorta like free advertising. Most of the entries won't win, and the winners don't really get anything special, so making a scenario just for the sake of the contest does not justify the usage of 50+ hours of my time.
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Henrik
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The European Union, Sweden, Lund
Dec 2000 time: 06:18
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quote: Originally posted by WarVoid
Personally, i'd like to see something set in the era of the Age of Sail, sometime between 1600 to 1800. Lord knows that era will give you the opportunity to create a myriad of excellent scenarios. |

Though I like Mortens idea about a more general theme as well, in this case it could be "Naval Warfare", "Colonialism", or something like that...
Hmm, the thought just occured to me that the more general the subject the harder the submissions will be to judge/compare...
On the other hand, the wider the subject the more entries you're likely to get...
And about judging, can judges submit entries of thier own?
Last edited by Henrik on 10-03-2002 at 12:49
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Exile
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of the Benighted Realms
Sep 2000 time: 23:18
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I have several half-finished and partly finished scenarios laying around on my HD somewhere, so this contest idea could well be motivational. I will say that the age of sail/piracy in the Caribbean has been done, and done well. The principal reason that I haven't made a scenario of that type is because the others are so good. (The names Shay Roberts and Gothmog come to mind. )
Here's a twist; how about providing a map. Make it a very good, very detailed map, and let the scenario-designers' respective imaginations run wild with it. For example, I acquired a very nice, very large map of Great Britain. It was put together by an actual map-making firm, so its accuracy is very good. With simply a map, the designers could have a wide range of topics/periods to work within, and we might see some unique scenarios and at the same time they would all be on various subjects.
I do like the Multi-player scenarios quite a bit, and I truly think that this is the best avenue for scenario design; playing the AI, even on the highest settings, simply cannot compare with the fun to be had against several human opponents. I've been doing haphazard research, for several months now, on a Guadalcanal campaign scenario. The fight in the Solomons is a nice match for the capabilities of the Civ2 game. It took place on land, sea, and air, and was all action from start to finish. The drawback is that it would probably be a "chessgame." That is; it would be a two-player game only, Japan and U.S.
Exile
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BeBro
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of the Krauts
Mar 2000 time: 06:18
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quote: Originally posted by hardjoy
How about broadening it just a bit, say, "Naval Warfare" in general ? -or maybe just "Age of Piracy" to narrow it down? (no set time frame). Either way, its a brilliant theme, and a genre that needs more experimenting with. Its challenging and inspiring! I'm already quite inspired! |
I don´t know what the others think of a broader perspective, but think this suggestion is very good. Combined with WarVoids idea ("a combination of land and naval warfare") this would open a variety of option for the designer, he could choose between:
- ancient operations like Alexander´s siege of Tyros or the Athenian operation against Syracuse,
- medieval events like the Viking/Norman conquests
- age of sail, like mentioned from others before
- or newer operations like eg WWI the landing at Gallipoli, the "island hopping" of US forces in WWII, or the Falkland war of 1982
All of these things could be done in a very different way, more focused on combat, or on empire building and developing - what do you think? Perhaps we can have one general topic with several sub categories (I don´t know if this is too much)...
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WarVoid
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Scenario League
Apr 2000 time: 05:18
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Well, I managed to get my blatant advertisment slot at CivFanatics posted. Even tho I wrote the article myself. 
Anyhoo, as much as I like both Exile's and BeBro's ideas (map and naval warfare theme), since i'll most likely be handling much of the work, which means doing extensive historical research to make sure the scenarios are accurate, i'm limiting it to one theme era only. Trying to research such a wide expanse of naval history would simply be too time consuming on my part. Sorry fellas.
Also, providing a map might limit the creativity since people will be forced to use something custom rather than their own specific design. Personally, I don't think it's a good idea (no offense by that, simply my opinion). But, I don't do anything without a general consensus on the matter, so i'd like to see some more feedback on that part.
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