 |
|
Nuctemeronn
|
|
Is there any way to auto-save without compressing?
It takes too much time between turns while the game saves and then, compress.
Now, i'm playing smoothly without the auto-save option, but i still want it. No care for disk-space.
Cya!
|
|
|  |
 |
|
randommushroom
|
|
Okay, here's my problem. I just installed 1.21 and now I can't load any of my saved games from 1.17. It gets to about 5% loaded and then I get up a Windows pop-up that says Data I/O error. Anyone else had this problem?
|
|
|  |
 |
|
randommushroom
|
|
Ack, things are really screwy. I just tried to start a new game, and nothing, nothing would happen.
|
|
|  |
 |
|
randommushroom
|
|
Heh heh, I always keep the case open anyway! They're fine.
I solved the problem anyhow, by uninstalling completely, reinstalling the game and then doing the patch. I loaded some saves now just fine.
But thanks for the suggestion.
|
|
|  |
 |
|
randommushroom
|
|
Yes it does, that's why I use compressed air to clean it out from time to time. But for a whacko like me, who likes to fiddle around with hardware, it's much easier this way.
|
|
|  |
 |
|  |
 |
|
ixnay
|
|
ACS Staff: 'RoN' Content Editor
|
 |
I <3 etna, omg disgaea fag
Jan 1970 time: 22:18
|
|
A few problems:
I started 2 games, and in both of them the civ colors for the Americans, Aztecs, Iroquois, Indians, Japanese, and Chinese were scrambled. Americans were dark red in one game, grey the next for example. I checked the civ3mod.bic file and the colors appeared normal. At one point during my first game, the domestic adisor's head randomly popped up in the corner. No message box, just a disembodied head. The controls then became unresponsive for a minute. Shortly thereafter, the black borders around the cityname boxes disappeared, and when I went into the build queue, it was empty. By randomly clicking, I could still select items to build, but the build menu was empty. I'll go ahead and attatch the sav for the 2nd game; I don't have the 1st one.
Attachment: civilization iii autosave 370 bc.sav
This has been downloaded 4 time(s).
|
|
|  |
 |
|
Kevin Ar18
|
|
I would like stack movement to affect fortified units again.
After actually using the feature in the game quite extensively I found it very, very useful.
I would like to have stack movement affect fortified units again. Seems I'm gonna have to go back to 1.17 till then.
If nothing else, perhaps you could bind it to a different key or bind the one in 1.21 to a different key.
P.S. it also might be possible that the turns take longer to pass in 21.1. I won't be checking it out for sure since I'm gonna switch back to 1.17, but I just thought I'd let you know cause that would be a VERY big issue if it's true.
Last edited by Kevin Ar18 on 20-04-2002 at 07:35
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:18
|
|
The colors for some of the AI is different for me too, which is pretty annoying, used to the japanese being dark red, now they are lime green? I think on the other site, it was explained that they altered the way the AI was sorted, so some civs are now using their alternate colors now. oh well
|
|
|  |
 |
|
Kevin Ar18
|
|
quote: Originally posted by Tuberski
Where did you get version 1.19? |
I had the wrong version number in mind. (I updated my post)
|
|
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|