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uh Clem is offline uh Clem
King
Born in the US; damned if I know where I live now
Nov 1999
time: 23:18
  Old Post 20-04-2002 08:26 Visit uh Clem's homepage!
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#61 Report this post to a moderator
Inflate your Upload Space

Governors still do not work correctly. They build Workers even when 'Build Workers' is set to 'Never' (same as 1.17).

Dom Pedro II is offline Dom Pedro II
King
The College of New Jersey
Nov 1999
time: 05:18
Post  Old Post 20-04-2002 08:49
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#62 Report this post to a moderator
Increase Your PM Length

The game crashes when I build a wonder, but only when I do it. Wonder splash malfunction?

codemast01 is offline codemast01
Chieftain

Nov 2001
time: 23:18
  Old Post 20-04-2002 09:21
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#63 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Minor Bug:
If you build a city improvement in a city before it goes into civil disorder and then disband a unit in that city, so that the improvement is finished, the pop-up that asks you to choose a new improvement only displays military units. (No I wasn't moblized and no I didn't build all the improvements in that city)

lorddread is offline lorddread
Warlord
Indianapolis, the Speed Capital of the World
Feb 2002
time: 23:18
Post  Old Post 20-04-2002 11:08
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#64 Report this post to a moderator
Aquaducts Full PM-box? Change here!

quote:
Originally posted by MosesPresley
Aqueducts are now required in cities that have rivers within their radius, excluding the capital.

Can someone else confirm this please.
My bad. I never noticed that before, oops. :embarassed:
Was I getting a free ride in my previous games?



Something I noticed, but can not confirm it due to a lost book, is that SOME cities over size 6, and next to large lakes no longer need aquaducts. Cities next to oceans do but lake front property don't.

Does anyone have a problem with the TINY tech tree boxes that cut off the words and training time?

Also, I have come across the first game where there are none of the little Indian villages. Not the huts but the tiny bubble looking villages that give money, maps, tech and rampaging villagers.

Has anyone else seen these things?

lorddread is offline lorddread
Warlord
Indianapolis, the Speed Capital of the World
Feb 2002
time: 23:18
  Old Post 20-04-2002 11:12
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#65 Report this post to a moderator
Ver 1.17 games Support Apolyton buy from Amazon

quote:
Originally posted by randommushroom
Okay, here's my problem. I just installed 1.21 and now I can't load any of my saved games from 1.17. It gets to about 5% loaded and then I get up a Windows pop-up that says Data I/O error. Anyone else had this problem?


Sit down and take a deep breath. Your computer is not dying. I ran into this on 1 of my older version games but not the others. There may be something in the size of the game or something that 1.21 doesn't like.

Remember deep breaths....

Coracle is offline Coracle
Prince

Feb 2002
time: 00:18
  Old Post 20-04-2002 11:29
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#66 Report this post to a moderator
GREAT LIBRARY MAKES ITSELF OBSOLETE Support Apolyton

Yes, the stupid Great Library STILL makes itself obsolete by offering us Education!

I consider this a bug.

We should have the option to accept Education OR NOT from the GL, or just develop it normally.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:18
Exclamation  Old Post 20-04-2002 11:55 Visit The Rusty Gamer's homepage!
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#67 Report this post to a moderator
Future Tech start not working Support Apolyton, buy Call to Power 2

If you set the properties of Player 1 to start at Future Tech age in the editor (and not change anything else) the game bombs out within about a couple of turns.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:18
  Old Post 20-04-2002 12:01
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#68 Report this post to a moderator
Re: GREAT LIBRARY MAKES ITSELF OBSOLETE Get a bigger avatar today!

quote:
Originally posted by Coracle
Yes, the stupid Great Library STILL makes itself obsolete by offering us Education!

I consider this a bug.

We should have the option to accept Education OR NOT from the GL, or just develop it normally.


I actually like this. if my enemy has the library (95%) of the time, i will shoot for education, then sell to another to try to kill the effectiveness of it. what works against you, works against the computer.

why is this a bug? its doing EXACTLY what its programmed to do?

wervdon is offline wervdon
Prince

Nov 2001
time: 23:18
  Old Post 20-04-2002 12:31
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#69 Report this post to a moderator
Help yourself to an AD-FREE life

This is minor, but with the hp modifiers, the cap on rate of fire needs to be raised from 10.

Before the max hp a unit could have was ussually going to be 5. Now in alot of mods (like the stuff im doing now) will have some modern units with a bonus giving them like 15 hp or such, meaning a cruise missile with max rate of fire would be incapable of killing them in 1 shot (maybe even makes sense cause of armor), in any case, I dont think that was intended and see no real reason for the cap at 10.

The cap should at least be equal to max hp any single unit (non-army) can have so we can make cruise missiles with a good chance to be lethal to anything

Only thing Ive noticed so far thats been unmentioned.

Apolex is offline Apolex
Warlord
Knoxville, TN
Oct 2001
time: 00:18
  Old Post 20-04-2002 12:55
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#70 Report this post to a moderator
worker bug, advisor crash Support Apolyton, buy Civilization III: Complete

Okay I installed the 1.21 and loaded my saved game. My workers that I sent to automatically clean up pollution got mowed down my mech-infantry in my own cities as they tried to go through. I know this was a bug from before, but I thought it was fixed. Guess not.

Also I had a complete crash back to desktop twice while trying to get to my advisors screen. This never happened before I applied the 1.21 patch.

*sigh*

-Apolex

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:18
  Old Post 20-04-2002 12:56
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#71 Report this post to a moderator
Increase Your PM Length

I've hit Caravels with Cruise Missiles in unmodded 1.17 and they don't sink in one shot. What's different?

wervdon is offline wervdon
Prince

Nov 2001
time: 23:18
  Old Post 20-04-2002 13:53
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#72 Report this post to a moderator
Lose 30 kilos (of popups)

First game ended in the unhandled exception in sound.dll others have mentioned.

I was playing the Greeks and went to war with the indians (2nd time actually).

They was furious with me, and I asked for peace (overextended rather than my troops are approaching was how I asked if that matters), and for peace I asked for their world map + construction + one of their workers. My advisor said this deal will probally be acceptable. As soon as I hit the "Will this deal be acceptable" option, the music sort of changed and went into a weird infinite loop (I could also hear my CD spinning up), after about 15 seconds of that the exception came up.

The first time I asked for peace in a very similar manner it didnt crash.

It is also repeatable with the autosave file. I repeated it at least once from it, though I didnt check save random seed so it may not be everytime if something about it is random.

EDIT:
System Specs:
900 mz athlon
512 megs of RAM
Motherboard: ECS K7VZA (mentioned mostly cause I use the onboard sound)
Toshiba DVD (dont remember exact model #)
Windows ME
Using the typical rather than full install

Oh and this one's logical but worth saying. The crash goes away if you turn off sound

Attachment: civilization iii autosave 430 ad.sav
This has been downloaded 3 time(s).

Last edited by wervdon on 20-04-2002 at 14:11

Uncle Thade is offline Uncle Thade
Chieftain
Vancouver
Aug 2001
time: 21:18
  Old Post 20-04-2002 14:21
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#73 Report this post to a moderator
Suffering from ads?

Hahaha... they didn't do a damn thing about the horrendous tech whoring or AI BS... Why do we keep taking this punishement. ROFL. Traded my game in anyways, tried a freinds and he is on the floor right now laughing. Firaxis is about to become the big joke. Bugs galore!!!!!!!! Who play tested this patch, a chimp on an SNES or COLECO...... ROFLMAO.

*bashes self in head* STooopid STooopid consumer.

This may be the fix that never comes....

wervdon is offline wervdon
Prince

Nov 2001
time: 23:18
  Old Post 20-04-2002 14:46
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#74 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Another minor thing. It'd be nice if units that get hitpoint bonuses showed that in their stats in their civlopedia entries along with attack/defense/movement.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:18
  Old Post 20-04-2002 16:54 Visit Saint Marcus's homepage!
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#75 Report this post to a moderator
Enter the AD-FREE zone

quote:
they didn't do a damn thing about the horrendous tech whoring or AI BS.


You can change this in the editor. And it works.

Kryten is offline Kryten
Chieftain
Nottingham, central England
Dec 2001
time: 05:18
  Old Post 20-04-2002 19:52
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#76 Report this post to a moderator
Increase Your PM Length

A quote from the offical Civ3 site:-

"Based on the feedback from the mod and scenario community we will make additional improvements and incorporate new features. The editors are just tools, ones that the fan community needs to make meaningful by creating new scenarios with. As those in the 'trenches' of creating new content run into limitations, we'll work on eradicating those barriers."

Well here is a limitation that needs eradicating....WHY CAN WE NO LONGER ADD NEW UNITS WITH THIS LATEST PATCH!

I thought that the idea was to remove barriers, not create new ones!

(I don't remember anyone ever saying "hey, if I press 'Rename' then 'Cancel' and then the 'A' key I can add new units. This a bug, please fix it Firaxis.....")

Last edited by Kryten on 20-04-2002 at 20:19

bob1475 is offline bob1475
Settler

Apr 2002
time: 05:18
  Old Post 20-04-2002 20:22
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#77 Report this post to a moderator
Bombard? Put an end to popups!

I loaded the patch and then loaded a saved game where I had a ton of planes. Bombed enemy ships. But after their ships went all the way down to low red health I could no longer bomb them! How do I kill them if I can't bomb? Will this only work in a game started in 1.21?

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:18
  Old Post 20-04-2002 21:45
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#78 Report this post to a moderator
Re: Bombard? Got spare money?

quote:
Originally posted by bob1475
I loaded the patch and then loaded a saved game where I had a ton of planes. Bombed enemy ships. But after their ships went all the way down to low red health I could no longer bomb them! How do I kill them if I can't bomb? Will this only work in a game started in 1.21?

The default is still that you cannot kill with bombardment. You have to go into the editor and change the bombarding units' capabilities.

Dom Pedro II is offline Dom Pedro II
King
The College of New Jersey
Nov 1999
time: 05:18
Question  Old Post 20-04-2002 22:25
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#79 Report this post to a moderator
Adding units Full PM-box? Change here!

Well, correct me if I'm wrong, but wasn't the ability to add units a product of the hacked editor, not the Firaxis version?

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 20-04-2002 22:41
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#80 Report this post to a moderator
Tired of ads?

I'm not sure if it originated with firaxis or not. I thought it was more of a bug someone found with the 1.17 patch.

jbs is offline jbs
Chieftain

Jun 1999
time: 05:18
  Old Post 21-04-2002 00:49
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#81 Report this post to a moderator
Patch useless Inflate your Upload Space

Since I can no longer set the correct civ starting locations because none of the save game editors work, the patch is useless and has been uninstalled.

Since the patch breaks any of the work arounds necessary to get any enjoyment from this game the patch is worse then useless it is dangerous.

I would rather play with an older version and have fun then a newer version and be totally bored.

Bad patch! Firaxis "support?" is actually making the game worse!

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 21-04-2002 01:32
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#82 Report this post to a moderator
Re: Patch useless Support Apolyton, buy Call to Power 2

quote:
Originally posted by jbs
Since I can no longer set the correct civ starting locations because none of the save game editors work, the patch is useless and has been uninstalled.

Since the patch breaks any of the work arounds necessary to get any enjoyment from this game the patch is worse then useless it is dangerous.

I would rather play with an older version and have fun then a newer version and be totally bored.

Bad patch! Firaxis "support?" is actually making the game worse!


First:
It's not FIraxis job to support unofficial editors.

Second:
Wait several days until new version of unofficial editor is out.
There is alreday hacked aditor which has ADD button for units.

Third:
Threre are plenty interesting things that can be done in editor.

For ex:
How to make nuclear-apocalipse scenraio?

Put many tileimp on map.
Put pollution too.
Select civs.
Give them some money, and several settelers.
Give them some tech.
Give them some advanced units for free.

Kryten is offline Kryten
Chieftain
Nottingham, central England
Dec 2001
time: 05:18
  Old Post 21-04-2002 02:06
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#83 Report this post to a moderator
Re: Adding units Support Apolyton buy from Amazon

quote:
Originally posted by Dom Pedro II
Well, correct me if I'm wrong, but wasn't the ability to add units a product of the hacked editor, not the Firaxis version?


The ability to add/remove units has always been in the Civ3Editor, it's just that the buttons were disabled so that the player couldn't use them. Then someone (I think that it was Skywalker) discovered that a hacked editor was not necessary and all you had to do was rename/cancel/press 'A' to add new units. This will no longer work in the current patch.

Fortunately, Jimmyh has created a new hacked editor for 1.21f. He says that it only took him 2 minutes to go through and set the flag so that the add & delete buttons are visible again.

homegrown is offline homegrown
Settler
Houston TX
Oct 2001
time: 23:18
Lightbulb  Old Post 21-04-2002 02:53
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#84 Report this post to a moderator
No barbarians Enter the AD-FREE zone

I just realized why people are reporting games without barb huts. Since they added No Barbarians as an option, if you choose Random, then you have a chance of drawing None on your map. Guess my new setting is Restless.

homegrown

Sovy Kurosei is offline Sovy Kurosei
Prince
Communistica!
Feb 2002
time: 23:18
  Old Post 21-04-2002 04:44
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#85 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Keep in mind a game started in 1.17f would have a different rule set as to compared to the new 1.21f patch.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 21-04-2002 04:51
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#86 Report this post to a moderator
Re: Re: Adding units Suffering from ads?

quote:
Originally posted by Kryten


The ability to add/remove units has always been in the Civ3Editor, it's just that the buttons were disabled so that the player couldn't use them. Then someone (I think that it was Skywalker) discovered that a hacked editor was not necessary and all you had to do was rename/cancel/press 'A' to add new units. This will no longer work in the current patch.

Fortunately, Jimmyh has created a new hacked editor for 1.21f. He says that it only took him 2 minutes to go through and set the flag so that the add & delete buttons are visible again.


Thats the way I remember it. The question is why did firaxis improve the icons i 1.21 so we could add more resources and units (with icons) then disable that function. The answer: IMO they're gonna sell it in the XP! I think there will also be an official version of flicster and maybe new animations or pieces of animations that can be put together for new units.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:18
  Old Post 21-04-2002 06:10
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#87 Report this post to a moderator
Increase Your PM Length

Sorry if that has been reported earlier, but stack movement (J) doesn't work anymore for fortified units. It worked fine in 1.17f. Now I have to wake the whole gang one by one to stack move them.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:18
  Old Post 21-04-2002 06:33
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#88 Report this post to a moderator
Support Apolyton buy from Amazon

Thats how its supposed to work, only moving awake units Ralph.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:18
  Old Post 21-04-2002 07:04
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#89 Report this post to a moderator
Avatar Enlargement: We've got the solution

Stacks from Fortified...

Shift, Right-Click, Click, Click, Click, Click, Click, Click, Click, J, gone.

Allemand is offline Allemand
Warlord
Olympia
Feb 2000
time: 05:18
  Old Post 21-04-2002 08:47
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#90 Report this post to a moderator
Enter the AD-FREE zone

With old saved games (pre-1.21f) you are stuck with the new random number generator rule (results change on reload). There is no way to reset to the old rule in a saved game.

Hope someone knows how to do it.....

 
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