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surt
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Athens, GA
Nov 2001 time: 05:18
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I want to chime in on the performance complaints with 1.21f. It is _not_ just the save data compression, as I do have autosave off. The between turns time in 1.21f is a minimum of about 2 seconds longer on my computer vs 1.17. This is a real pain mostly early in the game where the turns used to be basically instantaneous, but now take around 2 seconds per turn. The extra time seems to be fairly constant though, as the later game does not get significantly worse (between turns are still around 30ish seconds after 2000.)
There's no excuse for performance this bad on a game of this kind. Implement threading and do background processing during the players turn (duh). Check your algorithms and look for n-squared or worse performance, and write optimized cases for the most common situations (eg short circuit path searching).
I play on 80x80 maps. That's 6400 tiles, with less than 100 cities, and less than 1000 units. Even with every unit evaluating each tile in some horrible algorithm, there's just no way that should be adding up to 30 seconds of processor time. In fact, even with every unit evaluating every other unit, and every tile in the process, that barely comes to around 30 seconds of processor time. One would almost have to imagine an n-cubed algorithm being run for performance to be this bad.
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Raion
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As for anyone's AI Civ running around, I guard my borders.
I do not allow them to have an open space to get into my territory, well, most of the time.
I had fun with Joan once, just kept moving my troops in her way, (her troops) so they can not move where I do not want them too.
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Raion
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Oh, as for the resouces, (luxuries), that is handled now by that new rule - Preserve Random Seed - or whatever it exactly is.
Turn it off, and no luxuries, I think, as of right now. Just strategic resources.
So far, as I see.
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surt
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Athens, GA
Nov 2001 time: 05:18
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I have an 800 mhz cpu, and 256 megs of ram, well above the recommended spec.
The real annoyance is that 1.21 is so much slower than 1.17. 1.17 with autosave turned on was faster than 1.21 with autosave turned off by a large margin (very noticeable in game).
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Bandit65
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San Rafael CA USA
Nov 2001 time: 21:18
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Uninstalled everything, reinstalled, and aplied patch...
Played new game, Two large continents, seperated by big ocean, had to wait for Navigation to even get over to where the Chinese, and the Indians were...
My continent has Greeks, Egypt, Rome, Iriquios, Americans (me) and Aztecs...
I reach the Chinese, trade for Their world map, and Viola!
I see Barbarian Camps on MY continent, in areas I have explored, but not been to yet.
No, the Chinese have not discovered Navigation yet, and i ave the options of sharing communications with everyone but the indians with them.
So...
The AI civ (Chinese) nearly isolated on another continent with the Indians, unable to visit my continent, and unable to communicate with any civ but my own, (Indians cannot communicate with the other either, Indian Civ is same as Chinese, no navigation, and no contacts other than myself, and the Chinese) can see everything on the whole map...
I assume AI civs can also forsee where future Strategic resources are located, since the AI civs continue to venture out into desolate land, and plunk down a settler where no settler should be. And in a few hundred years, up pops a coal resource, or oil, or Uranium, or Aluminum, or whatever.
This bug, more than any other is the most aggrivating to me.
The AI should race for Luxury resources, if there is a spot to build a new city, they should race for River locations, because that is a good spot to build a city, they should race for Gold resources, they should NOT race for a spot of land that have NO INTRINSIC VALUE at all... until later in the game.
It is so obvious, and infuriating.

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The Rusty Gamer
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Christchurch, New Zealand
Apr 1999 time: 17:18
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I just tried it again. I did not press cancel at any time. Same problem. I'd changed the number of players to 4, and for each player I set to starting with future tech and goverment democracy. The difficulty level was set to "Any" by default. After saving and reloading, the number of players had changed to 8, it had put starting techs back to Ancient Times, and had changed the difficulty settings to "Regent" but had left the goverment at democracy. Something is definitely wrong here.
Last edited by The Rusty Gamer on 24-04-2002 at 16:56
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Redstar
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Possibly a serious bug afterall...
I have been playing 1 game for more than 13-18hrs now.
No problems up until last night when the mouse input STOPPED WORKING. All i could do with the mouse was move the cursor. Curiously if i moved the mouse to the screen edges, the map still scrolled. but that's it.
Also, around about the same time, i could no longer order my settlers to build railroad. The settlers on auto build still build rail though.
btw: i could still switch to windows where the mouse worked fine.
I do not know how serious this issue may be as it has only happened to me once in all that time i mentioned.
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