 |
|
Bautou
|
|
quote: Originally posted by jshelr
Lucilla's Answer: Another explanation could be, that you don't know all civs yet. I'm not sure whether you would be informed about a wonder being finished by a civ you didn't have contact with.
Thanks Lucilla. That could be it. The game was on the setting with the most ocean space and it's possible my group of civs was far enough behind others on techs to make this explanation right on. |
In my current 1.21f game, I've received notifications when another uncontacted and unseen civ has beaten me to a wonder.
|
|
|  |
 |
|
ReallyClang
|
|
I'm not sure if this is a bug of 1.21 or 1.17 but I used to be able to remove old units from an army with the J command. If I had an army of tanks I would move it to a stack of individual tanks, select one of the individual tanks and move it to another square with J. This moved all the tanks including the ones in the army leaving an empty army which I could then fill with modern armour units. This no longer works in 1.21 - the tanks remain in the army. Is that how it is supposed to work?
|
|
|  |
 |
|
PhoenixPhlame73
|
|
San Antonio, Texas
Apr 2002 time: 23:18
|
|
ReallyClang, I'm not sure, but what you're describing was probably a bug before the patch, i don't think you are supposed to be able to move units out of armies....
|
|
|  |
 |
|  |
 |
|
Spiffor
|
 |
CPA - Evil Clone brigade
Nov 2001 time: 06:18
|
|
Here's a small glitch : I named my latest save "1.21f". The saving / loading box will not display it. But I can still save / load it if I type the name entirely. I suppose it comes from the point I have in "1.21f"
Another bug, specific to 1.21f : I changed some team colours in the editor (only using the 16 first colours, as I've always done without problems). I have some problems with the orange, that I swiched back to the Brits. But still, in my first 1.21 game, the Americans were orange, and in the attached save, the Egyptians are orange.
A more interesting bug : sometimes, a per turn offer is violently rejected by the AI. I know the AI refuses gold per turn which is superior to my profit, but here, the AI refused a luxury. In this saved game, go talk to the French. If you ask them chemistry for printing press, they'll refuse ("I doubt they will accept this proposal"). If you throw 150 gold lump in, they'll accept. But if you throw wine instead, they'll radicalize themselves while refusing. I don't understand why. It seems the French will trade wine only for a luxury.
Attachment: frenchrejectwine.zip
This has been downloaded 0 time(s).
|
|
|  |
 |
|
agoodfella
|
|
Seoul / Hong Kong
Nov 2001 time: 13:18
|
|
Sorry if this has already been answered but, how can one get rid of the "pop in the CD to start"...
i.e. how can i start this without the CD...
thanks
|
|
|  |
 |
|
Elucidus
|
|
I believe (CTRL)-(SHIFT)-(I) will do this.
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:18
|
|
One thing that I just noticed, maybe its been mentioned before, its proably not a bug, but annoys me, is that when I have a queue full of say, Mws, then learn chivalry, one would hope that the mws in the queue would be all replaced with knights. instead, its just the one being produced, then my city wants to put out a pikeman. quite annoying when you have 20 cities do that in a span of 3 turns.
|
|
|  |
 |
|
surt
|
|
Athens, GA
Nov 2001 time: 05:18
|
|
I didn't see if this had been mentioned before, but in 1.21, if you set modified values for the base/improved output of tiles, only they improved values are used.
|
|
|  |
 |
|
Redstar
|
|
you only get the 10 shield bonus once now..i thought.
|
|
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|