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Laiquendi
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The AI assigns wildly different values to different techs. I once bought democracy for 10 gold, and traded medicine for two mid-level techs from the age before, plus a large quantity of gold.
As mentioned, AI tech sharing is still rampant, money per turn valuation is still screwed.
In my last game luxury trading was really strange.. the AI would never trade me a luxury for anything less than two of mine, plus gold per turn.
A strange bug i've run into: randomly some civilizations do not appear on my foreign advisor screen. In my last game, the babylonians and the persians (and the greeks and romans, before I killed them) were there, while the germans, french, russians, and english did not show up.
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dawidge
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Chicago
Apr 2002 time: 23:18
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quote: Originally posted by Laiquendi
In my last game luxury trading was really strange.. the AI would never trade me a luxury for anything less than two of mine, plus gold per turn.
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The AI knows that luxuries are more advantageous to the player than to themselves. Also, if you have broken trade treaties before (by going to war with an AI with whom you were trading) the costs go up because you have a history of breaking treaties. I don't think it matters if the AI declared against you (breaking the treaty with you), or if you declared against the AI (you broke the treaty with the AI), just that the treaty was broken.
quote:
A strange bug i've run into: randomly some civilizations do not appear on my foreign advisor screen. In my last game, the babylonians and the persians (and the greeks and romans, before I killed them) were there, while the germans, french, russians, and english did not show up. |
Shift-right-click on an empty (or occupied) circle to (re)assign it to another civ. Only 8 civs may be seen on the advisor screen regardless of how many are in the game.
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louiethelesbo
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The game continues to get worse instead of better. I am ready to go back to 1.16f. I thought the concept behind a patch was to improve the product not to further screw it up.
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crewealex
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Sheffield
Nov 2001 time: 06:18
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Everytime I start my first city the city centre square gets 3 commerce, Desert,hill,grass,next to river,not next to river--- anywhere. Is this how it should be or is something going wrong somewhere?
I seem to recall that without patches the base commerce was 1.
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Insigna
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I thought of two more. In my games some of the other civs leaders are dressed in the next ages clothing with the next ages city types however it is clear that they are not yet in the next age. why is this? And yes I know for a fact that they arent even close to the next age.
Also i can't trade cetain resorses or luxuries with certain civs its just not an option. sometimes for example i will be able to trade grapes but none of my horses iron or saltpeter.
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Elucidus
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quote: Originally posted by star mouse
Please examine the issue of resource availability on randomly-generated maps, particularly those that are at the extreme ends of the range (warm, wet, 3 billion etc.) For example, with Oil only found in Desert and Tundra, warm and wet maps may have little or no oil. |
Star Mouse,
I play Warm, Wet, 5 Billion all of the time. And while I may not have played until oil all of the time, I have never seen no mountains, no desert, or no tundra. So while there is less (which makes it a more exciting game, IMHO) there has always been some.
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PhoenixPhlame73
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San Antonio, Texas
Apr 2002 time: 23:18
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not a bug at all and certainly doesn't do anything to gameplay, but when you load a gaome, all teh units are facing one direction, not the way teh were when you saved the game,
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Cluk
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quote: Originally posted by PhoenixPhlame73
not a bug at all and certainly doesn't do anything to gameplay, but when you load a gaome, all teh units are facing one direction, not the way teh were when you saved the game, |
Cool. I think Firaxis should make more whimsical bugs.
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crewealex
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Sheffield
Nov 2001 time: 06:18
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quote: Originally posted by notyoueither
I think this is how it is supposed to be. They have also increased the costs of tech. |
Thanks for the reply. Appreciate your help.
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philosophile
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I'm actually pretty pleased overall with the patch. The game isn't perfect yet, but its a little step closer.
Anyways, I've noticed that the We love the -------- day isn't replaced with the leader type that you manually enter into the description anymore. It goes with the original. e.g. If I type in Fearless Leader, for the Aztecs, it still displays we love the chief day.
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Redstar
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"Two bugs I have found:
1. When I was bombarding coastal tiles from a ship, the game would pause for 10-30 seconds ...."
I have not experienced either of these two conditions even though i have cleared many forests and blown up many improvements from the sea.
I have previously experienced a delay whenever blowing up a harbour or airport (understandable since these 2 features have an icon on the map by the city). I do not know if this delay is still with us with this patch.
But, i have noticed there is LESS delay now when you capture a city.
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