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rjmatsleepers
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Autumn 87 and Klatchian forces enter the city of Bonk thus bringing the whole of the civilized disk into the Kingdom of Klatch.
[Actually if you go for controlling 4 out of 5 capitals, the game would have ended a few turns earlier.]
I still find the distances between the Sto Plains and Ram Tops (and Uberwald) tediously large, but at least the increased offensive power of the land unit allows them to come to the aid of the out-of-range flying unit. Of course a sensible AI would pick them of with their own flying units, but fortunately the AI is not very good at the game.
In this game the orange meanines were a paper tiger. I'm not sure how much of this was due to you dumbing them down and how much due to taking out the things that generated them. It may be worth taking them back up again slightly.
The Civilopedia "game concepts" seems to have entries for the original game. Can you change this? Are you intending to?
I leafed through my Discworld Companion and found a few names, but when I checked you'd already used some of them. I think the following are unused, but I may be wrong.
Klatch - Nef
Ram Tops - Razorback, Slippery Hollow
plus the following that I can't remember which country they are close to - Bas Pelargic, Pandemonium, Crinix, Scrote, Hung Hung, Cutshade Forest, Brown Islands.
Here are a couple of Sto puns that (I think) aren't too mono cultural - Sto V'pipe, Sto Ned. Of course you could actually include my mythical Djellibelli. And Om should have a Pom-pom
I also wondered about changing the icons used for einsteins and elvises - say a miniature Rincewind for one and a lady of negotiable affection for the other. And something for tax men, but I can't think what for the moment.
On the subject of Omnian turtles, I get the impression that they cease to be the AI's first choice build at some point. Presumably after the discovery of another tech, but I'm not sure which one. Life gets a lot easier for Klatch when Omnia stops building turtles - I'm not sure what you can do about this, but it may be worth thinking about.
I think that's enough for one day - good luck!
RJM at Sleeper's
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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:17
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First of all, a few comments:
1) as you noticed, I didn't post any new version yesterday, because I spent my evening playing the scen . I am now in 30 (about), and have launched my attack against Uberwald! My witches are slaughtering their guards, and I'm eager to get the tech that will allow me to build airbases! I destroyed Leshp and Holy Wood already, so Esme Weatherwax is at hand! And I'm getting close to the end of the tech-tree 
2) I decided not to make the new version yesterday as I will change quite a lot of (very minor) things, which is even more confirmed by your comments! 
3) I made some tests, and it seems that the "Radio" tech is really needed for airports to work, so the change will be done in next version!
quote: Originally posted by rjmatsleepers
Autumn 87 and Klatchian forces enter the city of Bonk thus bringing the whole of the civilized disk into the Kingdom of Klatch.
[Actually if you go for controlling 4 out of 5 capitals, the game would have ended a few turns earlier.]
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Well done 
quote:
I still find the distances between the Sto Plains and Ram Tops (and Uberwald) tediously large, but at least the increased offensive power of the land unit allows them to come to the aid of the out-of-range flying unit. Of course a sensible AI would pick them of with their own flying units, but fortunately the AI is not very good at the game.
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Yes, the distances are a bit too large, but (IMO) not enough so that I have the courage to redo the map and reimplement everything 
And with airports and airbases, the situation would be slightly improved, I think.
BTW, what do you think about the new rate of appearance of Public Workers? In my game, I have few enough to take care of them and not build many cities, and enough to build roads and such, and when necessary "airbases" cities! 
quote:
In this game the orange meanines were a paper tiger. I'm not sure how much of this was due to you dumbing them down and how much due to taking out the things that generated them. It may be worth taking them back up again slightly.
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They were weak in my game too, but I might know the game too well and be too prepared to react against them...
Anyway I am now playing with "strengthened" barbarians and nomads (Offense 5 instead of 4), and I'll probably end up re-increasing the rate of appearance of the monsters to their previous level, or close to that!
quote:
The Civilopedia "game concepts" seems to have entries for the original game. Can you change this? Are you intending to?
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Yes, I should change that, if I find them! Which text do you have in mind??
And I'll change the text about airlift, scrambling units and such too! 
quote:
Klatch - Nef
Ram Tops - Razorback, Slippery Hollow
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Good!
quote:
plus the following that I can't remember which country they are close to - Bas Pelargic, Pandemonium, Crinix, Scrote, Hung Hung, Cutshade Forest, Brown Islands.
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Bas Pelargic, Pandemonium, Hung Hung, Brown Islands: no, too far
Crinix: Klatch (actually an island north of Ephebe)
Scrote, Cutshade Forest: : sounds like RK
quote:
Here are a couple of Sto puns that (I think) aren't too mono cultural - Sto V'pipe, Sto Ned. Of course you could actually include my mythical Djellibelli. And Om should have a Pom-pom
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Like Sto Ned and Pom-pom 
quote:
I also wondered about changing the icons used for einsteins and elvises - say a miniature Rincewind for one and a lady of negotiable affection for the other. And something for tax men, but I can't think what for the moment.
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Excellent idea! Provide them, please 
quote:
On the subject of Omnian turtles, I get the impression that they cease to be the AI's first choice build at some point. Presumably after the discovery of another tech, but I'm not sure which one. Life gets a lot easier for Klatch when Omnia stops building turtles - I'm not sure what you can do about this, but it may be worth thinking about.
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Now that could be a problem! Do they stop to build them completely, or do they just slow their production? 
I'll have to investigate this, as from the units stat they should not be stopping to build them...
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rjmatsleepers
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quote: Originally posted by Cyrion
First of all, a few comments:
BTW, what do you think about the new rate of appearance of Public Workers? In my game, I have few enough to take care of them and not build many cities, and enough to build roads and such, and when necessary "airbases" cities! |
The rate of appearance of public workers seems fairly good. It still takes quite a while to build roads between all Klatchian cities let alone irrigation, etc.
quote:
Yes, I should change the game concepts, if I find them! Which text do you have in mind?? |
It wasn't the text so much as the listing of things that are not in the game - railroads for example.
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And I'll change the text about airlift, scrambling units and such too!  |
Good idea!quote:
Excellent idea! Provide them, please  |
If you can provide an illustration of Rincewind, I can convert it into a suitable icon - but I suspect you can do that as well. As fo LoNA, I don't have any copyright free pictures, but I'll see what I can come up with.quote:
Now that could be a problem! Do they stop to build turtles completely, or do they just slow their production?  |
I'm not sure - I'm afraid I've never actually switched players to see what is going on. I simply have the impression that at some point they stopped throwing turtles at me and started using another unit. It may be something to do with the shields required to build them.
quote:
I'll have to investigate this, as from the units stat they should not be stopping to build them... |
Good luck!
RJM at Sleeper's
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yaroslav
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Madrid, Spain, Europe
Jun 2001 time: 06:17
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Hi cyrion!
After I'm starting to get used to live in Madrid I'm playing SP civ2 games again. First of all, I like the scen A LOT.
I've played as Omnia: it wasn't too hard, I lost 2 cities, but I opened the way from my capital to Ank-Morph and I dumped caravan after caravan in the city (as duke o' york did). I've used the turttles a lot and I find them very powerful, specially for their defense bonus against flying and quick units.
However, I've also built some Quisitors, not only because I love the graphic , but also becasue as they move 2 are very good to explore the roads, so the DD units can't destroy my turtles.
One minor, minor bug: The message to be readed after the Spell to destroy the portal is lost cause not enough fuel could be changed to something more colorful 
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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:17
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First, bad news! 
I'm not able to change the list that appear in the tool bar at the top, and namely the "airlift", "buil airbase" and such in the "orders" menu! For more detail about that, check my "Technical questions" thread!
By chance, it's not too bad, but I think it's a shame for the atmosphere...
And then, good news! 
I think I got it for the "historian/librarian" interventions, I just need some help on a few of them!
Here is how it will go:
Common text:
The Librarian of Unseen University completes his epic history: 'Ook', or 'The Civilizations SPECIFIC on the Disc'
With SPECIFIC being replaced by, for the different categories:
WEALTHIEST : with the most bananas 
MOST POWERFUL : with the largest cheek pads 
MOST ADVANCED : with the most complete Library (if you can provide a better one, don't hesitate!)
HAPPIEST : with the best rubber ring 
LARGEST : with the highest tree (if you can provide a better one, don't hesitate!)
What do you think??
And if you have a proposal to replace the adjective (puny, hopeless, mighty,...) used for the ratings, please shoot! Otherwise, I'll keep them as they are
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