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La Fayette
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albi, france
Oct 2000 time: 06:19
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quote: Originally posted by Straybow
. Regarding trade, I am unsure of whether there is any research bonus for caravans delivered to cities in the same civ. Can anyone enlighten me on that point?
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The answer is YES (same amount of beakers added in your research box as the amount of gold mentioned by the AI on delivery)
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Scouse Gits

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Liverpool, United Kingdom
Nov 1999 time: 05:19
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Seeks some madness to perpetrate ...
1200 -- gives three techs to Mongols so as to reduce our beaker price and then extorts 75g; Vikings 25g ...
1220 -- Chemistry choose Communism (I'm being shanghaied here by all the other old farts who prefer Commie over Fundy - but the tech path has been chosen - it really would be madness to change track now) Research at 4 turns - time to find my Oedo table ... 1260 or 1340 don't think I can manage 1260 let's look ...
Beakers required for advance = 1184 with heroic measures 4 size 5 cities Xinning and an Ein in SH (more stops celbration) I can get 538 beakers - 1076 in two turns - 184 short can I get that much trade income? Not in one turn - DAMN! OK revolt set for 1340 - turn down science and lets crank out some money and good guys;
Note to SG(2) had you cranked up your science last turn we could have saved SH's research to contribute to commie and gained 4 turns. Yeah like any of us are that anally retentive - but it would have been nice 
1240 -- 975 beakers needed;
1260 -- 768 beakers needed; TightPassage, Silver, 64g; SuezsurScouse, Coal, 60g; Mercatia, Silver, 40g; 604 beakers now; Mongols 50g; Celts 200g;
1280 -- 561 needed; RazeMeIfUDare, Oil, 34g; 527 needed
1300 -- 313 needed; Aleppo, Hides, 38g; SilkyFish, Silk, 21g; Sarzana, Coal, 44g; StrayBow, Coal, 47g; Porte yerMa, Silk, 18g; Kabul, Silver, 87g; Kashgar, Hides, 36g; 22 needed; Science to zero
1320 -- 22 needed; Food to SH; no other deliveries this turn;
1340 -- Communism select Explosives; Communism established; SH now 18; StickyMouse, Beads, 86g; Sad king Julius, Coal, 58g; Utica, Silk, 16g; Panama Hatt, Food;
1360 -- SH now 19; Silk, PaxSTYOMnia, 13g; Hides, Two Specials, 20g; Dye, Darwin's Canal, 23g; Dye, SuezsurScouse, 19g; War with Spain; 50g from Mongols;
1380 -- Explosives choose Economics; Leo's does the Engineer thing; Vet Clads start the softening up of Madrid prior to a large scale invasion - fun for one of our successors
1400 -- Food from Mercatia; Coal, Persepolis, 72g; Silk, RazeMeIfUDare, 28g;
Sorry - took my eye off the ball and lost celebration in SH for a turn - Economics will now arrive in 1440 - SH (now size 20) is beginning to stockpile food caravans for Wonder building. Once a city has three routes with SH it is time to think longer term and consider building laundrettes of one description or another - once you have three decent routes a Marketplace will normally be sufficient for celebration - don't forget to build a StockExchange in SH - this is just getting to the exciting bit - Oh and conquer Spain before lunch 
It is worth considering taking fewer than 10 turns now - just do as many as you feel happy with - good luck and keep up the madness (what did I do that was mad? I'm an ICSer and I didn't found a single city - now that is mad!)
SG[1]
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