Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-PBEM > New "Ancient Empires" PBEM created
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Civilization II PBEM (52): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread   
Pages (72): [ <<   19   20   21   22   23   24   25     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 20-08-2003 19:27
Edit/Delete Message Reply w/Quote
#631 Report this post to a moderator
Enter the AD-FREE zone

The players are (in order of the game-cycle)

Hittite = Tanelorn
Babylonia = SlowThinker
Assyria = Germanos
Egypt = Kull
Persia = Stefan Haertel
Greece = Steve Clarke
Minoan = La Fayette

I'll send you my e-mail via the PM


For Diplomacy: I encourage it, its a large part of the fun of playing MP/PBEM

I would say that practically all is allowed, except diplomacy if you haven't met in game, and/or the MapMaking issue as adressed by SlowThinker.

Alliances are allowed, tech-trading is allowed (in fact, quite some techs have been traded as we speak)

Unit gifting?
If allowed, only via MP mode. (meaning players will meet online to give units)

tanelorn is offline tanelorn
Prince
of the deep blue sea
Jun 2001
time: 07:22
  Old Post 21-08-2003 01:28
Edit/Delete Message Reply w/Quote
#632 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Downloading, I'll play my turn ASAP.
I think that when you are gifted a unit for which you don't have the tech, you get it automatically, but I haven't checked. Actually, unit gifling might be a nice way to overcome AI diplomatic deadends...

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 21-08-2003 15:28 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#633 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

La Fayette, I see you prefer a no-diplomacy game, but this game has run from the beginning as a diplo-game, so I think a change in the middle would not be a good idea.
But I can agree with you that a diplo-game don't show who is a good Civ2 player: even a super-player will be blown away easily if 6 civs attack him simultaneously. So you must be very polite to others . And keep cities on size 1-2 so that others know they would gain nothing from a conquest

BTW sneak-attack doesn't work in PBEM games played in .net mode, because only human defenders are affected by the sneak attack.

Your sentence about lying is leading me to add it in the text:
Rules:
All diplomatic arrangements (alliances, tech, unit, gold, city trading, trade agreements = to allow caravans to be delivered etc.) are allowed, but any agreements can be broken when advantageous (unlike barters).
Any info may be offered during diplomatic talks (except restraints related to Map Making), but any info may be false.


Please send objections if any.

quote:
Originally posted by germanos
Unit gifting?
If allowed, only via MP mode. (meaning players will meet online to give units)

maybe I should be more concrete in rules:

Rules:
Description of allowed ways for implementing barters/gifts:
Maps (see restraints related to Map Making): online connection, AI diplomacy (F3 key), screenshots, YaroTool;
Techs: online connection, AI diplomacy (F3 key), YaroTool (current version don't count with GL - the given tech must be passed also to the owner of the GL some way);
Gold: online connection, AI diplomacy (F3 key), YaroTool
Units: online connection; Yaroslav is preparing unit exchange in new version of YaroTool; AI diplomacy is forbidden because units are teleported
Cities: YaroTool (warning: you must clear the city from units and unit support before a transaction), agreed capture (warning: 1 citizen and some improvements may be lost)
Warning: AI diplomacy (F3 key) can bring problems - for example some unwanted info about opponent's civ may be revealed.
Both gifts and barters and way of their implementation must be agreed by both sides before the realization.


Please send objections if any.

quote:
Originally posted by tanelorn
I think that when you are gifted a unit for which you don't have the tech, you get it automatically, but I haven't checked.

Maybe this happens in the AI diplomacy only, but we should know (test) it ...

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 21-08-2003 15:29 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#634 Report this post to a moderator
Poly problems Remove this text

Tomorrow I wasn't able to connect Poly for two periods.

Do others ascertain similar problems too? If yes then I have a following suggestion how to speed game up:
A player that just plays his turn is asked to e-mail the save to the successor, to e-mail a notice (without a save) to the successor of the successor, and to send the save in this thread (possibly later ifPoly not available).

If others don't have such problems then I ask La Fayette to post warnings and tanelorn to post saves not only in thread but also on my e-mail...

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:22
  Old Post 22-08-2003 01:39 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#635 Report this post to a moderator
Got spare money?

My internet connection has been totally hosed for the last 3 days, so I've missed a lot of the recent discussions:

1) SlowThinker: Very nice listing of the rules. Once we've agreed on the final set, I'll post a copy in my opening post so people can find it without hunting around (I keep an updated list of players there, too).

2) A few thoughts on some of the proposed rules:
- Unit Gifting. Don't like it. If anyone can cite historical sources in which, for example, the Assyrians permanently "gave" an army to some other civ, than maybe i'd agree to this. It just does't seem to have any basis in historical reality.
- Map Gifs. You know my opinion, but it's not that big a deal. I would like to hear from some of the other players, tho.
- Auto-settler irrigation. I think we all agree this is not a good idea.
- Reloading. I agree with your list of exceptions.
- Time Limit. Having played some other PBEMs, its safe to say that 48 hours is a VERY short period, especially now that the empires are growing. Given that we have international players in multiple time zones, and none of us want to be checking 'poly every other day, I'd propose going with a "no-notice" 72 - with time exceptions granted only to those who request them. The reality is that the fastest way to move this game along is via the PM system that germanos constantly (and rightly) begs us to follow. I wouldn't want to MANDATE the use of "it's your turn" PMs, but it's definitely the polite and courteous thing to do.

tanelorn is offline tanelorn
Prince
of the deep blue sea
Jun 2001
time: 07:22
  Old Post 22-08-2003 07:46
Edit/Delete Message Reply w/Quote
#636 Report this post to a moderator
Support Apolyton buy from Amazon

Got an event message about Poseidon giving the Minoans a fleet. Diplomatic delegations dispatched. Generally on the move.
Assyrian friend,
a) Your scouts have blocked my chariots in Lebanon for turns.
Will you let me pass, or shall we call this a border?
b) Your scouts are blocking mine in the desert. Dont worry, I am not going for the slaves, keep them.
c) Your scouts are occupying a road square in the Hittite heartlands. You are creating a traffic jam. Imagine ox-cart drivers blowing horns.... Move on, aiready.
Your turn, Slow thinker.

Attachment: hittites_b3100.net
This has been downloaded 2 time(s).

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 23-08-2003 11:46
Edit/Delete Message Reply w/Quote
#637 Report this post to a moderator
Re: Poly problems Enter the AD-FREE zone

quote:
Originally posted by SlowThinker
Tomorrow I wasn't able to connect Poly for two periods.

Do others ascertain similar problems too? If yes then I have a following suggestion how to speed game up:
A player that just plays his turn is asked to e-mail the save to the successor, to e-mail a notice (without a save) to the successor of the successor, and to send the save in this thread (possibly later ifPoly not available).

If others don't have such problems then I ask La Fayette to post warnings and tanelorn to post saves not only in thread but also on my e-mail...


I have difficulty accessing Poly as well

tanelorn is offline tanelorn
Prince
of the deep blue sea
Jun 2001
time: 07:22
  Old Post 24-08-2003 00:27
Edit/Delete Message Reply w/Quote
#638 Report this post to a moderator
Lose 30 kilos (of popups)

What do you mean "tomorrow I wasn't able"????
You haven't discovered time travel, have you????

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 24-08-2003 04:25 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#639 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

It looks only you discovered it already . No other people noticed it .

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 24-08-2003 04:28 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#640 Report this post to a moderator
Remove this text

.

Attachment: bab_b3100.net
This has been downloaded 2 time(s).

tanelorn is offline tanelorn
Prince
of the deep blue sea
Jun 2001
time: 07:22
  Old Post 24-08-2003 05:14
Edit/Delete Message Reply w/Quote
#641 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

The original "Time machine" movie was on TV today (not the crappy romantic remake) so there you are.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 24-08-2003 06:02 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#642 Report this post to a moderator
rules Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Kull
Unit Gifting. Don't like it. If anyone can cite historical sources in which, for example, the Assyrians permanently "gave" an army to some other civ, than maybe i'd agree to this. It just does't seem to have any basis in historical reality.


1. Concerning history
I think we cannot try to copy historical facts to Civ2 diplomacy. Imagine that you find out that in history Greeks never payed or gifted any gold to Babylonians and Greeks got only pottery from Hittites ... and you want to force these rules in our game...
We simply write a new history.

2. Concerning gameplay
Unit gifting looks as a similar action to gifting of gold, techs, cities...but...
The most different item is Tech gifting: unit or gold is 'moved' to another civ, but techs are 'copied'. So first I would question Tech gifting.
I can agree that Unit gifting AND City gifting is different from Gold gifting in one aspect: it allows a civ to get a position in a very far part of world without need of moving there. Although I don't think this is a problem, I could imagine an additional rule: If civ A pass a city or unit to civ B then the submission must occur besides an existing city or unit (it takes the new unit or city over) of civ B. The game might look a little bit more natural, but on other side any additional rule means a complication...

I agree with La Fayette that we can play a diplomacy game or a non-diplomacy game but nothing between. I think Unit giving is part of Civ2 diplomacy and I would consider strange to exclude a part of diplomacy without a good (gameplay-related) reason.
Conclusion: I think Unit giving should be preserved. But I could vote (or be neutral) for the rule that requires to take units over.



I perceived that there might be some strange things with city giving: for example a city could be 'lent' to a civ with Pyramids before growth and then taken back. Or it could be lent to a civ with Sun Tzu before new unit is finished.
Your opinions?

Last edited by SlowThinker on 24-08-2003 at 06:18

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 24-08-2003 06:06 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#643 Report this post to a moderator
translocated workers Increase the size of your Attachments

AI changed workers (to max. food) in one of my cities. I thought only production may be changed . And it happened between Greek and Minoan turn . Greek save is OK, Minoan isn't.

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 24-08-2003 11:22
Edit/Delete Message Reply w/Quote
#644 Report this post to a moderator
Re: translocated workers Inflate your Upload Space

quote:
Originally posted by SlowThinker
AI changed workers (to max. food) in one of my cities. I thought only production may be changed . And it happened between Greek and Minoan turn . Greek save is OK, Minoan isn't.


very odd indeed.
I have been experiencing the same thing at the imperialism 1870 game at CFC. Nobody seems to know how and why these changes occur, and nobody seems to have experienced it before...

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
Angry  Old Post 24-08-2003 13:25
Edit/Delete Message Reply w/Quote
#645 Report this post to a moderator
Re: translocated workers Lose 30 kilos (of popups)



My city workers have been replaced as well, like SlowThinker described…

In this case, the change has taken place during the Babylonian turn


Fiddling around, I have been able to restore production in one of my cities, but not in another. To do so, I have exploited a bug in the game.

Doing so, I was able to restore production in Nineveh, and thus the unit that was supposed to be finshed this turn, gets indeed finished.
With your permission, I would like to play from the 'restored' save, instead of the messed up one.


My Civ is not passworded, as far as I'm conceirned everybody is free to check Assyria's production in my 3110BC save against the Assyrian production in Babylons 3100BC save., if you feel something fishy is going on. Preferably ask a friend to check.
For those playing in this game, who want to see what devestation this weird worker-allocation problem can cause, feel free to check my saves in the imperialism game at CFC.

It's only now that i'm experiencing this bug in this game as well, I've discovered the F1 bug as described above, in a desperate effort to find ways to bypass this problem.

I'm curious if SlowThinker and/or Steve have used Yaroslav's Utility (or any other) during their turn that might have had any influence on the save.

I'll post as soon as I've had some feedback on the issue of '(partially) restoring' my production orders.

Yours, germanos.

Last edited by germanos on 24-08-2003 at 17:09

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 24-08-2003 15:07 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#646 Report this post to a moderator
Remove this text

It looks the AI changed workers after I loaded Hittite save and the AI 'finished' Hitite turn...
In 3110 I set password with Yaroslav's utility. But I didn't use it in 3100. I don't use any other tool that writes in a save or memory (I think also a hypothetical bug in Lazy Civ might cause this). I use only Civ2Beakers - it reads file only.
I think my relocation occured during La Fayette's move, not Steve's.

Imperialism 1870 - can you post a link to the correct page? I suppose thread is long...

Test
germanos, I will play again my turn - in one test I will replay my turn, in other test I will just Ctrl-N and not to move. Check your e-mail.

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 24-08-2003 15:47
Edit/Delete Message Reply w/Quote
#647 Report this post to a moderator
Re: Test Lose 30 kilos (of popups)



ST: BOTH saves are 'correct' this time!

NO change in production/ worker allocation at all.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 24-08-2003 15:53 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#648 Report this post to a moderator
Inflate your Upload Space

I didn't manage cities. I will try to produce more saves.

I suppose you tried to reload repeatedly that 'bad' save?

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 24-08-2003 16:03
Edit/Delete Message Reply w/Quote
#649 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

ST:

yes, I repeatedly loaded the bad save

I took the save you attached on your e-mail. I'll try to download the save you posted on Poly to see if there is any difference.

tanelorn is offline tanelorn
Prince
of the deep blue sea
Jun 2001
time: 07:22
  Old Post 24-08-2003 16:15
Edit/Delete Message Reply w/Quote
#650 Report this post to a moderator
Help yourself to an AD-FREE life

This has been reported in other PBEM's aswell, I think that Lazyciv is supposed to solve the problem

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 24-08-2003 16:15 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#651 Report this post to a moderator
Put an end to popups!

It is the same file.

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 24-08-2003 16:17
Edit/Delete Message Reply w/Quote
#652 Report this post to a moderator
Lose 30 kilos (of popups)

ST,
the save here on Poly is as 'bad' as the one I received by e-mail, so we can rule out a 'screw-up' while transfering the file.

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 24-08-2003 16:26
Edit/Delete Message Reply w/Quote
#653 Report this post to a moderator
Got spare money?

To ST:

See for Imperialism 1870: screwed worker-allocation

Here it had happened for the second time, and since this turn, ALL of my following turns I have had workers being displaced.


To Tanelorn:
LazyCiv tackles a different problem: the Items being produced in your cities are changed, sometimes also the workers-postions, but not always. In any case, LazyCiv does NOT solve the problem ST and I are having (beleive me, I've tried )

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 24-08-2003 17:15
Edit/Delete Message Reply w/Quote
#654 Report this post to a moderator
Put an end to popups!

ST,

could you redo your complete moves and stuff and see what happenes then? So far, all your saves seem to be 'in order' (exept the original one )

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
Exclamation  Old Post 24-08-2003 18:46 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#655 Report this post to a moderator
Solved! Support Apolyton, buy Civilization: The Boardgame

I found how it happened:
In my turn I did partial saves. The last partial save is OK, but the final save has changed workers in Nineveh.
It is because I pressed F11 (Demographics window).
I tested also other special keys, but none affected Nineveh workers. But they might affect other cities!

La Fayette, did you press F11 during your turn? Could you try a new turn without F11 and e-mail me the save?

Anyway I ask all players not to press F11 in main game. Do it in a side-load.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 24-08-2003 18:49 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#656 Report this post to a moderator
Put an end to popups!

This is the corrected file.

Attachment: bab_b3100 no f11.net
This has been downloaded 0 time(s).

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 24-08-2003 18:55
Edit/Delete Message Reply w/Quote
#657 Report this post to a moderator
Re: Solved! Put an end to popups!

quote:
Originally posted by SlowThinker
I found how it happened:
In my turn I did partial saves. The last partial save is OK, but the final save has changed workers in Nineveh.
It is because I pressed F11 (Demographics window).
I tested also other special keys, but none affected Nineveh workers. But they might affect other cities!

La Fayette, did you press F11 during your turn? Could you try a new turn without F11 and e-mail me the save?

Anyway I ask all players not to press F11 in main game. Do it in a side-load.




SAY IT ISN'T TRUE!

Pressing F11 has an effect on the game ?


PS: do you want to replay your turn SlowThinker?

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 24-08-2003 19:21
Edit/Delete Message Reply w/Quote
#658 Report this post to a moderator
To the Hatte Full PM-box? Change here!

Dear Hatte neighbours,

We apologize for any inconvenience caused to oxen-carts on the road our scouts have been crossing. They have moved on. Maybe you could give them some directions in their quest for the fabled lands of Greece?

Your Charioteers have indeed been staying on a border for quite a while: the Assyrian-Egyptian one that is .
They have chosen voluntarily to rest after their battles fought in Canaan. As far as Assyria is conceirned, they can move into Egypt, but alas our troops will not.
Our borderguards have been ordered, as a sign of goodwill, to move south to Egyptian territory to allow your Charioteers to move into Egypt. The Guards' room to manouvre is very limited however, so we want to give you some directions, in order to avoid future blocking of your now fully recovered Charioteers, currently pickinicking with the Egyptians: To enter into Egypt, your Charioteers will have to move a little straight south, and then head for the forest to the south-east. From there, you will have no problem moving further south later on.

Your skirmishers in the Syrian desert are indeed advised to leave the barbarians in their fortresses alone: they will be utterly crushed by the defenders . There is no need to harden the defenders in a futile attack. We don't understand all the hassle though: you have more Skirmishers in the region, and they move freely. Moreover, your units had encountered Assyrian borderguards way up north of your current position. You shouldn't be surprised you encounter more and more Assyrian troops when you penetrate deeper into Assyrian lands


We do have a request for you, o noble people of the North:
Hittite Farmers have been spotted near the north-western city limits of the Assyrian city of Ishkanderoun. We assume they will work the fields of Iconion, as local roumors tell us this Hittite city is near. They are asked to respect the city limits of Iskanderun however, which are defined as the southernmost region downstream of the Seyhan river. The spot is easyly recognized as there is a large colony of Game Birds present. Further east, the hilly lands, rich in Olives and Sheep, mark the north-eastern city limits. Would you travel further east, you would arrive in the wellknown city of Karkemish (previously known as Harada).

NB: I'll post my turn as soon as I have received word from SlowThinker it is OK to do so.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 24-08-2003 19:34 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#659 Report this post to a moderator
Re: Re: Solved! Get a bigger avatar today!

quote:
Originally posted by germanos PS: do you want to replay your turn SlowThinker?

Did you try the 'corrected' file? Are there any problems?
In fact this is a 'replayed' turn. I took a partial save and didn't press F11.

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 24-08-2003 20:17
Edit/Delete Message Reply w/Quote
#660 Report this post to a moderator
Full PM-box? Change here!

The new file is fine ST.

All production is as I had left it last turn.

 
Pages (72): [ <<   19   20   21   22   23   24   25     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0709 seconds (86.38% PHP - 13.62% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net