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Carolus Rex is offline Carolus Rex
King
Sweden
Jan 1970
time: 06:22
Smile  Old Post 09-06-2005 05:07
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#1951 Report this post to a moderator
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Sorry for interrupting, but isn't there a "number of posts limit" for threads?

BTW, where's our 7 player game? Ok, I'm throwing rocks in a glass house here (as the lame swedish proverb goes), but who's holding us back?

Carolus

Peaster is offline Peaster
Prince
Florida
Jul 2003
time: 00:22
  Old Post 09-06-2005 05:38 Visit Peaster's homepage!
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#1952 Report this post to a moderator
Got spare money?

We cannot pin the blame on any one person, but at the moment it is Zedd's turn. It appears he has not downloaded the Bab save yet and has less than 24 hours before our infamous N-guy arrives. So, I will be proactive this time ....

Zedd??

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:22
  Old Post 09-06-2005 05:43
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quote:
Originally posted by Peaster
our infamous N-guy arrives


ROTFLMAO

I must admit, I have been called a lot worse.

I will post the control N save if Zedd doesn't appear, but in this case perhaps more then any other, I really hope he appears as it seems the rest of the world is after him now, and the loss of one turn could be hugely detrimental.

In light of this I am sending a PM to Zedd.

* Sparrowhawk aka "infamous N-guy"

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:22
  Old Post 10-06-2005 06:52
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#1954 Report this post to a moderator
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Yuck!

I just downloaded and loaded the game, and there is a significant decision required of me that I would rather not make.

However, Zedd has not read my PM yet, so I assume he has not been online in the last 24 hours.

I need direction on whether or not to make this decision and post the save or if you guys want to wait longer for him.

On a related note, someone else downloaded the save before me (I checked yesterday and downloads were 0, today before I did downloads were already at 1). Any chance it was Zedd that downloaded it?

* Sparrowhawk

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:22
  Old Post 10-06-2005 07:48 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Given that we have a 6-on-1 war underway, and that Zedd is the "1", I'm inclined to bend our rules into a pretzel in this case. So lets give it another 72 hours from now (and hopefully it won't take that long). Anybody object?

Peaster is offline Peaster
Prince
Florida
Jul 2003
time: 00:22
  Old Post 10-06-2005 09:45 Visit Peaster's homepage!
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#1956 Report this post to a moderator
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I DL'd the Bab save very soon after it appeared, and the counter is now at 2, so it seems he has not DL'd. The 72-hour rule has been almost completely trashed lately and it needs some teeth. I prefer that you N us all without mercy after 72 hours each. If Kull decides to wait another day or so for Zedd, I have no objection. If you want to wait for a second opinion, or play Zedd's turn for him, that's OK with me too.

Zedd is offline Zedd
Prince
Of Morr hill
May 2002
time: 00:22
  Old Post 10-06-2005 16:16
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Sorry everyone, I had been checking in but thought for some reason that Peaster was before me in the line up.

I will dl and play from home this afternoon so peaster will have the weekend to play.

Sorry for the goof up

Zedd is offline Zedd
Prince
Of Morr hill
May 2002
time: 00:22
  Old Post 10-06-2005 21:29
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Here ya Go

A minoan ship was seen sneaking into Mallia to re-enforce enemy armies there, lucky a bireme was in the area.

Babalonians continue to harrass our citys of er and Kurigalzu, More forces have been ordered to the area but no solution to thier intrusions has been found. One adviser suggested blocking the river with rocks and dirt :LOL:, who could possibly do such a thing?

The last evidences of the reign of kind dedanu have faded, the army has re-grouped and is just now starting to cary out Zedanu's plans for defending the realm. Let us hope they are enough to protect our cities until peace is restored.

Attachment: ze_b2800.net
This has been downloaded 5 time(s).

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:22
  Old Post 11-06-2005 02:51
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Glad to see I didn't need to play that one.

As suggested by Peaster and implied by Kull, I will keep watching the thread and attempt to help enforce the 72 hour rule.

Please PM me if a "control N" is required.

Thanks,
Sparrowhawk

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:22
  Old Post 11-06-2005 11:43 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#1960 Report this post to a moderator
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The massive Egyptian Chariot onslaught continues, sending the armies of Assyria reeling backwards on all fronts. Soon, Horus willing, our horses shall slake their thirst in the Waters of Euphrates.

Attachment: egypt_b2800.net
This has been downloaded 1 time(s).

Peaster is offline Peaster
Prince
Florida
Jul 2003
time: 00:22
  Old Post 12-06-2005 02:32 Visit Peaster's homepage!
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Persian priests call upon their dark gods to bless the great armies of Pharaoh and the King of Babylon. Also, the great ships of our allies in the perilous western seas.

Persian troops are still recovering from recent battles, but a decisive effort to rebuild our glorious army is already underway. Sinbad has led another band of skirmishers to victory over the barbarians, bringing back another wagon load of gold. His popularity soars, and many Persian pundits speak of him as the next King.

Attachment: pe_b2800.net
This has been downloaded 2 time(s).

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 12-06-2005 02:55 Visit SlowThinker's homepage!
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quote:
Originally posted by Zedd
The last evidences of the reign of kind dedanu have faded, the army has re-grouped and is just now starting to cary out Zedanu's plans for defending the realm. Let us hope they are enough to protect our cities until peace is restored.

Do we hear well that Assyria is prepared for a capitulation?

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:22
  Old Post 12-06-2005 03:08 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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.....or do they still prefer the decapitation?

Zedd is offline Zedd
Prince
Of Morr hill
May 2002
time: 00:22
  Old Post 13-06-2005 17:11
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I said from the beginning that I was not looking forward to war, and would keep a mind open for peace. But if the price of peace is 1/2 of all Assyria then it is too much. If my enemies require 1/2 of what the Assyrians have worked for then there will be blood shed on each side. Thus far I have made no move more aggressive save the delivery of camels and the defense of Assyrias only Island city from ships sent to attack. I have elected to defend those cities left in my charge at Dedanu's passing, rather than "aquiring" more cities, which was most certainly possible.

I doubt that this distinction will sway the hatred of our enemys.

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:22
  Old Post 13-06-2005 19:59
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Minoan Navy Headquarters confirm he loss of an Early Sail offshore Mallia. The Assyrian Bireme will be punished ASAP

kengel is offline kengel
Prince
Germany
Aug 1999
time: 06:22
  Old Post 14-06-2005 05:23
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Just before the greek king fells asleep in the early morning hours:
Here is the save, no news...
Enjoy!

Attachment: pbem_bc_2800_to_minoans.net
This has been downloaded 4 time(s).

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 15-06-2005 21:06 Visit SlowThinker's homepage!
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#1967 Report this post to a moderator
lost Bab swordsmen - IMPORTANT Tired of ads?

In 2780 the Babylonian swordsmen that lost their way in the desert due to use of CivDip in a Black area should arrive in one of my cities.
I would like to make them by hexediting my 2790 save (adding shields to my city so that swordsmen are completed in 2780).
I will post my original save, then the edited one. The new save will have one byte changed (number of shields in that city).

You can find an agreement of other players if you go to page 53:
http://apolyton.net/forums/showthre...318#post3471318
and read subsequent posts.

Last edited by SlowThinker on 15-06-2005 at 21:20

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 15-06-2005 21:12 Visit SlowThinker's homepage!
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quote:
Originally posted by Zedd
I said from the beginning that I was not looking forward to war, and would keep a mind open for peace. But if the price of peace is 1/2 of all Assyria then it is too much. If my enemies require 1/2 of what the Assyrians have worked for then there will be blood shed on each side. Thus far I have made no move more aggressive save the delivery of camels and the defense of Assyrias only Island city from ships sent to attack. I have elected to defend those cities left in my charge at Dedanu's passing, rather than "aquiring" more cities, which was most certainly possible.

I doubt that this distinction will sway the hatred of our enemys.

A half of Assyria (we think it was about a third only) and a coequal position among other nations might be better than no Assyria at all. But if Zedanu thinks he can resists against 6 nations in the long term...

For completeness: in the meantime Babylonians had to invest enormous amount of gold in the war industry and so our trade suffered very much. Therefore now for peace we would require all the area Sippur-Kurigalzu-Arraphka-Ekkalate as a compensation.

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:22
  Old Post 16-06-2005 01:04
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The bloodthirsty Assyrian bireme has been sent to the bottom

Attachment: mi_b2800.net
This has been downloaded 2 time(s).

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 16-06-2005 02:05 Visit SlowThinker's homepage!
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#1970 Report this post to a moderator
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Giving units

There is a problem with exchanging units:
If a unit is passed via MP connection, it is rehomed to nearest city of the new owner. If a unit is passed via CivDip, it stays homed in the original (and so foreign city).

Rehoming caravans is bad, therefore we disallowed passing units by MP sessions. We supposed with this rule caravan revenue won't change, because home cities doesn't change, but this is not true: this way a foreign bonus may change, also the Railroad=BronzeWeapons loss may be suppressed etc.
So I suggest to add this rule:
If caravan is passed to another civ it cannot be delivered if the revenue would be bigger than the revenue of the original owner.

Another problem is a shield support after passing a unit by CivDip:
If a city homes a foreign unit then the unit doesn't need a shield of support (although it would need it if it weren't foreign).
So I suggest to add this rule:
It is forbidden that an unfreezed unit doesn't consume a shield of support due to being a foreign unit.
(You must rectify it:
the home city must "unhome" some units so that no shield support would be consumed (for example under Monarchy the city must support only 2 own units + the said foreign unit)
or the owner of the unit must rehome it (a fast trick how to rehome a unit is to connect online with ANY civ and to pass the unit back and forth)
(You needn't care the first turn you possess the unit and the unit cannot move (is freezed by CivDip or is "freezed" by the new owner after an online connection))


But some people needn't be prepared for it - units could be lost due to lack of shields etc. ... therefore I propose this rule would be required from 2750(?)

Black-clicking
At CivFanatics I found another trick of black clicking:
If a cursor is on an invisible foreign city (on both black or revealed square) and you press Enter or Spacebar then you get a list of demanded commodites.
So don't use Enter and Spacebar on non-city squares.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 16-06-2005 03:20 Visit SlowThinker's homepage!
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#1971 Report this post to a moderator
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There is another question related to giving units:

If the home city of your unit is in danger then you can connect online with any other player and pass the unit back and forth. This way the unit is rehomed to your nearest city.
Shall this be allowed?
I think this should be forbidden. Exception: the unit is homed to a foreign city (see my last post).
A similar trick could be done more "slowly", for example you can pass a unit away and get it back next turn or after several turns. I think this should be rather allowed because it would be painful to track all units that cannot be passed back.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:22
  Old Post 16-06-2005 09:08 Visit Straybow's homepage!
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Eh, I don't know that it's something to worry much about and make a new rule, except for caravan revenues (it is already illegal to change caravan home). Somebody is paying a shield to support the unit, or using a free slot allotted for support. If it becomes NONE then there is a problem.

[Edit: nevermind]

Last edited by Straybow on 16-06-2005 at 09:49

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:22
  Old Post 16-06-2005 09:24 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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I can understand the desire to try and curb questionable tactics, but complicated rules tend to suck the life out of any endeavor, be it games or real life. I'd recommend something a lot simpler:

"Units shall not be exchanged if the sole purpose is to achieve an exploit, i.e something outside the normal flow of the game."

So if you are trading caravans to bump up gold, no - if it's to help a partner amass shields to build a unit or wonder, yes. Likewise, if the only reason you are giving a unit away is to prevent it's destruction through loss of the home city, that's an exploit. If it's part of an acceptable strategy, such as giving units to an ally to help them win a war, no problem.

And if a particular situation looks a little gray, then I say leave it between you and your conscious, just like everything else in this game - and in life, too.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:22
  Old Post 16-06-2005 09:53 Visit Straybow's homepage!
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In many cases the donating nation will not want to pay support for a gift unit, in which case a quick MP swap-back should be legal to change the home city. It should not be required.

There is a certain exploit feel to this, so how about:

A one-per-turn limit is reasonable, like selling city improvements.

Any MP swap-back maneuver to change a home city should be announced in thread. The unit should be given by generic identity (land unit, sea unit) and by old home city. "A land unit from XYZ was rehomed by MP swap-back."

If XYZ is another civ's city then everybody knows what happened. If it is a city on the front line then everybody knows what the player suspects may happen. If the city is under seige, then it would be questionable.

I suppose a quick swap to change a unit's home city because the city is surrounded by enemy units and about to fall should be further restricted.

It could be like the NFL "grasp and control" rule. A quarterback can't throw the ball clearly away from any possible receiver to turn a sack into an incomplete pass if the QB is in the "grasp and control" of a defender.

A city can't simply divest itself of supported units when attackers are at the gates in sufficient strength to seriously threaten the city. Units must be moved and rehomed normally, or given to an ally for a full turn and returned by Civ2Dip (with unit frozen one turn).




Yes, I hate writing new rules but we do keep discovering grey areas...

Zedd is offline Zedd
Prince
Of Morr hill
May 2002
time: 00:22
  Old Post 16-06-2005 17:24
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Can't you just re-home the gifted unit to one of your cities? I would suggest that if Party A accepts a gifted or purchased unit from Party B then Party A also assumes all associated costs. (shields, upkeep, etc) So the most logical thing would be to complete the transfer from Party B to Party A by having the unit re-homed as soon as possible.

I don't know anything about the "swapback", but i dont really play MP games. If you are about to lose a city and cant retrete to another city before it is destroyed then your units are doomed. Personally I think civ should allow your exploring units to rehome to the nearest city but thats just one of the quirks of the game.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 17-06-2005 01:24 Visit SlowThinker's homepage!
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I agree with Kull that rules should be simple. Unfortunately Civ2 has many bugs and we should deal with them.

quote:
Originally posted by Kull
Units shall not be exchanged if the sole purpose is to achieve an exploit, i.e something outside the normal flow of the game.

IMHO these terms are very unclear.
For example I consider to give a unit to my ally so that it doesn't die as a normal flow of the game. Similarly if I saw I would lose several cities then I would give my gold to my ally so that it is not looted by the enemy.
I wouldn't be affected by such a restriction now, but I would cry if my plans were based on a possibility to save units by their giving to another civ and then somebody told me it was forbidden.
quote:
Likewise, if the only reason you are giving a unit away is to prevent it's destruction through loss of the home city, that's an exploit. If it's part of an acceptable strategy, such as giving units to an ally to help them win a war, no problem.

Another problem is both purposes (to help an ally + to rehome unit to a more safe city) may often be mixed. Where is the line allowed / forbidden?

quote:
Originally posted by Peaster
Personally I think civ should allow your exploring units to rehome to the nearest city but thats just one of the quirks of the game.

For me it is not a quirk. It adds a kind of strategic deciding into game: shall I home units in safe cities only and to pay for shield support or save support but risk that units may be lost?
Unfortunately it brings a lot of micromanagement too.

quote:
Originally posted by Straybow
In many cases the donating nation will not want to pay support for a gift unit, in which case a quick MP swap-back should be legal to change the home city. It should not be required.

But it can save many shields per turn. For me this is against the natural flow of a game.
I think support of foreign units may be tracked easily (you see units of diferent color in your city window) and unit(s) may be rehomed if shields are saved unwarrantedly.

Last edited by SlowThinker on 17-06-2005 at 01:39

Zedd is offline Zedd
Prince
Of Morr hill
May 2002
time: 00:22
  Old Post 17-06-2005 01:39
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Do MP players allow this type of swapping? I think that the PBEM should work like an MP game, so if it is a regular occurance and generaly accepted by the MPers then

Zedd is offline Zedd
Prince
Of Morr hill
May 2002
time: 00:22
  Old Post 17-06-2005 01:46
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quote:
Originally posted by SlowThinker
For completeness: in the meantime Babylonians had to invest enormous amount of gold in the war industry and so our trade suffered very much. Therefore now for peace we would require all the area Sippur-Kurigalzu-Arraphka-Ekkalate as a compensation.


And Now I should pay for your foolish railing against Assyrian cities? :LOL: If you want to save some trade, send your troops home to guard your cities rather than harrass ours, I do not seek babilonian property or blood.

Indeed Greed is Green!

Shall we recieve compensation for Assyrias fallen soldiers, or the razed city and sunken ships?
NO? I didn't expect so.
There is so much whining and weaping from the "poor stricken babylonians" that they expect it to mask thier lust for trade and power! and the oportunistic have sought thier share of spoils where the sympathetic have cried for mercy. What an odd show we must put on in the east, that our Allies do not see themselves reflected in the shallow eyes of lust.

Last edited by Zedd on 17-06-2005 at 01:55

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 17-06-2005 02:18 Visit SlowThinker's homepage!
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quote:
Originally posted by Zedd
Shall we recieve compensation for Assyrias fallen soldiers, or the razed city and sunken ships?
NO? I didn't expect so.

Ah, we remember now ... it was Babylon who attacked the peaceful Assyrian people sneakily. We remember... Egypt protested and warned Babylon that Pharaoh couldn't tolerate that. Also Persians, Minoans, Hittites and Greeks expressed they would support Assyria - the victim of the attack. We remember... Then Babylon started a war against these four civs without warning...
Therefore you are right, it is Assyria who should ask for a compensation.
But bloodthirsty Babylonians will continue their attack and destroy many Assyrian cities soon.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:22
  Old Post 17-06-2005 02:24 Visit SlowThinker's homepage!
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quote:
Originally posted by Zedd
Do MP players allow this type of swapping? I think that the PBEM should work like an MP game, so if it is a regular occurance and generaly accepted by the MPers then

I don't know. It is not forbidden in rah rules.

But in rah rules there is missing the requirement that a unit must rest one turn with the new owner. So I wouldn't follow these rules hastily.

 
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