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Did you like this mod? (Time out:0 days after 01-10-2002, 20:57)
It was fantastic!
Ok, it was fine.
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Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:22
  Old Post 12-12-2002 15:08 Visit Datajack Franit's homepage!
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#151 Report this post to a moderator
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Nice- how are you supposed to link it with a railroad btw?


About the girlfriend- you don't need her! Draw with one hand and.. have fun by yourself with the other

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 12-12-2002 15:45
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#152 Report this post to a moderator
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Be carefull, when putting that image.

Put it somewere were it won't overlap with other buidlings.

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 13-12-2002 14:49
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#153 Report this post to a moderator
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Here you have a sample of improved metropoly. It includes a railway, a railway station, a highway, and a bridge. The idea is to put these things in every metropoly. (I want to improve the contrast of the railway station a bit more).

The problem is the following. Metropolies appear in the game when you build hospitals (Sanitation). It's almost sure that you have already discovered the Steam Engine, but maybe you have not coal and iron. In this case, you can suppose that your minimal amounts of them are enough to put a railway only in metropolies and surroundings...

But, what's about the highway? Cars are supposed to appear with Mass Production or Motorized Transportation, and there is a gap of turns...

Is it bad or it does not matter? Any better idea?

(Railway and highway are "cut" in the image because of the edition of the screenshot to fit in 800x600, in the game they look right).

Attachment: highway.jpg
This has been downloaded 62 time(s).

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 13-12-2002 18:47
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#154 Report this post to a moderator
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Railstation is OK, but roads should need some improvement.

Rail looks pretty thin, if not a little bit ugly (it's just one pixel wide black line).

White line on highways is to big considering the road.

You should consider that standard city road already has white line, but it's to small to be seen from areal view.
(I suggest maybe removeing white line)

And maybe highway could be wider too (as main street in the city).


P.S.
Or maybe my perception is not good enough considering that it's image scaled down to 800x600, so maybe it'e better in original.

P.P.S.
Also, since Railstatsing is usualy not in the middile of forest maybe you cold clear a little bit of forest before placing Railstation.
(the same way as there is cleared space for Airport)

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 13-12-2002 20:33
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I have improved the railway. You are right, it was not good.

This screenshot keeps the detail level used in the game.

Perhaps the background colour under the railways (a mix between grey and purple) is not good enough...

Attachment: r1.jpg
This has been downloaded 62 time(s).

Last edited by Ismailov on 13-12-2002 at 20:38

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 13-12-2002 20:34
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#156 Report this post to a moderator
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Another example, in plains.

Attachment: r2.jpg
This has been downloaded 59 time(s).

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 13-12-2002 22:02
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#157 Report this post to a moderator
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Here is a temporal solution for file "g-med.pcx" until final version is released.

This file will unzip to a bmp file. So, you have to convert it to pcx using any of the well known conversion applications. The reason is that the compression of bmp files is better, and so, it was the only way to make it fit into 500kb.

Use only 8 bits of colour in the conversion, otherwise the file will be ruined.

(Besides, there is a small black area in the top. It was also needed to reach the 500kb limit. But, believe me, it is imperceptible).

Any more comments about the new stuff for metropolies? If you like them, I will substitute old metropolis files by these new pictures.

I hope the final version of the mod will be released on Monday, with the files for towns.

Attachment: g-med.zip
This has been downloaded 1 time(s).

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 13-12-2002 23:07
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It's better.

Not perfect, but better nevertheless.

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 14-12-2002 00:15 Visit GIDustin's homepage!
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#159 Report this post to a moderator
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As you can see in the post 3 above mine, the buildings in the city are all a brownish color. I have messed around with the pallette, and created new ones. While I was at it, I made -sml version, though they may not have any use (I just got bored)

Anyway, I put all the files from this thread into one zip, with my editied files, and uploaded it to my web server. The download link is below:

http://www.civ3files.com/Civ3/Categ...NewCityView.zip
File Size: 5.5MB

Enjoy

GIDustin

Last edited by GIDustin on 14-12-2002 at 00:20

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 14-12-2002 00:28 Visit GIDustin's homepage!
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#160 Report this post to a moderator
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Here is an example of my edits: This is the old T-Med, and my T-Med.

GIDustin

Attachment: difference.gif
This has been downloaded 52 time(s).

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 14-12-2002 00:39
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#161 Report this post to a moderator
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How did you do??? Did you keep the colour limit at 256 (8 bits)? Otherwise, they will not work in the game... (I know it because I tried)

Very Interesting!!! Tell me more...

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 14-12-2002 00:52
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YES! You did it! I have downloaded it and it's true: 256 colours... New snow and desert pictures are fantastic!



Ok, could you use the same tip when I'll post updated workshop files for metropolies and for towns?

(Now I really notice that there ARE things that cannot be done with Paint)

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 14-12-2002 00:59
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#163 Report this post to a moderator
Increase Your PM Length

What I want to do with the x-sml.pcx files is to keep almost the same picture than with 7-12 cities, but reducing damatically the radius...

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 14-12-2002 01:16 Visit GIDustin's homepage!
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#164 Report this post to a moderator
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What i did, was combined many of the colors in the pallette. If two colors were really close to each other, I would combine them, and gain one color spot for the town graphics. After combining several colors, I ahd enough to make the towns colorful. I maintained the 256 color mode the whole time, and I kept the 2 transparent colors in tact. I have tried them out in the game, as a matter of fact I have screenshots of my new ones working in game so I have proven to myself that they work.

I have made a template file in Photoshop 7 that does all this work for me, so when you get another workshop, post it, and I will post my versions within 20 minutes of my downloading the workshop file.

Glad you like it. Keep up the good work. The city view is one thing that FIRAXIS is not allowing us to edit as much as we want, but that wont stop us from making it look better than before.


GIDustin

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 14-12-2002 01:31
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#165 Report this post to a moderator
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GIDustin,

Can you post modified files here.

Since I have most of old ones, and my Interenet connection is pretty to poor to start donloading 5.5MB file with all thing included.

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 14-12-2002 01:32
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#166 Report this post to a moderator
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Ok! I hope I'll finish the new stuff on Monday.

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 14-12-2002 01:38 Visit GIDustin's homepage!
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#167 Report this post to a moderator
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I am afraid that JUST the modified files still runs 5.2 MB

I will try to work something out

Hopefully you dont mind rars within a tar within a zip . . .

GIDustin

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 14-12-2002 01:42 Visit GIDustin's homepage!
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#168 Report this post to a moderator
Inflate your Upload Space

ok No matter how hard I try, I cannot get the size below 4.91 for the modified files. I fear I will be forced to upload them one by one. Is that alright? (May take a page or two)

GIDustin

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 14-12-2002 02:00 Visit GIDustin's homepage!
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#169 Report this post to a moderator
Put an end to popups!

http://www.civ3files.com/CityView/index.html

At that site, you can download the modified files one at a time. As files are modified, that site will be updated. The files on there are not in any comrpessed form, but will be shortly.

GIDustin

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:22
  Old Post 14-12-2002 11:35 Visit Datajack Franit's homepage!
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#170 Report this post to a moderator
Get a bigger avatar today!

Awesome

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 14-12-2002 12:08 Visit GIDustin's homepage!
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#171 Report this post to a moderator
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Player1:

Is that what you wanted? the ability to download each file seperately so the chance of download failure is minimized?

I will check in from time to time. I must admit that I hang around CF' more than here, but certain threads keep me coming back.

GIDustin

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 14-12-2002 16:46
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Exactly.

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 17-12-2002 01:29
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In this post you have the 4 "workshop" files I have made:
- workshop.bmp: Metropolies.
- workshop2.bmp: Cities.
- workshop3.bmp: Towns.
- railroad.bmp: Metropolies with highways and railroads.

railroad.bmp is supposed to substitute workshop.bmp
Regarding towns, I tried to make them so that they fit perfectly inside the city walls...

Attachment: back.zip
This has been downloaded 11 time(s).

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 17-12-2002 03:05
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#174 Report this post to a moderator
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So,

Will GIDustin make clear version of this files as the old one before?

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 17-12-2002 19:01
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I hope so... If he is much more late, I'll post the new files here, but they will not have the interesting colour edition he did

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 17-12-2002 21:45 Visit GIDustin's homepage!
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ok I have updated both sets.

Here you can download them seperately
or a zip containing them all

I think I used the metropolis overlay in the last ones, if that is so then you will only need to re-download the Town and City ones (MED and SML).

The buildings look really cool, havent tested in game though. I would like it if someone could verify that they work in game.

Have fun

GIDustin

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 17-12-2002 21:50 Visit GIDustin's homepage!
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#177 Report this post to a moderator
Avatar Enlargement: We've got the solution

BTW Here are the three G-XXX ones so you can see the difference between Metro, Town, and City.

GIDustin

Attachment: g-all.gif
This has been downloaded 50 time(s).

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 17-12-2002 21:56 Visit GIDustin's homepage!
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#178 Report this post to a moderator
Remove this text

Also: What is the railway.bmp for?

GIDustin

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 17-12-2002 23:17
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#179 Report this post to a moderator
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I think that metropolies could be done with railway.bmp instead of with workshop.bmp (so, workshop.bmp would not be used). It could make cities and metropolies much more different between them, and metropolies would have a kind of "modern flavour". What do you think?

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 17-12-2002 23:42
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#180 Report this post to a moderator
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Let see some screenshots with GIDustin edition of colour. First, a medieval city in desert.

Attachment: 1.jpg
This has been downloaded 48 time(s).

 
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