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Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 17-12-2002 23:43
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Now, a town in the snow.

Attachment: 2.jpg
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Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 17-12-2002 23:46
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And finally, a town in plains.

Attachment: 3.jpg
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Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 17-12-2002 23:48
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(What kind of graphic makers are Firaxis guys? A few fans can DRAMATICALLY improve their original graphics!)

Guys, the mod is REALLY near to be finished... !

So, what do you think about using railway.bmp in the case of metropolies?

Last edited by Ismailov on 18-12-2002 at 00:30

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 18-12-2002 02:02 Visit GIDustin's homepage!
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I think it is a good idea. I will get cracking on that. I am also making a few units for civ3 so my attention is divided between all these things plus my web page.

GIDustin

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 18-12-2002 04:39 Visit GIDustin's homepage!
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Here is the zip containing all the railway files. 1.88 MB total. I cannot also have single versions as I am running out of web space

Get em here

GIDustin

P.S. I will let you post an ingame screenshot as I dont have any saves or anything to test on.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 18-12-2002 07:01
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GIDustin,

There are MANY errors in some of yours background files.

While I think that small ones are OK,
in medium ones, there are some places filled with background workshop color.

And in large ones, there is WAY to much of such spaces.

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 18-12-2002 09:22 Visit GIDustin's homepage!
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is that only in the new ones, or old ones as well?

GIDustin

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 18-12-2002 09:25 Visit GIDustin's homepage!
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and what do you mean spaces?

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 18-12-2002 09:28 Visit GIDustin's homepage!
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NM i get it now.

I was looking at the image really closely, and it appears that alot of those are the sides of houses. However, if you dont want any of that color at all, i will fix it.

GIDustin

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 18-12-2002 09:41 Visit GIDustin's homepage!
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OK I have edited the website (link somewhere above) with the new zip files. Every file has been altered except the -SML ones, and I put the RAILWAY ones on that page as well. Some links wont work for awhile as they are being uploaded now.

Let me know if these are better. I wont stop working until they are perfect.

GIDustin

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 18-12-2002 09:52 Visit GIDustin's homepage!
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The link:

http://www.civ3files.com/CityView/index.html

Just so you dont have to search for it.

GIDustin

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 18-12-2002 10:45 Visit GIDustin's homepage!
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Do you have plans on posting this modification on CFC as well?

GIDustin

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 18-12-2002 17:09
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By the way Ismailov,

Buildings in small pics don't fall completly inside city walls (your last screenshot shows that).

Now, for new versions (if you have time), I think it would be best to try to make cities a little bit smaller (to fit in clear area ONLY).
And same to be done with small pics (to fit inside walls).

Also some work is needed to prevent buildings being SPLITTED by the walls (can be seen on some screenshots).

Of course this would all need some work, but for now, they are OK as they are (these things are suggestions for some new versions).

P.S.
About that wall thing: I think that different styles of walls take different space, so be wary of that.

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 18-12-2002 23:34
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Ok! I should have said "the town almost fits inside the city walls"

I think that these minor details should be fixed, but first I would like to release a kind of "final" version. I will wait for a couple of days to check whether there is any more important bug missing. If no more bugs are reported, I'll gather the files and I'll post them to Apolyton guys to post them here.

Yes, I think that posting it also in CFC is a good idea... I'll do it soon.

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 19-12-2002 00:27
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I think it is not difficult to test the pics in game: If you have PTW, just edit scenarios "ancient start", "middle ages start", "industrial start", and "modern start". Then, switch on the option "Debug mode". After, play them. It allows you to create any kind of city in just 15 seconds That's how I snap the screenshots.

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 19-12-2002 15:11
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I have a question. I have tested modern metropolies in grasslands, and perhaps it could be better to keep old background file in this case. It has more contrast, and I think white houses look good in modern times...

So, which one do you think we should include in the final version?

(Let us compare them. First, the old file. Let us remind that the rare effect of the white line in the highway is due to the reduction of the screenshot)

Attachment: white.jpg
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Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 19-12-2002 15:12
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And now, the same city with the new file.

(Note: In this case, there is a small bug: white line of the highway is missing. So, there is no rare effect due to the reductions).

So, which one do you prefer?

Attachment: brown.jpg
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Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 20-12-2002 16:21
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Perhaps it is also the case of cities and towns in grassland tiles. The surrounding forest has strong colours, and perhaps it makes the brownish buildings less visible. Besides, towns and cities exist not only in ancient times, but also in modern times. In these times, brownish buildings seem to be excessively old.

So, my proposal is to take GIDusting edited files for plains, tundra, and desert, and to take old files in the case of grassland. What do you think?

(I think that once we have dediced whether to do it or not, I'll post the final version).

Let us compare modern cities in grasslands:

Old:

Attachment: whitec.jpg
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Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 20-12-2002 16:22
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New:

Attachment: brownc.jpg
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zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:22
  Old Post 20-12-2002 16:28
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Any idea when a complete d/l will be ready?

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:22
  Old Post 21-12-2002 00:29
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Hmm...in the "new" images, the buildings actually look more like rubble than buildings.

And yeah, when will it be complete? ME WANT!

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 21-12-2002 01:26
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FINAL VERSION: Tomorrow I'll send a zip file to Apolyton administrators containing all the files. So, you have time until tomorrow to decide which kind of files must be used in grassland tiles (in any other case, I think GIDustin edited files are much better than old files). According to current posts, old files are now winning the race... Give me your opinions!

Also, if you find important bugs in files, please report them before I release final version!

GIDustin is offline GIDustin
Chieftain

Jul 2002
time: 05:22
  Old Post 21-12-2002 04:16 Visit GIDustin's homepage!
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The second grassland image you posted was the one where someone requested all the light colors be taken out. This took out the white sides of buildings. Personally I like the old grassland (my version with the white buildings, posted on last page), but my newer versions of the rest.

GIDustin

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:22
  Old Post 21-12-2002 17:21 Visit Datajack Franit's homepage!
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Hmm this thread is getting confusing

kettyo is offline kettyo
Warlord
Budapest, Hungary
Mar 2002
time: 06:22
  Old Post 21-12-2002 19:10
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I would choose the old files version without doubt.
It's more colorful and alive IMO.

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 21-12-2002 23:16
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Now I notice what kind of background files could be the perfect files. On the one hand, old files (not edited by GIDustin) had contrast, but the shades of colour were really bad. On the other hand, GIDustin edited files lack a bit of contrast, but the shades of colour are really good.

So, perhaps the perfect background files could be a mixture of them: Good shades of colour and good contrast. In order to show you that, let us consider the case of tundra files:

Old file: Houses of the background are very visible, but only black, white, and grey colours are used.

Attachment: tundra.jpg
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Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 21-12-2002 23:19
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Now, GIDustin edited file: Really good shades of colour, but houses are not stressed enough:

Attachment: tundra2.jpg
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Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 21-12-2002 23:28
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For example, it is the same in plains. Old file: Houses stressed, only red and white colours used.

Attachment: plains2.jpg
This has been downloaded 64 time(s).

Last edited by Ismailov on 21-12-2002 at 23:37

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 21-12-2002 23:29
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And now, GIDustin file: Very good shades of colour, buildings less emphasized:

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 21-12-2002 23:30
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(Sorry, image missing)

Attachment: plains1.jpg
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