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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Democracy Game > Map Settings
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Turambar is offline Turambar
Prince
England
Apr 2002
time: 05:23
  Old Post 23-10-2002 03:05 Visit Turambar's homepage!
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Map Settings Support Apolyton, buy Call to Power 2

Anyone got any thoughts on what map settings to use for the game?

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:23
  Old Post 23-10-2002 04:10 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I would say that the mapsize and number of opponents shouldn't be too large, or we'll still be playing 3 years from now So IMHO it should probably be a regular map with 6 or so opponents. I don't care too much for terrain settings myself, default CtP2 settings are fine with me, but any others as well... Difficulty level either Deity or Emperor, depending on the mod, and Raging Hordes as Barbarians level (maybe one level lower). Doughnut map. What do others think?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 23-10-2002 04:31 Visit Maquiladora's homepage!
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I favour a lot of land mass, Regular or Huge size, but a little ocean to do a some sailing too and give a few more options. Earth map to keep it kinda realistic. 7 opponents. These are my preferences for a full and exciting game.

Devil of Truth is offline Devil of Truth
Prince
Keep honking... I'm reloading.
Sep 2002
time: 07:23
  Old Post 23-10-2002 13:50
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I like a larger than usual chunk o’land (Huge). 5 Opponents. And enough barbs to keep that lazy-good-for-nothing Minister of Defence trigger-happy.

Turambar is offline Turambar
Prince
England
Apr 2002
time: 05:23
  Old Post 23-10-2002 15:19 Visit Turambar's homepage!
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Avatar Enlargement: We've got the solution

Reg/Huge map. Hard. 7 opponents.

We'll have to get official polls up this to decide at some point.

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:23
  Old Post 23-10-2002 16:18
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Tired of ads?

Depends also a little bit on which mod we'll play.
Normally I prefer to have 'huge' maps, but that could be a sleeping pill for the beginning of the game, plus a length killer for the 'end' of the game (unless we will get crushed )

I think we should take like standard size.

Number of oponents:

Not sure, again which mod? Do we want to be more warmongers or to be more a peaceful nation?

For standard, around 6/7.

But we'll see

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:23
  Old Post 23-10-2002 20:08 Visit J Bytheway's homepage!
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Get a bigger avatar today!

DP

Last edited by J Bytheway on 23-10-2002 at 20:38

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:23
  Old Post 23-10-2002 20:19 Visit J Bytheway's homepage!
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I would recommend islands, but that makes the AI worse, and the game beginning more dull, so probably it's best to go for a more continent map.

Daftpanzer is offline Daftpanzer
Warlord
Cydonia
Mar 2002
time: 05:23
  Old Post 23-10-2002 20:57
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Personally i think more civs to make things interesting.. more than 10! Plus maybe a custom map to play on, as ive found the ctp2 random generated maps to be pretty bad...

just my opinion

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:23
Post  Old Post 23-10-2002 22:44 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Daftpanzer
Personally i think more civs to make things interesting.. more than 10! Plus maybe a custom map to play on, as ive found the ctp2 random generated maps to be pretty bad...

just my opinion


The only problem with premade maps is that they include the extra turn bug, once you saved it you get on the reload an extra turn and the AI not. So if you moved all your units, you can move them again you get the additional production additional science...

So that could be a huge problem and the number of needed reloads could be high.

So I go for an random generated map Large or Gigantic, I think the other two defaults are too small and the ultra gigantic one is too large. Ten players on both types of map I suggested could be interesting.

As we saw in the third tournerment island setting is too bad for the AIs so it should be something above islands, the other problem are the huge landmasses the more space the slower is the game. An island ultra gigantic map is something totally different (faster) then a pangea gigantic map. So it should be a map with early AI contact with a lot of AIs. So the higher the Civ number the more probable will this event be.

-Martin

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:23
Post  Old Post 23-10-2002 22:50 Visit Martin Gühmann's homepage!
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Full PM-box? Change here!

Double Post (and I just hit the reload button)

-Martin

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:23
  Old Post 24-10-2002 15:42
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Huge, 9 opponents (8 + barbs)

Daftpanzer is offline Daftpanzer
Warlord
Cydonia
Mar 2002
time: 05:23
  Old Post 24-10-2002 19:19
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Whats wrong with a few more civs than 8, maybe 12-16?

I think its so cool to have lots of different cultures and all kinds of power struggles going on all over the world.

Also we need more civs especially if its a mega huge map - on a random map it wont be a problem to do...

What is the matter with you people are you all on p100 mhz that can only handle 3 civs without crashing?

On a gigmap whats the problem with waiting a few extra seconds at the end of each turn?


Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:23
  Old Post 24-10-2002 20:46 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I made a bunch of polls on the subject. I left difficulty and barbarian level out as that mostly depends on the mod and that poll is still running...

Number of Civs
Map Size
Map Type (Earth, Donut, Flat)
Bloodlust & Pollution

Humidity
Temperature
Land Mass
'Continentality'
Diversity
Good Presence

Last edited by Locutus on 25-10-2002 at 02:35

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:23
  Old Post 25-10-2002 01:13 Visit Immortal Wombat's homepage!
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spammer

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:23
  Old Post 25-10-2002 02:33 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Lose 30 kilos (of popups)

Isn't that what Democracy Games are ultimately all about?

Besides, I'm a Staff Member, Staff Members by definition don't spam

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:23
  Old Post 26-10-2002 17:25
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doghnout map for sure
i always prefer the largest maps around with as many civs as possible, but i think this should be sorted out after the modquestion

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