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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:26
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BTW - I remembered that GS (nbarclay) had given us a description of the geography of South Estonia. I pulled it from the old FA thread. It will be interesting to see how much of it holds true.
________________________
In regard to your interest in the geography of South Estonia, Tim is on the north end of what we call the Spinebreaker Mountains and Willy has entered what we call the Desert of Tears. Waters from the Spinebreaker Mountains come together to form a river we call the Flood of Tears, which borders the western edge of the desert. (By the way, we may someday be able to arrange an irrigation project to your lands if you are completely without fresh water for irrigation. Of course the scale of such a project is far beyond what would be practical until our nations are larger and more prosperous.)
South of the desert is a band of plains generally two tiles from north to south. Eye of the Storm is founded as the River of Tears enters this band, and has the mixed blessing of access to flood plains that may help it grow or die as the Generator of Fortune sees fit. Our second city, Hurricane, overlaps our capital next to where the river empties into the ocean. South of the plains, as the land narrows toward its southern tip, we have a region of grassland small enough that a single city could cover more than two thirds of it (although good use of coast can stretch its use farther).
On the western side of the continent, Tim has seen essentially all of the grasslands and forests that the area he is in has to offer. The rest is almost all hills, mountains, and a coastal desert, until a few tiles south of Willy’s latitude where the strip of plains reaches that coast. At its widest, the land stretches less than a tile west of what Tim has seen, and the land narrows to the south before reaching the band of plains.
We hope your cartographers can make good use of this description in developing at least a rough sketch of South Estonia. It is only too bad they do not yet have the skill to develop true maps.
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:26
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Beta007 has been busy again - and I have a direct quote from DeepO of GS from a recent - ie today - chat with another team.
The intel also indicates that 6 or 8 turns to feudalism - 4 if they rushed. It says they are using break-even cash flow to research it.
But the interesting piece is the start:
[16:02] DeepO: well, anyway, it's always a case of portaying to be ready, more then being ready
[16:02] DeepO: which is why, from time to time, we mention Theseus and Arrian in dipllo conversation, it keeps us safe 
[16:03] DeepO: all this can only start the moment war breaks out at Bob
[16:03] man with cigarette: yes
[16:03] DeepO: and this will be soon
[16:03] DeepO: as either Vox wil create some truble very soon
[16:03] DeepO: or we simply need to wait for riders
[16:03] DeepO: we have a reasonable assurance from teams that that moment will get decisive
[16:03] man with cigarette: how far are you from Feu.
[16:04] DeepO: we hope GoW wins...
[16:04] DeepO: well, it depends
[16:04] DeepO: right now, I thought we had 8 turns left, if we don't want to lose any cash in the progress
[16:04] DeepO: (could be 6 in the mean time, I'm a few turns behind on info)
[16:05] DeepO: but, there were more then one voice asking to speed it up
[16:05] DeepO: if we can get (part of) the cost of this elsewhere
[16:05] DeepO: If we wold really go for it, we should finish in 4 turns or so
[16:05] DeepO: ... yes republic does marvelous things to your commerce 
This tape will self-destruct in 4-3-2-1 poooooff!!!
.... Beta007
Edit by Trip: Names added.
Last edited by Trip on 07-04-2003 at 08:16
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argha
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can we get a screenshot of "Eye of the Storm" when it happens?
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mjmacy
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Madison, WI
Mar 2003 time: 23:26
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SO we have an embassy. then we should be able to tell what there research rate is.
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:26
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Received from zeit. I am now going to offer them our world map for a flat 100 gold - and leave feudalism out of it. But the deal has to occur this turn or the next. We can still accept a deal before we declare war.
Map offer and other issues
BetaHound,
I'm once again sorry for the delay. I'll be brief about this, as i have to get myself prepared to a 20 days trip to the US(!). Nathan will most likely replace me, but i'm not sure about it yet. I'll let you know about this tommorow.
About the map offer: we are currently abit low on cash, as we need it for rushing projects in our cities and for greater investment in research (we're a republic, after all), so i offer you another deal, for a worldmap trade:
We offer you a trade of Feudalism for the world map- since you have tagged the map as worth 160 gold, and we have tagged ours 200 gold (less than 30% the beaker cost), what we're actually offering is a 20% discount. Feudalism will be most important for you in your efforts to defend any cities you might have on Bob- and will also deter would-be attackers.
As for the part about advising you with your moves on Bob- we fear this might hurt the spirit of the game, if we have direct influence on your specific decisions such as where to attack and the like, but if you're looking for something general, like the last correspondences between us which included sharing our insights on the politics on Bob and RP role in this, it could be possible. I'll let you discuss this more thoroughly with whoever i find to replaces me in the next 20 days. Like i said- i'll tell you about it tommorow.
Hoping to hear from you soon
Kind Regards
Zeit.
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:26
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This was the revised letter I sent to zeit. I left the unit figures in there. They will be misleading. Particulary since we have roughly 3 times that number of immortals.
Dear zeit
As per your recommendation, I have taken my previously prepared draft and deleted the specific military descriptions and questions. Again - I understand your reluctance to provide such advice from a game perspective.
But I will give you a general outline of our intentions, and our reading of the politics.
The upcoming Bob 2 mission is appropriately named Operation MacArthur. ("People of Wittlich West, I will return.") We learned a few things from our first excursion. One - don't under-estimate their reaction time. Two - take sufficient force to back your words. And three - claim the best defensive terrain quickly.
The NE corner of Bob is hilly territory, except for a plain closest to the point which overlooks North Estonia. You will see this from the map after the trade. And on that plain is Wittlich West - now named Desolation Point by GoW.
Our intent is to land in force - 6 Immortals and 6 Spearmen - and on the hills. We will use two galleys and can have everyone across very quickly. We will also be taking a settler over fairly soon to build another city. The existing city will likely then be taken by cultural conversion, or we can negotiate a sale depending how the diplomatic situation unfolds, or we simply take it by force.
We expect the initial NeuD and GoW reaction to be similar to last time. What is not clear is whether they will be willing to commit to a longer term war of attrition if we can convince them of our limited goals of 4 or 5 cities on Bob, and prove that it will be costly to kick us out. We have been trying to negotiate exactly this for some time now. An agreement that specifies the number of cities allowable - and even where. Similar to the deal we reached earlier on.
We are also counting somewhat on tensions between RolePlay and their neighbours to hopefully prevent the kind of united front we met last time - and maybe make GoW and NeuD reconsider the prospects of a two-front war.
We will continue to commit reserves to Bob, and given the supremacy of defence over offence, we expect the beach-head will hold quite well.
Any thoughts from a diplomatic angle would be appreciated. Thank-you in advance for your input. And, wish us luck.
..... BetaHound
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argha
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At least you have an edict memory with the post and can check yourself in your lies.
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:26
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sent to GS tonight after the turn.
Hope I explained the embassy thing OK. And notice the subtle map marketing.
Greeting Nathan.
I understand zeit is away, and I wanted to update GS on what has been a busy day at Vox.
We have made a public announcement of our landing. GoW would see it next turn anyway - so we thought it best to be pro-active. This should be interesting. We had almost reached an agreement with GoW on a settlement arrangment but it fell apart at the 11th hour. We are hoping that RolePlay is the crack in the alliance and that we can exploit it. There are indications that we may be able to. We have had an embassy with Roleplay for a number of turns now, hoping to be able to negotiate them into an in-game alliance against the others - if we cannot work out a peaceful settlement. There is still a chance that this may happen - and our timing of landing in force - and hopefully getting ourselves peacefully established before chivalry - is intended to help them see the logic in a peaceful settlement. Time will tell.
Speaking of embassies, that is the other piece of news. After a long debate in the Voxian senate it was decided to also establish embassies with you and Lego. Several argued that the ability to form in-game alliances outweighed the cost in gold, and the military uses it could go to. An in-game alliance was seen to compel compliance. Others, myself included, argued that this could be accomplished out-of-game, at no cost. However, the vote was 5-3 for, with Dissident being away. So our ambassadors can finely meet on plush carpets and in comfortable chairs.
The one big advantage to you in this is that our world map now highlights the Lego capital, in addition to the large portion of the Lego coast which is visible. All of Bob is covered, including a smaller island to the west with two GoW cities. I cannot recall this being mentioned anywhere. We have offered our world map to you this turn as per zeit's instructions. This will allow discussion at your end, and if you agree, just add the gold and accept. Thank-you. The gold is appreciated - particularly with the embassy cost. (arrgghh)
Back to the alliance issue - we want to re-assure you that at no time in our negotaitions with the continental civs did we ever feign your support in our cause, nor did we ever threaten your involvement along side of us. I am not sure what the Bobians make of our relationship. Several suspect the trade agreement which has existed for awhile, but we clearly know more about them then they do about us. So we took no liberties whatsoever with your position in any of this. We would not presume to do so.
However, that being said, we would like to discuss with you the longer-term possibilities in this regards. If the Bobian landing gets really nasty - and we obviously hope it doesn't - we may want to discuss with more vigor the possibility of an alliance. It would be one way of cutting the continental civs down to size - and better that we do it on their turf than ours. Our timing is such that we want to get established - by force if necessary - well before chivalry is available. I am sure that chivalry and what it entails will heighten the tensions between RP and their neighbors (and the map explains why their neighbors might be a bit aggravated), and that we become a sideshow. That will give us an opportunity - to either firmly establish ourselves - or perhaps do some serious damage. Getting ahead of myself here. Anyways - that was some of the thinking behind the in-game alliance matter. But we do not need to decide that tonight.
It has been a long day. Sorry to ramble. But thought it best we kept you in the loop,. We will let you know how things develop.
Regards.... Beta.
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