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La Fayette
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albi, france
Oct 2000 time: 06:27
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If '1 move': you are allowed to press 2, 4, 8,or 6.
If '2 moves': you are allowed to press 1, 7, 9 or 3.
... as simple as that 
(yet, I don't intend to prohibit the 'goto' command, ... or should I?)
Last edited by La Fayette on 28-03-2003 at 12:40
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rjmatsleepers
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Don't worry - be happy
Last edited by rjmatsleepers on 29-03-2003 at 11:45
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rjmatsleepers
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Edited in case content caused offence
RJM at Sleepers
Last edited by rjmatsleepers on 29-03-2003 at 11:46
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rjmatsleepers
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The good fairy has waved her magic wand and caused MGE to appear on my computer.
(I now have three different folders with different game versions - am I addicted?)
Anyway the rabbit and I can now both play.
RJM at Sleepers
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Old n Slow
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Vienna, VA
Jun 2002 time: 00:27
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One day left until we start.
We’re in MGE, with deity, large map, & raging hordes-- any thoughts or cares about world conditions? Otherwise I’ll lean toward middle of the road most everything else, maybe 5B years for the most varied terrain.
We have:
Old n Slow -- Trucks drive west
STYOM -- Research techs in order
atawa -- Must change government every four years
Straybow -- Sacrifice a builder with each happiness improvement, and a builder per camel for each happiness wonder
rjmatsleepers -- Move the capitol with every government change
Jrabbit -- Rule TBD
La Fayette -- units with move=1 move vert/horizontally, units with move = 2 or 3 on the diagonal
BobSmurf42 -- Cycle through the governments when changing
and after six weeks,
atomant -- Build units with a defensive attitude until Leadership (no Horse, Cat, Char, Ele, Knight, and Cruc, (Cannons delayed))
With a cast of many lurkers and commentators.
Grigor -- I tried three times with your save (unwzipped with Winzip) and failed three times. No luck yet, but we’ll save a space should this work out later.
Any final thoughts or recommendations for our opening strategy?
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