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rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 10-04-2003 10:37
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#91 Report this post to a moderator
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quote:
Originally posted by Straybow
Yes, I am swamped. I'll be able after the start of the next week.


OK - I've got the save so I'll give it a whirl.

I should be able to post the results this time tomorrow.

RJM at Sleepers

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 10-04-2003 13:19
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#92 Report this post to a moderator
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I managed to sneak onto the net a little earlier than I expected so here is my contribution to sillyness.

1150 BC (1) I wonder whether I should ignore JRabbit's rule during my first turn. Just then I notice a piece of paper. On one side it says that all Crecians are liars. On the other side it says that the barber must shave everyone that doesn't shave themselves. For the moment I think I'll put JRabbit's rule in the set of all rules that don't refer to themselves. I decide to move the settler east to found a new city, building a road on route and moving the phalanx to protect it.

1100 BC (2) Settler builds a road, while phalanx moves east.

1050 BC (3) Phalanx waits

1000 BC (4) Settler moves east while phalanx waits

975 BC (5) Machaeivelli reveals that we are the 6th largest civ (pathetic). Settler builds road while phalanx waits

950 BC (6) Leiden completes phalanx and switches to trireme. New Phalanx fortifies while other one waits.

925 BC (7) This turn I will ignore La Fayette's rule. Population heaves a sigh of relief as settler and phalanx move se. The idea is to found a city that will give us 1 move units for the opposite tiles.

900 BC (8) Found Goodie and rehome phalanx. Start building settler. (Suddenly realise ships will not be able to enter and leave Goodie ) Buy 2 shields in Leiden.

875 BC (9) Switch 1 Bozo worker to fishes for a couple of turns to give 1 more gold while wonder completes.

850 BC (10) Hit enter

825 BC (11) Zulus start Colossus and then switch to Lighthouse as we complete it in Bozo. Bozo starts settler.

800 BC (12) Buy 5 shields in Bozo

775 BC (13) Buy 5 shields in Bozo

750 BC (14) Discovery Masonry; start researching construction. Complete trireme in Leiden and start building palace. Trireme heads towards Bozo to get a better view of land to the SW.

725 BC (15) Moving the trireme to Bozo completes this set of turns.

I found it nerve wracking, but I don't think I've done too much damage. Good luck to the next victim.

RJM at Sleepers

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 10-04-2003 13:20
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#93 Report this post to a moderator
Inflate your Upload Space

Where did the save go?

Try again

Attachment: so_b725.sav
This has been downloaded 4 time(s).

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 13-04-2003 11:26
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#94 Report this post to a moderator
Remove this text

Everything seems to have gone very quiet!

Who's turn is it?

RJM at Sleepers

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:27
  Old Post 13-04-2003 13:05
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#95 Report this post to a moderator
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quote:
Originally posted by rjmatsleepers
Who's turn is it?


JRabbit

(AFAIK)

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:27
  Old Post 13-04-2003 17:49
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Why did we build colossus and not LH?

rickontherun_21 is offline rickontherun_21
Chieftain

Apr 2003
time: 17:27
  Old Post 14-04-2003 06:27
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#97 Report this post to a moderator
Increase the size of your Attachments

make a list of all the silly rules, its to confusing...

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 14-04-2003 11:19
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quote:
Originally posted by atawa
Why did we build colossus and not LH?


Because

a) somebody started it, so I let it complete
b) I've never built the lighthouse so I didn't think of it.

RJM at Sleepers

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 14-04-2003 17:29
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#99 Report this post to a moderator
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quote:
Originally posted by rjmatsleepers


Because

a) somebody started it, so I let it complete
b) I've never built the lighthouse so I didn't think of it.

RJM at Sleepers


Sorry... I started Colossus thinking that if we wanted an early wonder, we would need to start one fast, since Trade and Caravans for quick wonder building would be far off.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:27
  Old Post 14-04-2003 17:55
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#100 Report this post to a moderator
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Actually, it's Straybow The Busy's turn. We skipped him for RL considerations, and he said he'd be available at "the start of next week." So here we are.

Stray -- jump back in here, and I'll follow you.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 14-04-2003 19:13
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JRabbit, let’s give Strawbow one more day, then let’s move on -- so if we see no reply by 4/15/03 -- we’ll look forward to your move.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:27
  Old Post 15-04-2003 17:29
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#102 Report this post to a moderator
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Playing my turns in the Sweetness and Light sxn tonight.
Will move onto this one if the errant archer hasn't manifested by that point.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:27
  Old Post 16-04-2003 08:39 Visit Straybow's homepage!
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I have it. Don't know what the heck I'm gonna do with it.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 18-04-2003 19:32
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And those watching the silliness are wondering if we'll forget the rules...

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:27
  Old Post 18-04-2003 22:53 Visit Straybow's homepage!
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#105 Report this post to a moderator
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I got a start, but now work again interferes.

I'll pass this round...

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:27
  Old Post 19-04-2003 00:19
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#106 Report this post to a moderator
Got it! Put an end to popups!

OK, Straybow, I guess it's back to me.

I D/L'd the 725BC save from RJM@ -- hope that's right.
will try to play this weekend...

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:27
  Old Post 20-04-2003 23:14
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#107 Report this post to a moderator
Despotism Rules! Support Apolyton buy from Amazon

Our enforced Despotism is most excellent. Easy to track all these silly rules...
Silly Wabbit takes up residence in the city of Wabbit and paws through the eternal damnation of paperwork that comprises the Silly Rules in 725 BC.

Hmm. We're poor, our research rate is at 15 turns, and... well, not much more to say. Warrio4r, trirem move about, tentatively exploring.

700 BC -- Settlers built in Bozo, Wabbit.

675 BC -- Bozo starts required Palace.

650 BC -- a pretty boring time.

625 BC -- Spanish begin Hanging Gardens. Trirem lands engineer on wooded island to the west.

600 BC -- Island city of Monty Python is founded.

575 BC -- Sioux capital moved to Wounded Knee.

550 BC -- City of Fright Wig is founded. Research rate down to 12 turns, up to 64gp in treasury.

525 BC -- French cap moves to Lyons. Barb trireme spotted near Wabbit.

500 BC -- Settler built

475 BC -- 2 Barb archers land @Wabbit. Wabbit warrior attacks, wins, makes veteran.

450 BC -- Remaining Barb impales himself on our awesome defense. Their trireme disappears, with no King in evidence.

425 BC -- Spanish complete Hanging Garden of Seville.

400 BC -- Leidem builds Temple. We IGNORE STRAYBOW'S RULE and decline to sacrifice a settler. Silly Ones discover Construction, foolishly opt to study mathematics next. (Would have literally chosen anything else -- Monarchy, Polytheism, Trade, The Wheel, Writing...

375 BC -- English begin LH, but Zulus are nearly done already...

350 BC -- Beeblebrox founded, getting rid of last settler before Wabbit builds Temple (cleverly avoiding a rule...) Zulus complete Lighthouse of Zimbabwe, English abandon project. French begin Pyramids.

...and that's all for me. Wish I would have thought to hold my rule avoidance so I could actually choose a needed tech...

...weird to live in constant fear of screwing up by doing something that's just a natural part of playing the game.

NEED FOR RULING -- In the case of naval vessels, do the movement rules intervene? I maintained the diagonal movement rule for our trireme, but would suggest that THAT silly rule was actually designed for land units only.

anyway, Straybow, it's your turn...

Attachment: so_350b.zip
This has been downloaded 3 time(s).

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:27
  Old Post 21-04-2003 06:17
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#108 Report this post to a moderator
Re: Despotism Rules! Tired of ads?

quote:
Originally posted by -Jrabbit


...and that's all for me. Wish I would have thought to hold my rule avoidance so I could actually choose a needed tech...


Wouldnt help us much with my silly rule though, just thought about it again and its gonna cost us dearly

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 21-04-2003 11:09
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#109 Report this post to a moderator
Re: Despotism Rules! Get a bigger avatar today!

quote:
Originally posted by -Jrabbit


NEED FOR RULING -- In the case of naval vessels, do the movement rules intervene? I maintained the diagonal movement rule for our trireme, but would suggest that THAT silly rule was actually designed for land units only.

anyway, Straybow, it's your turn...


I certainly assumed the diagonal movement rule applied to naval vessels. On the other hand I didn't think you could avoid the human sacrifice rule by not having a human to sacrifice, so maybe two rulings are required.

RJM at Sleepers

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:27
  Old Post 21-04-2003 17:12
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#110 Report this post to a moderator
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Re movement for naval, the silly rule states :"...for units that move 2 or 3" so I took it literally and moved diagonally only. But we should address this before more advanced units become available.

Re human sacs -- I thought it said must sacrifice (disband, presumably) a "settler or engineer": -- so if none, then nothing to disband. If it's "just kill something" I have no problem with offing the occasioal military unit...

Yeah. A lot to keep tabs on. I still wonder if I might have violated a rule and just didn't notice...

Oh, and here's another zipped savefile... try this if the other one's a problem...

Attachment: so_0350b.zip
This has been downloaded 4 time(s).

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 21-04-2003 21:09
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If it is my call, I interpret that boats fall under the La Fayette’s rule -- but of course, 4, 5 & + move units are free from restrictions -- Magellan’s looks better already.

As I interpret the rule for happiness improvements, they must be completed by a sacrifice of a settler or engineer -- thus no temples until the last twenty shields are donated by a fallen builder -- thus the next player should switch said structure to a library or other item. Could switch it to a market as long as luxuries are zero or a courthouse while we’re not in Democracy.

This also means that we won’t be able to build temples if we don’t have extra settlers around to bump off. I think that alternatives that would be allowed would be to incremental rush buy a settler, switch to a temple & then rush buy it, or some other method that has a settler die, even if his shields aren’t the “last”.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:27
  Old Post 24-04-2003 07:00
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Mea culpa. I built at least one temple without the sacrificial settler.

Dang it. I really tried to maintain all the silly rules, too...

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 24-04-2003 11:37
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#113 Report this post to a moderator
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quote:
Originally posted by -Jrabbit
Mea culpa. I built at least one temple without the sacrificial settler.

Dang it. I really tried to maintain all the silly rules, too...


I think the gods would be appeased if someone else makes an additional sacrifice

RJM at Sleepers

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 25-04-2003 20:23
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#114 Report this post to a moderator
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So we’re waiting for Straybow?

What is our usual protocol for delay?



After that is:

La Fayette
Bob_Smurf 42

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:27
  Old Post 25-04-2003 21:55 Visit Straybow's homepage!
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#115 Report this post to a moderator
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AAAaaaarrgh! Still working vertime; just put me down as a pass until it comes back around to me

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 26-04-2003 20:23
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quote:
Originally posted by Old n Slow
So we’re waiting for Straybow?

What is our usual protocol for delay?



That's your call, but I generally request in games I start, that the next player on the list post within 3 days after the last turnsave has been posted.

That doesn't mean they have to play within 3 days - that just means they should post and indicate a timeframe in which they will play. Or alternatively, pass.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 27-04-2003 00:22
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Sounds good enough to me -- La Fayette? -- Throw some pies!

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:27
  Old Post 27-04-2003 02:20
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#118 Report this post to a moderator
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OK, I play tomorrow

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:27
  Old Post 27-04-2003 14:59
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#119 Report this post to a moderator
Avatar Enlargement: We've got the solution

Sorry!
I spent an hour trying: fail playing JRabbit's saves

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:27
  Old Post 28-04-2003 07:15 Visit Straybow's homepage!
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#120 Report this post to a moderator
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I had no trouble with -Jrabbit's second file

 
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