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H Tower is offline H Tower
Emperor

Jul 2001
time: 23:27
  Old Post 01-04-2003 07:18
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quote:
Originally posted by Old n Slow

Any final thoughts or recommendations for our opening strategy?


pray?

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 01-04-2003 08:49
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Inflate your Upload Space

quote:
Originally posted by Old n Slow
One day left until we start.

Any final thoughts or recommendations for our opening strategy?


2 questions, and a thought.

Questions: do all these rules apply from the get-go, or do they get added as the author of each rule plays? And are they added at the beginning of the author's turns, or the end?

Thought: Regardless of how my questions are answered... I'm glad I'm playing second!

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:27
  Old Post 01-04-2003 18:58
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This has gone from fanciful/interesting to bizarre/potentially unplayable.

Therefore I'm in. (Glad to see you got MGE, rjm@sleepers. Don't forget to patch it to current version!)

( * -Jrabbit still mulling over some silly rule thoughts. )

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 01-04-2003 22:55
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The rules take effect when posted, so we will hold Jrabbit accountable to play by whatever rules he proposes -- and if he should choose to post them earlier, them others are obligated to abide by them. So our beginning settlers may discover huts in their field of vision that they won’t be able to open.

As far as cycling through the governments, until we know them all (or have SoL) we’ll just cycle through as best as we can…

Iirc, the latter colors statistically have more chances for free techs -- food for thought…

I’ll do one more check for comments and advice…and then start the silliness tonight.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 02-04-2003 06:50
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In Honor of the 3 Stooges... Put an end to popups!

The Silly Rules Game

4000BC -- Despot Soupy Sales of the Americans notes that we start off with green & two techs -- Alphabet & Code of Laws (whoo-hoo). Restarts are off, and one settler starts a road while the other moves west (thinks he's a truck?).

3950BC -- The settler bumps into the sea and founds...Wabbit. We mull over our choices; BW, CB, HBR, Mas, Pot, WC. Hmmmm, we think and think and finally decide on BW!

3850BC -- The settler finishes with a road (which is used by the citizenry) and moves north and sees a hut due north at [(28,80) 43]. He steps forward, hoping, hoping and gets...an Archer; hmmm offense, defense, some search, supported by Wabbit (oh the joys and sorrows of early founding).

3800BC to 3500BC (move, move, move, move, move, move, move)

3450BC -- Found Bozo to the West, with a Whales & Fish (other fish are foregone).

3400BC -- Discover BW and have more tech choices to mull over...CB, HBR, Map, and Write...Write looks so tempting...We select CB! See another hut due east at [(34,82)43] and the Archer steps into the trees and gets $50 in coin

3350BC -- spend some of that coin to push Wabbit's development of a Settler

3300BC to 3150BC (move, move, move)

We have two warriors defending, and one archer out searching -- next player gets to decide whether the Archer should be a defender against barbs (pull back) or the army vs. the neighbors (why else would we have two tehcs at start with such wonderful grassland? Unless... we're all alone on a small rock.) A Warrior & Settlers are under production, so we're on the move!

We're first n Pop, Land and 8 other categoires and have two 2nds and a third in the rest. Time to check out the three stooges 75th anniversery. Let's get out there and throw some pies!

Attachment: so_b3150.sav
This has been downloaded 4 time(s).

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 02-04-2003 06:56
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I see the save... should be able to d/l and play tomorrow

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 02-04-2003 10:29
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Put an end to popups!

quote:
Originally posted by -Jrabbit
(Glad to see you got MGE, rjm@sleepers. Don't forget to patch it to current version!)


Which is current version? And can you tell me where to get it without giving offence to the powers that be?

RJM at Sleepers

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:27
  Old Post 02-04-2003 12:13
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#68 Report this post to a moderator
Put an end to popups!

A summary of the rules todate please.....

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 02-04-2003 18:40
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Old n Slow -- Trucks drive west
STYOM -- Research techs in order
atawa -- Must change government every four years (oedo year)
Straybow -- Sacrifice a builder (settler or engineer) with each happiness improvement, and a builder per camel for each happiness wonder
rjmatsleepers -- Move the capitol with every government change
Jrabbit -- Rule TBD
La Fayette -- units with move=1 move vert/horizontally, units with move = 2 or 3 on the diagonal
BobSmurf42 -- Cycle through the governments when changing
atomant -- Build units with a defensive attitude until Leadership (no Horse, Cat, Char, Ele, Knight, and Cruc, (Cannons delayed))

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:27
  Old Post 02-04-2003 20:27
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quote:
atawa -- Must change government every four years (oedo year)


quote:
rjmatsleepers -- Move the capitol with every government change


We better start making some money after we invent both mon and mas

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 02-04-2003 21:04
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The disastrous turns of Despot STYOM... Remove this text

(...and it all started so well)

STYOM takes over rulership of the silly lands.

3150: Moves worker off grass, onto forest to produce Settler in 2 turns Archer continues to explore due East, finds water.

3100: STYOM notes that thanks to starting on the tile we started on, as opposed to one diagonal to it, we can not take advantage of any 'sweet spots' for specials until we have mapmaking Or until Engineers (2-move unit)

3050: Ceremonial Burial discovered; researching... Currency! Wabbit builds Settler, starts... Warriors. We don't have any Settlers to spare for human sacrifices... yet So martial law is the way to go. Bozo finishes Warriors, starts.... Colossus. Since Trade is a loooong way off, we'll need an early start on some wonder before we switch to a better one. Colossus may not be the best choice for Bozo due to the corruption, which we will always have to live with due to the constant government changes.

3000: Blackclicking suggests tiny rock island Exploration continues.

2900: Chuckles founded. Building Warriors.

Herodotus claims us to be the largest Civ in the world. Silly bastard.

2750: Aaaaah! Barbarian pirates near Chuckles! Chuckles is undefended!

2700: Barbs land 2 Archers near Chuckles. Without Horsemen to kill them, rushing a Phalanx last turn would be pointless. We may need to pay to keep the city.

We pay 50g to the Vandals to keep Chuckles. Cheaper than the cost of rushing a new Settler, so worthwhile, methinks.

2650: Wabbit builds Warriors, starts Settler. Chuckles builds Warriors, starts Settler.

2550: Currency discovered, and we choose to research... Horseback Riding!

2500: We finish exploring our tiny rock homeland. No more specials except one offshore fish, no huts. This could get tricky...

2450: Barbarian pirates return to the waters off Chuckles

2400: 2 Archers land near Chuckles. Uh oh.

2350: Chuckles destroyed by Barbarians, and we now have 2 barb Archers lurking in our lands!
Wabbit changes production to Phalanx. We'll rush it if the barbs get close.

2250: Hmm, would like to place our Archers on Forest to draw the (weakened) barbarian attack, but I'm not allowed to move there

2150: Barb archer obligingly moves to a position adjacent to our Archers, and is killed (no vet status though).
Phalanx in Wabbit, now building Settlers. More barbarian food.

STYOM feels he has made enough of a hash of this game and passes the mantle to the next vict- errr, contestant.

This IS tricky. I don't know if there was anything we could do to save Chuckles even if we could build Horsemen, since we don't have Horse Riding yet. Keeping the Archers back for defense would have helped, but I wanted to explore a bit and scout some city sites. My bad

Attachment: so_b2150.sav
This has been downloaded 3 time(s).

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:27
  Old Post 03-04-2003 04:25
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I guess its my turn now, but as I'm turning in ain about 10 min I'll play tomorrow night.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:27
  Old Post 03-04-2003 17:41 Visit Straybow's homepage!
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Yeah, right Get a bigger avatar today!

quote:
Originally posted by Old n Slow
Any final thoughts or recommendations for our opening strategy?
What, you want silly rules and strategy?

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 03-04-2003 20:23
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My searching for strategy was mainly to see if I should wander & pop huts before founding or found ASAP. Second to that was a thought about perfectionist placement (to our limited capability) or more of an ICS way of thinking. Neither seems to be a big deal for now.

It looks like we’ll need a few coins in the treasury to buy off vandals, since our dips won’t come on line until…a …long…time…from…now.

We may need to found our cities with defenders at the outset -- do we need a barracks?

Too bad about Chuckles Maybe we'll get a Chuckles II

STYOM -- Good work with the Archer -- looks like he’ll be the core of our army for a thousand years.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 03-04-2003 20:35
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Barbs showing up twice in my turns was not what I was hoping for

Also, I was disappointed by the terrain, and the lack of huts. Even without all the rules, we have less than an ideal start.

ICS is the way to go, I think. There are no really good perfectionist sites, and even if there were, we couldn't found cities on them (see my original post about starting on the wrong tile ).

A barracks could be helpful. Putting down a few more cities first would seem to take precedence, but that didn't work so well during my turns

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:27
  Old Post 03-04-2003 21:11 Visit Straybow's homepage!
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#76 Report this post to a moderator
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Yes, I can't see how we'll ever be able to choose Writing. There'll be something available higher on the alphabet for a very long time. We'll get it from hut, exchange, or even plunder before that. I hope.

Bob_Smurf42 is offline Bob_Smurf42
Warlord
North CA
Jan 2003
time: 21:27
  Old Post 04-04-2003 00:00
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#77 Report this post to a moderator
A minor nitpick... Help yourself to an AD-FREE life

quote:
Originally posted by Old n Slow
atawa -- Must change government every four years (oedo year

IIRC, it's every four turns, not years? correct me if I'm wrong.

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:27
  Old Post 04-04-2003 02:11
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Yes it is, playing now, I'll post in about an hour

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:27
  Old Post 04-04-2003 02:42
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#79 Report this post to a moderator
Inflate your Upload Space

2100BC: Barb archer moves towards Wabbit.
Rushbuild 9 shields in Wabbit.

2050BC: Our archer holds his position, dont want to loose him to the Barb.
Rushbuild another 9 shields in wabbit (20 now)

2000BC: We invent horseback and start on Mapmaking.
Barb archer moves NW so we have to rest our archer for another turn

1950BC: Barb archer moves NW again, taking 1 trade from Wabbit Move our archer 1 step south.

1900BC: AARGH, Barb archer moves NW onto forrest, it might go to Bozo witch is only defended by 2 warriors
Move archer west

1850BC: NW again, only 2 steps from Bozo, does the AI cheats by going for the worst defended city's?
There is nothing we can do at this point but hope and pray......

1800BC: Do the barbs have a rule they can only move NW
Our archer cant move north of Wabbit with 2/3 move left.

1750BC: Barb archer moves south, we hold archer at Wabbit.

1700BC: Wabbit builds settler, Barb archer moves south to Wabbit, we decide to attack with our own archer, it kills the barb
Settler moves to the open spot NE of Wabbit on 1/3 move

1650BC: start to move warrior towards Bozo (for rehoming)
Found city of Leiden and move phalanx there.

1600BC: We have 100.000 citizens
Leiden starts on warriors, Wabbit continues building settlers.

1550-1500BC: Buy some shields.

1450: Decide we need more defence and change production in Leiden from warrior to Phalanx.

1400-1250BC: Mainly pushing the enter button.

1200BC: We get mapmaking and start on Masonry

1150BC: Wabbit builds settler, Leiden builds Phalanx.

Attachment: so_b1150.sav
This has been downloaded 3 time(s).

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:27
  Old Post 04-04-2003 19:26
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Rabbit's Rule Support Apolyton, buy Call to Power 2

OK, this has gone from amusing to confusing.

Silly Rabbit Rule --
Each player, exactly once per turnset, must ignore exactly one Silly Rule for exactly one turn. Violation must be noted in turnlog.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 04-04-2003 22:14
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Whoo-hoo -- a complete rule set! Boats! With a boat -- we can load up our foot units & move them to the off “angles” -- the possibilities expand!

Old n Slow -- Trucks drive west
STYOM -- Research techs in order
atawa -- Must change government every four years (oedo year)
Straybow -- Sacrifice a builder (settler or engineer) with each happiness improvement, and a builder per camel for each happiness wonder
rjmatsleepers -- Move the capitol with every government change
Jrabbit -- MUST ignore (and document) one of the other rules during the player set of turns.
La Fayette -- units with move=1 move vert/horizontally, units with move = 2 or 3 on the diagonal
BobSmurf42 -- Cycle through the governments when changing
atomant -- Build units with a defensive attitude until Leadership (no Horse, Cat, Char, Ele, Knight, and Cruc, (Cannons delayed))

15 Turns for first round & then 10 each for second round, & then 8 each for third round (if we can keep this going for that long).

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:27
  Old Post 05-04-2003 00:38
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Re: Rabbit's Rule Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by -Jrabbit
Silly Rabbit Rule --
Each player, exactly once per turnset, must ignore exactly one Silly Rule for exactly one turn. Violation must be noted in turnlog.

Just want it clearly stated, on the same page...
( +1 )

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:27
  Old Post 05-04-2003 06:08 Visit Straybow's homepage!
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#83 Report this post to a moderator
Remove this text

quote:
Silly Rabbit Rule --
Each player, exactly once per turnset, must ignore exactly one Silly Rule for exactly one turn. Violation must be noted in turnlog.
Coward!
errr, join the crowd.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:27
  Old Post 05-04-2003 06:16 Visit Straybow's homepage!
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Yikes! I just realized I'm up... I'm also up in Nothin' Fancy. So many games, so little time.
I work at a motel and the big gig of the year is going on next week. We're already swamped with necessary preps. Will try to invest my free time in Civ, of course!

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 05-04-2003 10:50
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I've been thinking about my silly rule. It's not practical to build a new palace every 4 years, so it doesn't fit very well with the rule that we must revolt every Oedo year. So with permission of the other players I propose to change my silly rule to:-

Once we have learned the technology, we must have a palace under construction at all times.

RJM at Sleepers

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:27
  Old Post 07-04-2003 12:08
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RJM.....

Excellently silly rule.....

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 07-04-2003 18:59
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#87 Report this post to a moderator
Got spare money?

quote:
Originally posted by rjmatsleepers
I've been thinking about my silly rule. It's not practical to build a new palace every 4 years, so it doesn't fit very well with the rule that we must revolt every Oedo year. So with permission of the other players I propose to change my silly rule to:-

Once we have learned the technology, we must have a palace under construction at all times.

RJM at Sleepers


I thought that JRabbit’s rule was to ignore a silly rule -- not to change one!

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 08-04-2003 11:47
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quote:
Originally posted by Straybow
Yikes! I just realized I'm up


How's it going? If RL is too hectic, I might agree to swap positions with you

RJM at Sleepers

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 09-04-2003 20:53
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RJM -- if it is my call, then go ahead & take a turn. We’ll work Strawbow in when RL allows.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:27
  Old Post 10-04-2003 06:07 Visit Straybow's homepage!
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Yes, I am swamped. I'll be able after the start of the next week.

 
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