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Eli
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Israel
Jul 2000 time: 07:27
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Despotism, I think.
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Jon Miller
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I am back
Jon Miller
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Jon Miller
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ok
I think it is time to start building again (or planning where to build)
this seems to be handling itself fine
but we need a strategy to try and grow and get back
now nomatter what our cities will be pretty unbuilt
no cultural victory for us
so I suggest that we do not try and be cultural (do nto build cultural buildings)
also, we will be behind tech wise
so we should try to get some other strategy for getting tech
less buildings = have more money to pay fo rit?
except we are so far in debt, I wanted GS to take that on (our debt, main reason why I wanted to deal with them)
if we are a good vassal to lego, we might get some tech support from them
there would ahve to be some way we could get them to agree to that though (proping us up technologically)
Jon Miller
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Eli
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Israel
Jul 2000 time: 07:27
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quote: Beta, I would like to keep the catapults. We can use them to dispand either in WC to speed pop reduction or in the new cities in Legos Minor to speed library builds. |
We must give them the catapults. It's part of the agreement.
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:27
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130bc turn played.
http://apolyton.net/upload/files/Beta/Vox-130bc.JPG
Ok - following the poll - we had one slight problem. Corruption. We lost one of the 5 shields to corruption. Argh. So, I made an executive decison - 4 turns of 4 shields will give us 16 shields. Need 14 more to make 30. Two regular pikemen were sacrificed for the cause, to ensure we get a settler out in 4 turns. Hope everyone is OK with this. They were only regulars, and we can upgrade a vet spearman for 10 gold.
Now - The Voice. Worker in 3. Then we freeze it before it grows.
Miller Town. Worker out next turn. And then we can produce another worker two turns after that if we use the regular spearman. That will bring MT down to pop 1.
HH - worker in two. No rush for him - so I have moved the citizen to working the coastal tile. More gold.
BbtS - now has a scientist - which freezes the pop growth. Slider set to 0%. Engineering still out in 4 turns.
Treasury at 101 gold, plus 2 gpt.
The plan is to be ready to go in 4 turns, with (including the units in the galleys), 8 settlers, 12 workers, 6 pikes, 4 Immortals, 2 spears, 4 galleys. (assumes we use the reg spear for the extra worker - which I think we should).
That's the plan. It will end up with all cities at pop 1, with the exception of WC which may grow - but I need to use the shield tiles to get the settler built.
All in all - it could be worse - but it does pain me to leave our modest little homeland. 
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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