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Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 11-04-2003 10:53
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#1 Report this post to a moderator
Turn 93, 710 BC Inflate your Upload Space

To be edited by the leaders of the Scholia.

Status:


Urgent questions:


Military:


Economy:

-Worker 9 of Arashi build road(5)
-Worker 8 of Arashi move 3 to help build road.
-Worker 7 of Arashi move 32 to build road (this is for defense of Tempest should Arashi fall and to help speed units from EotS to Arashi)
-Workers(3) 6 of Olibanum Gale 63 and mine(1)

-EotS use 4 FP's and 3 2 food tiles to grow to size 7 this turn.


Diplomacy:
- GoW gifts 200 gold. (only to be accepted if we sign the deal for Feudalism)

- ND will pay 200 gold or 12gpt for feudalism (alva)


Thread library:
- Standing orders for workers (Orders last revised April 5.)

Turn is here. GoW gifts 200 gold.

2 spearmen coming down the mountains from Dissidentville.

Team scores:

200 (+5) Gathering Storm
203 (+3) Demogyptica
170 (+3) Glory of War
203 (+2) Role Play
137 (+1) Vox Controli
205 (+3) Legoland

I don't have time for the turn, though. I have to go to work soon.

Last edited by alva on 12-04-2003 at 05:56

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:27
  Old Post 11-04-2003 11:10
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Inflate your Upload Space

please don't leave us ralph, we need your input.

We are certainly jumping up there in score, aren't we will surpass the others quickly during the war.

Vox in their golden age for 2 turns now is only +1. Shocking.


(i know scores don't mean much)

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 11-04-2003 11:13
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Remove this text

GA doesn't really help score directly. Neither does pop rushing...

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:27
  Old Post 11-04-2003 11:15
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Lose 30 kilos (of popups)

quote:
Originally posted by Aeson
GA doesn't really help score directly. Neither does pop rushing...


No, but I would figure they would at least build stuff using the GA and that would raise it, wouldn't it? Or does it take more than two turns to build immortals in their largest cities? Are they whipping themselves into oblivion?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 11-04-2003 11:21
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#5 Report this post to a moderator
Put an end to popups!

Score is entirely based on population and territory. 2 points for each happy face, 1 for each content or specialist, and 1 point for each tile culturally claimed. Then that is multiplied by the difficulty (1-6 Chieftain-Deity) to give the turn score.

The overall score is all the turn scores added together and divided by the number of turns.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:27
  Old Post 11-04-2003 11:22
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quote:
Originally posted by Aeson
Score is entirely based on population and territory. 2 points for each happy face, 1 for each content or specialist, and 1 point for each tile culturally claimed. Then that is multiplied by the difficulty (1-6 Chieftain-Deity) to give the turn score.

The overall score is all the turn scores added together and divided by the number of turns.


Well nevermind then. So in fact, if their score stabilizes or decreases, that is evidence of them whipping excessively, eh?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 11-04-2003 11:27
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Increase the size of your Attachments

We can see their city sizes now (think that updates even in the FoW), so if they are still whipping it will show itself soon.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 11-04-2003 11:51
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quote:
Originally posted by asleepathewheel
please don't leave us ralph, we need your input.


I won't leave the team. I just resign as player.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 11-04-2003 11:51
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Lets hold off on doing anything with this save until we get the screenshot from GoW showing how many troops Vox is sending in the first stack, and if there are any Galleys we need to plan for landings from.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 11-04-2003 11:55
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Well, I'm already at work and will stay here at least 5 hours (thank God it's Friday). Then shopping with the wife, 1 or 1.5 more hours. So unless Nathan shows up, the turn has to wait anyway.

What screenshots will GoW send? I seem to have missed this.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 11-04-2003 12:05
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Got spare money?

Ah and btw... Now we have 3 WCs in range, and the Immortals can't have gone very far. Should we try to hit them, before they enter the mountain route down to Hurricane? I think it's worth a try, even if it'd leave the eventual winner exposed. To get approaching Immortals off mountains can be darn hard work.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 11-04-2003 12:14
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Tired of ads?

GoW had a Galley 1 tile NW of Grog's Mountain. From there they had a view of the stack Vox is sending S. It's part of the Feudalism deal (why they sent us 200g). Part of the deal is that they will patrol that road with one of their Galleys (if done as outlined, no Voxian troops can pass unnoticed) for 5 turns and send us screenshots. In exchange we give them a sea ROP to go looking for Islands or crossings.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 11-04-2003 12:17
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If GoW's screenshots don't show a Voxian Galley (they said they hadn't seen any) then I think going after the Immortals with our WC's is a good idea. If we can clear out those two Immortals then Hurricane is much safer, and we can re-establish an early warning system along the E coast.

It might be a good idea anyways.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 11-04-2003 12:45
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I'm at work trying to catch up on some time so I can't open the turn yet, but I can discuss things a little while waiting for programs to compile.

At the very least, I want to take a WC up the road and see if Vox's regular immortal is in sight. If so, I want him dead. The question of whether to go after the coastal immortals if they can't be seen from the road is iffier.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 11-04-2003 13:06
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quote:
Originally posted by nbarclay
..., but I can discuss things a little while waiting for programs to compile.


Sounds a lot like what I'm doing...

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:27
  Old Post 11-04-2003 17:01
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I once make'd a sound library on Linux for over an hour. Yeouch!
I'm sure Sir Ralph and nbarclay have done more though.

Btw, if/when we kill an immortal with a WC, I'd like the player to take a screenshot of that. And then frame it.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 11-04-2003 17:05
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#17 Report this post to a moderator
Inflate your Upload Space

I'm home now and have the save open. I moved a WC up the road to see if Vox's regular immortal is within easy striking distance, and he isn't. I sent out a beginning-of-turn screenshot immediately after moving the WC there.

Regarding Vox's possible moves for their eastern immortals, I see three prime possibilities. One is that they're heading south on foot. A second is that the galley is picking them back up to head south. (We can't see it, but we couldn't expect to if they backed up to pick up the immortal on the mountain.) And a third is that the galley will take them back north in order to concentrate their forces. (Remember, they know next to nothing about Hurricane at present. And this is Vox, so there's no telling whether their moves will reflect good strategy or not.)

Is there anything else we want to do now, or do we want to wait until we get word back from GoW?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 11-04-2003 17:11
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#18 Report this post to a moderator
Increase the size of your Attachments

We could move the WC 6 to look what is up. If there's no Immortal in sight, go back 4 (that 1/3 left move point should suffice), if there is an Immortal, attack.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 11-04-2003 17:14
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Moved 6. Mo the Morbid was there. We are now in our golden age!

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 11-04-2003 17:16
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And I got the shot. I'll include it in the next batch I send out, along with the shot of our entering our golden age.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 11-04-2003 17:20
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Great!

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 11-04-2003 17:21
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Our first elite war chariot is 6-9 from the road, just south of Harry the Horrible, Vox's veteran immortal. We're at three hit points at the moment, so if Harry attacks, we should have a decent shot at retreating. We can't get to Harry, though, of course.

Edit: Corrected a typo in the location information

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 11-04-2003 17:28
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Hmmm... still a valuable elite WC is at risk. How about moving another (vet) WC on the same tile? If Harry attacks, we at least save the elite 100%, while the vet also has a decent chance to retreat.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 11-04-2003 17:29
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Pyramids are now expected in two turns. I'm going ahead and switching the build now in honor of our great victory; one turn shouldn't make a difference.

We can actually get Feudalism in two turns researching at 90%; thanks to Vox's declaration of war, Hurricane is okay at 10% luxury spending (and that's before we finish our incense road at the end of this turn). If we play it that way, we can upgrade some spears to pikes earlier and then start upgrading warriors to medieval infantry to counter Vox's immortals. Won't it be fun for Vox if we have slow-movers with the same stats as theirs in addition to our WCs?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:27
  Old Post 11-04-2003 17:34
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All praise to the RNG!

Good job, guys. Let's definitely get Feudalism ASAP.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 11-04-2003 17:36
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Do we have the luxury of making sacrifices to protect an elite? On one hand, I'd definitely like to keep our elite safe. But on the other, an elite has a little bit higher chance of retreating successfully, and if we don't bring in a vet to take Harry's attack, we'll have three vets to counterattack instead of two (assuming we want to station all available WCs to go after Harry). That would all but guarantee that the threat to Hurricane will be eliminated for the moment, which in turn frees more swords (soon to be medieval infantry) to help out around Arashi.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 11-04-2003 17:36
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Ah, our general shows up right when the battle's over.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:27
  Old Post 11-04-2003 17:38
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It ain't over... this weekend is devoted to GS, and to the driving of Vox before us.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 11-04-2003 17:38
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Any objections if I move our three regular warriors into Tempest and upgrade them to swords so they can go after Vox's vet spear if he threatens to pillage a road?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 11-04-2003 17:41
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By the way, Arashi is now slated to get its barracks next turn, and can then use the following two turns to build walls. A hill city with barracks, walls, and pikes could be a tough nut to crack even for immortals.

 
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