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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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quote: Originally posted by Theseus
Consider some poprushing. |
Euh, Theseus, I know you have had better things to spend your time on than GS internal politics, but we have been a republic for many years now 
Happiness in this game: that would be strange, but a possible explanation. I didn't notice it in the Euro-PBEM (which I'm currently sitting on, but I figured one war at a time would be enough tension), but I just assumed no WW meant no defender bonus either. That would be a good thing to know, though... another one of those small features that only gets discovered in this game 
Monsoon: I agree it is already lost, however I don't want to give it away either. If it can distract a large stack of immortals for 1 turn: good. However, we are going to need to deal with that spear anyway, if he would decide to try to pillage some improvements, so we can't move too many WCs out of reach. Further, we also can't allow that spear to be at 9 from Monsoon, and fortify there, as it would create a path for immortals, protected.
As we're going to need some WCs there anyway, I wouldn't mind to set the trap the first time too, and see if we can catch ourselves a spear. If Vox sees 2 possible WC attacks on their immortal, if it would decide to try to kill one WC, they would normally retreat their unit. At which we time we have accomplished nothing, but moved 2 WCs out of position to protect Monsoon.
DeepO
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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Well, I guess we shall soon see what happens. Luckily we have 3 or 4 turns to react to them.
(wonder what they think about that GoW galley?)
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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The swords don't work this turn if Vox moves the spear onto the unimproved grassland between the mountains and Monsoon.
And I just don't see that much chance of Vox's bypassing Arashi. That's something the AI does, but it's hard to imagine even a marginally competent human player making that mistake - especially if he knows cats will be pounding him along the way. And if Vox does bypass Arashi, consider what WCs could do attacking and then retreating out of range to heal if we can keep Vox off the mountains. Even WCs that retreat after doing a hit point or two of damage would accomplish about as much as a cat can be expected to, and while some WCs would die, more would win outright.
In any case, building a plan around what happens if the enemy does something stupid does not seem like a good idea. Time, roads, and the ability to heal battle damage are all on our side if Vox tries to bypass Arashi. So I think it's best to gear our deployment toward defending Arashi, and if Vox tries to go around that defense, we can take advantage of their foolishness without needing cats.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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quote: Originally posted by nbarclay
The swords don't work this turn if Vox moves the spear onto the unimproved grassland between the mountains and Monsoon.
And I just don't see that much chance of Vox's bypassing Arashi. That's something the AI does, but it's hard to imagine even a marginally competent human player making that mistake - especially if he knows cats will be pounding him along the way. And if Vox does bypass Arashi, consider what WCs could do attacking and then retreating out of range to heal if we can keep Vox off the mountains. Even WCs that retreat after doing a hit point or two of damage would accomplish about as much as a cat can be expected to, and while some WCs would die, more would win outright.
In any case, building a plan around what happens if the enemy does something stupid does not seem like a good idea. Time, roads, and the ability to heal battle damage are all on our side if Vox tries to bypass Arashi. So I think it's best to gear our deployment toward defending Arashi, and if Vox tries to go around that defense, we can take advantage of their foolishness without needing cats. |
I agree with Nathan above.
I do think cats would help the defense of Arashi nicely.
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