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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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quote: Originally posted by nbarclay
Capturing a single city on Bob would be a very, very bad move. If we take territory on Bob at all, we need to take enough (and valuable enough) territory to make the expense of the war and the hard feelings our presence there could cause worthwhile. |
Thats why I said at least. and I don't mean to get in a war idly, it would be a careful decision. But once we get established on Bob, and do it legitamately, ie invited by a team there, it will be much harder to get rid of us. No, I don't want one city, I want the southern third of bob
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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quote: Originally posted by notyoueither
Who was for Sun Tzu? |
There were several supporters, check starting at page four of this thread. Several have mentioned getting it to deny a bob to have it. I think that argument, while valid, is a bit too long term at this point. we need to think short term, for at least the next 5 turns I would say.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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When Vox first attacked, my thought was, "Okay, Hurricane will be free to start building units in about five turns. I hope we can hold out until then." Now we're considering delaying unit production there seven turns beyond that. With the way things look now, we can hold off Voxian attacks without Hurricane's production, but I think the extra production will be a huge asset when we start trying to press into Voxian territory. And the sooner the war ends, the sooner we can get to work on the aqueducts, libraries, marketplaces, and so forth that aren't as spactacular as wonders but are, collectively, more imporant.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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quote: Originally posted by alva
question for DeepO ;
If we take Wittlitch, is there a chance we can 'help' Port Isolation flip? Hey, this is really your field of expertise 
To put it otherwise, would it be usefull to to alot of gold in culture to (greatly) improve our chances? |
Can't do that, our total culture is way too low. We could get 4 tiles in its radius for sure, but at a 1(us) to 2(them) ratio in culture, they would only need 1 defender to avoid any flips. That doesn't even include the fact that our palace is half a map away.
To be any good, we need at least twice their culture, preferably more, and we need our palace closer or in the city itself to get good results.
Actually, if we conquer wittlich, we need to be careful not to lose it to GoW. Culture there is going to be a demand anyway, as well as ample of defenders.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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First of all, this wonder should not keep us from playing the turn, simply leave it at the palace build, and switch when we get Feud next turn. I haven't done it in a MP before, but I can not imagine that the order in which things happen in a MP turn are different then in a SP game. In SP I do it all the times, and I can't imagine others haven't delayed wonders before to be able to get a wonder the moment a tech gets dicovered.
Second, I would go for either the lighthouse, or Sun Tzu (yes, the discussion turned me a bit). It depends on how many units we'll need the coming turns, really. Both have their merits to me.
Besides, I don't see it very well at the screenshots, but wouldn't the lighthouse make it able for us to trade with Lego? Or is this not affected by the GL?
As to how Vox is doing: I think their cities are far from empty, if they took a contract on us with GoW, they are waiting for them to get the first units down, and distract us. But its obvious that they did not move their assumed 20 immortal army onto the spines immediately, and somehow I don't think we'll see them soon either. I do think that we'll get a harder time taking their cities then we're hoping for.
DeepO
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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I move that we vote on the wonder and send the turn.
My vote is the lighhouse.
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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