Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 98, 610BC
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (12): [ <<   3   4   5   6   7   8   9     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 25-04-2003 15:55
Edit/Delete Message Reply w/Quote
#151 Report this post to a moderator
Support Apolyton

Save's on its way.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 25-04-2003 16:00
Edit/Delete Message Reply w/Quote
#152 Report this post to a moderator
Full PM-box? Change here!

I moved one of our galleys 8-8-8-8. The Voxian galley is at 2-3-3 from their colony, and has very likely picked up yet another pair of immortals, so we may be about to have our hands full around Hurricane. Fortunately, if all goes well, only the northernmost mountain is in range for them to reach it before we sink their galley.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 25-04-2003 17:07
Edit/Delete Message Reply w/Quote
#153 Report this post to a moderator
Enter the AD-FREE zone

NYE ows us all 5 $ btw... no new embassy

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 25-04-2003 17:08
Edit/Delete Message Reply w/Quote
#154 Report this post to a moderator
Remove this text

Still weak to Vox
-
GoW is in Republic (when did there anachy start???? )

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 25-04-2003 17:15
Edit/Delete Message Reply w/Quote
#155 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

While your checking, please check who has Feud already: this should be only GoW (you can offer it to the others). And check the resource situation of Vox.

DeepO

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:27
  Old Post 25-04-2003 17:28 Visit FrustratedPoet's homepage!
Edit/Delete Message Reply w/Quote
#156 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by DeepO
While your checking, please check who has Feud already: this should be only GoW (you can offer it to the others). And check the resource situation of Vox.

DeepO


GoW is the only other Civ with Feudalism.

I don't know what you mean by "check the resource situation of Vox". Care to elaborate?

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 25-04-2003 17:33
Edit/Delete Message Reply w/Quote
#157 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Please see if you can offer them iron and horses. You should see "iron(0)" greyed out if they don't have any (like they had last turn). It's easy to forget these kind of regular checks in the heat of battle, but it might mean something...

Feud: good... next turn we need to check again, to see if they keep to their word.

DeepO

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:27
  Old Post 25-04-2003 18:57
Edit/Delete Message Reply w/Quote
#158 Report this post to a moderator
Support Apolyton buy from Amazon

Ok, here is my take on the matter:

Step 1: Arashi 6

- bombard arashi 6.

- attack arashi 6 with regular med. inf in arashi (both). Both have good odds of winning, and then stay in the city, unexposed.

- attack arashi 6 with vet WC that is on arashi 6, 6
.
- if the WC attack was a success, there is 1 unit left (the 2/3 reg immortal, I imagine). Hit it with a WC, so we can pull the WC back to saftey. If not, we might want to hit Arashi 6 with the vet sword in arashi and then finish the last unit with a WC.

The keys are: wipe out the units on Arashi 6. Do not leave our units exposed to counterattack.

Step 2: GoW horsies.

As I understand it, we will have a catapult with which to bombard them. Good, we use it - but not right away. I would lead the attack with one of our regular swords from Arashi. Either he wins, or the elite horsie retreats. Either is fine for now. THEN bombard the vet. Then hit with a WC. We cannot afford casualties. I have watched MANY, MANY veteran horsemen (or WCs) die to defending horsemen on hills. It's 2 versus 1.5.

Step 3: IF things have gone well, and we have enough offense left, we can consider whether or not to hit the units by Monsoon. I think we would need to discuss this in light of the outcomes of Steps 1 & 2, though. I suspect we will not have the firepower to save Monsoon, so we will have to abandon it.

Step 4: moving pikemen. The pikeman by EotS should move to Arashi 2. Pikeman IN EotS should move 7, 7, 4.

*Now this is what concerns me most. When is the road 1, 1 from Arashi due to be completed? Because if Vox takes their main stack and moves 1 onto the hill, without that road, we cannot protect Tempest with pikes from Arashi.

We need more attack units! If, by the way, we have any gold left over and any swordsmen in arashi we didn't use, we should upgrade to med inf.

-Arrian

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:27
  Old Post 25-04-2003 19:02 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#159 Report this post to a moderator
Suffering from ads?

Ohhhh man did this work out sweet for us! If not for the GoW horsemen landing, we could wreck them but good this turn....as it is, we'll have to pick and choose, but I must say....I'm jazzed about the way it worked out!

A lot has been said in relative disappointment that they did not attack Arashi, and it's true, had they attacked there, this war would already be over, cos they'd have been attacking where we were strongest.

No matter.....the fact that they have split themselves up into manageable bits for us works almost as well! We have 3 to 6 times their mobility (thanks to our roads), and can concentrate our forces on their smaller elements. That's doom, no matter how you look at it.

It looks like the discussion has already come and gone regarding rushing, and I'm in total agreement with what's been decided....two cats look mighty fine to me!

With regards to this turn's festivities, here's what I'd like to see us be able to accomplish:

* Two dead GoW horsies

*One dead stack of Immortals on the flats of Arashi 6.

We should be able to accomplish both with minimal exposure (in fact, our WC's can attack Arashi 6 from the city, and still be under the protection of the Pikes guarding the city....well, 'cept for the last one, who winds up being exposed on the flats.

This stuff amounts to free kills for us, or very nearly so.....by not attacking, they have surrendered the initiative to us, and they have committed themselves to giving us more time to build up, since after this turn, they will not be in a position to launch a substantive attack for at least two more turns. I like it!

-=Vel=-

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:27
  Old Post 25-04-2003 19:06
Edit/Delete Message Reply w/Quote
#160 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
We have 3 to 6 times their mobility (thanks to our roads)


One thing that concerns me is that this isn't exactly accurate, because of the river. But there isn't anything that can be done about that.

-Arrian

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:27
  Old Post 25-04-2003 19:08 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#161 Report this post to a moderator
Remove this text

True 'nuff....there are places where we have to slow down, but for the most part, we can simply take our "last move" over the river, and we'd stop anyway.....true, we should build it into our thinking....definitely don't wanna forget it, but....they're stuck at moving one tile a turn no matter what....and we can run rings around that!

-=Vel=-

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:27
  Old Post 25-04-2003 19:11
Edit/Delete Message Reply w/Quote
#162 Report this post to a moderator
Browse Apolyton AD-FREE

Vel, have a look at my plan & then go back and check out Theseus' plan. They differ. I'm curious as to your thoughts.

-Arrian

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:27
  Old Post 25-04-2003 19:28 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#163 Report this post to a moderator
Inflate your Upload Space

Well, the key operational difference seems to be the notion of going for the Immortals near Monsoon. I agree that they are a tempting target, but I regard those Immortals (and the stack behind them) as a casual threat. They are badly positioned for a near-term strike at our heartland.

True, we should deal with them before they get to the ridge line of hills, but we've got time yet to do that.

My inclination would be to just let them have Monsoon (which, as I understand it, will destroy the city, denying them a base), and smack the crap out of the forces nearer our core.

The problem I see with striking at the forces near Monsoon is that we can more easily concentrate our forces on the group near Sandstorm, which leaves us max flexibility to deal with the rest. If we attack the guys on the flats near Monsoon, then we should commit to also destroying the forces behind them (still on the mountains)....but this would leave our forces ill-positioned to defend the core.

By the time the Voxian "Monsoon Regiment" gets into the thick of the fight, they should be just about the only force we have left to deal with, cos we can plink the others out of existence before they can become a threat.

-=Vel=-

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 25-04-2003 19:34
Edit/Delete Message Reply w/Quote
#164 Report this post to a moderator
Increase the size of your Attachments

quote:
Either he wins, or the elite horsie retreats.

If I'm looking at it correctly, the horse will retreat to Monsoon 1.
We can't take him there unless we can 'move' those immortals M6 too.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 25-04-2003 19:35
Edit/Delete Message Reply w/Quote
#165 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Please see if you can offer them iron and horses

Nope, not reconnectd again.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:27
  Old Post 25-04-2003 19:52
Edit/Delete Message Reply w/Quote
#166 Report this post to a moderator
Full PM-box? Change here!

alva,

Ok, that could be a problem... but I'd rather have that then lose a WC to that elite horse.

-Arrian

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 25-04-2003 20:05
Edit/Delete Message Reply w/Quote
#167 Report this post to a moderator
Avatar Enlargement: We've got the solution

don't we have 2 cats ready to hit the horsies with? One is going to complete in OG without extra gold, one being rushed in WW?

I don't like giving away Monsoon that easily, even if it was lost in advance. If we can destroy that minimal stack this turn, we leave a target for those 4 extra immortals near it, which I think is nicer. Other then that, taking out the forces of A6 makes more sense, so if we need to choose, A6 looks a better choice.

Are our generals not forgetting Hurricane? Sure, we can't attack there, but it looks like we will have to face 7 immortals there, and have to defend 2 mountains against them. That looks more of a threat to me then the stack 'heading to EotS'.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 25-04-2003 20:10
Edit/Delete Message Reply w/Quote
#168 Report this post to a moderator
Support Apolyton, buy Civilization 2

BTW, totally unrelated to the war right now, but it looks like RP has built another coastal city, is this right? Further, has Port isolation increased in size yet? Now that GoW decided to open up the continent for an invasion of us, we might want to take it in some 15 turns, it would make a nice beach head...

DeepO

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:27
  Old Post 25-04-2003 20:17
Edit/Delete Message Reply w/Quote
#169 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

DeepO,

I think you're right about having 2 cats ready to hit the horsies. In that case... ah, it doesn't REALLY matter. I guess bombard with both of 'em first. Then, depending on how we did, attack either with reg swords or WCs.

I'll have another look at the Hurricane situation.

-Arrian

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:27
  Old Post 25-04-2003 20:20
Edit/Delete Message Reply w/Quote
#170 Report this post to a moderator
Support Apolyton buy from Amazon

Hurricane looks ok for now, based on the screenshot. EDIT: not quite, see below.

Nathan said he moved one of our east coast galleys and can see the Voxian one... we ought to move both of our galleys into position and then kill the Voxian one next turn. Edit: see below for more detailed idea.

The west coast galley should move into O. Gale (safe there). Then proceed up the coast.

If GoW is dumb and moves their galley down the coast, we could bombard it with the cats & kill it with our galley (if we want to use the cats on that rather than Voxian invaders... which come to think of it is doubtful).

-Arrian

Last edited by Arrian on 25-04-2003 at 20:40

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 25-04-2003 20:37
Edit/Delete Message Reply w/Quote
#171 Report this post to a moderator
Support Apolyton or Terrorists Win

One thing I would definately start doing is asking ND if they decided on our Feudalism offer yet. Tell nothing more for the moment, but Mav_son seems to be online, and he should be able to post a short message immediately back. If he asks what's happening, simply respond that you'll get back to him after we are further in our turn, and can comment in full.

DeepO

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:27
  Old Post 25-04-2003 20:39
Edit/Delete Message Reply w/Quote
#172 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Hmm... a few things I thought of now that I've pondered the situation more...

The pikeman near EotS should move to counter the Voxians on the East Coast Mountians. We need more protection there b/c of the untimely death of one of our swords.

edit: nevermind about the east coast galley stuff... I misunderstood something.

-Arrian

Last edited by Arrian on 25-04-2003 at 20:48

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 25-04-2003 20:46
Edit/Delete Message Reply w/Quote
#173 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Look at the screenshot thread FP made, I added some info

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 25-04-2003 20:47
Edit/Delete Message Reply w/Quote
#174 Report this post to a moderator
Put an end to popups!

I'll send a PM to ND right away.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:27
  Old Post 25-04-2003 20:49
Edit/Delete Message Reply w/Quote
#175 Report this post to a moderator
Browse Apolyton AD-FREE

* No need to give up Monsoon.

* Any remaining WCs should be based in Tempest.

* Think of the east coast battle on a turn-by-turn basis.

* The Immortals at A6... we don;t HAVE to take'em out now. I'd rather hit them NOT across a river.

* Almost time to start focusing on offensive production.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:27
  Old Post 25-04-2003 20:52
Edit/Delete Message Reply w/Quote
#176 Report this post to a moderator
Inflate your Upload Space

One other thing...

We have a WC on SS6, huh? Since I want to move the pikeman north of EotS to that tile, we should use the WC to assist in the attack of Arashi 6.

Did we really rush the cat in SS? If so, I guess it moves to SS6 and takes a shot at the immortals.

-Arrian

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:27
  Old Post 25-04-2003 20:55
Edit/Delete Message Reply w/Quote
#177 Report this post to a moderator
Help yourself to an AD-FREE life

Theseus,

I think we do need to kill the units on A6, or at least a couple of them.

We've gotta start whittling them down. We have 2 WCs that can attack A6 from the east, meaning NOT across the river.

I would change my earlier plan to this:

- bombard A6 with Arashi cat.

- attack A6 with the two eastern WCs.

- attack A6 with med inf from Arashi until there is 1 enemy unit left.

- finish with WC from Arashi.

-Arrian

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 25-04-2003 20:55
Edit/Delete Message Reply w/Quote
#178 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

We need to wait for Nathan for final confirmation, but if we currently are at 39 gold, I think we rushed one in WW, and one in SS.

the WC in SS6: if we move him away, we have only 2 units there, against 3 immortals, right? doesn't that become to thin to hold on?

DeepO

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:27
  Old Post 25-04-2003 20:58
Edit/Delete Message Reply w/Quote
#179 Report this post to a moderator
Enter the AD-FREE zone

We would have what, a vet pike & a reg sword (fortified).

Vet pike: 3 + 3 (100% mtn bonus) = 6.
Reg sword: 2 + 2 + .5 (fortification) = 4.5

I agree it's a little bit risky, but the it's a risk I'm willing to take.

-Arrian

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 25-04-2003 21:03
Edit/Delete Message Reply w/Quote
#180 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
* The Immortals at A6... we don;t HAVE to take'em out now. I'd rather hit them NOT across a river.

To be honest, I don't see them as our highest priority either.
It would be nice if we can kill one of them (even injure with a retreat ).

 
Pages (12): [ <<   3   4   5   6   7   8   9     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:27.
Apolyton Time is 00:27.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0651 seconds (89.54% PHP - 10.46% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net