Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 98, 610BC
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (12): [ <<   5   6   7   8   9   10   11     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 25-04-2003 23:47
Edit/Delete Message Reply w/Quote
#211 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Dominae
My main observation from the screenshot is that Vox can move 1 with its stack currently at Arashi3, or 4. I'm not sure we can put enough defenders in each location. Thus we may not be able to prevent Vox from threatening Arashi and Tempest the turn after next.

True, we saw that. But if we put one pike on the mountain, we might force them either onto the open, or onto hills... or let them attacked piked mountains. In any case, it is very likely we win next turn.
quote:
I'm still not sure what they were thinking about leaving those two Immortals out in the open at Arashi6 (maybe they plan to threaten Sandstorm, but that's spreading their forces a little thin).

Those are 4 immortals, Dom, although not very good quality (1 vet, 2 regs, 1 consript) (well, not a consript, but a reg with 2 hp)

quote:
GoW: this is news to me! Did we see it coming? I hope they will not try for a PR victory by claiming we're bad because we're the aggressors. That would be lame. The two reasons I can think of as to why they landed is that they thought all our forces would be busy with Vox right now, and that our Road network was not as complete as it is. Still, they're sacrificing a perfectly good Elite Horsemen...

Yes, we saw it coming. They asked us to be able to land, and let us scream on the boards, to set up a diversion for a Bobian civ (most likely ND), fooling them into attacking their well defended positions. Another theory is that they are doing it because Vox took a contract on us. And one of the possible consequences is that they break our NDA, selling Feud to everyone next turn. (in case of Vox, that wouldn't be good news)

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 25-04-2003 23:48
Edit/Delete Message Reply w/Quote
#212 Report this post to a moderator
Browse Apolyton AD-FREE

If a sword moves 7-8 to hit the first immortal at Monsoon 6, Vox won't be able to counterattack him. My only reservation about that plan is that our swords would have better odds after upgrade to medieval infantry. On the other hand, if we lose a sword, that's 20 less gold for upgrade costs, and if our sword wins (better than a 50% chance, a lot better if we use our vet) he could get promoted. Of course if our vet sword gets promoted, that might make us a bit reluctant to upgrade him.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 25-04-2003 23:49
Edit/Delete Message Reply w/Quote
#213 Report this post to a moderator
Increase the size of your Attachments

sending 2 units: either contractual agreement, or they wanted to divert as much attention as possible. If both units would retreat, we would need 4 units to deal with them... it makes sense.

In their case, I would never have used an elite though, even if they would get, by some miracle, get a leader, it would be lost...

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 25-04-2003 23:54
Edit/Delete Message Reply w/Quote
#214 Report this post to a moderator
Browse Apolyton AD-FREE

last GoW comment: I don't buy it that they didn't saw the opening on the iron mountain, which would certainly make things more difficult for us. So why would they land down there? I see 2 options:

1. it was a deal with Vox, where they got paid to disturb our offensive defenses.

2. Vox isn't aware of the situation, and it really is a pure GoW thing. In this case, GoW would probably not dare to land next to immortals. Seeing as GF commented in the turn thread that they saw lots of empty cities, with only one of ours in sight, maybe they were still thinking on who to 'invade'. D-ville is probably empty too, there is no need to defend it now.

So either Vox is in on this, or they aren't... confusing...

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 25-04-2003 23:59
Edit/Delete Message Reply w/Quote
#215 Report this post to a moderator
Support Apolyton

quote:
Originally posted by nbarclay
If a sword moves 7-8 to hit the first immortal at Monsoon 6, Vox won't be able to counterattack him. My only reservation about that plan is that our swords would have better odds after upgrade to medieval infantry. On the other hand, if we lose a sword, that's 20 less gold for upgrade costs, and if our sword wins (better than a 50% chance, a lot better if we use our vet) he could get promoted. Of course if our vet sword gets promoted, that might make us a bit reluctant to upgrade him.

Nathan, that's not exactly right. There is a reg immortal at A9, no? This would be able to hit any sword that stays at A7... so any sword we use can be attacked. The only chance we have of not exposing ourselves is using War Chickens.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 26-04-2003 00:00
Edit/Delete Message Reply w/Quote
#216 Report this post to a moderator
Put an end to popups!

Oh, BTW, could you post where you rushed the cats? There is some confusion about that...

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 26-04-2003 00:02
Edit/Delete Message Reply w/Quote
#217 Report this post to a moderator
Support Apolyton or Terrorists Win

Good catch, DeepO. That means we need to take both Monsoon immortals with WCs.

I rushed a cat in Whirlwind and one in Sandstorm. In addition, a cat completed normally in O.G. (Another cat completed normally in Cyclone, but that one's not a factor this turn.)

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:27
  Old Post 26-04-2003 00:04
Edit/Delete Message Reply w/Quote
#218 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

It is my opinion that we deal with Arashi 6 first, then the GoW horsies, and THEN evaluate what we can do about Monsoon.

I'm all for saving Monsoon if we can. But I will be damned if we use our strength on that whilst more Voxian firepower closer to our core is left alone.

My plan is this:

1) Arashi 6.

-First, fire catapult in Arashi at their stack.
-Second, attack the stack with the two WCs we have east of the river (SS8 and SS6).
-Third, hit the stack with medieval infantry out of Arashi until they have 1 unit left (should be the 2/3 immortal)
-Finally, finish last unit with WC from Arashi.

2) GoW horsies.

-First, attack elite horse with regular sword from Arashi
-Second, fire catapult at vet horse
-Third, finish vet with WC.

3) Pikeman movement/other

-Pike 8(?) of EotS moves to SS6.
-Cat in SS moves to SS6 & fires at incoming immortals.
-Pike in EotS moves toward Tempest.
-Western Galley moves into O. Gale.
-Eastern unmoved Galley moves to support the one we moved

4) Stop, and evaluate what we can do about Monsoon. If casualties have been light, we can probably afford to fight for it.

-Arrian

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 26-04-2003 00:16
Edit/Delete Message Reply w/Quote
#219 Report this post to a moderator
Increase the size of your Attachments

Let's use this as a template, or we don't get anywhere fast

In general, I agree, although I'm not certain on the priority, I would go after GoW first, and only then after A6. the forces at A6 can't attack anything, but if we damage some and can't finish, they can retreat. The problem is that if GoW horses retreat next to Monsoon, we should place that higher on our priority list, IMHO.

Further, one order you could add to 3) would be moving our cat from Hurricane 888, we'll probably need it for the mountainous immortals near Arashi before needing it next to Hurricane. Stacked cats are a lot better then a couple of lose ones. And the pike from Bolderberg can go towards Tempest, I think, we'll probably can use it there next turn. (889)

DeepO

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:27
  Old Post 26-04-2003 00:18 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#220 Report this post to a moderator
Support Apolyton

Been thinking about this at lunch today.....and now....knowing that there are two workers on the Monsoon side of things, I am all the more convinced that we should make that our first priority.

Reason: Vox has sucky production capability. If we knock out the stack that's currently adjacent to Monsoon, we can (concievably) threaten to nab two workers.

True, they could retreat them, but I'd imagine they're doing road work to speed reinforcement of the front.

This puts Vox in their first pickle since hostilities began.....do they stop the road work and retreat the workers? Do they pull units from the attack force to bolster the area and protect the workers? Do they re-route reinforcements from the front to protect the workers?

Granted, it's not a HUGE threat, but it's a feather in our cap that we're in a position to threaten them at all this early in the game.

My thoughts are though, that if we secure the west, that will not take all our available resources, and we can still plink the forces in the flats east of Arashi. Might not be able to take the stack out, but we can inflict some punishment on them for leaving the protection of the mountains.

With GoW landing in the west, and our desire to nip that one in the bud, concentration of what firepower we can bring to bear is the order of the day, and since it's a given that we want GoW OFF our turf, that automatically slants the focus westward. While we're there, we may as well clean house. Aside from that, the forces in the flats east of Arashi still have to move again before they can threaten Sandstorm, giving us another turn to prepare for them.

-=Vel=-

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 26-04-2003 00:31
Edit/Delete Message Reply w/Quote
#221 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

That's how I see it too.
We will have to deal with those western units anyway. If Vox can't get any new units up there, we could be able to close one front.
(in three turns our galley will be there to do some reconnisance , +put some extra pressure on them)

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 26-04-2003 00:50
Edit/Delete Message Reply w/Quote
#222 Report this post to a moderator
Enter the AD-FREE zone

Just thought of something: If Vox asked GoW to land the horses down there, there is a huge chance GoW is scouting for them. They have traded maps before, and with the GoW info added, they can see almost all of our Western territory... except Tempest itself (but they will see a city is present there, just not what's in it)

DeepO

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:27
  Old Post 26-04-2003 01:43
Edit/Delete Message Reply w/Quote
#223 Report this post to a moderator
Got spare money?

Arrian, buddy, sorry but I disagree on this one.

Take out GoW and save Monsoon, then we can deal with the threat at A6, starting with the 2 WCs east of the river.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 26-04-2003 01:58
Edit/Delete Message Reply w/Quote
#224 Report this post to a moderator
Lose 30 kilos (of popups)

A few comments:

GoW:

Reg Sword vs Vet Horse (on hill) is worse odds than the Elite WC vs Vet Horse (on hill). 68% (~10% retreat for their horse) to 78%.

Reg Sword vs Reg Horse (on hill) is almost same odds of a Vet WC vs Reg Horse (on hill). 79% (~7% retreat for their horse) to 78%.

So in the case we get 2 hits with the cats (72.7% odds of hitting) I think we should use WC's only. Perhaps even use the Cat in Arashi to hit the Horses with to make it as sure a thing as possible.

Arashi 6:

I don't see this stack as too much of a threat. I would much prefer to see the stack at Monsoon 6 dealt with first (especially if we give GoW units the chance to retreat).

We have 3 WC's to hit them with that don't have to cross the river. I think we should use 1-2 (1 if we kill the first unit, 2 if we retreat/lose) of the WC's first (Hurricane, SS 8) and then use the Med Inf against 2-3 HP troops. The final kill needs to be with a WC of course.

Monsoon 6:

We should have at least 4 Vet WC's to hit the two reg Immortals with, probably 5 unless we should lose one hitting GoW's Horses. A Vet WC has 61.1% odds against a reg Immortal on the flats, about 7% chance of retreating. We really don't have anything else to use these WC's on at this time, so I don't see any reason to abandon Monsoon.

All our WC's that can make it there should end their turn in Tempest.

Hurricane 8/Sandstorm 6:

The safe way to play this would be to stack everything we have on Hurricane 8, and let Vox go to SS 6. We lose SS, but hold Hurricane in just about any case (barring their units truely being Immortal). That would free up a Vet Sword to hit Arashi 6 not having to cross the river as well (the 2 Pikes + 2 Swords + Med Inf on Hurricane 8).

We'd want to disband SS next turn for sure, as EotS's cultural border gives Hurricane a 2 move cultural buffer, but if they hold SS, Hurricane only has a 1 move cultural buffer.

The main problem with leaving SS6 is we don't have anywhere (useful short term) for our Cat to go unless we clear Arashi 6. Of course, plinking a fortified unit H88 isn't going to help us any. I think they have a fortify all bug going on there, as there isn't any point of not fortifying the 1 unit that was at H88 and didn't do anything last turn. Even if we hit, it just heals up and can move next turn. We do get the shot on Vox's troops should they attack SS6 though.

I'd prefer the Cat in Arashi. We should definitely be able to clear Arashi 6 with the additional Vet Sword added to the mix.

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:27
  Old Post 26-04-2003 02:13 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#225 Report this post to a moderator
Browse Apolyton AD-FREE

Aeson, the only thing I'm not sure I'm in the boat with is the move of the WC's to Tempest at the end. There are a LOT of Immortals that can strike at Arashi still....granted, some of them would be striking cross-river, and thus, be further disadvantaged, but still....I'd hate to lose Arashi cos of a cheap shot like that, especially when nobody can get to Tempest in the immediacy.

-=Vel=-

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:27
  Old Post 26-04-2003 02:17
Edit/Delete Message Reply w/Quote
#226 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Aeson
Arashi 6:

I don't see this stack as too much of a threat. I would much prefer to see the stack at Monsoon 6 dealt with first (especially if we give GoW units the chance to retreat).


If this stack moves 2 or 3 to threaten Sandstorm, how are we going to defend the city? From the screenshot it looks like we would have to pull units from the Mountain tiles near Hurricane, leaving that area weaker. Are there units I'm not seeing?


Dominae

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 26-04-2003 02:26
Edit/Delete Message Reply w/Quote
#227 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

So... most votes go to taking the force threatening Monsoon first, right? AFAIK, only Arrian is really in favour of getting A6 first, the rest are either partial, or want Monsoon secured instead.

The chances don't look very good of using a reg warrior on the horses, even if it would give us a chance of promoting him into something useful... I'm not sure on that. If we deal with Monsoon first, and have plenty of WCs left, I would favor using those, for the simple reason that they can be build relatively easy in our situation (2 turns in a 10 shield-city, 1 turn in a 20-turn city.) But we need to make sure we enough left to be relatively certain to get the horses.

As to using 3 cats: mhhh... I don't like that. Vox won't attack Arashi next turn, certainly not if we hit some of their forces on A6, but all cats in Arashi have a shot at mountain immortals, and that is becoming quite needed. Also, am I right in thinking that the ZOC hit from the city comes from our cat? And that more cats means more ZOC hits?

Abandoning SS6 I don't like, as it would mean we will certainly lose SS. Moving a pike on top of it, and moving that med inf close to Hurricane towards H8 guarantees that Vox at least has to fight for it, and can't take H8 anyway. I'd rather lose a pike at this instance then just giving away another strategic position. If they hesitate, next turn we should be able to do some damage. Moving the cat there may not be a good idea in this case, as it would make it a lot more costly if they manage to slay our defense at SS6. So, with thin defenses, the cat should move to Arashi.

Re: fortify all bug: assuming they used a vet immortal to attack, it means the reg immortal is fortified. A fortified reg immortal has 2*2.5*3hp = 15 defense hps. A unfortified vet has 2*2*4hp = 16 defense hps. It is logical the vet shows over the reg, and I think that a cat will hit the vet first. As it isn't fortified, but moved last turn, it won't heal, I think. But please correct me if I'm wrong.
(And this is assuming they used their vet to kill our sword, but I don't see them using a reg...)

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 26-04-2003 02:29
Edit/Delete Message Reply w/Quote
#228 Report this post to a moderator
Browse Apolyton AD-FREE

Dominae, I think we gave up on both Monsoon and Sandstorm... if we can keep them, fine. If Vox threatens them, they get disbanded asap. If we get lucky, we can take out large parts of the A6 force with WCs this turn, otherwise it should be possible to at least damage their force next turn, if not taking it out completely.

Oh, and you do have the annotated screenshot Alva was so kind to make, no?

DeepO

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:27
  Old Post 26-04-2003 02:30 Visit FrustratedPoet's homepage!
Edit/Delete Message Reply w/Quote
#229 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by DeepO
So... most votes go to taking the force threatening Monsoon first, right? AFAIK, only Arrian is really in favour of getting A6 first, the rest are either partial, or want Monsoon secured instead.


I'm with Arrian on this one. I see the threat on A6 as more dangerous than the one near Monsoon. Frankly I think we should disband Monsoon right now - I can't see what good it is doing us.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 26-04-2003 02:35
Edit/Delete Message Reply w/Quote
#230 Report this post to a moderator
Get a bigger avatar today!

How long will it take those 2 workers to build a road? Let's assume they have a road build one tile 8 of the workers, I wouldn't want them to have a mountain road leading to us. That might become a problem later on, we should at least make them hesitate on moving away their workers, or moving more immortals there to protect their workers, IMHO.

But, your vote has been counted

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 26-04-2003 02:37
Edit/Delete Message Reply w/Quote
#231 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Arashi will hold against all the Immortals they have to throw at it without the WC's... as long as we don't move the Pikes out (or not more than 1). The WC's in Tempest isn't a big deal though.

Arashi 6... I think we can kill everything there anyways Dominae. I just don't see it as a big enough threat to allow Monsoon to fall.

SS may be best to just write up as a loss. It's badly placed anyways (we had to put it there due to the Republic research), and makes Hurricane much more vulnerable if we try to keep both SS6 and H8 against 5 Immortals.

Monsoon on the other hand helps us a lot to hold. It means all Vox's units still have to funnel down the Spinebreaker... or they die in the flats. It gives us control of their movement, and another Cat to rush next turn. If we lose Monsoon, we could see Immortals coming down the W coast Hills, and it givs us too many places we have to defend. Defending Monsoon is basically the same thing as defending Arashi.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:27
  Old Post 26-04-2003 02:40
Edit/Delete Message Reply w/Quote
#232 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by DeepO
Dominae, I think we gave up on both Monsoon and Sandstorm... if we can keep them, fine. If Vox threatens them, they get disbanded asap. If we get lucky, we can take out large parts of the A6 force with WCs this turn, otherwise it should be possible to at least damage their force next turn, if not taking it out completely.


I have not looked at the situation too closely, but my gut feeling is that we need not give up on Sandstorm so quickly. I'll have to think about is some more, though (this is harder than chess!).

quote:

Oh, and you do have the annotated screenshot Alva was so kind to make, no?
]

Nope. Did he send it to our softhome box? It's be very silent lately...


Dominae

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 26-04-2003 02:40
Edit/Delete Message Reply w/Quote
#233 Report this post to a moderator
Get a bigger avatar today!

OT;
Anyone having this too?
Just about every time I log in into the private forums, I have to re-enter my log-in name and password.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 26-04-2003 02:41
Edit/Delete Message Reply w/Quote
#234 Report this post to a moderator
Got spare money?

Let them build the road IMO, it ties up that one Vet Immortal for 3 more turns. The road leads to the flats, and gives us a chance at a 'lightning' strike on Dissidentville when the tide turns. I'd expect them to pillage it if they can, but who knows.

The road at worst means we have to face their reinforcements 1 turn earlier (starting in 3 turns). I think that's nicely offset by not having to deal with that Vet Immortal for the next 3 turns.

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:27
  Old Post 26-04-2003 02:43 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#235 Report this post to a moderator
Remove this text

Agreed....let's fight tooth and nail for every city we have. IF we have to disband it to keep it from falling into enemy hands, then yes....by all means lets. At least their fate will be decided on our terms rather than Vox's. But I do not believe we have to write Sandstorm off just yet.

If they want it....let them come onto the flats and try for it....

-=Vel=-

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:27
  Old Post 26-04-2003 02:44
Edit/Delete Message Reply w/Quote
#236 Report this post to a moderator
Lose 30 kilos (of popups)

DeepO: I just noticed alva's annoted screen. I've been using the FP's original one all afternoon!

alva: I'm not having that problem.


Dominae

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 26-04-2003 02:48
Edit/Delete Message Reply w/Quote
#237 Report this post to a moderator
Full PM-box? Change here!

Dominae: no it is in the screenshot thread, some places down... the only problem is that the cat was rushed by Alva in the wrong place, it's not in Monsoon, but in Whirlwind

Aeson,
So... if there is no all-fortify bug, and we can hit the stack next to SS6 with a cat, that doesn't change your idea of trying to defend the tile too? I would also rather disband SS instead of Monsoon, but with a bit of luck we can keep both.

Oh, and you're right on the road, let them build it, the moment they end, we can take their workers into slavedom

DeepO

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 26-04-2003 02:51
Edit/Delete Message Reply w/Quote
#238 Report this post to a moderator
Enter the AD-FREE zone

If we can rush a temple in monsoon, the road becomes ours anyway.
Ok, not not gonna happen next turn, but again, it's an optin.
(2 workers roadin a mountain = 5 turns, right)
-
Dom; thanks

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 26-04-2003 02:51
Edit/Delete Message Reply w/Quote
#239 Report this post to a moderator
Support Apolyton buy from Amazon

Alva, I'm having the problem too, lately, but not that often. It does happen each time I try to access the announcement, and in some more cases too, as long as I just hit refresh in the forum, everything is fine. Just keep one screen open on this forum, and use a second screen to do the rest of the surfing, it works like a charm

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 26-04-2003 02:53
Edit/Delete Message Reply w/Quote
#240 Report this post to a moderator
Avatar Enlargement: We've got the solution

Aeson, Sandstorm is right where I want it. At size 12, Hurricane can't work all the coast and sea tiles available to it and still also work all the plains and grasslands. In its current location, Sandstorm can take over several of those tiles, giving it pretty decent size and production. If we move it, it can't take over nearly as many of them.

In the longer term, I'm far from convinced that we'll be able to hold Sandstorm without placing Hurricane at an unacceptable level of risk. But giving it away would give Vox a significantly faster route down into our heartland if they're willing to brave flatlands to use it. I don't want to give Sandstorm away unless and until we have to.

 
Pages (12): [ <<   5   6   7   8   9   10   11     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:27.
Apolyton Time is 00:27.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0657 seconds (92.64% PHP - 7.36% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net