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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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quote: Originally posted by DeepO
No, but I agree with asleep that we need to offset any PR stunt the're trying to pull. Especially if it is combined with a breaking of our NDA deal
DeepO |
That was really my point. The option other than attacking is to let them attack us. We would still win but then they would be the treaty breakers.
Of course, I keep forgetting this is a flippin' game.
Who really cares about the justifications? RP-they want us down. Vox-hate us, ND-silent on every issue but will be the next to go in the game. Leaving lego, who is probably just laughing building towards a culture win.
In a game where everyones your mortal enemy, the pr aspect doesn't matter all that much. Kill the bastards and lets be done with it.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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Vel, I agree with you on being victorious, and that we have to try to keep it, however, Monsoon is already a loss in my eyes. If we can't keep it, we can abandon it, that is perfectly to plan. It's only because Vox is not playing our worst case scenario that we have a chance of keeping it, and if we do it is a victory over Vox, instead of not a loss to us.
I'm not sure if this is said like I'm thinking it in Dutch, the point I want to make is that if we can hold on to Monsoon, it's about the same bonus as being able to get D-ville the next few turns. It is already gone, but we might be lucky.
That doesn't mean that we shouldn't try to hold on to the city, I would prefer attacking the 2 immortals over being sure the forces at A6 are gone... however only after we dealt with he GoW horses. We can't risk letting one horse retreat, keeping it in a position to taking Monsoon next turn
DeepO
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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Vox's forces behind the two immortals threatening Monsoon are only a vet immortal, a reg spear, and two workers, not the four immortals we originally feared.
Regarding the Hurricane front, we could put a pike and the med inf currently at EotS 6 on SS6, and we have a pike and two reg swords, all fortified, on Hurricane 8. That would give Vox well under a 10% chance against either tile, and even if they get super-lucky and take Hurricane 8, we'd have two medieval infantry (one on SS6 and a new one in Hurricane) available to counterattack. We probably can't hold Sandstorm forever, but we should at least be able to hold it - and thus deny Vox some roads they could otherwise use to get to our heartland faster - for at least a couple more turns.
Theseus, right now, we can attack the immortals at A6 with medieval infantry and have our attackers end up in a city protected by pikes. If we give Vox's forces at A6 another move, all we can attack them with from Arashi is WCs, and we can't move slow-movers in range to attack them without exposing ourselves to attack. I'm not thrilled at the idea of a cross-river attack, but I think it's a lot better bet than the alternatives.
I'm starting to like the idea of hitting GoW's elite horseman with a regular sword. If we get the kill, he has a chance of being promoted to vet, and damage can be healed through an upgrade in either Arashi or Tempest (whereas we can't use an upgrade to heal a WC). Then plink the vet with the Whirlwind cat (moving it to Whirlwind 6 first so we can probably attack immortals with it next turn), and probably only use the O.G. cat against the horsie if the first cat fails. (Attacking a horse with that cat this turn means we won't be able to hit an immortal with it next turn.)
And the road at Tempest 7 finishes this turn. Its whole purpose was to keep Vox from cutting off movement between Arashi and Tempest if they move onto the hill at Tempest 8.
Regarding GoW, we can't spare the forces to prevent GoW from starting a war with us if they really want to. And we had the clearest possible understanding that any GoW forces landing in our territory would die, so GoW has no excuse for its actions.
Nathan
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alva
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Republic of Flanders
Sep 2001 time: 06:27
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On the other hand, if we disbandon, there is no reason for Vox to go west. Now they would still have to travel to that tile (and back).
That's another waste for some of their units.
If they don't disbandon immediately, we should be able to get it back next turn .
Edit :mixed-up east and west * sigh*
Last edited by alva on 25-04-2003 at 23:34
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Dominae
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I tried to read the whole thread, but I probably missed some points. Sorry if I repeat someone's comment here.
My main observation from the screenshot is that Vox can move 1 with its stack currently at Arashi3, or 4. I'm not sure we can put enough defenders in each location. Thus we may not be able to prevent Vox from threatening Arashi and Tempest the turn after next. I'm still not sure what they were thinking about leaving those two Immortals out in the open at Arashi6 (maybe they plan to threaten Sandstorm, but that's spreading their forces a little thin).
GoW: this is news to me! Did we see it coming? I hope they will not try for a PR victory by claiming we're bad because we're the aggressors. That would be lame. The two reasons I can think of as to why they landed is that they thought all our forces would be busy with Vox right now, and that our Road network was not as complete as it is. Still, they're sacrificing a perfectly good Elite Horsemen...
Dominae
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Dominae
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quote: Originally posted by Theseus
3. A Sword or MedInf from Arashi takes first Immortal at Monsoon6.
4. A WC from Arashi takes second Immortal at Monsoon6.
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We'll lose that first Swordsmen to Vox's counter attack, right?
Dominae
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