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Octavian X is offline Octavian X
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  Old Post 30-04-2005 02:56 Visit Octavian X's homepage!
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arty:

After many a turn, the conflict is almost at an end!

How should we deal with the escaped Monkeys? Should we consider rushing our own little navy to help in the mop-up operation?

dejon is offline dejon
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Sep 2002
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  Old Post 30-04-2005 06:47
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Great!

FYI to all - I'm away for the next three weeks on vacation.

Modo44 is offline Modo44
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  Old Post 30-04-2005 17:29 Visit Modo44's homepage!
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A picture of the last turn from Cort Haus:

It shows a stack of damaged Monkey units, and some Monkey boats...

Last edited by Modo44 on 30-04-2005 at 23:18

Solomwi is offline Solomwi

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  Old Post 30-04-2005 23:09
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Woohoo!

Modo44 is offline Modo44
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  Old Post 04-05-2005 15:28 Visit Modo44's homepage!
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From Hot_Enamel:

quote:
Congrats...

Now the fun continues.



Good sportsmanship, or are they indeed going to try something?

Modo44 is offline Modo44
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  Old Post 09-05-2005 14:17 Visit Modo44's homepage!
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Sent an update to CoD

quote:
Hello Cort Haus,


Important! The Silks deal is almost running out. Can you prolong it this turn? Wasting GA turns on riots would be pretty stupid...

On wonder builds. We could have had the Great Library pretty soon, but we decided that trying for Bachs makes more sense in the long run. We are also prebuilding another wonder, probably Sun Tzu's. The GA made our cities ridiculously productive, so we are suddenly really in the contest.

This means our research will be directed to Education -> Music Theory. We are using the GA to get Libraries up quickly, so we can set up a good tech partnership.

Preparing to start building the FP in the south. We still have some Elites to try against Monkey, but no idea if that will work. Not really counting on a MGL.

Speaking of Monkey, they landed 10 Numidians around Dennis (our Worker). They promised they would annoy us for a while, and that seems to be going on now. Not really dangerous, though.

http://apolyton.net/upload/view.php?file=54803_PTWDG2-MontyPython-500AD-south.jpg

--
Cake for us, Death to Monkey. Avenge Dennis!

Modo

Modo44 is offline Modo44
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  Old Post 09-05-2005 23:18 Visit Modo44's homepage!
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Krill is the new turn player at CoD, so he is the new partner to talk to. I got a message, and answered it. Here is what I wrote.

quote:

quote:

Your new lands are hopelessly corrupt, being so far from you capital, so why are you going to try to build the FP there? Why don't you palace jump? (my guess is that Camelot is very productive)

Cort Haus asked me the same question a while ago. Camelot is not only very productive. It also has some serious infrastructure already in place, and it is in the best spot for a Palace in our northern territories. So, I think it makes little sense now. Might have been something to think about a while ago, but certainly long before I joined Python.

quote:

Regarding the GL, I was wondering what you wanted to do with regard to the techs gained. Oh, and I was also planning on building the Great Lighthouse, to trigger our GA, in about 20 turns.

We decided not to build the Great Library. To have it for sure, we would need to complete it in about 10 turns, which would probably yield very few techs (worst scenario would be Education only...) I think your timing for it is better (more gained). We will go past Education in the mean time, making possible profits even bigger. As to the Great Lighthouse, we can not get it in reasonable time (productive cities are inland), so we care little who builds it.

The biggest concern with wonders is to deny them to the other continent. Leo's and Sistine's would be really nice to have, but one is already gone, and I believe we are too late to try for the other. I mean, LL almost got it, so I guess other teams have some advanced prebuilds going.

quote:

Monkey: do you know how many units they have?

We can see 10 Numidians. Last turn there were 2 Numidians and 6 or 7 Catapults, so a part of those are probably on boats again. No clue about the navy.

Our stack of units will move onto the Road system next turn, so the southern territory should be pretty safe. I believe we are in the cleaning part, not really in danger anywhere (not from Monkey, I mean).

--
Modo

Modo44 is offline Modo44
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  Old Post 26-05-2005 02:55 Visit Modo44's homepage!
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Some new Monkey action. Krill's question along with my answer.

quote:

Hi Krill,

Sorry for not answering sooner. I was out of town today. Since OctavianX is theoretically responsible for our diplomacy, you might want to send the messages to both of us. This way, some delays could be prevented.

quote:

Down south, there are 6 Monkey Gallys, 5 of them 211111 of What shall we name you, and the other 3 of that tile.

At the tile 22111 of WSWNY, there are 2* 5/5 Numids, 5*4/4 Numids, 2 cats and a settler;

At the tile 222111 of WSWNY, there are 1*3/5 Numid, 2*1/5 Numids, 6*3/4 numids, 2*4/4 numid, 1*2/4 numid.

I've formed up 3 gallys 11 of WSHNY, so if Monkey uses the gallys to transport the troops, I can hopefully sink a couple before they land. I have also started to move my horses up the road (sorry about that, but it will only be for this turn), so that I can block the coast if and when Monkey try to land in your new Core, as I don't know what sort, and how many, troops you have there.

Our units are too far to defend the new cities, so your Horsemen will have to do the blocking. There are only three Monty units over at the scene, so hopefully you can do that well.

quote:

Now, I had a slight prblem that my SoD has been split into to stacks, So I moved the cats onto the hill, and the Longbows and Muskets, with a settler, 67. Next turn, I would like to plant the settler, and move all of my troops (including the stack that is mostly catapults) next to both of the Monkey stack. The problem is that if you move you stack of Longbows 1, You will block the road that I need to use.

As to Monkey units, they are weak attackers, so I would simply follow them with our anti-Monkey detachment, while trying to move the main stack north (This was planned anyway.) Meaning: Our smaller stack goes after Monkey (simply taking the spot you leave for them), and the rest try to get up to the new core as fast as possible without hindering your Horsemen. The big stack would actually move 9, not 1, so you could go ahead towards Monkey units. Except if you need assistance, in which case we can move it 4 or 7. But we really want some of those units back north (paranoia or not—we are underdefended), and except for a direct threat to new cities, we feel we can wait Monkey out.

quote:

Another problem is that I cannot send silks to you, as the game shows that I am already sending you silks.

I guess we will see upon opening the turn what is really going on. Weirdness. If it is a bug, I will ask Gramphos for help (in the open forum, of course).

--
Modo

Modo44 is offline Modo44
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  Old Post 05-06-2005 02:12 Visit Modo44's homepage!
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Krill sent a message, and I answered. Here it is:

quote:

quote:

Krill wrote on 04-06-2005 21:14:
Hi,

I was able to send the silks this turn, so no problem there. I still agree, however, that we should ask Gramphos to have a look at the save.

Good to hear that. Gramphos did not answer yet. I think he might be busy with exams, or having some vacation.

Southern Lands

quote:

As you can see I have managed to block most of the coast line up to WSWNY, and the only unblocked tiles are within reach of my army. Monkey can not chain the NM on the land, and if they try to move them north I can hit them with 4 galleys. Not much, but would weaken their army.

Looks very well done. Thanks for defending us.

quote:

Any ideas you have about attacking are very welcome. I'm not a natural warmonger, so I am prone to making mistakes.

I would say go ahead and finish those land units to gain real safety. And this is what I plan to do, if Darekill (our new COWARD) does not say otherwise.

quote:

In four turns, Tuskany produces a worker. However, I am quite willing to hand it over now, but I think it would be wiser if I change its production to wealth, and let it grow, and then hand it over, so that the food in the box is not lost. Your choice with regards to when I hand over the keys to the city. Though I would like some Ivory...

I think you should keep the city for now. It will be some time before our Settlers come down to fill the space (and connect any more Ivory). Your city is going to be abandoned when we are ready to settle (bad timing on my part, not anticipating and not directing the CoD Settler when I could have ). But until that happens, make whatever best you can with it.

quote:

PS: If you want, I can send you about 100gpt to help fund your research if you need/want it.

We are running a small deficit now, but that might change when we get Silks (I have to see that to know for sure.) Still, we will need some funding after Education is done. How much, that remains to be seen. It is important that you get ready for research, too. Even if the Great Library works out as it can, it remains a one-time boost nonetheless.

--
Cake for us, Death to Monkey

Modo

Octavian X is offline Octavian X
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  Old Post 08-06-2005 00:02 Visit Octavian X's homepage!
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I just sent messages to Tabemono, Sunshine, and MAST offering them Monarchy (and theo to MAST). I didn't send anything to LL, since I figure they wouldn't be able to offer much anyway.

Octavian X is offline Octavian X
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  Old Post 08-06-2005 23:13 Visit Octavian X's homepage!
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quote:


MaST has no immediate interest in aquiring monarchy as we happen to be quite satisfied with our current republic. However, times may come when monarchy may be a better option. Just of curiosity, what is your asking prize?

Bongo of MaST

quote:


bongo,

We greet the Iraqi government! I am the current Foreign Affairs Guy for Monty Python. Our government recently uncovered the secrets of how to effectively rule a civilization through a Monarchy - you know, a dictator (a concept I assume you are familiar with). If you're interested in purchasing that tech, or maybe Theology as well, please contact us.




Modo44 is offline Modo44
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  Old Post 11-06-2005 13:28 Visit Modo44's homepage!
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This came with the save (that was not attached, by the way):

quote:

> Greetings to Python,
>
> We have considered your offer of Monarchy but must unfortunately
> decline. Our Engineers seem to be baffled in the ways of hanging
> gardens from the sky and the senators seem to be quite fat and happy.
> Based on the future progress of both of our civilizations we may be able
> to work on a deal in the future where we might trade our wares.
>
> Regards,
> Trip
> Sun God

Octavian X is offline Octavian X
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  Old Post 12-06-2005 02:37 Visit Octavian X's homepage!
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That's disappointing.

Any idea what to offer MAST? A straight gold-for-tech deal, at maybe 10g a tech point? (I don't remember how much Monarchy is).

Modo44 is offline Modo44
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  Old Post 12-06-2005 02:44 Visit Modo44's homepage!
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I think that could have been expected. The idea was to (re)start some kind of relations with the other continent.

As to MAST, cash should be enough, except if you can use some magic to get us Iron for a while. Of course, we might want to delay the actual sale until we have at least one wonder in the pocket...

Modo44 is offline Modo44
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  Old Post 16-06-2005 01:48 Visit Modo44's homepage!
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Latest communication with CoD:

quote:

quote:

Bad news (for me, anyway). MAST are building the GL in one of their core cities, so it is probably a prebuild that is about to complete.

So this effectively puts a large dent in any plans I have.

Well, crap. It would be good for both our nations if you got it.

quote:

Having seen this, would it be possible for me to buy tech off you, starting with education? Or we can enter a complete tech alliance, but I doubt you will take that...

Last time I checked, a tech alliance was exactly what we wanted. Obviously you would have to catch up first, though. But wait, do you have anything to catch up? I believe there is nothing. So, if the Great Library is indeed getting built on the other continent, I suggest you go for Metallurgy.

quote:

Also, with the War in the south, I ahve managed to block every tile that Monkey could land on next turn, but I reckon that they will just move all of their units to the island, and then just wait it out. If they do that, we might have to think about a peace treaty...

Possibly, yes. Or, let them retire from the game, as they seem to have suggested once or twice.

quote:

and good luck with Sistines, I hope you get it

Who said it is going to be Sistine's?

quote:

PS. Want to bet how long LL can stay on the main continent? I bet 6 turns.

I shall convey your question to the Council.

And thanks for the Silks. We are now down to 0% luxuries thanks to that.

--
Cake for us, Death to Monkey (finally )

Modo



Comments?

Octavian X is offline Octavian X
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  Old Post 16-06-2005 06:00 Visit Octavian X's homepage!
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I've got 10 gold on LL dying in 10 turns...

I've also contacted MAST again:

quote:
bongo,


We'd be willing to sell Monarchy for around 240g. Of course, we could reduce that price for a promise to trade iron some time in the future.

Modo44 is offline Modo44
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  Old Post 16-06-2005 11:15 Visit Modo44's homepage!
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A longer conversation with Krill ensued yesterday, and here is the bottom line:

quote:

quote:

quote:

Well, if the oracle was the third wonder, people would be queueing up to invade you on account of stupidity.

Hey, I thought this game was about roleplaying. How better to roleplay as Monty Python than by deliberately building useless stuff?

(What I meant was, the second prebuild is a bit more advanced, and already passed the Oracle' cost.)

quote:

nah, I reckon we are going to get invaded anyway, or this game is going to last to the modern era. If Monkey retire, we can move our units back into the homelands to cover the coasts. Hell, we can move most of the units back, and I'll leave the horses there to cover the southern coast if Monkey stays in the game...

It will all be decided by the other continent, unfortunately. Even if we get Rubber and Oil, we will not do much damage without Iron to build Factories, unless 3 civs stay alive over there and/or they keep fighting each other... Crazy as it might sound (with Monty having a fleet of one Galley), an Invasion now would probably be the best thing to do. After they get Riflemen to defend, there will be no way for us to get through, even if we manage to land. Them being bigger, and having Iron, will mean us just waiting for the Marines and Tanks to arrive. Not much of a fun game...




yeah, it won't be any fun unless you really want to MM. I am starting to understand GoW and NDs side of "Shared Victory". If the other continent gets put down to two civs, then they can simply deny us iron, and if they do that we can't win, can't even compete. We could always Rush Galleys, and then upgrade them to Caravels, while moving most of our forces back up north, we might just be able to take LLs old lands.

Want to try? It could be fun.

Krill


Do we make an effort to invade the other continent shortly after our GA? I think I will make a poll on this soon...

Modo44 is offline Modo44
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  Old Post 28-06-2005 00:56 Visit Modo44's homepage!
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Info and questions from CoD:

quote:

Hi,

Preformed the palace jump, and I will have chemistry in 9 turns at what is pretty much break even. Need more libraries

Monkey are no where to be seen, so I'll begin withdrawing troops towards your core, and the sea wall should stop Monkey in the south.

I have 300 gold that is available for you, if you need it to fund research.

---

I have PMed Beta about a peace deal, and he has replied that a peace treaty would be accepted by them under certain conditions. Basically tech, cash, and (maybe) some tundra cities, but they would disband their army, and use the shields on civilian buildings, like harbours and aquaducts

I probably won't reply to him tonight, but these are my thoughts:

Cash: Depends how much. If it were 10 gpt for 20 turns, but then they start sending us gold from then on, until either they die, or the game is over, Then I am happy to do that.

Tech: If a tech is known to the other continent, I don't see why Monkey should not have that tech, if they are our aly. If it is an unknown tech, however, we do not want to give them the tech, so that the other continent has to use up more gold researching. Also, the tech costs are higher if Monkey is kept in the game, so we would be in a btter position if Monkey were kept around.

Land: All land in the south is yours, so the final decision belongs to you. However, if Monkey had a few taundra cities, on the coast, with Monkies lower corruption, they could gain alot more gold then you could from those cities. The cities would have to be kept empty, but it would be worthwhile in economic terms.

Lux: Any lux that is not being traded to other (more profitable) teams should be gifted to Monkey, lowering their slider, so they could send more gold to us. The price of course, is the gold that we would be sent.

---

My personal view is that either Monkey leaves the game, so hopefully the game could return to a decent rate of play, or they join us by sending us gold. It might only be 50 gpt, but that is 50 gpt that we would not otherwise have.

Krill


My answer:

quote:

Hi,

I will know about funding next turn, as Education gets researched then, and Astronomy (or Music Theory) started.

As to Monkey, they could only be allowed Tundra cities, without defenders, and only until our Settlers are there (coming in at a steady pace, as you know). And they would have to pay us, which does not seem fun for them but hey, I won't argue.

Courthouses work in the second core (not much, but visible), so it is not as bad as some might think. The cities there actually can produce more than 1 Shield each, so we will have the FP in less than 100 turns. Please do not tell anyone else.

So far, we (me and OctavianX) are two voters out of two in favor of invading ex-LL lands. Thus, we would like to borrow Horses for a while for a Cavalry prebuild of as many as can be made. Can you provide that, and if yes, for how many turns at a time? Of course, it would still be a long time before we have a fleet (of Galleys upgraded to Caravels, and some of those built from scratch, I imagine) to move any reasonable force...

--
Cake for us, Death... oh well, we will figure something out...

Modo

Modo44 is offline Modo44
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  Old Post 28-06-2005 02:46 Visit Modo44's homepage!
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Another one, continuing the conversation with Krill:

quote:

quote:

OK, understood. I'll try to hammer something out, unless you would like a seat at the negoitiating table?

You can have the pleasure. Just make sure they know they will have to yield once Monty Settlers (oh boy, 10000 Monty Python members, that must be a sight) arrive.

quote:

No problem. Ruched a courthouse in the FP city yet? (I can give you the gold if you have not.

Way ahead of you. Already getting some cash stored for future upgrades or whatever comes.

quote:

And I was only joking when I said that...I can send you horses whenever you want, but I need to know what to do with the army that I already have. It is costing me 120+ gpt, even without the workers...Do you know how many shields I get when I disband a longbow?

No clue, I'm afraid. We want the invasion, or else this game would mean just trotting towards inevitable (!) loss for both our civs (let us face it, nobody would sell us Iron after we have Industrialization). Which means disbanding those units would not be very helpful (getting them killed sounds like more fun). Boats are our main problem, as Monty has very underdeveloped coastal cities (losing the GA production boost to ship production would suck indeed).

I am starting to think that rushing some might be sensible.
We do have threeeeeee (opps) Fishing Villages.

--
Modo

Octavian X is offline Octavian X
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  Old Post 28-06-2005 10:08 Visit Octavian X's homepage!
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Here's a thought - the monkey island has horses, right (I'm on borrowed dialup and in no position to double check screenshots)? Why not add, as a part of the peace deal, a forfeiture of that source of horses? That is, have Monkey trade us their island source of horse. That way, their military capacity is limited further (as it should be) and we get the horses necessary for invasion without bother CoD with trades and wars to get their source.

Otherwise, the CoD proposals seem reasonable.

Modo44 is offline Modo44
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Of course they have Horses. I should have thought about it.

I sent this info to Krill.

Modo44 is offline Modo44
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Talks with CoD. Bolded text is the most important part.

quote:

quote:

I just checked F4, and I am incredably shocked that we are not tech lagards. I expected the other teams to have physics by now...

I just incresed the slider, and I will have Chemistry in 6 turns. I'll have used a lot of gold, though, and I might have to use the rest to persuade Monkey to come around to a plan I have been thinking about. To get Chem in 4 turns, I need about 450 gold, and I would use up pretty much all of my gold...Just a FYI, incase you want to go for magnetism for the invasion, for galleons

The Monty army is much smaller due to that onslaught, so we can do fine with Caravels, (un)fortunately. Since we need to attack quickly, this would help you much more, I think. The tech is mandatory anyway, so why not... The only problem is, that would delay the launching of the invasion...

quote:

OK, to the Monkry plan: basically, it comes down to this. We are going to invade the LL lands. If we manage to win the war, we would have enough space for 5 Palace/FP cores, so why not promise some land to Monkey, if they help us win the land? Monkey might not have enough galies to move their entire army (minus 7 units to form a sea wall to kepp the paranoa down) to LL land, so the would need gold to support the gallies and their army. I don't mind paying the upkeep, as it will allow us to field enough cats and NM to hold down another city.

Sounds reasonable up to this point. And Galleons would help indeed.

quote:

The only problem with this scenario is, if we win, we have to either give Monkey the LL land, with the iron, or (gasps) give them their old land back, and you colonise the LL land. Now, before you denounce me for what I just said, I would never expect anyone to give up land, so we would have to give Monkey the LL land, grin, and bare it.

I do not think we will give back the land we got, to start making new Settlers, rushing new structures, and so forth. As to giving Monkey land to live, this sounds doable, but only as long as we (Monty or CoD) get the Iron. Remember that the whole idea of this war is to get some Iron we would not have to buy from others. If Monkey can accept leaving at least two fortified cities in their core (one on Iron, one Harbor, maybe a third to assure connected borders), we can go with it.

What about the Horses going to Monty?

quote:

With regards to the invasion itself, I have been thinking that a two pronged attack would be best, with Me dropping off 40 Long Bows, 20 Muskets, 30 cats, and however many cav I can upgrade/build. That is the reason I want the galleons. Otherwise, I would need 30+ caverals...

Remember to leave a few at home. There is no guarantee they will just look past our continent.

Looks like Magnetism will be needed. I assume you plan to research Military Tradition parallel?

quote:

I hink it would be a good idea for everyone to get together and have a chat about the invasion. I won't be able to do tomorrow evening, but from Sunday onwards, I will be around, on MSN

No MSN here, sorry. No time for chats either, really.

--
Cake for us. Death to... Tabemono, is it? Or MAST?

Modo



I told him also that this was just my thoughts on the matter. Comments, please! Or else the M.O.R.O.N. will make these decisions for you!

Modo44 is offline Modo44
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And another one:

quote:

quote:

That was just me rambling on. Sorry if it was difficult to understand at times.

What do you mean? I had no problems understanding.

quote:

What I do need to know is how many turns until we land. I don't have many gallies either, and all of ports on the west coast, ar, to put it mildly, absolute ****, and I don't have much gold for rushing.

It would be best if we could pull it off in less than 20 turns. The units I am moving north would be used to attack, with Horsemen (to be built) left to build a sea wall. The problem is getting you Galleons by that time, while rushing/building enough cheaper ships. If we delay too long, LL will die, and an invasion will be that much more difficult (no diversion ). But maybe not (see below).

A counter-question: How soon do you think you could have anot-so-big force ready? How soon can you assemble all the power?

quote:

Therefore, incase I forget later, don't send Astronomy to me, until I ask for it, so that I can kepp on building cheaper gallies for upgrade later.

Ok, will keep it from you.

quote:

Also, we ought to consider what effect LL we have on the fighting, as they might still be around when we invade...

They would provide a distraction, I think. If we choose limited objectives (Iron City + Harbor City), they would probably not be able to stop us. But 20 turns might mean there will be no LL left to talk to.

quote:
quote:

What about the Horses going to Monty?


Horses, Sorry, I forget this turn I'll send them next turn, and I won't need them for a while.

I meant from Monkey but that will do, too.

quote:

I'll talk to Beta about the land, and that will probably be enough of an incentive to get them on our side...and that is what we really need right now...more troops for the Meat Grinder

Ahh, now I was being dumb. We have used them once (for our GA ), we can use them twice (with a nice backstab, if it comes to that). Sounds good.

quote:

That was excluding the units I will be leaving behind...I'll be using mostly horses to just block off the coast, so that noone can land.

Some force there. :
In that case, waiting for Galleons might actually make sense. You know, seeing who will jump to which throat after LL is gone, and then quietly providing a surprise... We really, Really, REALLY (thank you, Arrian ) need to keep this under the radar...

Modo44 is offline Modo44
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  Old Post 13-07-2005 22:39 Visit Modo44's homepage!
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Talking with Krill again. My answer to his PM:

quote:

quote:

Well, 10 Lb, 9 Muskets, 10 cats, 2 horses, are all ready to roll right now. It's just that I have got to finish a market in Plymouth, then New Haven is not even at 10 spt, and the next port on the west coast is Skewdaw, which is at 6 spt (or something like that), but that city is without a harbour, and is towards the end of the isthmus.

From there on it gets really bad. I would have to rush pretty much everything with gold. That might be possible after chemistry, but it would probably be more cost effective to just shove the gold into research.

I'm just checking the save now, and I reckon that the best points of invasion are either the hills 2222, and 22222 of Helena. If we set the invasion for landing in 660 AD, I can have (rough estimate) 15 gallies, so that would mean 45 spaces available when I upgrade. Say, 28 LB, 15 Muskets, 2 settler on the first trip, 325 cats and another 15 muskets, and another 5 workers on the second.

Unfortunatly, Tabemono are strong even to that force, and MAST are at about 80% of the strength. Something that ought to be considered.

Monty should try to add as many units as possible, then...

quote:

If we could raze Nationalism (Damned MASTers), and place a town on the hill 99 of that city...I'll take those odds anyday, If I can put the SoD in it...

The "if" is rather big, though. :/

quote:

quote:
Ahh, now I was being dumb. We have used them once (for our GA ), we can use them twice (with a nice backstab, if it comes to that). Sounds good.


Ethics, smethics, how needs them Nice doing business with you

Same here.


quote:

quote:
They would provide a distraction, I think. If we choose limited objectives (Iron City + Harbor City), they would probably not be able to stop us. But 20 turns might mean there will be no LL left to talk to.


ASAP, then. I was wondering, what is your research plan? After Astro, it is either go for navigation, or magnetism, as we wil need to use the ocean tiles for manoeverability. That is another 4 turns of research, then what? Rush to Cav?

We could try to, but I would consider Cavalry as a secondary force, with the first one consisting of whatever we have. If we wait for too long, we risk waiting long enough to enable them Riflemen (and Drafting!!!), in which case we are toast.

quote:

The only problem is, it would take 14 turns to get Mil trad. We would have to use timed prebuilds, and even then, we would not have that many cav. When I have finished chem in 6 turns, I could send you as much money as possible so you can research each tech in 4 turns, and then upgrade and build as many cav as possible, via prebuilds and upgrades. (I can't really afford that many more units).

If you do that, I can be the anvil, and hopefully, both MAST and Tabemono will smash their armies against 20+ muskets, on a hill, in a walled town (defense 9 :evilgrin and then you can dismember whatever that is left of MAST and Tabes' armies are left at the end...

If we do that, I won't bother building any more LB, I'll just take all of them that I have ready, but will build up more horses as a seawall, and muskets.

Well, I wanted Horses to do prebuilds anyway. Should be a good number with the GA (and wonders getting finished...). By the way, if you sent Horses, nothing arrived.

How are the negotiations with Monkey coming?

Modo44 is offline Modo44
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  Old Post 26-07-2005 00:18 Visit Modo44's homepage!
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A small update for Krill, and some general thoughts on strategy:

quote:

Hi,

We have Astronomy. Two things seemed strange. I was able to get Banking in 4 turns with a surpulus (so probably someone has it?), at the same getting big news that we (Monty) are technologically advanced. Really strange. I checked. Only the non-fighting team of the other continent has Astronomy. Tabemono and MAST do not even have Education. This means we might be able to produce some sort of alliance with the yellow people. This also means they need the Great Library, and that we should delay exchanging any techs until after they get the benefits (or someone else steals the wonder...).

Either way, it would be great if you could send Chemistry right after researching it, so that we can get the last part of the Monty GA to move us at least over Metallurgy. I guess the Great Library thing means we want to delay exchanging Astronomy for as long as possible...

We have found a small, hilly island to the north of our continent (will send a map next turn). It is 5 tiles of barren land, unfortunately without Iron.

--
Cake for us, you know the rest.

Modo

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quote:

quote:

Krill wrote on 26-07-2005 20:33:
Hello again,

OK, I've managed to get the west coast up to scratch, producing 1 galley per turn in the three cities. In 8 turns I can have at least 15 galleys upgraded to caverals, so that is 45 units I can take. I will try to take primarily muskets and cats, but I reckon about 12 of the units will be longbows. I will also complete Chemistry next turn, bt will burn the remainder of the gold I have left. It will end up cutting into the shortrushes next turn, but oh well.

It will take 12 turns for me to complete the Great Lighthouse, and 13 until the Great Library, though as we now know how far we ahead of Tabemono and MAST we are, It might be worth considering changing one of your prebuilds to the Great library, as I am almost certain that it will be completed in Gasluokta, by MAST, before I can complete it in Swindon. Also, as soon as I complete the great lighthouse (and that is assuming I get it) I will be going straight into 4 turn research. Do you have any idea what will happen next with the research plan?

Well, I wanted to use the GA to finish Metallurgy in 4, and start going ahead with the remaining turns. Having Horses, Military Tradition would be next.

quote:

The other team on that continent are Sunshine, and their leader is Trip, so we would have to wary of him. I am all for contacting, though, and trying to get him to our side. He is going to have to cut off all his research if he is to survive any attacks from MAST/Tabemono, to mass upgrade his troops.

I do not know Trip, I only have heard weird things. I wll try to make Octavian do some talking.

As to the defense of Sunshine, maybe that will be the distraction we need? I would imagine quite a slaughterhouse happening on the other continent...

quote:

I also have news from the Western Front. LL have either lost 2 towns or have abadonned them to concentrate their troops in their three remaining cities. We are going to have to get a move on if we are to use LL as a distraction.

I doubt that will happen. I will be buying (and sometimes building) Caravels now, trying to keep up the research, so time it will take.

quote:

I intend to land at helena 22222. 15 muskets on a hill is going to be a pain n the ass, especialy when there are about 10 cats along as well. Where do you intend to land, and what sort of force composition are you expecting to take?

I will tell you the spot when I get the save again, after taking a loooong look (and maybe getting Darekill to assist...). As to the forces we have, you can look at them. The plan says we want to send as much of the stack that is headed north (currently in your territory) as possible. How much that will be remains to be seen.

--
Modo

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I'm trying to think of the best way to word our message to Sunshine, as it's entirely possible that if tell them about our impending invasion, they could turn right around and and organize a defense among the three other teams.

That is, do we telll them directly - "We're planning to invade, and we want you to be our ally" - or, do we go for a more indirect route, by organizing an alliance without actually telling them of our eventual plans?

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quote:
Originally posted by Octavian X
I'm trying to think of the best way to word our message to Sunshine, as it's entirely possible that if tell them about our impending invasion, they could turn right around and and organize a defense among the three other teams.

Well, telling them was not exactly my intention.

quote:
Originally posted by Octavian X
That is, do we telll them directly - "We're planning to invade, and we want you to be our ally" - or, do we go for a more indirect route, by organizing an alliance without actually telling them of our eventual plans?

I meant more of a tech alliance, for starters, and maybe pointing out that they look like the next logical target. We should talk about things military after we have landed. If the answers come too soon, we can talk about Iron then. In the end we would propose a military alliance, but only after landing. That would kind of force them to react quickly, which can spark confusion.

Come to think of it, we can do the same with the other two teams. I mean the "Seeing your feeble attempts at research, we have decided to help you. Techs on sale!" sort of thing.

Last edited by Modo44 on 27-07-2005 at 11:44

Octavian X is offline Octavian X
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Sounds like a good plan. I'll send off the messages sometime tonight to all three other-continent teams.

Modo44 is offline Modo44
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Talking to Krill again. Note the added idea of selling Wines.

quote:

Hi,

quote:

to the Alliance idea. I agree 100%.

Cool. We have spare Wines, and now a sea connection, so we can lure Sunshine some more.

quote:

The tech Sale idea though, it would only work if we know for a fact that they have not carried on to mil trad.

As to Sunshine, we have nothing to sell them anyway. As to the other teams, selling them anything requires you or Monty to finish the Great Libbrary before they do.

quote:

If they have done that, we have to be careful...It would be better if we simply post athread in the public forum, and use it as propaganda or use it as a laugh.

Agreed. But how do we know that before invading???

quote:

And if SS bring up iron, remember they have enough for the both of us, and still have one left over for themselves.

Which is good. Could be a no-brainer for them to sell it, at least before Factories. I doubt they would just forget to cut us off by then...

Finally got basic infrastructure done, and the first real shipyard started. Our stack is smaller than yours, so we should be able to get enough transports when it reaches the northern land. Thanks for leaving the way through the Mountains open.

Claiming the island next turn. You can see it on the map. Not much to show, really.

Copernicus' and Sun Tzu's completion is very near. So are first Universities. We should have pretty good research and general cashflow even after the GA is over.

Thanks for providing protection against Monkey in the south.
Our own units are in the core now, in case anyone tries something stupid. Once you have worked out something with Monkey, do let us know.

--
Cake for us

Modo

 
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