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Arrian is offline Arrian
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Jul 2001
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  Old Post 08-10-2003 00:31
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A final (hopefully) message to SR, because I realized I was forgetting something:

quote:
Sorry to keep peppering you with PMs, but...

I just checked the tech tree (thank you, Civfanatics, for having that readily available), and the Monkeys cannot research Map Making without Writing (Writing + Pottery are prereqs). So Mathematics would be the expensive tech they could go for that we don't already have.

-Arrian

Arrian is offline Arrian
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  Old Post 08-10-2003 01:37
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PM received from SR, and my response:

quote:
RE: RE: RE: RE: PTW Demogame II
Ok, I'm fine with keeping things simple too. So you shall receive writing in 5 turns, please send IW back. It's a pleasure doing business with you.

Monkey has promised us there is no 4th civ. I choose to believe them. And no, Monkey doesn't have anything to trade. Unfortunately, they have the same starting techs as you guys, and have researched the same as you (bronze -> iron). Since we've traded, they're left with nothing to trade.

I like the Wheel + Philo for CoL idea. I'll present that to the team. I suspect they will like it too. You think we should research Philo & CoL at full speed, then?

-Arrian

quote:


Hmmm, does Monkey have anything at all to trade or give? What have they been doing with their gold so far?

About a possible no trade agreement: As long as it's only us three trading, things can be kept simple, I think. I mean, as long as there is no obscure fourth party, with who Monkey trades without you or us knowing, because this would put them in an unfair advantage. I think you can check this better than us, with your fast scouts. I also would like to make sure, that everyone contributes to the research, there should be bo party only buying cheap techs and meanwhile hording money. As long as this works in full transparency, I see no need in no trade agreements.

Writing is a quite expensive technology for this early stage, I'm not sure if you want to give it away for free. It might make sense, though. It's your advance, decide yourselves.

What concerns future research, so we could go for The Wheel (right away) and Philosophy (4+6), you for Code of Laws (10). Should make us finish about the same time. At this time, one of us starts Republic (probably at full speed, I think it should take 20, at most 25 turns), while the other two fill up the gaps in the earlier stages of the tech tree.

So far that's my personal view of things. But there's not much activity in our forum, anyway.

SR

Cort Haus is offline Cort Haus
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  Old Post 08-10-2003 01:53
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Good stuff, Arrian

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Mar 2002
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  Old Post 08-10-2003 13:37 Visit FrustratedPoet's homepage!
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Yes, fantaastic. Thanks a lot for doing all this Arrian. You the man!

Wheel + Phil <---> CoL =

Arrian is offline Arrian
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  Old Post 08-10-2003 18:27
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New messages. This time I put SR's message first, and my response after it:

quote:


Ok, so be it then. We have the turn right now, so Iron Working is here. We're going for Wheel with now, followed by Philosophy. You finish Writing (we trade) and go for Code of Laws then.

Please don't go 96 with your scout next turn, you would block our settler. Go either 99 or 66; your scout would be welcome on our territory this turn.

Apropos settler, we saw your new city this turn. We have planned to settle pretty close to this point. City sites we aim for are (relative to the City of Snakes) CoS-777, Cos-998 and CoS-777744. These cities would make up our southern border. You have probably seen that we have a lot of rough terrain like tundra, hills and mountains up there and need to ICS and RCP a lot in order to get something useful out of it. I hope that is ok with you.

SR

PS: Of course you don't need Writing for Mathematics. Silly me.


My response:

quote:

Oh, I was going to mention CoS, sorry. That's as far up the river as we plan to go. We are considering a city 8, 8, 7 of Izzardia in the future (not a high priority site right now). Without looking at a map, I don't know if that conflicts with your plans. Let me know if that's an issue, and we can talk it out.

We're using RCP too, but a wider RCP (ring at 4). You know me and my wide city spacing I just can't help it. But with your rougher terrain, I probably would break down and use a 3-ring.

I will put your request re: our scout in our forum (in several spots) to make sure we don't block you.

-Arrian

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  Old Post 08-10-2003 18:43 Visit FrustratedPoet's homepage!
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Points noted about the Scout and city sites. I'll make a map with their proposed future cities marked on it so we can use it for future reference.

We have the turn now. I'll play it in about 3 hours.

Arrian is offline Arrian
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  Old Post 08-10-2003 19:11
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Cool!

Our proposed site 8, 8, 7 of Izz may get nixxed. In the spirit of cooperation, I'm fine with that, since it's a so-so site anyway.

Our real power will be south of Izz anyway.

-Arrian

Cort Haus is offline Cort Haus
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  Old Post 08-10-2003 20:14
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Ditto on the scout - wave the settler through. The co-op with Python thus far looks encouraging.

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  Old Post 08-10-2003 21:17 Visit FrustratedPoet's homepage!
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Python's 3 future cities and their southern border.

Arrian is offline Arrian
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  Old Post 08-10-2003 22:03
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Right, so a ring at 3 and a ring at 6. Makes perfect sense, especially considering how squeezed they are. I have no objection.

I wonder if they would be fine with a Izzardian city "9" from the coastal wheat on plains (2, 2, 1 from their western border city)?

-Arrian

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  Old Post 09-10-2003 03:54
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Surely no more uncomfortable than CoS with 2 rival cities 3 squares away. The proposed CoD city is 3 sqs from their coastal city, right?

Maybe all border cities need synchronised temples...

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  Old Post 10-10-2003 17:27
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quote:
Originally posted by Arrian

I wonder if they would be fine with a Izzardian city "9" from the coastal wheat on plains (2, 2, 1 from their western border city)?

-Arrian

I think we should aim at it: wheat+forest+game (? pic fuzzy). Check my proposal for an expanded ring (1 city 4,4,1 of CoS).

Arrian is offline Arrian
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  Old Post 10-10-2003 17:58
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I'm going to send a brief PM to Sir Ralph and let them know we're making progress with the Monkeys.

-Arrian

Arrian is offline Arrian
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  Old Post 10-10-2003 18:10
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Sent to SR:

quote:
Hey,

I just wanted to let you guys know that we appear to be making progress with the Monkeys. I guess that shipment of bananas we sent pleased them

Right now, we're trying to work out a way of getting them Writing, and they seem to be very open to researching either Literature or MM once they have it*. The potential problem is that they're talking about doing it at 40-turn pace. That might just put them behind again. We'll see how things develop.

Also, with regard to the border city issue, in recognition of your greater need for arable land, I think we're ok with tossing our plans for a city 887 from Izz. However, I'd like to put a city 4441 of CoS (coastal, "9" from plains wheat). It's a little close to your western border town, but terribly so. I hope that wouldn't be problematic.

I'll keep you posted on our negotiations with the Monkeys.

-Arrian

* - Does Python have a strong preference between the two options? I think I'm leaning toward Literature right now.

FrustratedPoet is offline FrustratedPoet
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  Old Post 10-10-2003 18:18 Visit FrustratedPoet's homepage!
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quote:
It's a little close to your western border town, but terribly so.


I think you meant "but not terribly so", but I assume he'll realise the typo.

Cort Haus is offline Cort Haus
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  Old Post 10-10-2003 18:39
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Hmmm, Literature. I had got the Lighthouse in mind as our goal, but what if the tri-lateral tech deal was taken to include the Great Library?

It would take some working out, but if one of us built it, while another of us builds the Lighthouse and gets the contacts, we could all switch off research, make wads of cash as we won't need much military, and rush in all the infrastructure to set up a continental Middle-Age powerhouse, ready to go around planting flags.

Just a wild idea ...

Arrian is offline Arrian
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  Old Post 10-10-2003 19:29
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Yep, FP, I meant "not terribly so." Given the context, he will probably figure it out.

Hmm... a 3-way deal to share the GL could be interesting. Once we're in Republic, Izzardia can be pumped up into a monster production city (part of the deal would probably have to be slaves from the other civs to pump up pop in our cities to compensate for the "loss" of Izz for that purpose). FIVE hills can be worked (4 regular, 1 with wines), plus a bonus grass and a cow. 3 each from 5 hills + 2 from the bonus grass + 2 from the cow (replace irr with mine) + 1 from each other tile (mined grass/irr plains) + 1 from city tile = 25 shields/turn (lose 1 to waste, I assume, so 24). That's a monster city, capable of building a large wonder like the GL.

The problem is that it's probably better, from the point of view of our civ's long-term growth, NOT to build the wonder. First off, the tech pace in MP is such that the GL's lifespan is shorter than it would be in SP. Second, Izz is supposed to be building workers & settlers, which we desperately need. Third, the GL is 400 shields, and even at 20+ shields/turn, it will take ~20turns to build. In that same timespan, we could build a library, a marketplace, a temple and a cathedral (probably would need some short rushing, but could easily be done).

Unfortunately, one of my favorite wonders is probably out - the Colossus. Not only do we lack a really good coastal city to build it in, but it would trigger our GA all by itself, most likely too early (getting to republic is only 1 step, the other is getting our cities up in pop, working developed tiles. A republican GA with a bunch of size 1-3 cities and a settler pump capitol isn't a whole lot better than a despotic GA - it's mostly wasted).

The Lighthouse presents the same problem, I believe, but I'm not sure of that (is it commercial? I know its exp).

From a roleplay perspective, I wouldn't mind building the Hanging Gardens. 300 shields, decent happiness payoff, and of course Eddie is rather fond of them.

-Arrian

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  Old Post 10-10-2003 19:31 Visit FrustratedPoet's homepage!
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They're just next to Switzerland I believe.

Cort Haus is offline Cort Haus
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  Old Post 10-10-2003 20:20
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Yes, I see your point about faster tech in MP, and I think Lighthouse is Comm/Exp - and we're unlikely to get a good coastal wonder site soon.

The thought of a 3-civ GLib deal was fun, but perhaps not as beneficial as the alternatives - including a better expansion.

Arrian is offline Arrian
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  Old Post 10-10-2003 20:25
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We will have a decent coastal city - 366 of Izzardia. With the other coastal town built, our cultural borders should allow the 366 city to use 2 bonus grass, plus a forest I plan to chop (I hope to start a worker chopping as Izz is building the settler for 366. Then we can use the chop to speed out a reg archer for barb huntin', or maybe get going on a harbor, with a granary as a shield holder... not sure which is better right now) which is on top of more grassland. But that's hardly a great coastal city, yeah. Hmm... actually we might want some irrigation over there so it can use a bunch of hills. Man, we have SO MUCH terrain development to do!

* Arrian dreams of several teams of 3 workers each swarming over Izzardia.

-Arrian

Cort Haus is offline Cort Haus
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  Old Post 10-10-2003 20:46
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Right. I didn't check the map. Just had visions of 'pointy ridge' running along the coast far into the south...

The archer with a chop sounds good. MS has a point about getting some mil, but I'd prefer it from another city than the pump.

Cort Haus is offline Cort Haus
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  Old Post 10-10-2003 21:16
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Thinking about Python's warrior lurking near CoS : could we hire it for barb duty if something nasty turned up in the next few turns?

I suppose they might want to go exploring with it, but we could give them screenies for that - if it's allowed in the DG rules pre-mapmaking.

Arrian is offline Arrian
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  Old Post 10-10-2003 22:16
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Just the fact that he's there means that barbs can't pop up there for a turn or two. They only appear in areas covered by Fog of War, and the Python warrior ensures that area is clear - for now.

If absolutely necessary, I'm sure we could ask for help defeating a barb threat, but I don't think we will see one for a few more turns at least.

One thing we *could* do is, instead of moving the conscript from CoS into Izz so that Izz's warrior can escort the next settler, we could use the conscript as a lookout on the hills SW of CoS, and leave Izz empty (relying more on the luxury slider to keep it from rioting).

-Arrian

Cort Haus is offline Cort Haus
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  Old Post 12-10-2003 16:38
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MP or Lookout? I'm not sure - sometimes the smallest decisions are the hardest. Maybe veering towards scout if we won't lose research time. Or veering towards MP if it's a bit early for barbs and CoS gets a warrior soon. They could always come from the north, between us and Python.

It's a Monarch game, I presume. What barb level is it?

Arrian is offline Arrian
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  Old Post 14-10-2003 00:57
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Restless barbs. Bear in mind that we have a scout coming back from the north that can be one of our lookouts. He should probably work his way to the hills SW of CoS. We should eventually get a regular warrior up in the mountains north of Izz.

With CoS & Swindon producing warriors every five turns, and then Silesia joining in, we will soon have enough to deal with barbs (I think). The New Plan calls for a regular archer out of Burundy in the not-too-distant-future.

With warriors and that archer + a scout for lookouts/barb fighters, we should be fine until barb horsemen show up. This could be fairly soon, however, so I'd very much like to get a barracks or two built and pump out a few vet spearmen. Swindon is probably the best place for our first barracks, since it will be getting the benifit of 3 of our workers shortly.

Man, I hate 40-shield barracks.

-Arrian

Arrian is offline Arrian
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  Old Post 14-10-2003 02:18
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Message received from SR:

quote:
Shortly, because I don't have much time:

Thanks for your understanding in regard of our preferred border. We greatly appreciate it are sure, that our cooperation will be fruitful.

What concerns Monkeys desire to research with a 40 turn pace: This will surely set them back. They can not expect to get all techs 2 civs researched in 40 turns at full pace and give only one tech they researched with one beaker per turn. Somebody should clarify that. They can either participate at full speed and get all techs, or they save money and will have to buy the rest and pay the beakers with gold, with just a little discount.

What concerns the Literature vs. Map Making question: Map Making is more expensive and suits better for a 40 turn research, but in our situation I think Literature is more useful. Just my personal opinion.

SR


... and my response thereto:

quote:
SR,

We've had further communication with the Monkeys. They are pushing the bounds of our generousity, IMO. We still have some things to work out. Hopefully this can be done in the next 2-3 turns (they finish IW in 3, we finish writing in 2).

However, they say they are going to research faster than 40-turn pace, and are open to either MM or Lit. Are we agreed, then, that we should push for Lit?

-Arrian

Cort Haus is offline Cort Haus
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  Old Post 14-10-2003 03:01
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for informing SR that our southern neighbours are monkeying around. I wonder what tone the chimps 'll adopt when they start talking to Python?

If Lit's favoured over MM I'm fine with that.

Arrian is offline Arrian
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  Old Post 14-10-2003 18:03
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Sir responded with a go ahead (re: lit).

-Arrian

Arrian is offline Arrian
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  Old Post 15-10-2003 20:50
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I sent the following to SR:

quote:
I've a question:

Is trading screenshots of one's map (to circumvent the Mapmaking requirement for in-game map trades) considered ok, or a no-no in these MP democracy games.

To give my question some context, here is the current status of our negotiations with Monkey:

1) They want us to give them writing in exchange for the right to pop a hut they've left alone down by their start spot. This is of course a gamble on our part, since we could easily get nothing/conscriptwarrior/"maps" from the hut instead of a juicy tech, gold, or a settler.

2) They originally assumed that what we meant by a "3 team tech partnership" was that the teams coordinated research and just shared everything discovered, regardless of research costs. They seem to understand now that's not quite what we had in mind. I want a tech alliance, yeah, but I want each team to at least come close to contributing an equal share. The good news is they are ok with that now.

3) I assumed that our scout would be allowed down there to go pop the hut, and any map knowledge gained by said scout on the way in/out of the area would be considered part of the price of Writing.

4) I assumed wrong. They are touchy about us gaining knowledge of their map (and went so far as to suggest that we build a galley, bring the scout down that way, unload, pop hut, and get back on the boat, so as not to discover too much). Further, it appears they think that if we get a tech from the hut we are going to just give it to Monkey and Python (we're still discussing what we would do if it's a tech).

5) They have, however, mentioned the idea of all of us trading maps. Presumably us gaining knowledge of their lands would be ok if they got to see everything else (so much for any advantage inherent in the Expansionist trait). Then our scout could go pop this hut (which, again, may not give us diddly squat).

The rest of my team is taking this a bit better than I am. We've no official policy as yet, but it looks like we're leaning toward trying to accomodate Monkey's concerns. However, we cannot work a map trade in-game until MM is discovered. Hence my question. Do you think I should raise this in the general forum?

-Arrian

p.s. Monkey's ambassador to CoD is Hot_Enamel. Just to give some context.


The more I think about it, by the way, I don't recall the trading of screenshots as being ok. The trading of minimaps (to give people a general sense of where in the world they started) was ok'd in PTWDemoI, but I do not recall actual screenies pre-mapmaking. Hmm.

Anyway, I told SR I'd keep him posted on the Monkey situation, and so I have. I trust him, so I've been extemely open about things (and frankly, if Python sees Monkey is being difficult and we're the ones bending over backwards to be the good guys, it can only help us, since Python is more likely to take our side in things later, when all three of us are negotiating tech deals and whatnot).

-Arrian

Cort Haus is offline Cort Haus
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  Old Post 16-10-2003 02:43
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Good stuff, Arrian.

I've commented on the map issue in the Monkey thread.

 
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