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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:29
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i'd very much prefer a system with primary match points and secondary tie-breaker points, like it is used in most real world leagues.
a win is a win, a loss is a loss, everything else is everything else. 
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:29
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well, if its just convincing you, checkmate. 
my suggestion was:
2 match points for the winning team in a 2x2 game
0 match points for the losing team in a 2x2 game
last man standing counts
1 match point for the winner in a 1x1 game
0 match points for the loser in a 1x1 game
anything else goes into game points, like how fast the win was, who was left when the game ended or *9 turns.
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:29
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i dont think the tie-breaking game points will be unimportant.
just less important than the primary match points.
at a total game number of 6-7 doubles and 12-14 singles matches, a tie occurs rather easily.
in the german "football" (=soccer) league, there are ... uh... 18 teams or so, who play each other TWICE and yet still tie-breakers decide every other season who becomes champion and almost every season tie-breakers decide over some other important issue, like qualification slots for european tournaments, promotion or (insert the opposite of promotion here).
'nuff said. 
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:29
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quote: Originally posted by checkMate
You just don't understand the purpose of the old scoring system.
But in the old super league *9's and the other scoring was paramount. Not secondary. This scoring system was a major part of what made the super league the super league.
..
Now the super league did have a few problems. |
so i understand that the paramount importance of the 9* turns were not part of the problems of the last super league ?
well, anyway, i understand the purpose of my suggested scoring system, and i like that one. 
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checkMate
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Mississippi
Sep 2002 time: 23:29
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Per Math's suggestion -
Scoring for the "main" match point scoring will be as
follows.
2 match points for the winning team in a 2x2 game
0 match points for the losing team in a 2x2 game
last man standing counts
1 match point for the winner in a 1x1 game
0 match points for the loser in a 1x1 game
For "tie breaker points" we will operate as follows
1x1:
each *9 = 1 point
win < 100 = 10 points
win < 150 = 5 points
2x2
each *9 1st = 2 points
each *9 2nd = 1 point
win < 100 = 10 points
win < 150 = 5 points
There is no penalty for resigning.
In fact the structure encourages resigning at either
100 or 150.
The player that wins a *9 should post it on the main league thread. The main super league thread will be started when the matches start.
Is this scoring objectionable to anyone?
I have added the following:
You may win a 1x1 by
anihlation of your opponent.
alien race
4xPG
or Your opponent resigns.
All of these give the same point value 1 point
All of these types of wins are also valid by 2x2
except that there is no 4xPG in the 2x2.
Last edited by checkMate on 29-07-2003 at 09:26
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:29
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@gumpold
*9 means the power graph at every turn that ends with "9", so turn 9, 19, 29, ...
these have a special function for determining the points checkmate described above (the long post).
@checkmate
i hope i just didnt 'outtalk' you, but i really like the merger of our proposals that you posted above. 
i'd add to use *0 turns instead of *9 turns, but i dont care that much. 
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