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Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:29
  Old Post 06-02-2004 09:48
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quote:
Originally posted by Beta
Note that Panama Vox expanded its borders.


Oops, forgot to add that one. Was the WF changed to both mined hill tiles? If not, no big deal and I'll add it in to next turns orders.

Thanks Beta.

Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:29
  Old Post 06-02-2004 09:50
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570ad Orders Support Apolyton buy from Amazon

These orders have NOT yet been verified

- Hope grows to size 4. Worker C complete. Start Worker D. Down to size 3. WF to fish and 2 mined grassland tiles.

- Worker C moves 3-3-2.

- WF in Renewal to mined grass, mined bonus grass, 2 coast tiles and 2 mined hills.

- Workers #1, 2 and 8 move 9-9-6.

- Worker #7 moves 6-6-9.

- Workers #9 and 10 skip turn.

- WF to two mined hills in Panama Vox if it has not already been done.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:29
  Old Post 07-02-2004 09:54 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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570ad turn played

Above moves verified and played.

Memory expanded this turn.

Worker #7 could not move 6-6-9 as recommended as the road east of him was not yet complete. He moved 6. There was two turns to go on the road.

Moved VCS Exploration on its way to the other side of the island. There are a few more shrouded tiles NE of memory which we can reveal.

Also - unloaded the Pike and started him on his way to the capitol.

Rsurrection grows in pop next turn.

Treasury at 275 gold and -11gpt with democracy in 11 turns.

http://apolyton.net/upload/files/Be...ad-Voxtavia.JPG

Some thoughts:

1. Not sure why the two workers are idle. Presumably we will want to add them to cities eventually. If so - why not now and generate the gold from coastal tiles?

2. Or - I suggest we undertake to road all coastal mountain tiles. This may be critical down the road for defensive purposes.

3. A harbor in hope would generate an extra food from the fish tile. I expect this was our plan eventually - after we use it as a population farm.

4. The other gold mountain tile in the far NE - we should road and mine it. They are so good at generating cash flow. I can see Hope using one and Resurrection the other down the road.

5. We will need to start thinking about aqueducts pretty soon.

Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:29
  Old Post 07-02-2004 14:27
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Thanks Beta. I was out with my wife tonight.

1. - Hmm, for some reason I had thought that when you add a worker it reset the food box. I just verified and that's not the case. Those workers can be added next turn.

2. - That is a possibility, but does it do us much good? We can do it, but I had avoided it for the same reason I chose plan A in my strategic options thread. If someone attacks us then we're likely to be toast without Lego's help. I was trying to do the bare minimum of tile improvements to maximize our gold output until we get electricity and the ability to irrigate our rock. Then we can pop out some workers and do more tile improvements at that point.

3.4. - These tie in together. The harbor will be built, but far down the road. The gold mountain overall won't be as useful as two hills. For the same food cost as the mountain we can work two hills for 6 production (vs. 3) and 4 gpt (vs. 6). Shields are more precious and harder to come by than gold. Hope can eventually be a 10spt city after waste at pop 6...once it's finished it's worker builds.

5. - I am definitely thinking about aqueducts, but I was thinking we should work on universities next. Once an aqueduct is built then we have to have 10 turns of 1spt in a city to get the city to grow...or build another worker in Hope. Multiply that by 9 cities with aqueducts and however many pop points it requires and building an aqueduct first does not give us as much latitude as building universities after the marketplaces.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:29
  Old Post 07-02-2004 21:10 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Rhoth - hope you had a good time. Thanks for responding to my points.

1. Ok

2. I have been delinquent and not looked at the strategy thread. Will get back to you on this.

3 and 4. Understood - and I see your point. The two hill tiles at 1 food each vs the gold mountain an zero food. That is the proper comparison.

5. Yup - I see your point here as well.

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Deity
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Nov 2002
time: 00:29
  Old Post 08-02-2004 09:07 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Rhoth - the save is here. But I will leave this one for you to play. We have a number of workers in cities - which we need to to do something with. And I am not sure what workers you had planned for what cities.

I say we keep a small workforce for working some of the mountain tiles - I still say we should road the coastal mountain tiles. So maybe keep 5 or 6 workers and the rest join cities.

Over to you.

(Man this game is moving quickly now. )

Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:29
  Old Post 08-02-2004 12:43
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I didn't expect the save to get around as quickly on the weekend or I would have posted orders. In any case though I would have changed them around greatly.

Okay so I scrapped my prior plans and loaded workers #1,2,9, and 10 into Memory and Phoenix respectively.

Worker 8 was renamed 1 and moved 4-1-2. Worker 7 was renamed 2 and moved 4-1 to a mountain. Worker C was not renamed yet but moved 1-4 to a mountain. We also have one remaining worker so we'll have 4 workers available to road the coastal mountains and desert tiles. That leaves all further expansion to Hope's breadbox. I thought about trying to go ahead and rush the harbor in Hope to speed it's growth a bit more, but we do not have enough gold to do that (need 312).

I switched several WFs around in Renewal, Resurrection, Memory and Irony so that all could make use of mined hills, and also left the gold mountain on in Renewal.

We have 263 gold with -5gpt and democracy in 9 turns. I will send a PM tomorrow to GoW and GS informing them of the update. I updated Lego as part of the email.

Voxtavia

Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:29
  Old Post 09-02-2004 01:33
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These orders have been verified

- Phoenix grows to size 5. WF to two hill tiles north and south of city and three coast tiles.

- VW#1 moves 4-4 to mountain tile.

- VW#2 roads mountain tile.

- Worker-C renamed to VW#3 and roads mountain tile.

- VW#6 renamed to VW#4 and moves 8-8-8.

- V.C.S. Exploration 9-9-9 (actually I'm not sure where you were headed with this guy Beta so if you want to edit these orders please do so).

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:29
  Old Post 09-02-2004 03:18 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Avatar Enlargement: We've got the solution

I had VCS Exploration headed to reveal the few shrouded tiles it will be able to NE of Memory.

Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:29
  Old Post 10-02-2004 11:29
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590ad Turn Played Support Apolyton

As per my orders. V.C.S. Exploration already had a goto function enabled.

We have 258 gold with -5gpt and democracy in 8 turns.

Voxtavia

Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:29
  Old Post 10-02-2004 11:33
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600ad Turn Orders Suffering from ads?

These orders have been verified

- Memory grows to size 6. WF to whale, two mined hills (one of those is gold), and 3 coast tiles.

- WF in Hope changed to fish tile, mined hill, and one mined grassland. Should give 4 shields which is what the worker will require to complete. Slight wasted of food, but it can't be helped.

- VW#1 road mountain tile.

- VW#4 moves 8-8-9 to gold mountain.

- V.C.S. Exploration moves per goto order.

Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:29
  Old Post 12-02-2004 11:00
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Turn played per my orders. Nothing out of the ordinary.

We have 253 gold with -4gpt and democracy in 7 turns.


Voxtavia

Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:29
  Old Post 12-02-2004 11:02
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For the record, I will be unavailable to play the turns from Saturday morning until Monday evening. I will try to have a few turns of orders posted, but there won't be much. Just the four workers roading tiles, and Hope producing workers. I want the next worker out of Hope to go to Seabiscuit since that is the city closest to having a market, and the next few workers to join with Resurrection.

Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:29
  Old Post 13-02-2004 07:12
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610ad Turn Orders Increase Your PM Length

- Hope grows to size 4. Produces worker. Drops to size 3.

- Hope WF to fish and 2 mined grassland.

- New Hope worker heads to Seabiscuit.

- VW #4 roads gold mountain

- V.C.S. Exploration moves 6-9-4


In working through the next few builds for Hope, after we finish democracy I'd really like to rush a harbor. We can do 3-turn workers instead of 4-turn workers.

Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:29
  Old Post 13-02-2004 07:14
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620ad Turn Orders Tired of ads?

- Continue to move worker from Hope to Seabiscuit.

- V.C.S. Exploration moves 9-9-4.


That should be about it since the workers are still busy and no builds will finish.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:29
  Old Post 13-02-2004 08:59 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Avatar Enlargement: We've got the solution

Hi Rhoth. I am out of town from tomorrow morning until Sunday evening. All yours.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 13-02-2004 09:50
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Remove this text

do you think maybe we should start some new threads??
these are really big

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 13-02-2004 09:55
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Help yourself to an AD-FREE life

I actually think that our land would be good for feudalism if we were playing conquests

Jon Miller

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:29
  Old Post 16-02-2004 07:27 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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610ad turn played.

As per orders.

VCS Exploration discovered another empty stretch of ocean.

I set Hope to building another worker. Growth in 4, worker in 5.

Treasury at 249 gold and -5gpt. Democracy in 6.

No pics. On to Lego.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:29
  Old Post 20-02-2004 08:29 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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620ad turn played

....as per orders above.

Not much to add. Democracy in 5 turns.

I have asked vondrack what the little exchange between him and Cort Haus in the save game thread is all about.

Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:29
  Old Post 22-02-2004 04:20
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- Worker either moves to Seabiscuit and joins or gets renamed to VW#5 and moves south to Panama Vox to join the road making team in preparation for our railroading. We need to decide and I'm currently leaning toward the latter.

- V.C.S. Discovery moves 4-7-7

- V.C.S. Exploration moves 8-8-4

- Upgrade the two galleys to caravels in Seabiscuit and Memory.

Rhothaerill is offline Rhothaerill

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  Old Post 22-02-2004 06:36
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Per my orders. I thought it was best to use the worker to start heading toward getting the desert roaded since we may need that for railroading sooner than I had thought a while back.

The galleys were upgraded and I started moving the other caravels a bit. We'll need some good names for our new caravels next turn.

I also moved the slider back a notch. We still get democracy in the same 4 turns but have +7 gold instead of -5 gold. I also toyed with moving it up a notch but we'd lose 15gpt and I didn't think it was worth it to gain one turn on democracy.

I forgot a screenshot.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:29
  Old Post 22-02-2004 20:11 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Re: 630ad Played Avatar Enlargement: We've got the solution

quote:
Originally posted by Rhothaerill
Per my orders. I thought it was best to use the worker to start heading toward getting the desert roaded since we may need that for railroading sooner than I had thought a while back.

The galleys were upgraded and I started moving the other caravels a bit. We'll need some good names for our new caravels next turn.

I also moved the slider back a notch. We still get democracy in the same 4 turns but have +7 gold instead of -5 gold. I also toyed with moving it up a notch but we'd lose 15gpt and I didn't think it was worth it to gain one turn on democracy.

I forgot a screenshot.


I concur regarding the slider. No probs about the pic. Not much changes.

As to names:lets stick to peaceful names for now. And - in an completely uncreative momemnt - nothing comes to mind.

Hmmm. (Beta thinking...)

I always loved the name 'Fearless', which was Honor Harrington's ship's name in the early books. (Cheap Sci Fi series but lots of fun). And how about Intrepid for the other.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:29
  Old Post 22-02-2004 22:22
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Lose 30 kilos (of popups)

Of course, we could always name the ships after the Vox leadership....

USS Beta
USS Rhothaerill
USS Jon Miller
USS Wittlich
USS Etc....

I know ... not very imaginative, but it's also not aggressive either.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 23-02-2004 03:54
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not USS though

VCS

JHon Miller

Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:29
  Old Post 24-02-2004 09:52
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The turn is here a lot quicker than I had intended. I'm playing it now.

GS has offered physics but we have nothing to counter with yet.

Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:29
  Old Post 24-02-2004 10:04
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640ad played Remove this text

Since I didn't have prior orders spelled out, here is what happened:

- GS sent physics-unaccepted. Exited out since we have not decided on the deal yet and we don't have democracy yet anyway.
- Lego sent navigation-accepted.
- 2 new caravels named V.C.S. Fearless and V.C.S. Intrepid and moved 2-1-1 toward Panama Vox and picket duty.
- V.C.S. Discovery moved 4-4-4 into the dark.
- V.C.S. Exploration moved 9-9-9 into the dark.
- VW#5 moved 1-2-4
- VW#2 moved 2-2-2
- VW#3 moved 9
- Hope WF changed to fish, coast and hill tile. It will grow, pop a worker, and go back to size 3 next turn.

Voxtavia

Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:29
  Old Post 26-02-2004 10:56
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650ad Orders Avatar Enlargement: We've got the solution

- Hope grows to size 4, produces worker, and drops to size 3.
- Hope WF to fish and 2 grassland tiles
- VW#2 moves 6-2-3
- VW#3 roads tile
- VW#5 roads tile
- V.C.S. Discovery moves 4-4-4
- V.C.S. Exploration moves 6-6-6 (open to moving a different way)
- V.C.S. Fearless and Intrepid move 1-1-2
- New worker from Hope renamed VW#6 and moves 6-6-3

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 27-02-2004 07:15
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Got spare money?

how do you open the save?

I only have conquests that I can find

Jon Miller

Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:29
  Old Post 27-02-2004 07:15
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Per orders. I also moved VW#1 1-2-6 to prepare for roading around Panama Vox. I moved the slider down one more notch to 50% as it still gives 2 turns to democracy. Even at 100% we couldn't bump it to one turn and I wouldn't want to anyway.

Lego sent us physics-accepted so any would-be deal with GS is now moot. I'll continue to work on them for getting future luxuries for democracy.

We now have an ocean route to our old homeland.


Voxtavia

 
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