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HarryH
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Olympia, WA
Sep 2002 time: 21:29
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Does it really matter? Both cities could use the shields. If the chop on the shielded grassland goes to Renewal we still have enough time to plant and chop the other grassland tile for Hope.
Edit: I also posted some info in that thread.
Last edited by HarryH on 26-09-2003 at 21:06
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:29
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quote: Originally posted by Beta
Rhoth.
I was just looking at the save, and one thing I notice is that if we switch one of the New Voice's labourers from a one shield grassland to the three shield hill tile now freed up by Seabiscuit, we can shave a turn off the marketplace construction at the cost of two food.
As of this turn, 22 shields were needed. New Voice was producing 6, so next turn will leave 16 remaining. The switch will boost production to 8, and get it done in two turns, at the cost of the food. Probably worth it.
And this will let Irony use the tile for a couple turns for growth as well. In fact - with the Irony consideration, we may want to review whether we leave like this for the next while.
Also - I have lost track of what we have forested and chopped around Hope as well. It grows in 3 turns, so we will need a mine on one of the plains tiles soon.
There - enough micro management for a bit. I have to admit - this resettlement has been a good education in how to wring the most from mediocre terrain. |
Ooh nice! Looks good to me. I agree that the food cost of completing the marketplace is worth it. Plus your plan provides us with no wasted shields in New Voice. I just took another look at the save to make sure none of those shields end up in waste and they don't (oh yeah, it's our capitol ). Irony's time to population growth is cut in half if we continue with this way, and it's harbor will have nine turns shaved off of it.
My only concern was that for the Hope granary plan to work we have to move a New Voice citizen off of the other mined hill tile. But we don't have to do that for two turns so we should be good to go to get the marketplace in and then switch the hill tile over to Hope for two turns. If my calculations are correct, after two turns of Hope's citizen on the fish tile, the forest chop that will happen two turns from now, and then two turns of mined hill the granary will be completed with no shield waste there either. BTW, that should allay your concerns over needing the mined grass right away at Hope since it will take roughly five turns to grow with the revised plan Harry cooked up from my plan. (two turns of fish tile, three turns of hill tile...provides no wasted shields other than city waste while building granary, and no wasted food either...and gives plenty of time to finish a mine).
The only problem is that New Voice would either have to work an unimproved hill for a few turns or we'd switch Irony back to it's coast tile for those turns. I'm of the opinion to let New Voice work an unimproved hill to get Irony's harbor quicker. Once it has it's harbor it can grow without the need for the grass tile near New Voice.
Yes it has been a good education. Kudos to Harry for all his legwork in setting up the forest chop strategy the entire time. I admit to not using it very much in my SP games, but then I've never had to relocate to a brand new land midway through the game before. 
Last edited by Rhothaerill on 27-09-2003 at 22:33
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Jon Miller
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I am still here
I thought I wasn't because I am banned for a long length of time
but apparently not here
:beer:
Jon Miller
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Jon Miller
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harbors are nice
as to what I did? I got real drunk and posted (and I am considered a troublemaker which also added into it)
just wondering how long I will be out for
Jon Miller
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Jon Miller
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I and Ming have had several PMs
it is until such a time as I admit that I am a troublemaker and he is certain that I will not continue to be a problem
Jon miller
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