Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > The War VS. GCA: Turn by Turn
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (12): [ <<   9   10   11   12   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 28-11-2003 08:17 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#331 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by E_T
It's Obvious, they are headed to Anarchy and the Galleys they likely have there

Uhhhh... why would they do that?

quote:
We build New Catch were we are NOW.

E_T, I don't care right now about your city plan. My job as MOW is to end this war as quickly and with as few losses as possible. Taking a shot at destroying 5 units including HALF their current Pikes and even their Pike Army on flat land with our MIs takes precedence over your plans of where to place our cities.

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:30
  Old Post 28-11-2003 08:42
Edit/Delete Message Reply w/Quote
#332 Report this post to a moderator
Support Apolyton

Trip, how many units do we have left in the stack ? Is there any risk of incurring significant losses if we move into the Forest tile, and hence open to GCA Horse attack ?

My view is : we will be successful if we manage to stop the 4 Pikes and 1 MI from entering BoP. Let them stay at Dun is good - we basically split their defence into 2, we can attack them separately.

Killing them on open ground is an added bonus. But if their horse cuts off the Road, we will not be able to stop their Pikes going back to BoP. But GCA has made mistakes before ...... so we won't know if we don't try.

Another priority is to cut their Iron supply. That means we need to go for Dun sooner than later.

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:30
  Old Post 28-11-2003 08:47
Edit/Delete Message Reply w/Quote
#333 Report this post to a moderator
Put an end to popups!

Funny thing is by abandoning Catchopolis, haven't they also cutoff their horse supply? So they can't build anymore horsemen?

That is unusual unless GWT is getting Chivalry very soon and plans to trade it to GCA - thus allowing them to upgrade to Elephants - and they didn't want to risk us getting the GL (and Chivalry) from it.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 28-11-2003 08:50 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#334 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by rush
Trip, how many units do we have left in the stack ? Is there any risk of incurring significant losses if we move into the Forest tile, and hence open to GCA Horse attack ?

Well, they have at least 1 Horse over in the vacinity of Server Fire, so that's at least 1 Horse that won't threaten our main stack. We also have 6 vet NMs to cover whatever we move to the forest. Plus this would leave their Horses open to counter-attack, which they've been very... unwilling to do.

quote:
My view is : we will be successful if we manage to stop the 4 Pikes and 1 MI from entering BoP. Let them stay at Dun is good - we basically split their defence into 2, we can attack them separately.

Killing them on open ground is an added bonus. But if their horse cuts off the Road, we will not be able to stop their Pikes going back to BoP. But GCA has made mistakes before ...... so we won't know if we don't try.

Well, we can move the Settler this turn and if there's either nothing to attack or they cut both roads we can retreat the Settler and build the city somewhere else.

quote:
Another priority is to cut their Iron supply. That means we need to go for Dun sooner than later.

True, but if we take out BoP then all they'll have left is a 5 SPT Anarchy left to build units... In other words, it's the end of the road once we take out BoP.

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:30
  Old Post 28-11-2003 09:55
Edit/Delete Message Reply w/Quote
#335 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Trip
True, but if we take out BoP then all they'll have left is a 5 SPT Anarchy left to build units... In other words, it's the end of the road once we take out BoP.


But we do not have the firepower to take out BoP now. It's better to wait for 14 turns (form your earlier poll) for the reinforcement to come.

Meanwhile, we can send some of our attacking units and go for Dun and Server Fire. The added incentive is - 1. once we captured them, we don' t have to worry about GCA forces coming from Dun and attacking us at the back. 2. we can start building some cities on the GCA land, and start planning for the Palace move.

It may not seem obvious in my post, but i think building the Fort City is a good idea, as long as we don't risk significantly losing our troops that move into the Forest this turn.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 28-11-2003 10:00 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#336 Report this post to a moderator
Tired of ads?

quote:
Originally posted by rush
But we do not have the firepower to take out BoP now. It's better to wait for 14 turns (form your earlier poll) for the reinforcement to come.

Their army is split in half now. There were some who wanted to attack Catchopolis as it was with their full army. Now all we'd have to contend with was BoP on flat land with half their army.

quote:
Meanwhile, we can send some of our attacking units and go for Dun and Server Fire. The added incentive is - 1. once we captured them, we don' t have to worry about GCA forces coming from Dun and attacking us at the back. 2. we can start building some cities on the GCA land, and start planning for the Palace move.

Half their army (including their Pike Army) appears to be going for Anarchy, so it may end up being a tougher nut to crack than BoP was.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 28-11-2003 13:10 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#337 Report this post to a moderator
Support Apolyton

I've started a new thread on the subject of our future advance (to help more people see it and comment on the situation at hand).

http://www.apolyton.net/forums/show...threadid=102683

 
Pages (12): [ <<   9   10   11   12   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:30.
Apolyton Time is 00:30.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0472 seconds (81.74% PHP - 18.26% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net