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Trip
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Hunt Valley
Apr 2002 time: 00:30
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This is a (more) simple graphical representation of the basic plan for the first four turns of the invasion.
It will also be placed in the first post of this thread to be more accessible.
Turn 0

This should be the result of the first turn of our invasion. Ideally, all 4 GCA units we can attack on the first turn will be killed without costing us any casualties. With the 5 Catapults we have a good chance to do ~3 HP damage to the GCA Sword and Spear fortified on the iron, giving us a good shot at killing them both without losing any MIs.
Also, the GCA Horseman was attacked by a MI, where it then retreated and was finally killed by an NM to start our GA.
Army Group A is 6 of Elucidium/Rye, Army Group B is in the fort city.
Turn 1

In this shot for turn 1 we have captured Elucidium and the rest of AGA has moved forward in position to attack Goatcity/Outpost.
Our blocking NMs are now in place to keep Zarigueya/Dancing isolated while Army Group C is formed to capture it. Meanwhile AGA and AGB continue moving south. Army Group B is placed in Elucidium/Rye to remain out of GCA's sight for another turn.
This is the only turn in which AGA is really vulnerable at all. AGB cannot attack beyond AGA, leaving our army open to attack for a turn before we can mount a serious retaliation (if you consider the threat of 8 MIs not very serious, of course...).
Turn 2

Goatcity/Outpost is captured by AGA, where it stays in order to catch up with AGB for the assault on Algalord (most likely the point where GCA's main army will be stationed to try and stop our invasion). AGB is now 1 tile behind AGA as the blocking NMs remain in place (may be replaced later, but I'm not accounting for AGC or reinforcements).
Turn 3

In this final screenshot AGA and AGB merge outside of Algalord. The next turn they will capture the city and continue south as a merged entity.
As I said before, Army Group C has not been included in this simple run-through, though it should arrive sometime between turns 3 and 5 to capture Zarigueya/Dancing.
Note this sim also does not account for roads being cut, which could delay us quite a bit especially if we don't have any accompanying Workers (*cough*cough*).
Last edited by Trip on 17-09-2003 at 06:18
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Dominae
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How does GCA best defend against this plan? In other words, what is our worst-case scenario?
GCA is likely to have many of their units ready to meet us, since they've told us straight up they expect an attack.
Dominae
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CiverDan
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I am a little uncomfortable with only 8 MI in AGA when we attack Catcher. When I play MP I always want 10+ attacking units in a stack, to guard against bad RNG luck and/or my opppnent having a decent army there.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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Wasn't there a 2nd GCA leader running around? We might find a three sword army in catcher, that's where I would plant one. Might make it a lot tougher to crack. rather kill 3 individuals than try one big guy.
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