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Dominae
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Outposts are really not that good. There's plenty of other stuff we can do with our Workers that will be far more useful than Outposts.
Dominae
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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I take it that CFC hasn't declared war on GCA yet. What is the story with them, I thought they had that massive 2 MI 1 Pike army on the march.
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Arnelos
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of the Free World
Sep 2002 time: 00:30
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That's AWESOME that CFC did the investigation of Random Outpost for us. For future reference, put one point in the "CFC should survive as our allies" column, though that's CERTAINLY not a done deal yet.
As for GCA's continued retreat, they're going to have to make a stand at some point or they'll just have to resign. I figure they'll probably make their stand at Catchopolis because (and correct me if I'm wrong) I believe the city itself is on a hill. With a city on a hill, being their capital, with city walls, they probably figure that they're in better shape to attrit us when we attack. They probably don't care as much that we'll get to be standing on a hills tile ourselves.
So we may end up getting Algalord just as easily.
If they're going to nail us with their OFFENSIVE army from the CFC front, however, I figure the most likely time is when our army is on the approach of either Algalord or more likely Catchopolis, as suggested. We'll be on open terrain, they have a road network, and then they can retreat to Catchopolis to heal up and dig in for the final battle.
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rush
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Tokyo
Jul 2002 time: 12:30
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quote: Originally posted by Arnelos
I figure they'll probably make their stand at Catchopolis because (and correct me if I'm wrong) I believe the city itself is on a hill. With a city on a hill, being their capital, with city walls, they probably figure that they're in better shape to attrit us when we attack. They probably don't care as much that we'll get to be standing on a hills tile ourselves.
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Yes, Catchopolis is on Hill. Algalord is on Plain. Re : my old post.
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4. Cities
Catcher in the Rye - has City Walls, sitting on Grassland, Pop 4, has culture, Iron & Wheat nearby
Incredible Dancing Girl - sitting on Grassland, Pop 1, has Culture, Dye nearby
Random Outpost - sitting on Plain, Pop 2, no Culture
Algalord - sitting on Plain, has City Walls, Pop 3, has culture
Server Fire - sitting on Grassland, Pop 3, no Culture
Catchopolis - Capital, sitting on a hill, Pop 6, has culture, Horse nearby
Dun Na Anarchy - sitting on Grassland, Pop 4, has culture, Iron and Silk nearby
BoP - sitting on Grassland, Pop 5, has Culture, Furs nearby
Port Blacksand - sitting on Grassland, Pop 2, no Culture
Sodapolis - sitting on Grassland, Pop 1, no Culture, Iron nearby
Note : No culture means city culture has not expanded.
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Arnelos
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of the Free World
Sep 2002 time: 00:30
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We have 3 things going for us when facing their sword army:
1. It does not heal fully every turn spent in a city with a barracks.
2. It can only attack 1 unit per turn and if it attacks in a turn, it can't heal the same turn.
3. It's slow and once it attacks in a turn, it doesn't move.
I agree with BigFree that they'll likely FIRST hit us with the sword army while we're on open terrain near Algalord. The problem for them is that once the sword army ATTACKS, it's expent its movement and is stuck sitting 1 tile away from us, likely in Algalord or on a nearby tile (assume it's INSIDE the city for this).
If this happens, that army is a sitting duck... it can only attack once (we lose 1 NM, whoopdie do), and then we can bombard it with cats and hit it with a bunch of Medieval Infantry until it dies. Meanwhile, the thing can't heal much each turn.
The more catapults we have, the better, along with the more Medieval Infantry to expend taking down Algalord (and later Catchopolis), the better.
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