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Sparrowhawk

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Canada CST
Apr 1999 time: 23:30
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Survey of the Empire (1800 AD):
Tax Rate 40/40/20 yeilds net income of 165 gold and new discoveries every 12 turns
6 cities; build orders 2 diplomats, 1 caravan, 1 riflemen, 2 galleon
We are Inadequate with a spotless reputation
Our Enemies:
Babylonians = Republic, 31 techs, researching Gunpowder, Peace; 5 cities
French = Democracy, 47 techs including Industrialism & Theology, researching Communism (MPE is soon to be gone); 12 cities and are building J.S. Bach
Egyptians = Republic, 49 techs including Industrialism, researching Electricity; 8 cities and are building Women's Suffrage
Chinese = Republic, 39 Techs, researching Metalurgy; 10 cities
Greeks = Fundamentalist, 38 techs, researching Industrialization, 17 cities
Mongols = Despotism, 12 techs, researching pottery , 4 cities
My scientific research goals are Tactics and then on to Espionage (which requires us to acquire Industrialism and Communism)
Meet with French Emissary (7 Rifles) Pay 150 gold for Cease Fire
Gift Chivalry - Receptive
Gift Polytheism - Cordial
Gift Leadership - Worshipful
Exchange maps - Yes
They tell us to go away (I was hoping for a tech exchange too, but not sure if we had anything left to offer them for Industrialization).
Change production in KenobiKave and Sad King Julius from Galleons to Diplomats
Press End turn!
French begin construction of Women's Suffrage
Egyptians are nearly complete Women's Suffrage
Greeks kill lone diplomat south of Six's Torch
1802 Turn (1):
Tech choices: Choose Tactics over Atomic Theory & Electricity
Git's Hole completes Diplomat
Lagomorphia completes Riflemen, change to diplomat
Cannon kills Greek Cannon
Change Spare Oval from Caravan to Dragoons (for approaching Barbs)
The Warlordian People demand new leadership, President Sparrowhawk is burned at the stake for a heritic, anarchy reigns, adjust sliders to 30-40-30 to keep the people happy, minor city adjustments to prevent disorder 
End turn
Egyptians complete Women's Suffrage in Thebes
Greeks Fanatic attacks our valiant Fanatics unit and lose (though our fanatic unit is in deep red)
1804 turn (2):
Sad King Julius, Pax STYOM and Kenobi Kave all commission diplomats
Sparrowhawk proclaimed High Priest of new Fundamentalist Government
Tax Rate adjusted to 60/0/40 (all cities should celebrate)
Net Income = 261 gold per turn
Discoveries (with one Scientist) 650 turns (Caravans and Diplomats all are accompanied by our "researchers" however )
Hides from Pay STYOM to Pi-Ramesses 88 Gold
Hides from Git's Hole to Pi-Ramesses 86 Gold
(Hindsight suggests that I should have waited for the celebrations to begin before delivering )
End Turn
French (Lyons) builds J.S. Bach's Cathedral
Greeks develop Industrialization
Greeks steal medicine from Git's Hole
Greeks attack advancing units to the south and we lose 5 units (2 riflemen, 1 fanatic, 1 diplomat, 1 cannon)
1806 Turn (3)
All cities celebrate
Buy back Six's Torch (for STYOM ) for 1014 gold; get 106 gold in return and Industrialization
Galleon upgrade to transport
Settlers upgrade to engineers
Change production in Six's Torch to Marketplace
Meet with Greek emissary (5 rifles) request cease fire - denied!! WAR 
Discover Chinese city of Hangchow
Fortify Fanatics and Riflemen south of Six's Torch, surrounded by Cannon/Crusaders
End turn
Babylonians develop Gunpowder
Egyptians acquire Thelogy from the French
French acquire Fundamentalism from Egyptians
Chinese develop Metalurgy
Riflemen promoted to Vet (deep red) after attack from Greeks
1808 Turn (4):
Git's Hole completes diplomat, change to Fanatics
Lagomorphia completes diplomat, change to dragoons
Six's Torch rush marketplace for 152 gold
Bribe Greek Cannon 342 Gold
Kill Barb Musket north of Spare Oval leaving Dragoon exposed to remaining barb Musket (Sparrowhawk shakes his head an stupidity )
Hides caravan from Git's Hole to Thebes 116 gold
Spice caravan (demanded) from Spare Oval to Thebes 256 gold
Establish embassy with Chinese (in anticipation of losing Marco Polo's Embassy and also because Chinese have no techs we need)
Adjust tax rate to 70-0-30 (cities still celebrate)
Net Income at 433 gold
Science still around 650 turns
Change Pax STYOM, KenobiKave and Sad King Julius to Caravan
End Turn.
Egypitians develop Electricity
Riflemen gets vet status after defeating Greek Knight and Riflemen
Barb Musketmen kills Dragoons 
1810 Turn (5):
Sad King Julius completes cloth Caravan, change to Dragoons
KenobiKave completes salt Caravan, change to Dragoons
Pollution near Lagomorphia
Six's Torch Completes Marketplace, change to Fanatic
Pax STYOM completes hides caravan, change to Dragoons
Cannon kills Greek Knight
Spare Oval completes Fanatic, starts work on Palace (though residents complain to High Priest of construction company, last Palace collapsed shortly after construction was complete )
Steal Electricity from Egyptians (Giza)
Upgrade Ironclad to Destroyer
Egyptians condemn Warlordian Terrorism (though our reputation is still spotless )
Riflemen kill Greek Cannon
End Turn
French request meeting, 7 Rifles, want to let us know they complete Communism 
Marco Polo's Embassy rendered useless
French start on United Nations
1812 Turn (6):
Cannon destroys Greek Cannon
Riflemen from Lagomorphia attack and kill Greek Cannon
Rush Palace in Spare Oval (though Contractor complains of this being the problem with the last Palace )
Complete Dragoon in Sad King Julius
End Turn
Greek Knights attack Warlordian Engineers cleaning pollution on hills south of Lagomorphia, Engineers win and are promoted to Veteran
Barbarian Muskateer dies attacking Fanatic in Spare Oval 
1814 Turn (7):
Spare Oval completes Palace, Warlordian capital moved to Spare Oval 
Wandering diplomat runs into Babylonian Explorer, they request audience
Babylonians (1 arrow) demand Railroad and we readily agree (Icy)
Gift Sanitation (Neutral)
Gift Industrialization (Cordial)
Gift Democracy (Worshipful)
Demand tribute = We Ignore your Feeble Threats
(Sparrowhawk determines his contact with other nations needs work)
Spare Oval Wine delivered to Thebes 86 Gold
Cannon kills Greek Cannon
Cannon kills Greek Knight
Cannon kills Greek Fanatic
Establish Embassy with the Greeks
Fanatic Kills Greek Diplomat and promoted to Vet 
End Turn
Greek Crusaders and 2 Knights die attacking our Riflemen/Fanatics in fortress
1816 Turn (8):
Cannon kills Greek Cannon
Fanatic kills Greek Cannon
Contemplete bribing Thebes as my city, would take almost all of our Gold and would be easy to bribe back so decide not to, leave diplomat with one movement point remaining in case my succesor thinks otherwise
Decide to retire without damaging our empire any further 
Net Income is now 439 per turn
Discoveries at 663 turns
Tactics almost complete (though Egyptians have been researching it for a while, so I think we should wait and steal it from them) Then if we can trade it to the French for Communism, we could potentially have Espionage in a couple turns )
We have Embassies with the Egyptians, Chinese & Greeks
We don't have Embassies with the Babylonians, French and Mongols
We have 4105 Gold and 51 Techs (Industrialization and Electricity added during my turnset)
* Sparrowhawk passes the Torch (pun intended) to either STYOM or Jrabbit.
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:30
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It's 1816 and a Rabbbit is installed as Grand Imam of the empire. We're at 70-20-10, netting 429 gold and a tech every 38 turns. 4105 in the treasury, reduced to 3986 after some intial investmentsw. We have troops poised against Herakleia, which is protected by walls. We note a Greek city in the black 42, 60. Move sliders to 70-0-30.
Goals -- Get tactics, communism, and espionage, build a railroad, do some exploring. Re-establish embassies as needed. Upgrade infrastructure. Build armies for conquest. Build dips for future spies.
1818
--Six celebrations cancelled.
--Find Greek city of MEGARA (1). It's occupied.
--Six's Torch appears to be a battleground, but we are adequately entranched in a fortress. Our cannon kills theirs.
--Lagomorphia starts Palace.
--Chinese chat (10 cities, Republic, 4 arrows. They are Hostile and demand Inustrialization. We decline, request a peaced treaty. They declare us "unworthy."
1820
--Chinese learn Conscription.
--We learn Tactics! Dragoons converted to Cavalry and lose their vet status.
--Pollution near Lagomorphia.
--We attack Megara with 2 Cavalry. City razed, cavs both turn to vets (thank you Sun Tzu!).
--Dip shows Herakleia protected by Fanatic, Rifle, city walls and barracks.
--Move to 80-0-20 (+323)
1822
--Lagomorphia completes Palace, basks in the glory of Capital status. Starts Factory.
--Another Cavalry turns Vet vs. Greek legion.
--Our destroyer takes out Greek galleon and goes Vet.
--Hut yields NONE Musketeer.
--Engineers re-trained for RR construction duties.
1824
--Chinese get Industrialization from Babylonians.
--Greeks bribe our fanatic, who kills himself against our fortressed stack outside Herakleia.
--3 more dips built, 2 sent to help take down the walls.
--Greed losses: cannon, settler, 2 legion
1826
--Lagomorphia completes Factory in a rush.
--Greek losses: 2 legions, one cannon
--Cities spotted: Nishapur (5), Tabriz (3), Tietsin (5), Thessalonica (9).
--Mongols chat -- no arrows. The demand Gunpowder (NO). We demand tribute (WAR).
--Cloth, Hides, and Salt delivered to Marseilles (12) = 86 + 135 + 147.
--More Greek losses: rifle, cruc, legion, 2 cannon.
1828
--SKJ builds dip, starts factory.
--Bribe barb dragoon outside French city of (???). It kills a dragoon, goes vet.
1830
--French/Greek war ends.
--Egyptians learn Tactics, Chinese learn Feudalism.
--Greek losses: Galleon (attacked KenobiKave!), rifle, legion, cannon.
--We lose a cavalry.
1832
--Indecisive French and Greeks declare war again.
--SKJ completes factory
--2 more cities polluted
--KenobiKave completes camel
--Greek losses: 2 fanatics, settler
--Bribe 2 more dragoons (102 each), take barb king (150).
--French (6 rifles) chat -- demand 200 GP (given), but decline peace due to our "puny" status.
--Establish French embassy. They have Communism and Theology, but are tired of our endless chatter.
1834
--French nearly done with UN, declare peace with Babylonians.
--SpareOval completes factory.
--Git's Hole continues camel production (hides repeat)
--Lagomorphia switches from cavalry to dip production.
--Stumble upon (and kill) another barb king. 
--Dips hit Herakleia (kill knight production, then city walls ). Troops kill remaining 2 defenders, but city is still size 4 when empty, so we don't enter.
(Our mistake was letting them continually hurl defenders to their deaths against our fortressed stack, waiting for enough dips to take all the city's infrastructure. Little did I know the walls would fall with the 2nd dip!!!)
1836
--French build the United Nations in Paris, declare peace with Greeks.
--Greeks learn Communism. 
--We finde Ellipi (6), Pergamon (no walls!), and another city whose name is a weird squiggle starting with M.
Troops Afield
--We have some exploring transports out there with dips.
--We have a transport with 3 NONE dragoons and an accompanying Destroyer in the seas between Greek and French lands.
--There's a camel heading east from KenobiKave with demanded Spice. There's a DD escort nearby.
Enemy Alert
--The Egyptians are quiet, but keep 2-3 ships active in the seas off Sad King Julius/Six's Torch.
--The Greeks are suicidal, but if we keep letting them kill all their troops in the field, their cities will be difficult to raze.
I opted to build what I could while keepting the treasury in the 4000+ range. IIRC we have a player who lost his city, maybe this will help enable him to reclaim a home.
It's time, I believe, for us to give serious thought to each of us claiming our 2nd city. (Ideally, these would contain WOWs). I decided to wait until we have spies before I grabbing mine.
Also -- The French refuse to trade us Communism, but fortunately, the Greeks have learned it. Steal it now (duh) so we can move on to Espionage!
We need spies so we can use poison attacks. Razing is pretty hit-or-miss without this tool, and we need to start getting these foreign cities off our pristine lands!!!
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Sparrowhawk

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Canada CST
Apr 1999 time: 23:30
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(Quote edited as to content to protect the innocent, no names have been changed )
quote: Originally posted by -Jrabbit
It's 1816 and a Rabbbit is installed as Grand Imam of the empire. We're at 70-20-10, netting 429 gold and a tech every 38 turns.
Move sliders to 70-0-30.
1818
--Six celebrations cancelled.
1820
--Move to 80-0-20 (+323)
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I am the last person who should be offering RCC (but I will anyway.... ), with celebrating cities under Fundamentalism, I think the net income would have been higher then with 0 Luxuries and higher taxes.
(by your own log, the net income went from 429 gold at 70% taxes to 323 gold at 80% taxes after the celebrations ended)
10% Increase in taxes results in 100 gold less per turn.
While I understand your desire to increase the Science rate, I think if you had adjusted the rates to 50T/30L/20S, you would have achieved the same result without losing the celebrations (and thereby keeping the higher caravan payoffs, both for Science and for Cash ).
* Sparrowhawk has become a huge fan of a celebrating Fundamentalist government 
arty:
Having said that, it seems you had quite a productive turnset , and you are right that it seems I could have attacked Herekalia earlier too , as I also allowed the Greeks to throw units against our fortresses . However, now that you have acquired us tactics (and soon Espionage), the Greeks cannot survive long on our Continent 
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Scouse Gits

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Liverpool, United Kingdom
Nov 1999 time: 05:30
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1851 - We are Fundamentalist with sliders at 8.0.2 giving 415-59g income and 26 beakers @ 50 turns/advance. Move sliders to 6.4.0 to establish celebrations. Start Courthouse in Heliopolis to make bribery less attractive and consider the prospects of defence in depth on this continent. Decide to concentrate on domestic matters. Employ 3 Elvi to encourage celebrations. Start Bank in Six's Torch for similar reasons. Change to Transport in KenobiKave for ship chain - hope loaded transport is not tacked :fingers crossed: Press Enter.
1852 = Greeks counterattack near Heraklia repulsed. Egyptians bombard Sad King Julius and kill one Rifleman. Egyptian Cavalry wastes itself against Heliopolis. SKJ Destroyer fails to lift blockade - but knocks second Egyptian Destroyer into the red. Heraklia razed. Cavalry kills Heliopolitan Partisan. Diplomat scopes out extensive Egyptian rail network. CH rushed in Heliopolis. Sliders to 7.3.0, Elvi fired giving 483-59g income. Bank rushed in Six. Destroyer rushed in SKJ. Transport rushed in KK.
1853 = CH in Heliopolis, Bank in Six. SKJ again wastes Destroyer against blockading fleet knocking IronClad into red. Bloody polution everywhere - I hate factories. Flag down in Corinth(3).
1854 = Palace in Git's Hole, more bloody pollution. Five caravans unload on French soil. Three brave diplomats rape and die in Mycenae. Greek Galleon sunk.
1855 = Bank in Heliopolis, Temple in Six. More pollution! Lago spits out free Engineer. Hidesx2 Git'sHole-Chartres, 272g - box full. Revenge, SKJ Destroyer sinks Egyptian IronClad and becomes vet. Flag down in Corinth(2).
1856 = Espionage->Amphibious Warfare (no choice). Leo works his magic. Git spits out free Engineer. At last the whole Empire celebrates! More Revenge SKJ destroyer sinks Egyptian IronClad & Destroyer - her sister ships did not die in vain! Day of Rejoicing ordered by the Patriarch! Oil, Git's Hole-Chartres, 136g; Gold, PAX STYOM-Chartres, 126g. Memphis has no Barracks & 3 Riflemen. Income, 546-66g.
1857 = Our troops survive a Greek all out assault near Mycenae. Barracks in Heliopolis. KenobiKave produces Engineer. Spy steals Corporation from Egyptians and becomes vet. Leo does magic. French demand 1000g - war Gold, Lago-Chartres, 164g; Hides, Git-Chartres, 194g; Copper(d), Spare-Chartres, 404g, Dye(d), Lago-Chartres, 328g, Box full, but three Freights at risk ... Corinth Flag down (2).
1858 = French sink Destroyer in the Straits of Julius, but leave the Freight alone. We lose three units in the Second Battle of Mycenae. Amphibious Warfare->Steel. Our Empire is now fully linked by rail. Greek Diplo nabbed. Mycenae Walls down three spies - one became vet. Beads, Pax-Chartres, 178g; Silver(d), Keno-Dijon, 345g; Spice (no longer demanded ) Spare-Rouen, 206g. Third Battle of Mycenae costs the Greeks 2 Knights, a Rifleman, 3 Fanatics & 4 Cannon, Flag down size 5. Beads, SKJ-Amiens, 76g; Hides, Git-Amien, 96g; Hides, Lago-Amien, 104g.
1859 = French kill 2 Engineers by SKJ. Coastal Defence in SKJ, Walls in Heliopolis. SKJ Destroyer send French Destroyer to the bottom . Two poisons on Mycenae one vet.
1860 = SKJ Coastal Fort sends French Destroyer to bottom. Mycenae razed. Corinth razed. Hides, Git-Chartres, 194g; Beads, Keno-Chartres, 160g; Hides, Lago-Chartres, 164g; Wine, spare-chartres, 198g - box full.
1861 = SKJ sends another French Destroyer to Nirvana. Steel->Refining. Port Facility in SKJ. Walls down in Thesalonica. Flag down in Thesalonica (6).
Go get em guys ...
Attachment: co_a1861.zip
This has been downloaded 6 time(s).
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