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Old n Slow
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Vienna, VA
Jun 2002 time: 00:30
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O Solo Mio (feel free to hum while playing)
A succession game dedicated to the memory of [SG 2].
We start off as lonely onlys -- we have one city and will maintain only one city (standard OCC rules -- restart advanced tribes, etc.) until 1750. After that, other cities may be founded, acquired, kept & used.
Deity, raging hordes, giga map, MGE, usual Poly rules apply.
Bloodlust.
20 turns each until 1750; a round of ten turns each; then 5 turns each thereafter.
4000 -- We start on Giga map, no free techs.
3900 Hut (38/64) = Horse
3700 Hut (36/70) = Chariot
3550 -- Found O Sole Mio -- I think that it will be four specials -- a Whale,
A Fish & Two hidden -- Lots of Grass, access to the sea.
3500 -- Hut (28/76) = 25g
3350 -- Discover CB (opt for Alpha over HBR)
3250 -- Barbs land north of city -- Settler runs east.
Hut (22/74) = WC -- now a hold on hut popping, as this becomes the "off tech"
3050 -- saved game. The barb archer & leader are chasing our hapless settler east -- a settler with many turns 'charged' of mining for a special. Our Horse is hot on the trail. The other archer died vs our Warrior in town.
Players
1. Old n Slow
2. SG [1]
3. La Fayette
4. STYOM
5. Cyrion
6. DaveV
7. JRabbit
8. Julius Brenzaida
9. Straybow
10. Zenon
11.
(edited for player list.)
Attachment: o sole mio.zip
This has been downloaded 7 time(s).
Last edited by Old n Slow on 29-09-2003 at 22:44
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La Fayette
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albi, france
Oct 2000 time: 06:30
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A game dedicated to the memory of SG(2): you count me in, of course.
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Elephant
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Phila PA
Aug 2002 time: 00:30
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An OCC game with a Bloodlust goal. This is indeed a strange proposal. Strangely interesting, however...
Unfortunately, I do not currently have an MGE installation. I shall watch avidly from the sidelines.
My first comment, though, upon reading that you believe you have two hidden specials, is that one should be Silk, the other Pheasant. Get that Settler back and finish the Pheasant, which should be opposite from the Fish. It would help to know the coordinates of O Sole Mio.
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Elephant
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Phila PA
Aug 2002 time: 00:30
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Could be a little tight: you have lots of grass, which will help down the road once you get over 20 citizens, but your trade specials are Whale, Fish, Silk and Buffalo (Pheasant helps early growth but gives no trade, so irrigate it to Buffalo once things get moving), only three more trade arrows than what you would get from the tiles anyway if they were just grass and ocean. I'd suggest shooting for early Republic and early Shakes (or HG, only if Pottery falls into your hands by mistake, otherwise avoid it), along with Marco Polo for AI tech manipulations.
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Elephant
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Phila PA
Aug 2002 time: 00:30
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You're taking all the "fun" out of OCC...
But yes, spaceship is out, try for Early Conquest by shooting for early Navigation, send out several ShipsN'Dips to buy up NONE military units while beefing up the home production and getting a leg up on military techs. Might be good to build Copernicus in order to deny its effect to any others, but AI does tend to follow your lead in Tax/Sci settings so get ahead on tech and reset to taxes for bribery. Later on bring the scattered NONEs together into a small army to pound cities into dust. Getting Math early and spreading it around to AI civs might give you more opportunities to bribe Catapults, plus thats on the way to Nav and Ast. Iron could be a useful goal as well, on the way to Steam Engine and gives a pretty good offensive/defensive unit to go with the Catapults. If there is significant water (should be on a Giga map) build Lighthouse, Magellans if possible, and SunTzu in addition to Shakes.
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