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Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 15-10-2003 09:18
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Thought I'd forgotten this, hadn't ya? Help yourself to an AD-FREE life

As promised, 500 years of mismanagement.

STYOM tires of waiting for the recall vote, and begins his rule.

Monarchy in twenty-six turns??? Who's been tipping huts indiscriminately?

Oh, right, all of you

975: We meet the Japanese, and decline to swap Currency for MM. Since their alternate choice was Code of Laws, I figured they didn't have Monarchy.
After reloading AT twice, hut yields Horseback Riding
925: Rushbuy Colossus for 152 g... just to get the science rate up, hopefully.
900: Colossus; start Marketplace. Science rate now 18 turns/tech.
875: Deliberately get Horsie sent off by Japanese, so that we can explore with it due N of O Sole.
825: English start HG.
800: Rushbuy Marketplace.
775: Marketplace; start Caravan (Satsuma=beads demander)
Stupidly spent time irrigating with NON Settler; forgot that Irri Grass yields food -1 in Despo Oh well, perhaps that'll help later.
750: Buy 2 shields towards Caravan (we produce 8/turn)
725: Hut - barb Horseman at 75,83 - dispatched by our Horse. No vet status.
700: Another Archer gets sent home.
Japanese start Lighthouse.
650: Monarchy>Mysticism (Writing not offered)
REVOLUTION
625: We build a Beads Caravan (demanded by Kyoto) and form a Monarchy, adjust science to 70%
Moved workers off roaded Irri grass and onto fish. Net effect is to lose 1 shield of production and gain 1 beaker. The beaker, we need, and for now, the 9 shields vs 8 don't provide any advantage (at 9 shields, we can't buy 5 shields to get a 'van in 5 turns... not any way I can see, anyway... so 8 shields gets us a van in 6 turns with 2 shields bought, and we can afford it).
English are nearly done HG.
600: HG in Nottingham.
550: Lighthouse in Osaka.
500: King STYOM retires to a chorus of catcalls.

Attachment: o__b500.sav
This has been downloaded 4 time(s).

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:30
  Old Post 15-10-2003 11:09
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So now it's time for my first Succession turn ever! And just in time before I leave for a 2 weeks trip!

I will do it between tonight or, at worst, Friday!

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:30
  Old Post 15-10-2003 12:33 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Well it was like this, guv ...
This guy walks up to me an' sez, "I represent the great american people, bow and grovel serf!"
an' I thinks, in some 4,500 years, sirrah, you are the serf - your country doesn't even exist for another 4,600 years - so I sez, "Get thee gone thou foul anachronism!"
but he didn't want to go - so I helped him like!
'onest, guv, tweren't my fault!!

uRAR

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:30
  Old Post 15-10-2003 12:43
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Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 15-10-2003 17:52
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quote:
Originally posted by Scouse Gits
Well it was like this, guv ...
This guy walks up to me an' sez, "I represent the great american people, bow and grovel serf!"
an' I thinks, in some 4,500 years, sirrah, you are the serf - your country doesn't even exist for another 4,600 years - so I sez, "Get thee gone thou foul anachronism!"
but he didn't want to go - so I helped him like!
'onest, guv, tweren't my fault!!

uRAR


I'm not worried about this at all - after all, we're still Spotless

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:30
  Old Post 18-10-2003 20:27
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Sorry guys, RL has been intruding and there was just no way I could squeeze my turns in before I left: I'll be away from my comp for 2 weeks, so let the next in line play the turns, I'll just take my place for the next round!

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:30
  Old Post 20-10-2003 14:31
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Suffering from ads?

I've got tomorrow off work and so could squeeze in ten turns if anyone wants me to.
I know that it's not really succession if I don't play any more turns, but I promise not to give away Fusion Power and to play entirely sober.
If whoever would be next wants to play then fine, but if not then someone give me the say-so. I can play nay stalled game if required, but please tell me before 5 today!

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:30
  Old Post 20-10-2003 16:32
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I seem to be next in line. I have the save and will do whatever it is I do when I can't build more cities...

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:30
  Old Post 20-10-2003 22:04
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The Japanese are shaping up to be very unpleasant neighbors. Here's hoping they'll let us deliver a few more caravans...

500: change tax sliders to 0.3.7 to get some love and 5 more trade arrows.
475: gold caravan built. WLTKD, change to 1.2.7.
450: Japanese units discovered to the south. Our beads caravan is moving in the wrong direction?
400: Russians start the Pyramids.
350: tip hut at (32,36) - NONE Legion.
325: gems caravan built. Livy reports: Japanese are wealthiest, we are 7th .
300: tax sliders to 0.3.7 for growth to size 5. Mysticism discovered, Writing next.
275: Reshuffle workers to get 10 shields. Trade Mysticism to Japan for Map Making. Japanese start Pyramids.
250: Russians have nearly completed the Pyramids.
225: Moscow builds Pyramids, Japanese abandon same.
200: Japanese demand Monarchy, declare war when I refuse.
125: Cease fire & peace with Japanese.
100: hides caravan. Japanese start Oracle.
50: Gold to Kyoto: 62 gold.
25: Writing discovered, Pottery next.

Edit: unsought advice to my successor - don't talk to the Japanese unless you want another war. They are Supreme to our Weak, and have at least one catapult. I gave them a bit of a bloody nose during my war with them, but I don't think we can take them on right now (and those two caravans are awfully close to delivery).

Attachment: o__a1.sav
This has been downloaded 4 time(s).

Last edited by DaveV on 20-10-2003 at 23:02

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 20-10-2003 22:30
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quote:
Originally posted by DaveV

500: change tax sliders to 0.3.7 to get some love and 5 more trade arrows.


Argh, I had meant to do that and forgot

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:30
  Old Post 21-10-2003 00:20
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Re: Thought I'd forgotten this, hadn't ya? Support Apolyton, buy Civilization 2

quote:
Originally posted by Six Thousand Year Old Man

Monarchy in twenty-six turns??? Who's been tipping huts indiscriminately?

Oh, right, all of you


Hear, hear!

quote:

975: After reloading AT twice, hut yields Horseback Riding


Hypocrite...

Seemed kind of strange, getting Trade before Monarchy! Guess no one was paying attention when Old n Slow said:
"3250 -- Hut (22/74) = WC -- now a hold on hut popping, as this becomes the "off tech"

Or is indiscriminate hut-popping a secondary doctrine underneath the RAR School of OCC Strategy?

Lets see:
Cer/War(h)/Alp/Bro(h)/Cur(h)/CoL/Tra(h)/Hor(h)/MON/Mys/Map(t)/Wri/Pot

net result: Monarchy in 625BC

sigh...

Last edited by Elephant on 21-10-2003 at 03:12

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:30
  Old Post 21-10-2003 00:31
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quote:
Originally posted by DaveV

200: Japanese demand Monarchy, declare war when I refuse.
125: Cease fire & peace with Japanese.


If the Japs are your home-continent trade partners, why blow a chance to help them out, improve their attitude, and pave the way for better caravan delivery results and a future alliance?

quote:
Edit: unsought advice to my successor - don't talk to the Japanese unless you want another war. They are Supreme to our Weak, and have at least one catapult. I gave them a bit of a bloody nose during my war with them, but I don't think we can take them on right now (and those two caravans are awfully close to delivery).


Any caravan delivery gives them a chance to initiate a talk. If you want those massive on-continent AI trade routes , you need to start buttering them up soon...

End of OCC-Purist diatribe

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:30
  Old Post 21-10-2003 00:45
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quote:
Originally posted by Elephant
If the Japs are your home-continent trade partners, why blow a chance to help them out, improve their attitude, and pave the way for better caravan delivery results and a future alliance?

Because we're going to be at war with them in a couple thousand years. I don't think submitting to blackmail will make them less of a threat.

quote:
Originally posted by Elephant
Any caravan delivery gives them a chance to initiate a talk. If you want those massive on-continent AI trade routes , you need to start buttering them up soon...
End of OCC-Purist diatribe

Buttering them up = giving away the farm? A few turns later, they're back to hostile and better able to push us around...

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:30
  Old Post 21-10-2003 00:55
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quote:
Originally posted by DaveV

Because we're going to be at war with them in a couple thousand years. I don't think submitting to blackmail will make them less of a threat.


Buttering them up = giving away the farm? A few turns later, they're back to hostile and better able to push us around...


Ah - I had forgotten you were playing MGE...

Still, since you are playing OCC till 1750, butter them up for now to get an alliance, build the big trade routes, then backstab them on your "critical path" RR as soon as the gloves come off...

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:30
  Old Post 21-10-2003 03:09
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Lose 30 kilos (of popups)

quote:
Originally posted by DaveV
I seem to be next in line. I have the save and will do whatever it is I do when I can't build more cities...


Whoever let this ICSer into an OCC game?

BTW, guys, I'm "just having fun" per Bloody Monk's enjoinder. If you think I'm , say the word and I'll button up.

I'm assuming "spirited commentary" is encouraged from the non-playing Peanut Gallery.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:30
  Old Post 21-10-2003 05:27
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quote:
Originally posted by Elephant


Whoever let this ICSer into an OCC game?

BTW, guys, I'm "just having fun" per Bloody Monk's enjoinder. If you think I'm , say the word and I'll button up.

I'm assuming "spirited commentary" is encouraged from the non-playing Peanut Gallery.



Salty, salty...and thank God. The peanuts have been a little stale.

Seriously, according to my reading of these rules this is NOT an OCC game; rather it is a game with only one city, UNTIL...and that is a distinction that can't be ignored.

So, maybe DaveV's statement was a devillishly crafted needle; could it have been??

And really, this game should be fun and a good challenge. Play on!!

Monk

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 21-10-2003 07:55
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quote:
Originally posted by Elephant



Or is indiscriminate hut-popping a secondary doctrine underneath the RAR School of OCC Strategy?


The way I play it, huts are like potato chips... you can't stop at one. By the time the tech rate got as high as it was, one more doesn't have as much impact.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:30
  Old Post 21-10-2003 13:38 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#78 Report this post to a moderator
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Why do I feel that my work here is done?

RAR

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:30
  Old Post 21-10-2003 19:07 Visit Straybow's homepage!
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#79 Report this post to a moderator
Lose 30 kilos (of popups)

Who is up?

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:30
  Old Post 21-10-2003 19:15
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I am! Support Apolyton, buy Civilization 2

1. Old n Slow
2. SG [1]
3. La Fayette
4. STYOM
5. Cyrion
6. DaveV
7. JRabbit
8. Julius Brenzaida
9. Straybow
10. Zenon

Download complete...
(Thanks for the PM, DaveV. )

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:30
  Old Post 21-10-2003 19:48
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Re: Re: Re: Thought I'd forgotten this, hadn't ya? Got spare money?

quote:
Originally posted by Six Thousand Year Old Man


The way I play it, huts are like potato chips... you can't stop at one.




(too bad you guys dont have "Rolling On The Floor Laughing"...)

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:30
  Old Post 23-10-2003 17:52
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Finally remembered to send the D/L to the home comp and will try to play tonight.

Since I'm quite inexperienced at OCC and we're still in (relatively) early stages, any advice re: how to twist the standard OCC How2 toward this game's goals would be welcome.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:30
  Old Post 25-10-2003 22:43
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The year is 1 AD. The change of the millenium demands new, progressive leadership.

...and yet somehow -Jrabbit is crowned the next king of O Sole Mio. He takes stock...

We have one city of size 5. Faders at 00-70-30 for celebration, netting -2GP/turn, discoveries every 13 turns. Pottery is next. No huts visible.

Tech path considerations...
--Philosophy would be great, but only if we're first.
--Astronomy (Cope's) requires Masonry and Math first.
--Republic possible after Literacy.
--Navigation (Magellan) available after Seafaring/Astro.
--Will need Construction (Masonry first).
--Invention would be nice, but requires Wheel and Engineering.

See no reason to change settings. Press ENTER...

020 AD -- Vikings start Oracle. Many Japanese troop movements.
--O Sole Mio builds Hides camel, starts Library.
--Beads (d) to Kyoto, 132 GP.

040 AD -- Library purchased. Decide to cross fingers and wait for pottery completion before next van delivery.

060 AD Library online, dip started. Sliders to 40-30-30.

080 AD -- Russians build Great Wall.
Pottery completed. Masonry not offered. Literacy selected.
--Gems to Kagoshima, 56 GP, +3 route.
--Rate to 30-70-00 (+12 GP, 7 turns) until next delivery.

100 AD -- Diplomat commissioned, caravan started. WTK -- not!

120 AD -- Increments purchased. Trireme heads east along S. Pole.

140 AD -- Chinese start GW. Hides van completed. Sliders to 00-70-30.

160 AD -- WTK, oh yes we do!! OSM now Size 6.
--Hides (d) to Kagoshima, 124 GP.

180 AD -- Hides van completed.
WTK -- NOT, despite the fact that we discover Literacy. Masonry will be next.
Horsie finds hut at 62, 70!!

200 AD -- Japanese expel our diplomat, who decides to try their northern cities as possible embassy sites...
--Hut = Masonry!!! Move to 70-00-30.
--Jap cat spotted heading west along S. Pole.

220 AD -- Vikings build Oracle of Tronheim. Japanese change to GW, English abandon.
--Tokagawa's emissary demands and receives Monarchy, calls us friends but remains in Hostile Peace.
--OSM builds more hides.
--Philosophy chosen. Fingers crossed.

240 AD -- Another hut spotted by our curious horseman. Increments purchased.

260 AD -- Hut yields... Construction!!!!!!! 00-70-30.

280 AD -- WTK. Really we do! Research = 9 turns.

300 AD -- Diplomat establishes embassy at Satsumi. The Japanese are...
--in Despotism, with 848 GP. At war with Chinese. They have 6 cities. Kyoto is capital. Osaka not yet found but presumed part of southern enclave. Among their 13 techs are 3 we might want -- Iron Work, Math, and Wheel. Studying Astronomy.

320 AD -- Japanese learn Astronomy, change from GW to Copernicus' Observatory.
--Hides (D) to Edo, 128 GP. Nearly done, so 40-30-30.

340 AD -- Mongols complete Great Wall at Karakorum. Russians and Chinese abandon.
Camel complete, but Hides repeater gone! Undemanded dye and salt available, but take the Food for a future WoW.
--Great Spanish thinkers articulate various enduring cogitations. Golden Age of Philosophy begins.
--First great thought is of The Republic. Seafaring next.
--Two Hides (d) shipments reach Edo (one by boat), netting 128 GP each.

360 AD -- Japanese now a Monarchy.
--Hides (d) to Kagoshima, 132 GP. Move to 50-20-30.
--REVOLUTION!

380 AD -- Japanese complete Cope's in Kyoto.
--O Sole Mio turns Republic. -Jrabbit named Consul.
--OSM philosophers posit the art of Seafaring, begin study of Mathematics.
--Aqueduct rushed. Faders slide to 00-70-30.

400 AD -- Aqueduct spigots turned on. Settler started.
--Last shipment of Hides (d) reaches Edo, pays 140 GP.
--Japanese troops make various threatening movements.

Consul -Jrabbit retires and 210,000 O Sole Mioians celebrate. Treasury is fat (578 GP). Growth phase enabled.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:30
  Old Post 25-10-2003 22:49
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The Save Got spare money?

Twenty turns netted 7 techs, a bunch of cash, and got us into Republic. I expect the Japs to contact us and demand the Republic shortly. They are Supreme and spoiling for a fight.

I'm not unhappy...

After Math, we should have of Astronomy (toward Navigation), The Wheel, and Medicine (among the usual Feud/Poly/etc. 30% Lux is all we need to maintain celebration at present. Our grasslands should get us to Size 12 without too much problem.

Here's the zipped save. Julius is next.

Attachment: o_400ad.zip
This has been downloaded 5 time(s).

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 26-10-2003 02:31
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Not that I know much about OCC, but that sounds like some pretty good turns. Lots of tech, lots of deliveries

Astronomy is significant for Cope's, rather than for Navigation, isn't it?

Whether Medicine next/Astronomy next is the question... and will we have enough money to get both Shakes and Copes?

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:30
  Old Post 26-10-2003 02:41
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quote:
Originally posted by -Jrabbit
320 AD -- Japanese learn Astronomy, change from GW to Copernicus' Observatory.

380 AD -- Japanese complete Cope's in Kyoto.


Personally I don't think any amount of money will help to complete both Cope's and Shake's. :P

* Sparrowhawk returns to lurking mode while waiting his turn in Scorched Earth

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:30
  Old Post 26-10-2003 02:42
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-Jrabbit,

Like STYOM said--sounds like a good set of turns, but I don't remember the OCC path very well. What I enjoyed was the nicely done log, I can almost see the game from your words.

And I'm guessing that STYOM is away from his Civ-gear. Otherwise, he would notice that Math is the prerequsite for Navigation. So it is a priority.

Good luck.

Monk

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 26-10-2003 03:42
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quote:
Originally posted by Sparrowhawk


Personally I don't think any amount of money will help to complete both Cope's and Shake's. :P

* Sparrowhawk returns to lurking mode while waiting his turn in Scorched Earth


Oh. Didn't see that.

Rats.

Still, couldn't be helped.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:30
  Old Post 26-10-2003 03:42
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No Copes? (sniff!)

I think that Shake's is more important in any case.

Given the (potential, perhaps expected) changover in 1750, we may want to be ready to pop in Mike's before someone else does -- although hopefully nobody goes down that path.

JRabbit -- some good stuff -- I think that the payoffs were good; but the huts were awesome!

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:30
  Old Post 26-10-2003 11:07
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I can't remember ever having that kind of hut luck. (Granted, my sample size =2)

Considered racing for Cope's after Philosophy, but the Japanese had been working on various WOWs for some time, and I didn't want to go down the Astro path if I wasn't quite sure of getting the Observatory.

Personally, I think we should be going for Magellan's as our next investment. thus, Navigation asap.

Thanks for the kind words re turnset and log. It was fun to play a sxn where I wasn't expected to micromanage dozens of cities while remembering an arcane set of rules... and the bloodthirsty changeover in 1750 relieves the pressure of being an inexperienced OCCer.

Long term, Mike's and Newton's.

 
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