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Elephant
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Phila PA
Aug 2002 time: 00:30
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quote: Originally posted by Zenon
940 size 11, Marco Polos Embassy...
1260- The treasury is at 912g, Monotheism should be discovered in 4 turns. We are still pathetic. O Sole Mio is celebrating at size 15, our trireme can deliver hides to St. Petersburg in 3 turns (we should wait for Monotheism) and gems to Yakutsk in 7 turns, both demanded. The deliveries should hit the science cap at appr. 700g each. We are not at war and our reputation is spotless. We have alliances with the 3 strongest civs, the Japanese, the Russians and the English.
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Huzzah!
Huzzah!
Huzzah!
(Elephant, just back from "Master and Commander"...)
Monday Morning Edit:
'bout time we had a real OCCer show these RARs how to make progress...
RE: Mikes, you are planning a big city-grab in a couple more turns, right? Sure would beat ST when it gets -time.
... just 500 more years till you can toss us annoying OCCers over the side...
Last edited by Elephant on 02-12-2003 at 03:46
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Old n Slow
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Vienna, VA
Jun 2002 time: 00:30
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Round two -- lets all play ten turns each
RB a camel; were pathetic (almost true.)
1280 (1) -- move our boat & RB another camel; size = 16 (weve been promoted to weak -- hip, hip,
hooray.)
1300 (2) -- Were back to pathetic -- and now were so demoralized, we wont check anymore. Talk to the Russians (5 spears) They want us to declare war on the Vikes (no) they want 150g (we pay up.) We also give them Chiv, Eng & Uni, and then meekly ask them for a gift
.and collect 250g. RB a boat to carry the two new camels.
Hmmm flush with confidence, we talk to the Mongols, give them Eng and ask for a gift nly to be rebuked because theyre working on a wonder (doh!). Talk to the Vikes, who are three techs behind us, but have Nav -- but they dont want to trade, pleading inanity.
(Mongols & Vikes start KRC) We grow to size 17.
1320 (3) -- We discover Mono & opt for Inv over Astro, BB, Chem, & Feud. Now at size = 18. hides (d) to St. Pete = $700. Hmmm this looks like a good racket; boat sets sail west. RB a camel.
1340 (4) -- Russians stopour 2nd camel to talk (same as before -- War vs Vikes?, no, -150g. (ouch #2)). We give Sea & Sanitation & ask for a gift -- +200. Also put the camel on autopilot to Tblisi (maybe it will forestall these awkward conversations -- were now only a half dozen techs over the Russians.) Karakorum completes Magellans (rats -- note to self -- put this into the early target bucket.) & English abandon. size = 19. RB another camel.
1360 (5) -- We love ends at size = 19. we toggle around & seem to get no satisfaction, so we rest the numbers to 2.0.8. Discover Inv & opt for Bank over Astro, Feud & Gun. Kagoshima completes KRC, and Russians, Vikes, and Mongols abandon. RB a camel.
1380 (6) -- Talk to the English -- -INV, +Nav; -Mth, +BB; -Phil, +250. Maybe we should talk to them again sometime. (Vikes start Leos due to their GL swipe of our trade.) RB a boat.
1400 (7) -- Caravel leaves bound for Russia with 3 Hides camels on board . RB a camel
1420 (8) -- move boats, RB a camel
1440 (9) -- Ditto
1460 (10) Gems (d) to Tblisi -- 726g. Should get the discovery on the click (thus the toggle to 8.0.2)
Notes -- we have a few food camels, can probably use a few more. Also have a couple of coins in the treasury -- we may want to make a trade or two to get Astro so we can research TG & get Isaac Newton. My focus was on riding the commodity camels as long as they were offered (a few Russian cities want hides) -- now that were down to food, we might as well grab a couple of choice wonders.
Attachment: o__a1460.sav
This has been downloaded 4 time(s).
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Elephant
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Phila PA
Aug 2002 time: 00:30
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All you'll need is:
le "Japanese": finis!
le "Mongols": finis!
le "Rus": finis!
le Anglais: finis!
duke o'york: Unblocking commodities is an art, but does not necessarily require terrain mod or city movement. If any of the three commodities is not listed in the Trade Routes, it can be unblocked. Keeping it unblocked just requires delivery to a city that will not disturb one of the existing routes. See Solo's Early Landing Guide for the details, but the fundamental technique for OCC play is called "Wonder Bread" (make a food caravan, switch to any Wonder, "cash in" the food, if the unblocking is successful switch back to caravan and RushBuy as necessary to complete same turn).
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okosling
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>1700 - Bribe Japanese Gems caravan, 450g
Re-homing caravans is considered a cheat, but bribing one is OK? Presumably this will re-home it, unless it becomes a NONE? Is it OK to re-home a food caravan if you want to use it to build a wonder you don't have the tech for yet and the city supporting it is about to be captured (i.e. no attempt to gain an improper advantage)? Is it worth paying 450 gold for a caravan anyway?
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